int getLevelFromScreenX(int);
int getLevelFromScreenY(int);
+int getScreenFieldSizeX(void);
+int getScreenFieldSizeY(void);
+
void DumpTile(int, int);
void DumpTileFromScreen(int, int);
void DrawTileCursor(int);
void SetDrawtoField(int);
+int GetDrawtoField(void);
void RedrawPlayfield(void);
void BlitScreenToBitmapExt_RND(Bitmap *, int, int);
void BlitScreenToBitmap_RND(Bitmap *);
void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
void getFixedGraphicSource(int, int, Bitmap **, int *, int *);
void getMiniGraphicSource(int, Bitmap **, int *, int *);
+void getGlobalAnimGraphicSource(int, int, Bitmap **, int *, int *);
void getGraphicSource(int, int, Bitmap **, int *, int *);
void DrawGraphic(int, int, int, int);
void DrawLevelFieldCrumbled(int, int);
void DrawLevelFieldCrumbledDigging(int, int, int, int);
void DrawLevelFieldCrumbledNeighbours(int, int);
+void DrawScreenGraphic(int, int, int, int);
void DrawScreenElement(int, int, int);
void DrawLevelElement(int, int, int);
void DrawScreenField(int, int);
void DrawMiniElementOrWall(int, int, int, int);
void ShowEnvelope(int);
-void ShowEnvelopeDoor(char *text, int);
+void ShowEnvelopeDoor(char *, int);
+void DrawEnvelopeRequestToScreen(int, int);
void DrawLevel(int);
void DrawSizedLevel(int, int, int, int, int);