#include "game.h"
/* for SetDrawtoField */
-#define DRAW_DIRECT 0
#define DRAW_BUFFERED 1
#define DRAW_BACKBUFFER 2
void SetDrawtoField(int);
void RedrawPlayfield(boolean, int, int, int, int);
void BackToFront();
-void FadeToFront();
void FadeIn(int);
void FadeOut(int);
-void FadeCross(int);
-void FadeCrossSaveBackbuffer();
void FadeSetEnterMenu();
void FadeSetLeaveMenu();
void FadeSetEnterScreen();
+void FadeSetNextScreen();
void FadeSetLeaveScreen();
void FadeSetFromType(int);
void FadeSetDisabled();
void FadeSkipNextFadeIn();
void FadeSkipNextFadeOut();
-void ClearWindow();
+void ClearField();
void SetWindowBackgroundImageIfDefined(int);
void SetMainBackgroundImageIfDefined(int);
void SetDoorBackgroundImageIfDefined(int);
void DrawScreenElementThruMask(int, int, int);
void DrawLevelElementThruMask(int, int, int);
void DrawLevelFieldThruMask(int, int);
-void DrawLevelFieldCrumbledSand(int, int);
-void DrawLevelFieldCrumbledSandDigging(int, int, int, int);
-void DrawLevelFieldCrumbledSandNeighbours(int, int);
+void DrawLevelFieldCrumbled(int, int);
+void DrawLevelFieldCrumbledDigging(int, int, int, int);
+void DrawLevelFieldCrumbledNeighbours(int, int);
void DrawScreenElement(int, int, int);
void DrawLevelElement(int, int, int);
void DrawScreenField(int, int);
void DrawMiniElement(int, int, int);
void DrawMiniElementOrWall(int, int, int, int);
-void ShowEnvelope();
+void ShowEnvelope(int);
+void ShowEnvelopeDoor(char *text, int);
void DrawLevel(void);
void DrawMiniLevel(int, int, int, int);
void map_android_clone_elements_RND_to_EM(struct LevelInfo *);
void map_android_clone_elements_EM_to_RND(struct LevelInfo *);
+int map_element_RND_to_SP(int);
+int map_element_SP_to_RND(int);
+int map_action_SP_to_RND(int);
+
int get_next_element(int);
int el_act_dir2img(int, int, int);
int el_act2img(int, int);
void PlaySoundSelecting();
void ToggleFullscreenIfNeeded();
+void ChangeViewportPropertiesIfNeeded();
#endif /* TOOLS_H */