-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
-*----------------------------------------------------------*
-* tools.h *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// tools.h
+// ============================================================================
#ifndef TOOLS_H
#define TOOLS_H
#include "main.h"
-
-#include <sys/time.h>
+#include "game.h"
/* for SetDrawtoField */
-#define DRAW_DIRECT 0
-#define DRAW_BUFFERED 1
-#define DRAW_BACKBUFFER 2
+#define DRAW_FIELDBUFFER 1
+#define DRAW_BACKBUFFER 2
/* for DrawElementShifted */
-#define NO_CUTTING 0
-#define CUT_ABOVE 1
-#define CUT_BELOW 2
-#define CUT_LEFT 4
-#define CUT_RIGHT 8
+#define NO_CUTTING 0
+#define CUT_ABOVE (1 << 0)
+#define CUT_BELOW (1 << 1)
+#define CUT_LEFT (1 << 2)
+#define CUT_RIGHT (1 << 3)
/* for masking functions */
-#define NO_MASKING 0
-#define USE_MASKING 1
+#define NO_MASKING 0
+#define USE_MASKING 1
/* for MoveDoor */
-#define DOOR_OPEN_1 1
-#define DOOR_OPEN_2 2
-#define DOOR_CLOSE_1 4
-#define DOOR_CLOSE_2 8
-#define DOOR_OPEN_BOTH (DOOR_OPEN_1 | DOOR_OPEN_2)
-#define DOOR_CLOSE_BOTH (DOOR_CLOSE_1 | DOOR_CLOSE_2)
-#define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1)
-#define DOOR_ACTION_2 (DOOR_OPEN_2 | DOOR_CLOSE_2)
-#define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2)
-#define DOOR_COPY_BACK 16
-#define DOOR_NO_DELAY 32
-#define DOOR_GET_STATE 64
-
-/* for AreYouSure */
-#define AYS_ASK 1
-#define AYS_OPEN 2
-#define AYS_CLOSE 4
-#define AYS_CONFIRM 8
-#define AYS_STAY_CLOSED 16
-#define AYS_STAY_OPEN 32
+#define DOOR_OPEN_1 (1 << 0)
+#define DOOR_OPEN_2 (1 << 1)
+#define DOOR_CLOSE_1 (1 << 2)
+#define DOOR_CLOSE_2 (1 << 3)
+#define DOOR_OPEN_ALL (DOOR_OPEN_1 | DOOR_OPEN_2)
+#define DOOR_CLOSE_ALL (DOOR_CLOSE_1 | DOOR_CLOSE_2)
+#define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1)
+#define DOOR_ACTION_2 (DOOR_OPEN_2 | DOOR_CLOSE_2)
+#define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2)
+#define DOOR_COPY_BACK (1 << 4)
+#define DOOR_NO_COPY_BACK (1 << 5)
+#define DOOR_NO_DELAY (1 << 6)
+#define DOOR_FORCE_REDRAW (1 << 7)
+#define DOOR_GET_STATE (1 << 8)
+#define DOOR_SET_STATE (1 << 9)
+
+#define DOOR_1 (DOOR_ACTION_1)
+#define DOOR_2 (DOOR_ACTION_2)
+#define DOOR_OPEN (DOOR_OPEN_ALL)
+#define DOOR_CLOSE (DOOR_CLOSE_ALL)
+
+#define DOOR_INDEX_FROM_TOKEN(x) ((x) == DOOR_1 ? 0 : 1)
+#define DOOR_TOKEN_FROM_INDEX(x) ((x) == 0 ? DOOR_1 ? : DOOR_2)
+#define REDRAW_DOOR_FROM_TOKEN(x) ((x) == DOOR_1 ? REDRAW_DOOR_1 : \
+ REDRAW_DOOR_2)
+
+/* for Request */
+#define REQ_ASK (1 << 0)
+#define REQ_CONFIRM (1 << 1)
+#define REQ_PLAYER (1 << 2)
+#define REQ_STAY_OPEN (1 << 3)
+#define REQ_STAY_CLOSED (1 << 4)
+#define REQ_REOPEN (1 << 5)
+
+#define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER)
+
+
+void DumpTile(int, int);
+
+void DrawMaskedBorder_FIELD();
+void DrawMaskedBorder_DOOR_1();
+void DrawMaskedBorder_DOOR_2();
+void DrawMaskedBorder_DOOR_3();
+void DrawMaskedBorder_ALL();
+void DrawMaskedBorder(int);
+void DrawMaskedBorderToTarget(int);
void SetDrawtoField(int);
+void RedrawPlayfield();
+void BlitScreenToBitmap_RND(Bitmap *);
+void BlitScreenToBitmap(Bitmap *);
void BackToFront();
-void FadeToFront();
-void ClearWindow();
-void DrawText(int, int, char *, int, int);
-void DrawTextExt(Drawable, GC, int, int, char *, int, int);
+
+void FadeIn(int);
+void FadeOut(int);
+void FadeSetEnterMenu();
+void FadeSetLeaveMenu();
+void FadeSetEnterScreen();
+void FadeSetNextScreen();
+void FadeSetLeaveScreen();
+void FadeSetFromType(int);
+void FadeSetDisabled();
+void FadeSkipNextFadeIn();
+void FadeSkipNextFadeOut();
+
+Bitmap *getGlobalBorderBitmapFromStatus(int);
+
+void ClearField();
+void SetWindowBackgroundImageIfDefined(int);
+void SetMainBackgroundImageIfDefined(int);
+void SetDoorBackgroundImageIfDefined(int);
+void SetWindowBackgroundImage(int);
+void SetMainBackgroundImage(int);
+void SetDoorBackgroundImage(int);
+void SetPanelBackground();
+void DrawBackground(int, int, int, int);
+void DrawBackgroundForFont(int, int, int, int, int);
+void DrawBackgroundForGraphic(int, int, int, int, int);
+boolean CheckIfGlobalBorderHasChanged();
+void RedrawGlobalBorder();
+
+void MarkTileDirty(int, int);
+void SetBorderElement();
+void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
+ int, int);
+
+void SetRandomAnimationValue(int, int);
+int getGraphicAnimationFrame(int, int);
+
+void DrawFixedGraphicAnimation(int, int, int);
+void DrawFixedGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
+
+void DrawLevelGraphicAnimation(int, int, int);
+void DrawLevelElementAnimation(int, int, int);
+void DrawLevelGraphicAnimationIfNeeded(int, int, int);
+void DrawLevelElementAnimationIfNeeded(int, int, int);
+
void DrawAllPlayers(void);
void DrawPlayerField(int, int);
void DrawPlayer(struct PlayerInfo *);
-void DrawGraphicAnimationExt(int, int, int, int, int, int, int);
-void DrawGraphicAnimation(int, int, int, int, int, int);
-void DrawGraphicAnimationThruMask(int, int, int, int, int, int);
-void DrawGraphic(int, int, int);
-void DrawGraphicExt(Drawable, GC, int, int, int);
-void DrawGraphicThruMask(int, int, int);
+
+void getSizedGraphicSourceExt(int, int, int, Bitmap **, int *, int *, boolean);
+void getFixedGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean);
+void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);
+void getFixedGraphicSource(int, int, Bitmap **, int *, int *);
+void getMiniGraphicSource(int, Bitmap **, int *, int *);
+void getGraphicSource(int, int, Bitmap **, int *, int *);
+
+void DrawGraphic(int, int, int, int);
+void DrawGraphicExt(DrawBuffer *, int, int, int, int);
+void DrawGraphicThruMask(int, int, int, int);
+void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
+
+void DrawFixedGraphic(int, int, int, int);
+void DrawFixedGraphicExt(DrawBuffer *, int, int, int, int);
+void DrawFixedGraphicThruMask(int, int, int, int);
+void DrawFixedGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
+
+void DrawSizedGraphic(int, int, int, int, int);
+void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int);
+
void DrawMiniGraphic(int, int, int);
-void DrawMiniGraphicExt(Drawable, GC, int, int, int);
-void DrawGraphicShifted(int, int, int, int, int, int, int);
-void DrawGraphicShiftedThruMask(int, int, int, int, int, int);
+void DrawMiniGraphicExt(DrawBuffer *, int, int, int);
+
void DrawScreenElementExt(int, int, int, int, int, int, int);
void DrawLevelElementExt(int, int, int, int, int, int, int);
void DrawScreenElementShifted(int, int, int, int, int, int);
void DrawLevelElementShifted(int, int, int, int, int, int);
void DrawScreenElementThruMask(int, int, int);
void DrawLevelElementThruMask(int, int, int);
-void ErdreichAnbroeckeln(int, int);
+void DrawLevelFieldThruMask(int, int);
+void DrawLevelFieldCrumbled(int, int);
+void DrawLevelFieldCrumbledDigging(int, int, int, int);
+void DrawLevelFieldCrumbledNeighbours(int, int);
void DrawScreenElement(int, int, int);
void DrawLevelElement(int, int, int);
void DrawScreenField(int, int);
void DrawLevelField(int, int);
+
+void DrawSizedElement(int, int, int, int);
+void DrawSizedElementOrWall(int, int, int, int, int);
+
void DrawMiniElement(int, int, int);
void DrawMiniElementOrWall(int, int, int, int);
-void DrawMicroElement(int, int, int);
-void DrawLevel(void);
-void DrawMiniLevel(int, int);
-void DrawMicroLevel(int, int);
-BOOL AreYouSure(char *, unsigned int);
+
+void ShowEnvelope(int);
+void ShowEnvelopeDoor(char *text, int);
+
+void DrawLevel(int);
+void DrawSizedLevel(int, int, int, int, int);
+void DrawMiniLevel(int, int, int, int);
+void DrawPreviewLevelInitial(void);
+void DrawPreviewLevelAnimation(void);
+
+void WaitForEventToContinue(void);
+boolean Request(char *, unsigned int);
+void InitGraphicCompatibilityInfo_Doors(void);
+void InitDoors(void);
unsigned int OpenDoor(unsigned int);
unsigned int CloseDoor(unsigned int);
unsigned int GetDoorState(void);
+unsigned int SetDoorState(unsigned int);
unsigned int MoveDoor(unsigned int);
-int ReadPixel(Drawable, int, int);
-int el2gfx(int);
-#endif
+void DrawSpecialEditorDoor();
+void UndrawSpecialEditorDoor();
+
+void CreateToolButtons();
+void FreeToolButtons();
+
+int map_element_RND_to_EM(int);
+int map_element_EM_to_RND(int);
+int map_direction_RND_to_EM(int);
+int map_direction_EM_to_RND(int);
+
+void map_android_clone_elements_RND_to_EM(struct LevelInfo *);
+void map_android_clone_elements_EM_to_RND(struct LevelInfo *);
+
+int map_element_RND_to_SP(int);
+int map_element_SP_to_RND(int);
+int map_action_SP_to_RND(int);
+
+int get_next_element(int);
+int el_act_dir2img(int, int, int);
+int el_act2img(int, int);
+int el_dir2img(int, int);
+int el2baseimg(int);
+int el2img(int);
+int el2edimg(int);
+int el2preimg(int);
+int el2panelimg(int);
+int font2baseimg(int);
+
+int getBeltNrFromBeltElement(int);
+int getBeltNrFromBeltActiveElement(int);
+int getBeltNrFromBeltSwitchElement(int);
+int getBeltDirNrFromBeltElement(int);
+int getBeltDirNrFromBeltSwitchElement(int);
+int getBeltDirFromBeltElement(int);
+int getBeltDirFromBeltSwitchElement(int);
+int getBeltElementFromBeltNrAndBeltDirNr(int, int);
+int getBeltElementFromBeltNrAndBeltDir(int, int);
+int getBeltSwitchElementFromBeltNrAndBeltDirNr(int, int);
+int getBeltSwitchElementFromBeltNrAndBeltDir(int, int);
+
+unsigned int InitRND(int);
+void InitGraphicInfo_EM(void);
+
+void PlayMenuSoundExt(int);
+void PlayMenuSound();
+void PlayMenuSoundStereo(int, int);
+void PlayMenuSoundIfLoopExt(int);
+void PlayMenuSoundIfLoop();
+void PlayMenuMusicExt(int);
+void PlayMenuMusic();
+void PlaySoundActivating();
+void PlaySoundSelecting();
+
+void SetGameStatus(int);
+
+void ToggleFullscreenOrChangeWindowScalingIfNeeded();
+void ChangeViewportPropertiesIfNeeded();
+
+#endif /* TOOLS_H */