#include "main.h"
#include "game.h"
-/* for SetDrawtoField */
-#define DRAW_FIELDBUFFER 1
-#define DRAW_BACKBUFFER 2
/* for DrawElementShifted */
#define NO_CUTTING 0
#define DOOR_COPY_BACK (1 << 4)
#define DOOR_NO_COPY_BACK (1 << 5)
#define DOOR_NO_DELAY (1 << 6)
-#define DOOR_FORCE_REDRAW (1 << 7)
-#define DOOR_GET_STATE (1 << 8)
-#define DOOR_SET_STATE (1 << 9)
+#define DOOR_FORCE_ANIM (1 << 7)
+#define DOOR_FORCE_REDRAW (1 << 8)
+#define DOOR_GET_STATE (1 << 9)
+#define DOOR_SET_STATE (1 << 10)
#define DOOR_1 (DOOR_ACTION_1)
#define DOOR_2 (DOOR_ACTION_2)
#define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER)
+int correctLevelPosX_EM(int);
+int correctLevelPosY_EM(int);
+
+int getLevelFromScreenX(int);
+int getLevelFromScreenY(int);
+
void DumpTile(int, int);
+void DumpTileFromScreen(int, int);
void DrawMaskedBorder_FIELD();
void DrawMaskedBorder_DOOR_1();
void DrawMaskedBorder_DOOR_3();
void DrawMaskedBorder_ALL();
void DrawMaskedBorder(int);
+void DrawMaskedBorderToTarget(int);
+void DrawTileCursor(int);
void SetDrawtoField(int);
void RedrawPlayfield();
void BlitScreenToBitmap_RND(Bitmap *);
void BlitScreenToBitmap(Bitmap *);
void BackToFront();
+void BackToFront_WithFrameDelay(unsigned int);
void FadeIn(int);
void FadeOut(int);
void FadeSkipNextFadeIn();
void FadeSkipNextFadeOut();
+Bitmap *getGlobalBorderBitmapFromStatus(int);
+
void ClearField();
void SetWindowBackgroundImageIfDefined(int);
void SetMainBackgroundImageIfDefined(int);
void DrawBackgroundForFont(int, int, int, int, int);
void DrawBackgroundForGraphic(int, int, int, int, int);
boolean CheckIfGlobalBorderHasChanged();
+void RedrawGlobalBorder();
void MarkTileDirty(int, int);
void SetBorderElement();
-void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
- int, int);
+void FloodFillLevel(int, int, int, short[][MAX_LEV_FIELDY], int, int);
+void FloodFillLevelExt(int, int, int, int, int y, short field[][y], int, int);
void SetRandomAnimationValue(int, int);
int getGraphicAnimationFrame(int, int);
-void DrawGraphicAnimation(int, int, int);
-void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
-
void DrawFixedGraphicAnimation(int, int, int);
void DrawFixedGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
void DrawPlayerField(int, int);
void DrawPlayer(struct PlayerInfo *);
+void getGraphicSourceBitmap(int, int, Bitmap **);
+void getGraphicSourceXY(int, int, int *, int *, boolean);
void getSizedGraphicSourceExt(int, int, int, Bitmap **, int *, int *, boolean);
-void getFixedGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean);
void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
void getFixedGraphicSource(int, int, Bitmap **, int *, int *);
void getMiniGraphicSource(int, Bitmap **, int *, int *);
-void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean);
void getGraphicSource(int, int, Bitmap **, int *, int *);
void DrawGraphic(int, int, int, int);
void DrawSizedGraphic(int, int, int, int, int);
void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int);
+void DrawSizedGraphicThruMask(int, int, int, int, int);
+void DrawSizedGraphicThruMaskExt(DrawBuffer *, int, int, int, int, int);
void DrawMiniGraphic(int, int, int);
void DrawMiniGraphicExt(DrawBuffer *, int, int, int);
void DrawScreenField(int, int);
void DrawLevelField(int, int);
+void DrawSizedWallParts_MM(int, int, int, int, boolean, int);
void DrawSizedElement(int, int, int, int);
+void DrawSizedElementThruMask(int, int, int, int);
void DrawSizedElementOrWall(int, int, int, int, int);
void DrawMiniElement(int, int, int);
int map_element_SP_to_RND(int);
int map_action_SP_to_RND(int);
+int map_element_RND_to_MM(int);
+int map_element_MM_to_RND(int);
+int map_action_MM_to_RND(int);
+int map_sound_MM_to_RND(int);
+int map_mm_wall_element(int);
+int map_mm_wall_element_editor(int);
+
int get_next_element(int);
int el_act_dir2img(int, int, int);
int el_act2img(int, int);
void PlayMenuSoundIfLoop();
void PlayMenuMusicExt(int);
void PlayMenuMusic();
+void PlayMenuSoundsAndMusic();
+void FadeMenuSoundsAndMusic();
void PlaySoundActivating();
void PlaySoundSelecting();
+void SetAnimStatus(int);
+void SetGameStatus(int);
+void SetFontStatus(int);
+void ResetFontStatus();
+
void ToggleFullscreenOrChangeWindowScalingIfNeeded();
void ChangeViewportPropertiesIfNeeded();
+boolean CheckIfPlayfieldViewportHasChanged();
+boolean CheckIfGlobalBorderOrPlayfieldViewportHasChanged();
+
#endif /* TOOLS_H */