void BackToFront();
void FadeToFront();
void ClearWindow();
+void SetMainBackgroundImage(int);
+void SetDoorBackgroundImage(int);
+void DrawBackground(int, int, int, int);
void MarkTileDirty(int, int);
void SetBorderElement();
void DrawPlayerField(int, int);
void DrawPlayer(struct PlayerInfo *);
int getGraphicAnimationFrame(int, int);
+void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
void DrawGraphicAnimation(int, int, int);
-void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int);
+void DrawLevelGraphicAnimation(int, int, int);
+void DrawLevelElementAnimation(int, int, int);
void getGraphicSource(int, int, Bitmap **, int *, int *);
void DrawGraphic(int, int, int, int);
#if 0