int getLevelFromScreenX(int);
int getLevelFromScreenY(int);
+int getScreenFieldSizeX(void);
+int getScreenFieldSizeY(void);
+
void DumpTile(int, int);
void DumpTileFromScreen(int, int);
void DrawTileCursor(int);
void SetDrawtoField(int);
+int GetDrawtoField(void);
void RedrawPlayfield(void);
void BlitScreenToBitmapExt_RND(Bitmap *, int, int);
void BlitScreenToBitmap_RND(Bitmap *);
void FadeSkipNextFadeIn(void);
void FadeSkipNextFadeOut(void);
+Bitmap *getBitmapFromGraphicOrDefault(int, int);
Bitmap *getGlobalBorderBitmapFromStatus(int);
void ClearField(void);
void MarkTileDirty(int, int);
void SetBorderElement(void);
-void FloodFillLevel(int, int, int, short[][MAX_LEV_FIELDY], int, int);
-void FloodFillLevelExt(int, int, int, int, int y, short field[][y], int, int);
+void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY], int, int);
+void FloodFillLevelExt(int, int, int, int x, int y, short field[x][y], int, int);
void SetRandomAnimationValue(int, int);
int getGraphicAnimationFrame(int, int);
+int getGraphicAnimationFrameXY(int, int, int);
void DrawFixedGraphicAnimation(int, int, int);
void DrawFixedGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
void getFixedGraphicSource(int, int, Bitmap **, int *, int *);
void getMiniGraphicSource(int, Bitmap **, int *, int *);
+void getGlobalAnimGraphicSource(int, int, Bitmap **, int *, int *);
void getGraphicSource(int, int, Bitmap **, int *, int *);
void DrawGraphic(int, int, int, int);
void DrawLevelFieldCrumbled(int, int);
void DrawLevelFieldCrumbledDigging(int, int, int, int);
void DrawLevelFieldCrumbledNeighbours(int, int);
+void DrawScreenGraphic(int, int, int, int);
+void DrawLevelGraphic(int, int, int, int);
void DrawScreenElement(int, int, int);
void DrawLevelElement(int, int, int);
void DrawScreenField(int, int);
void DrawMiniElementOrWall(int, int, int, int);
void ShowEnvelope(int);
-void ShowEnvelopeDoor(char *text, int);
+void ShowEnvelopeDoor(char *, int);
+void DrawEnvelopeRequestToScreen(int, int);
void DrawLevel(int);
void DrawSizedLevel(int, int, int, int, int);
void SetLevelSetInfo(char *, int);
-void ToggleFullscreenOrChangeWindowScalingIfNeeded(void);
+void ToggleFullscreenIfNeeded(void);
+void ChangeWindowScalingIfNeeded(void);
+void ChangeVsyncModeIfNeeded(void);
void ChangeViewportPropertiesIfNeeded(void);
boolean CheckIfAllViewportsHaveChanged(void);
boolean CheckFadeAll(void);
+void OpenURL(char *);
+void OpenURLFromHash(SetupFileHash *, int);
+
+void TestGeneratingUUIDs(void);
+
#endif // TOOLS_H