void DrawPlayer(struct PlayerInfo *);
int getGraphicAnimationFrame(int, int);
void DrawGraphicAnimation(int, int, int);
+void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int);
void getGraphicSource(int, int, Bitmap **, int *, int *);
void DrawGraphic(int, int, int, int);
+#if 0
void DrawOldGraphicExt(DrawBuffer *, int, int, int);
+#endif
void DrawGraphicExt(DrawBuffer *, int, int, int, int);
void DrawGraphicThruMask(int, int, int, int);
void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int);