#define DOOR_COPY_BACK (1 << 4)
#define DOOR_NO_COPY_BACK (1 << 5)
#define DOOR_NO_DELAY (1 << 6)
-#define DOOR_FORCE_REDRAW (1 << 7)
-#define DOOR_GET_STATE (1 << 8)
-#define DOOR_SET_STATE (1 << 9)
+#define DOOR_FORCE_ANIM (1 << 7)
+#define DOOR_FORCE_REDRAW (1 << 8)
+#define DOOR_GET_STATE (1 << 9)
+#define DOOR_SET_STATE (1 << 10)
#define DOOR_1 (DOOR_ACTION_1)
#define DOOR_2 (DOOR_ACTION_2)
void DrawScreenField(int, int);
void DrawLevelField(int, int);
+void DrawSizedWallParts_MM(int, int, int, int, boolean, int);
void DrawSizedElement(int, int, int, int);
void DrawSizedElementThruMask(int, int, int, int);
void DrawSizedElementOrWall(int, int, int, int, int);
void ToggleFullscreenOrChangeWindowScalingIfNeeded();
void ChangeViewportPropertiesIfNeeded();
+boolean CheckIfPlayfieldViewportHasChanged();
+boolean CheckIfGlobalBorderOrPlayfieldViewportHasChanged();
+
#endif /* TOOLS_H */