#include <sys/time.h>
-/* für DrawElementShifted */
-#define CUT_NO_CUTTING 0
+/* for SetDrawtoField */
+#define DRAW_DIRECT 0
+#define DRAW_BUFFERED 1
+#define DRAW_BACKBUFFER 2
+
+/* for DrawElementShifted */
+#define NO_CUTTING 0
#define CUT_ABOVE 1
#define CUT_BELOW 2
#define CUT_LEFT 4
#define CUT_RIGHT 8
-/* für MoveDoor */
+/* for masking functions */
+#define NO_MASKING 0
+#define USE_MASKING 1
+
+/* for MoveDoor */
#define DOOR_OPEN_1 1
#define DOOR_OPEN_2 2
#define DOOR_CLOSE_1 4
#define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2)
#define DOOR_COPY_BACK 16
#define DOOR_NO_DELAY 32
+#define DOOR_GET_STATE 64
-/* für AreYouSure */
+/* for AreYouSure */
#define AYS_ASK 1
#define AYS_OPEN 2
#define AYS_CLOSE 4
#define AYS_STAY_CLOSED 16
#define AYS_STAY_OPEN 32
+void SetDrawtoField(int);
void BackToFront();
void FadeToFront();
void ClearWindow();
void DrawText(int, int, char *, int, int);
void DrawTextExt(Drawable, GC, int, int, char *, int, int);
+void DrawPlayerField(void);
+void DrawGraphicAnimationExt(int, int, int, int, int, int, int);
+void DrawGraphicAnimation(int, int, int, int, int, int);
+void DrawGraphicAnimationThruMask(int, int, int, int, int, int);
void DrawGraphic(int, int, int);
void DrawGraphicExt(Drawable, GC, int, int, int);
-void DrawGraphicExtHiRes(Drawable, GC, int, int, int);
void DrawGraphicThruMask(int, int, int);
-void DrawElementThruMask(int, int, int);
void DrawMiniGraphic(int, int, int);
void DrawMiniGraphicExt(Drawable, GC, int, int, int);
-void DrawMiniGraphicExtHiRes(Drawable, GC, int, int, int);
-void DrawGraphicShifted(int, int, int, int, int, int);
-void DrawElementShifted(int, int, int, int, int, int);
+void DrawGraphicShifted(int, int, int, int, int, int, int);
+void DrawGraphicShiftedThruMask(int, int, int, int, int, int);
+void DrawScreenElementExt(int, int, int, int, int, int, int);
+void DrawLevelElementExt(int, int, int, int, int, int, int);
+void DrawScreenElementShifted(int, int, int, int, int, int);
+void DrawLevelElementShifted(int, int, int, int, int, int);
+void DrawScreenElementThruMask(int, int, int);
+void DrawLevelElementThruMask(int, int, int);
void ErdreichAnbroeckeln(int, int);
void DrawScreenElement(int, int, int);
void DrawLevelElement(int, int, int);
void DrawMiniLevel(int, int);
void DrawMicroLevel(int, int);
BOOL AreYouSure(char *, unsigned int);
-void OpenDoor(unsigned int);
-void CloseDoor(unsigned int);
-void MoveDoor(unsigned int);
+unsigned int OpenDoor(unsigned int);
+unsigned int CloseDoor(unsigned int);
+unsigned int GetDoorState(void);
+unsigned int MoveDoor(unsigned int);
int ReadPixel(Drawable, int, int);
-void CheckJoystickData(void);
-int JoystickPosition(int, int, int);
-int Joystick(void);
-int JoystickButton(void);
int el2gfx(int);
#endif