void DrawPlayerField(int, int);
void DrawPlayer(struct PlayerInfo *);
int getNewGraphicAnimationFrame(int, int);
-void DrawGraphicAnimationExt(int, int, int, int, int, int, int);
-void DrawGraphicAnimation(int, int, int, int, int, int);
void DrawNewGraphicAnimation(int, int, int);
-void DrawGraphicAnimationThruMask(int, int, int, int, int, int);
-void getGraphicSource(int, Bitmap **, int *, int *);
-void DrawGraphic(int, int, int);
void DrawNewGraphic(int, int, int, int);
-void DrawGraphicExt(DrawBuffer *, int, int, int);
+void DrawOldGraphicExt(DrawBuffer *, int, int, int);
void DrawNewGraphicExt(DrawBuffer *, int, int, int, int);
-void DrawGraphicThruMask(int, int, int);
void DrawNewGraphicThruMask(int, int, int, int);
-void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int);
void DrawNewGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
-void DrawMiniGraphic(int, int, int);
void DrawNewMiniGraphic(int, int, int);
-void getMiniGraphicSource(int, Bitmap **, int *, int *);
void getNewMiniGraphicSource(int, Bitmap **, int *, int *);
-void DrawMiniGraphicExt(DrawBuffer *, int, int, int);
void DrawNewMiniGraphicExt(DrawBuffer *, int, int, int);
-void DrawGraphicShifted(int, int, int, int, int, int, int);
void DrawNewGraphicShifted(int, int, int, int, int, int, int, int);
-void DrawGraphicShiftedThruMask(int, int, int, int, int, int);
void DrawNewGraphicShiftedThruMask(int, int, int, int, int, int, int);
-void DrawScreenElementExt(int, int, int, int, int, int, int);
void DrawNewScreenElementExt(int, int, int, int, int, int, int);
-void DrawLevelElementExt(int, int, int, int, int, int, int);
void DrawNewLevelElementExt(int, int, int, int, int, int, int);
-void DrawScreenElementShifted(int, int, int, int, int, int);
void DrawNewScreenElementShifted(int, int, int, int, int, int);
-void DrawLevelElementShifted(int, int, int, int, int, int);
void DrawNewLevelElementShifted(int, int, int, int, int, int);
-void DrawScreenElementThruMask(int, int, int);
void DrawNewScreenElementThruMask(int, int, int);
-void DrawLevelElementThruMask(int, int, int);
void DrawNewLevelElementThruMask(int, int, int);
-void DrawLevelFieldThruMask(int, int);
void DrawNewLevelFieldThruMask(int, int);
-void ErdreichAnbroeckeln(int, int);
-void DrawScreenElement(int, int, int);
+void DrawCrumbledSand(int, int);
void DrawNewScreenElement(int, int, int);
-void DrawLevelElement(int, int, int);
void DrawNewLevelElement(int, int, int);
-void DrawScreenField(int, int);
void DrawNewScreenField(int, int);
-void DrawLevelField(int, int);
void DrawNewLevelField(int, int);
-void DrawMiniElement(int, int, int);
void DrawNewMiniElement(int, int, int);
-void DrawMiniElementOrWall(int, int, int, int);
void DrawNewMiniElementOrWall(int, int, int, int);
-void DrawMicroElement(int, int, int);
void DrawNewMicroElement(int, int, int);
void DrawLevel(void);
-void DrawMiniLevel(int, int, int, int);
void DrawNewMiniLevel(int, int, int, int);
void DrawMicroLevel(int, int, boolean);
+
boolean Request(char *, unsigned int);
unsigned int OpenDoor(unsigned int);
unsigned int CloseDoor(unsigned int);
unsigned int GetDoorState(void);
unsigned int SetDoorState(unsigned int);
unsigned int MoveDoor(unsigned int);
+
void DrawSpecialEditorDoor();
void UndrawSpecialEditorDoor();
+
int ReadPixel(DrawBuffer *, int, int);
void CreateToolButtons();