void DrawAllPlayers(void);
void DrawPlayerField(int, int);
void DrawPlayer(struct PlayerInfo *);
+int getNewGraphicAnimationFrame(int, int);
void DrawGraphicAnimationExt(int, int, int, int, int, int, int);
void DrawGraphicAnimation(int, int, int, int, int, int);
+void DrawNewGraphicAnimation(int, int, int);
void DrawGraphicAnimationThruMask(int, int, int, int, int, int);
void getGraphicSource(int, Bitmap **, int *, int *);
void DrawGraphic(int, int, int);
+void DrawNewGraphic(int, int, int, int);
void DrawGraphicExt(DrawBuffer *, int, int, int);
+void DrawNewGraphicExt(DrawBuffer *, int, int, int, int);
void DrawGraphicThruMask(int, int, int);
+void DrawNewGraphicThruMask(int, int, int, int);
void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int);
+void DrawNewGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
void DrawMiniGraphic(int, int, int);
void getMiniGraphicSource(int, Bitmap **, int *, int *);
void DrawMiniGraphicExt(DrawBuffer *, int, int, int);
void DrawGraphicShifted(int, int, int, int, int, int, int);
+void DrawNewGraphicShifted(int, int, int, int, int, int, int, int);
void DrawGraphicShiftedThruMask(int, int, int, int, int, int);
+void DrawNewGraphicShiftedThruMask(int, int, int, int, int, int, int);
void DrawScreenElementExt(int, int, int, int, int, int, int);
+void DrawNewScreenElementExt(int, int, int, int, int, int, int);
void DrawLevelElementExt(int, int, int, int, int, int, int);
+void DrawNewLevelElementExt(int, int, int, int, int, int, int);
void DrawScreenElementShifted(int, int, int, int, int, int);
+void DrawNewScreenElementShifted(int, int, int, int, int, int);
void DrawLevelElementShifted(int, int, int, int, int, int);
+void DrawNewLevelElementShifted(int, int, int, int, int, int);
void DrawScreenElementThruMask(int, int, int);
+void DrawNewScreenElementThruMask(int, int, int);
void DrawLevelElementThruMask(int, int, int);
+void DrawNewLevelElementThruMask(int, int, int);
void DrawLevelFieldThruMask(int, int);
+void DrawNewLevelFieldThruMask(int, int);
void ErdreichAnbroeckeln(int, int);
void DrawScreenElement(int, int, int);
+void DrawNewScreenElement(int, int, int);
void DrawLevelElement(int, int, int);
+void DrawNewLevelElement(int, int, int);
void DrawScreenField(int, int);
+void DrawNewScreenField(int, int);
void DrawLevelField(int, int);
+void DrawNewLevelField(int, int);
void DrawMiniElement(int, int, int);
void DrawMiniElementOrWall(int, int, int, int);
void DrawMicroElement(int, int, int);
int get_next_element(int);
int el2gfx(int);
+int el2img(int);
+int el_dir2img(int, int);
+int el_dir_act2img(int, int, int);
#endif /* TOOLS_H */