#include "game.h"
/* for SetDrawtoField */
-#define DRAW_DIRECT 0
#define DRAW_BUFFERED 1
#define DRAW_BACKBUFFER 2
void SetDrawtoField(int);
void RedrawPlayfield(boolean, int, int, int, int);
void BackToFront();
-void FadeToFront();
void FadeIn(int);
void FadeOut(int);
-void FadeCross(int);
-void FadeCrossSaveBackbuffer();
void FadeSetEnterMenu();
void FadeSetLeaveMenu();
void FadeSetEnterScreen();
+void FadeSetNextScreen();
void FadeSetLeaveScreen();
void FadeSetFromType(int);
void FadeSetDisabled();
void FadeSkipNextFadeIn();
void FadeSkipNextFadeOut();
-void ClearWindow();
+void ClearField();
void SetWindowBackgroundImageIfDefined(int);
void SetMainBackgroundImageIfDefined(int);
void SetDoorBackgroundImageIfDefined(int);