#include "game.h"
/* for SetDrawtoField */
-#define DRAW_DIRECT 0
#define DRAW_BUFFERED 1
#define DRAW_BACKBUFFER 2
void SetDrawtoField(int);
void RedrawPlayfield(boolean, int, int, int, int);
void BackToFront();
-void FadeToFront();
void FadeIn(int);
void FadeOut(int);
-void FadeCross(int);
-void FadeCrossSaveBackbuffer();
-
-void ClearWindow();
+void FadeSetEnterMenu();
+void FadeSetLeaveMenu();
+void FadeSetEnterScreen();
+void FadeSetNextScreen();
+void FadeSetLeaveScreen();
+void FadeSetFromType(int);
+void FadeSetDisabled();
+void FadeSkipNextFadeIn();
+void FadeSkipNextFadeOut();
+
+void ClearField();
void SetWindowBackgroundImageIfDefined(int);
void SetMainBackgroundImageIfDefined(int);
void SetDoorBackgroundImageIfDefined(int);
void DrawPlayerField(int, int);
void DrawPlayer(struct PlayerInfo *);
+void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
+void getMiniGraphicSource(int, Bitmap **, int *, int *);
void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean);
void getGraphicSource(int, int, Bitmap **, int *, int *);
void DrawGraphic(int, int, int, int);
void DrawGraphicThruMask(int, int, int, int);
void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
+void DrawSizedGraphic(int, int, int, int, int);
+void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int);
void DrawMiniGraphic(int, int, int);
-void getMiniGraphicSource(int, Bitmap **, int *, int *);
void DrawMiniGraphicExt(DrawBuffer *, int, int, int);
void DrawScreenElementExt(int, int, int, int, int, int, int);
int el2img(int);
int el2edimg(int);
int el2preimg(int);
+int el2panelimg(int);
int font2baseimg(int);
int getBeltNrFromBeltElement(int);
int getBeltDirNrFromBeltSwitchElement(int);
int getBeltDirFromBeltElement(int);
int getBeltDirFromBeltSwitchElement(int);
+int getBeltElementFromBeltNrAndBeltDirNr(int, int);
int getBeltElementFromBeltNrAndBeltDir(int, int);
+int getBeltSwitchElementFromBeltNrAndBeltDirNr(int, int);
int getBeltSwitchElementFromBeltNrAndBeltDir(int, int);
unsigned int InitRND(long);
void InitGraphicInfo_EM(void);
+void PlayMenuSoundExt(int);
void PlayMenuSound();
void PlayMenuSoundStereo(int, int);
+void PlayMenuSoundIfLoopExt(int);
void PlayMenuSoundIfLoop();
+void PlayMenuMusicExt(int);
void PlayMenuMusic();
void PlaySoundActivating();
void PlaySoundSelecting();