#define DOOR_ACTION_2 (DOOR_OPEN_2 | DOOR_CLOSE_2)
#define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2)
#define DOOR_COPY_BACK (1 << 4)
-#define DOOR_NO_DELAY (1 << 5)
-#define DOOR_GET_STATE (1 << 6)
-#define DOOR_SET_STATE (1 << 7)
+#define DOOR_NO_COPY_BACK (1 << 5)
+#define DOOR_NO_DELAY (1 << 6)
+#define DOOR_GET_STATE (1 << 7)
+#define DOOR_SET_STATE (1 << 8)
/* for Request */
#define REQ_ASK (1 << 0)
-#define REQ_OPEN (1 << 1)
-#define REQ_CLOSE (1 << 2)
-#define REQ_CONFIRM (1 << 3)
+#define REQ_CONFIRM (1 << 1)
+#define REQ_PLAYER (1 << 2)
+#define REQ_STAY_OPEN (1 << 3)
#define REQ_STAY_CLOSED (1 << 4)
-#define REQ_STAY_OPEN (1 << 5)
-#define REQ_PLAYER (1 << 6)
+#define REQ_REOPEN (1 << 5)
-#define REQUEST_WAIT_FOR (REQ_ASK | REQ_CONFIRM | REQ_PLAYER)
+#define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER)
void DumpTile(int, int);
void BackToFront();
void FadeToFront();
void ClearWindow();
+void SetMainBackgroundImageIfDefined(int);
void SetMainBackgroundImage(int);
void SetDoorBackgroundImage(int);
void DrawBackground(int, int, int, int);
void DrawPlayerField(int, int);
void DrawPlayer(struct PlayerInfo *);
+void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean);
void getGraphicSource(int, int, Bitmap **, int *, int *);
void DrawGraphic(int, int, int, int);
void DrawGraphicExt(DrawBuffer *, int, int, int, int);
void getMiniGraphicSource(int, Bitmap **, int *, int *);
void DrawMiniGraphicExt(DrawBuffer *, int, int, int);
-void DrawGraphicShifted(int, int, int, int, int, int, int, int);
-void DrawGraphicShiftedThruMask(int, int, int, int, int, int, int);
void DrawScreenElementExt(int, int, int, int, int, int, int);
void DrawLevelElementExt(int, int, int, int, int, int, int);
void DrawScreenElementShifted(int, int, int, int, int, int);
void CreateToolButtons();
void FreeToolButtons();
+int map_element_RND_to_EM(int);
+int map_element_EM_to_RND(int);
+int map_direction_RND_to_EM(int);
+int map_direction_EM_to_RND(int);
+
+void map_android_clone_elements_RND_to_EM(struct LevelInfo *);
+void map_android_clone_elements_EM_to_RND(struct LevelInfo *);
+
int get_next_element(int);
int el_act_dir2img(int, int, int);
int el_act2img(int, int);
int el2img(int);
int el2edimg(int);
int el2preimg(int);
+int font2baseimg(int);
+
+unsigned int InitRND(long);
+void InitGraphicInfo_EM(void);
#endif /* TOOLS_H */