void MarkTileDirty(int, int);
void SetBorderElement();
+void SetRandomAnimationValue(int, int);
int getGraphicAnimationFrame(int, int);
void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
boolean checkDrawGraphicAnimation(int, int, int);
boolean DrawGraphicAnimation(int, int, int);
boolean DrawLevelGraphicAnimation(int, int, int);
boolean DrawLevelElementAnimation(int, int, int);
+void ContinueLevelGraphicAnimation(int, int, int);
+void ContinueLevelElementAnimation(int, int, int);
void DrawAllPlayers(void);
void DrawPlayerField(int, int);