void BackToFront();
void FadeToFront();
void ClearWindow();
+void SetMainBackgroundImage(int);
+void SetDoorBackgroundImage(int);
+void DrawBackground(int, int, int, int);
void MarkTileDirty(int, int);
void SetBorderElement();
void DrawPlayerField(int, int);
void DrawPlayer(struct PlayerInfo *);
int getGraphicAnimationFrame(int, int);
+void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
void DrawGraphicAnimation(int, int, int);
+void DrawLevelGraphicAnimation(int, int, int);
+void DrawLevelElementAnimation(int, int, int);
+void getGraphicSource(int, int, Bitmap **, int *, int *);
void DrawGraphic(int, int, int, int);
+#if 0
void DrawOldGraphicExt(DrawBuffer *, int, int, int);
+#endif
void DrawGraphicExt(DrawBuffer *, int, int, int, int);
void DrawGraphicThruMask(int, int, int, int);
void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
void DrawLevelField(int, int);
void DrawMiniElement(int, int, int);
void DrawMiniElementOrWall(int, int, int, int);
+void getMicroGraphicSource(int, Bitmap **, int *, int *);
void DrawMicroElement(int, int, int);
void DrawLevel(void);
void DrawMiniLevel(int, int, int, int);
int ReadPixel(DrawBuffer *, int, int);
void CreateToolButtons();
+void FreeToolButtons();
int get_next_element(int);
int el2gfx(int);