#define DOOR_ACTION_2 (DOOR_OPEN_2 | DOOR_CLOSE_2)
#define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2)
#define DOOR_COPY_BACK (1 << 4)
-#define DOOR_NO_DELAY (1 << 5)
-#define DOOR_GET_STATE (1 << 6)
-#define DOOR_SET_STATE (1 << 7)
+#define DOOR_NO_COPY_BACK (1 << 5)
+#define DOOR_NO_DELAY (1 << 6)
+#define DOOR_GET_STATE (1 << 7)
+#define DOOR_SET_STATE (1 << 8)
/* for Request */
#define REQ_ASK (1 << 0)
-#define REQ_OPEN (1 << 1)
-#define REQ_CLOSE (1 << 2)
-#define REQ_CONFIRM (1 << 3)
+#define REQ_CONFIRM (1 << 1)
+#define REQ_PLAYER (1 << 2)
+#define REQ_STAY_OPEN (1 << 3)
#define REQ_STAY_CLOSED (1 << 4)
-#define REQ_STAY_OPEN (1 << 5)
-#define REQ_PLAYER (1 << 6)
+#define REQ_REOPEN (1 << 5)
-#define REQUEST_WAIT_FOR (REQ_ASK | REQ_CONFIRM | REQ_PLAYER)
+#define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER)
+
+void DumpTile(int, int);
void SetDrawtoField(int);
void RedrawPlayfield(boolean, int, int, int, int);
void BackToFront();
void FadeToFront();
void ClearWindow();
+void SetMainBackgroundImageIfDefined(int);
+void SetMainBackgroundImage(int);
+void SetDoorBackgroundImage(int);
+void DrawBackground(int, int, int, int);
void MarkTileDirty(int, int);
void SetBorderElement();
+void SetRandomAnimationValue(int, int);
+int getGraphicAnimationFrame(int, int);
+void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int);
+void DrawGraphicAnimation(int, int, int);
+void DrawLevelGraphicAnimation(int, int, int);
+void DrawLevelElementAnimation(int, int, int);
+void DrawLevelGraphicAnimationIfNeeded(int, int, int);
+void DrawLevelElementAnimationIfNeeded(int, int, int);
+
void DrawAllPlayers(void);
void DrawPlayerField(int, int);
void DrawPlayer(struct PlayerInfo *);
-int getNewGraphicAnimationFrame(int, int);
-void DrawNewGraphicAnimation(int, int, int);
-void DrawNewGraphic(int, int, int, int);
-void DrawOldGraphicExt(DrawBuffer *, int, int, int);
-void DrawNewGraphicExt(DrawBuffer *, int, int, int, int);
-void DrawNewGraphicThruMask(int, int, int, int);
-void DrawNewGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
-void DrawNewMiniGraphic(int, int, int);
-void getNewMiniGraphicSource(int, Bitmap **, int *, int *);
-void DrawNewMiniGraphicExt(DrawBuffer *, int, int, int);
-void DrawNewGraphicShifted(int, int, int, int, int, int, int, int);
-void DrawNewGraphicShiftedThruMask(int, int, int, int, int, int, int);
-void DrawNewScreenElementExt(int, int, int, int, int, int, int);
-void DrawNewLevelElementExt(int, int, int, int, int, int, int);
-void DrawNewScreenElementShifted(int, int, int, int, int, int);
-void DrawNewLevelElementShifted(int, int, int, int, int, int);
-void DrawNewScreenElementThruMask(int, int, int);
-void DrawNewLevelElementThruMask(int, int, int);
-void DrawNewLevelFieldThruMask(int, int);
-void DrawCrumbledSand(int, int);
-void DrawNewScreenElement(int, int, int);
-void DrawNewLevelElement(int, int, int);
-void DrawNewScreenField(int, int);
-void DrawNewLevelField(int, int);
-void DrawNewMiniElement(int, int, int);
-void DrawNewMiniElementOrWall(int, int, int, int);
-void DrawNewMicroElement(int, int, int);
+
+void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean);
+void getGraphicSource(int, int, Bitmap **, int *, int *);
+void DrawGraphic(int, int, int, int);
+void DrawGraphicExt(DrawBuffer *, int, int, int, int);
+void DrawGraphicThruMask(int, int, int, int);
+void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int);
+
+void DrawMiniGraphic(int, int, int);
+void getMiniGraphicSource(int, Bitmap **, int *, int *);
+void DrawMiniGraphicExt(DrawBuffer *, int, int, int);
+
+void DrawScreenElementExt(int, int, int, int, int, int, int);
+void DrawLevelElementExt(int, int, int, int, int, int, int);
+void DrawScreenElementShifted(int, int, int, int, int, int);
+void DrawLevelElementShifted(int, int, int, int, int, int);
+void DrawScreenElementThruMask(int, int, int);
+void DrawLevelElementThruMask(int, int, int);
+void DrawLevelFieldThruMask(int, int);
+void DrawLevelFieldCrumbledSand(int, int);
+void DrawLevelFieldCrumbledSandDigging(int, int, int, int);
+void DrawLevelFieldCrumbledSandNeighbours(int, int);
+void DrawScreenElement(int, int, int);
+void DrawLevelElement(int, int, int);
+void DrawScreenField(int, int);
+void DrawLevelField(int, int);
+
+void DrawMiniElement(int, int, int);
+void DrawMiniElementOrWall(int, int, int, int);
+
+void ShowEnvelope();
+
+void getMicroGraphicSource(int, Bitmap **, int *, int *);
+void DrawMicroElement(int, int, int);
void DrawLevel(void);
-void DrawNewMiniLevel(int, int, int, int);
+void DrawMiniLevel(int, int, int, int);
void DrawMicroLevel(int, int, boolean);
+void WaitForEventToContinue();
boolean Request(char *, unsigned int);
unsigned int OpenDoor(unsigned int);
unsigned int CloseDoor(unsigned int);
void DrawSpecialEditorDoor();
void UndrawSpecialEditorDoor();
-int ReadPixel(DrawBuffer *, int, int);
-
void CreateToolButtons();
+void FreeToolButtons();
+
+int map_element_RND_to_EM(int);
+int map_element_EM_to_RND(int);
+int map_direction_RND_to_EM(int);
+int map_direction_EM_to_RND(int);
+
+void map_android_clone_elements_RND_to_EM(struct LevelInfo *);
+void map_android_clone_elements_EM_to_RND(struct LevelInfo *);
int get_next_element(int);
-int el2gfx(int);
-int el2img(int);
+int el_act_dir2img(int, int, int);
+int el_act2img(int, int);
int el_dir2img(int, int);
-int el_dir_act2img(int, int, int);
+int el2baseimg(int);
+int el2img(int);
+int el2edimg(int);
+int el2preimg(int);
+int font2baseimg(int);
+
+unsigned int InitRND(long);
+void InitGraphicInfo_EM(void);
#endif /* TOOLS_H */