#if DEBUG
if (!IN_SCR_FIELD(x, y))
{
- Debug("draw:DrawGraphicThruMask", "x = %d,y = %d, graphic = %d",
+ Debug("draw:DrawGraphicThruMask", "x = %d, y = %d, graphic = %d",
x, y, graphic);
Debug("draw:DrawGraphicThruMask", "This should never happen!");
#if DEBUG
if (!IN_SCR_FIELD(x, y))
{
- Debug("draw:DrawFixedGraphicThruMask", "x = %d,y = %d, graphic = %d",
+ Debug("draw:DrawFixedGraphicThruMask", "x = %d, y = %d, graphic = %d",
x, y, graphic);
Debug("draw:DrawFixedGraphicThruMask", "This should never happen!");
void DrawMiniGraphic(int x, int y, int graphic)
{
- DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
+ DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX, SY + y * MINI_TILEY, graphic);
MarkTileDirty(x / 2, y / 2);
}
}
if (graphic_info[graphic].double_movement) // EM style movement images
- DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
+ DrawGraphicShiftedDouble(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
else
- DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode,mask_mode);
+ DrawGraphicShiftedNormal(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
}
static void DrawGraphicShiftedThruMask(int x, int y, int dx, int dy,
DrawScreenField(SCREENX(x), SCREENY(y));
else if (IS_MOVING(x, y))
{
- int newx,newy;
+ int newx, newy;
Moving2Blocked(x, y, &newx, &newy);
if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
BackToFront();
}
-void ShowEnvelope_MM(int envelope_nr)
-{
- BlitBitmap(backbuffer, bitmap_db_field, REAL_SX, REAL_SY,
- FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
-
- ShowEnvelope(envelope_nr);
-
- SetDrawtoField(DRAW_TO_BACKBUFFER);
-
- BlitBitmap(bitmap_db_field, backbuffer, REAL_SX, REAL_SY,
- FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
-}
-
static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
int xsize, int ysize)
{
void DrawLevel(int draw_background_mask)
{
- int x,y;
+ int x, y;
SetMainBackgroundImage(IMG_BACKGROUND_PLAYING);
SetDrawBackgroundMask(draw_background_mask);
void DrawSizedLevel(int size_x, int size_y, int scroll_x, int scroll_y,
int tilesize)
{
- int x,y;
+ int x, y;
for (x = 0; x < size_x; x++)
for (y = 0; y < size_y; y++)
void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
{
- int x,y;
+ int x, y;
for (x = 0; x < size_x; x++)
for (y = 0; y < size_y; y++)
return graphic;
}
else
- return el_act_dir2img(player->artwork_element, player->GfxAction,move_dir);
+ return el_act_dir2img(player->artwork_element, player->GfxAction, move_dir);
}
static boolean equalGraphics(int graphic1, int graphic2)