void DrawMaskedBorder_ALL(void);
void DrawMaskedBorder(int);
void DrawMaskedBorderToTarget(int);
-void DrawTileCursor(int);
+void DrawTileCursor(int, int);
void SetDrawtoField(int);
int GetDrawtoField(void);
void FloodFillLevelExt(int, int, int, int x, int y, short field[x][y], int, int);
void SetRandomAnimationValue(int, int);
+void SetAnimationFirstLevel(int);
int getGraphicAnimationFrame(int, int);
int getGraphicAnimationFrameXY(int, int, int);