void SetRandomAnimationValue(int, int);
int getGraphicAnimationFrame(int, int);
+int getGraphicAnimationFrameXY(int, int, int);
void DrawFixedGraphicAnimation(int, int, int);
void DrawFixedGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
boolean CheckIfAllViewportsHaveChanged(void);
boolean CheckFadeAll(void);
+void TestGeneratingUUIDs(void);
+
#endif // TOOLS_H