#include "game.h"
-/* for DrawElementShifted */
+// for DrawElementShifted
#define NO_CUTTING 0
#define CUT_ABOVE (1 << 0)
#define CUT_BELOW (1 << 1)
#define CUT_LEFT (1 << 2)
#define CUT_RIGHT (1 << 3)
-/* for masking functions */
+// for masking functions
#define NO_MASKING 0
#define USE_MASKING 1
-/* for MoveDoor */
+// for MoveDoor
#define DOOR_OPEN_1 (1 << 0)
#define DOOR_OPEN_2 (1 << 1)
#define DOOR_CLOSE_1 (1 << 2)
#define REDRAW_DOOR_FROM_TOKEN(x) ((x) == DOOR_1 ? REDRAW_DOOR_1 : \
REDRAW_DOOR_2)
-/* for Request */
+// for Request
#define REQ_ASK (1 << 0)
#define REQ_CONFIRM (1 << 1)
#define REQ_PLAYER (1 << 2)
boolean CheckIfPlayfieldViewportHasChanged(void);
boolean CheckIfGlobalBorderOrPlayfieldViewportHasChanged(void);
-#endif /* TOOLS_H */
+#endif // TOOLS_H