void DrawMaskedBorder_DOOR_3();
void DrawMaskedBorder_ALL();
void DrawMaskedBorder(int);
-void DrawMaskedBorderToScreen(int);
+void DrawMaskedBorderToTarget(int);
void SetDrawtoField(int);
void RedrawPlayfield();
void PlaySoundActivating();
void PlaySoundSelecting();
+void SetAnimStatus(int);
void SetGameStatus(int);
+void SetFontStatus(int);
+void ResetFontStatus();
void ToggleFullscreenOrChangeWindowScalingIfNeeded();
void ChangeViewportPropertiesIfNeeded();