void DrawPlayer(struct PlayerInfo *);
int getGraphicAnimationFrame(int, int);
void DrawGraphicAnimation(int, int, int);
+void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int);
+void getGraphicSource(int, int, Bitmap **, int *, int *);
void DrawGraphic(int, int, int, int);
+#if 0
void DrawOldGraphicExt(DrawBuffer *, int, int, int);
+#endif
void DrawGraphicExt(DrawBuffer *, int, int, int, int);
void DrawGraphicThruMask(int, int, int, int);
void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
void DrawLevelField(int, int);
void DrawMiniElement(int, int, int);
void DrawMiniElementOrWall(int, int, int, int);
+void getMicroGraphicSource(int, Bitmap **, int *, int *);
void DrawMicroElement(int, int, int);
void DrawLevel(void);
void DrawMiniLevel(int, int, int, int);