#define TOOLS_H
#include "main.h"
+#include "game.h"
/* for SetDrawtoField */
#define DRAW_DIRECT 0
void RedrawPlayfield(boolean, int, int, int, int);
void BackToFront();
void FadeToFront();
+
+void FadeIn(int);
+void FadeOut(int);
+void FadeCross(Bitmap *, int);
+
void ClearWindow();
void SetMainBackgroundImageIfDefined(int);
void SetMainBackgroundImage(int);