#define REQ_STAY_CLOSED (1 << 4)
#define REQ_REOPEN (1 << 5)
-#define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER)
-
int getFieldbufferOffsetX_RND(int, int);
int getFieldbufferOffsetY_RND(int, int);
void DrawMaskedBorder_ALL(void);
void DrawMaskedBorder(int);
void DrawMaskedBorderToTarget(int);
-void DrawTileCursor(int);
+void DrawTileCursor(int, int);
void SetDrawtoField(int);
int GetDrawtoField(void);
void ClearNetworkPlayers(void);
void WaitForEventToContinue(void);
-boolean Request(char *, unsigned int);
+int Request(char *, unsigned int);
void InitGraphicCompatibilityInfo_Doors(void);
void InitDoors(void);
unsigned int OpenDoor(unsigned int);