void MarkTileDirty(int, int);
void SetBorderElement();
-void DrawAllPlayers(void);
-void DrawPlayerField(int, int);
-void DrawPlayer(struct PlayerInfo *);
+void SetRandomAnimationValue(int, int);
int getGraphicAnimationFrame(int, int);
void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
void DrawGraphicAnimation(int, int, int);
void DrawLevelGraphicAnimation(int, int, int);
void DrawLevelElementAnimation(int, int, int);
+void DrawLevelGraphicAnimationIfNeeded(int, int, int);
+void DrawLevelElementAnimationIfNeeded(int, int, int);
+
+void DrawAllPlayers(void);
+void DrawPlayerField(int, int);
+void DrawPlayer(struct PlayerInfo *);
+
void getGraphicSource(int, int, Bitmap **, int *, int *);
void DrawGraphic(int, int, int, int);
-#if 0
-void DrawOldGraphicExt(DrawBuffer *, int, int, int);
-#endif
void DrawGraphicExt(DrawBuffer *, int, int, int, int);
void DrawGraphicThruMask(int, int, int, int);
void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
+
void DrawMiniGraphic(int, int, int);
void getMiniGraphicSource(int, Bitmap **, int *, int *);
void DrawMiniGraphicExt(DrawBuffer *, int, int, int);
+
void DrawGraphicShifted(int, int, int, int, int, int, int, int);
void DrawGraphicShiftedThruMask(int, int, int, int, int, int, int);
void DrawScreenElementExt(int, int, int, int, int, int, int);
void DrawLevelElement(int, int, int);
void DrawScreenField(int, int);
void DrawLevelField(int, int);
+
void DrawMiniElement(int, int, int);
void DrawMiniElementOrWall(int, int, int, int);
+
void getMicroGraphicSource(int, Bitmap **, int *, int *);
void DrawMicroElement(int, int, int);
void DrawLevel(void);
void FreeToolButtons();
int get_next_element(int);
-int el2gfx(int);
-int el2img(int);
+int el_act_dir2img(int, int, int);
+int el_act2img(int, int);
int el_dir2img(int, int);
-int el_dir_act2img(int, int, int);
+int el2img(int);
+int el2edimg(int);
+int el2preimg(int);
#endif /* TOOLS_H */