#include <math.h>
+#ifdef MSDOS
+extern BOOL wait_for_vsync;
+#endif
+
void SetDrawtoField(int mode)
{
if (mode == DRAW_BUFFERED && soft_scrolling_on)
if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD)
redraw_mask |= REDRAW_FIELD;
- if (redraw_mask & REDRAW_FIELD)
+ if (redraw_mask & REDRAW_FIELD || ScreenMovPos)
redraw_mask &= ~REDRAW_TILES;
if (!redraw_mask)
return;
+ /* synchronize X11 graphics at this point; if we would synchronize the
+ display immediately after the buffer switching (after the XFlush),
+ this could mean that we have to wait for the graphics to complete,
+ although we could go on doing calculations for the next frame */
+
+ XSync(display,FALSE);
+
+#ifdef MSDOS
+ wait_for_vsync = TRUE;
+#endif
+
if (redraw_mask & REDRAW_ALL)
{
XCopyArea(display,backbuffer,window,gc,
if (soft_scrolling_on)
{
- fx += (PlayerMovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
- fy += (PlayerMovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0);
+ fx += (local_player->MovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
+ fy += (local_player->MovDir & (MV_UP|MV_DOWN) ? ScreenMovPos : 0);
}
XCopyArea(display,buffer,window,gc,
fx,fy, SXSIZE,SYSIZE,
SX,SY);
-
-
-
- printf("Full screen redraw (%d) (%ld)\n",
- ScreenMovPos,
- Counter());
-
-
-
}
redraw_mask &= ~REDRAW_MAIN;
}
void FadeToFront()
{
/*
- long fading_delay = 300000;
+ long fading_delay = 300;
if (fading_on && (redraw_mask & REDRAW_FIELD))
{
REAL_SX,REAL_SY+i, FULL_SXSIZE,1, REAL_SX,REAL_SY+i);
}
XFlush(display);
- Delay(10000);
+ Delay(10);
}
*/
}
}
-void DrawPlayerField()
+void DrawPlayerField(int x, int y)
{
- int x = JX, y = JY;
+ int lastJX = player->lastJX, lastJY = player->lastJY;
int sx = SCROLLX(x), sy = SCROLLY(y);
-
int sxx = 0, syy = 0;
-
int element = Feld[x][y];
int graphic, phase;
- BOOL draw_thru_mask = FALSE;
+
+ if (!IS_PLAYER(x,y))
+ return;
if (PlayerGone)
return;
if (direct_draw_on)
SetDrawtoField(DRAW_BUFFERED);
- /* draw things behind the player (EL_PFORTE* || mole/penguin/pig/dragon) */
-
-
+ /* draw things in the field the player is leaving, if needed */
+ if (lastJX != JX || lastJY != JY)
+ {
+ if (Store[lastJX][lastJY])
+ {
+ DrawLevelElement(lastJX,lastJY, Store[lastJX][lastJY]);
+ DrawLevelElementThruMask(lastJX,lastJY, Feld[lastJX][lastJY]);
+ }
+ else if (Feld[lastJX][lastJY] == EL_DYNAMIT)
+ DrawDynamite(lastJX,lastJY);
+ else
+ DrawLevelField(lastJX,lastJY);
- DrawLevelField(x,y);
+ if (player->Pushing)
+ {
+ int nextJX = JX + (JX - lastJX);
+ int nextJY = JY + (JY - lastJY);
+ if (player->GfxPos)
+ {
+ if (Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL)
+ DrawLevelElement(nextJX,nextJY, EL_SOKOBAN_FELD_LEER);
+ else
+ DrawLevelElement(nextJX,nextJY, EL_LEERRAUM);
+ }
+ else
+ DrawLevelField(nextJX,nextJY);
+ }
+ }
+ /* draw things behind the player, if needed */
if (Store[x][y])
- {
- DrawGraphic(sx,sy, el2gfx(Store[x][y]));
- draw_thru_mask = TRUE;
- }
- else if (element!=EL_DYNAMIT && element!=EL_DYNABOMB)
- {
+ DrawLevelElement(x,y, Store[x][y]);
+ else if (element != EL_DYNAMIT && element != EL_DYNABOMB)
DrawLevelField(x,y);
- draw_thru_mask = TRUE;
- }
-
- /*
- else if (element!=EL_LEERRAUM && element!=EL_DYNAMIT && element!=EL_DYNABOMB)
- {
- DrawLevelField(x,y);
- draw_thru_mask = TRUE;
- }
- */
-
-
- draw_thru_mask = TRUE;
-
-
-
/* draw player himself */
- if (PlayerMovDir==MV_LEFT)
- graphic = (PlayerPushing ? GFX_SPIELER_PUSH_LEFT : GFX_SPIELER_LEFT);
- else if (PlayerMovDir==MV_RIGHT)
- graphic = (PlayerPushing ? GFX_SPIELER_PUSH_RIGHT : GFX_SPIELER_RIGHT);
- else if (PlayerMovDir==MV_UP)
+ if (player->MovDir==MV_LEFT)
+ graphic = (player->Pushing ? GFX_SPIELER_PUSH_LEFT : GFX_SPIELER_LEFT);
+ else if (player->MovDir==MV_RIGHT)
+ graphic = (player->Pushing ? GFX_SPIELER_PUSH_RIGHT : GFX_SPIELER_RIGHT);
+ else if (player->MovDir==MV_UP)
graphic = GFX_SPIELER_UP;
else /* MV_DOWN || MV_NO_MOVING */
graphic = GFX_SPIELER_DOWN;
- graphic += PlayerFrame;
-
+ graphic += player->Frame;
- if (PlayerMovPos)
+ if (player->GfxPos)
{
- if (PlayerMovDir == MV_LEFT || PlayerMovDir == MV_RIGHT)
- sxx = PlayerMovPos;
+ if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
+ sxx = player->GfxPos;
else
- syy = PlayerMovPos;
+ syy = player->GfxPos;
}
-
if (!soft_scrolling_on && ScreenMovPos)
sxx = syy = 0;
+ DrawGraphicShiftedThruMask(sx,sy, sxx,syy, graphic, NO_CUTTING);
-
- if (draw_thru_mask)
- DrawGraphicShiftedThruMask(sx,sy,sxx,syy,graphic,CUT_NO_CUTTING);
- /*
- DrawGraphicThruMask(sx, sy, graphic);
- */
- else
- DrawGraphicShifted(sx,sy,sxx,syy,graphic,CUT_NO_CUTTING);
- /*
- DrawGraphic(sx, sy, graphic);
- */
-
-
-
- MarkTileDirty(sx,sy);
-
-
-
- if (PlayerPushing && PlayerMovPos)
+ if (player->Pushing && player->GfxPos)
{
int nextJX = JX + (JX - lastJX);
int nextJY = JY + (JY - lastJY);
if (Feld[JX][JY] == EL_SOKOBAN_FELD_LEER ||
Feld[nextJX][nextJY] == EL_SOKOBAN_FELD_VOLL)
- DrawGraphicShiftedThruMask(px,py,sxx,syy,
- GFX_SOKOBAN_OBJEKT,
- CUT_NO_CUTTING);
+ DrawGraphicShiftedThruMask(px,py,sxx,syy, GFX_SOKOBAN_OBJEKT,NO_CUTTING);
else
{
int element = Feld[nextJX][nextJY];
if (element == EL_FELSBROCKEN && sxx)
{
- int phase = PlayerMovPos / (TILEX/4);
+ int phase = (player->GfxPos / (TILEX/4));
- if (PlayerMovDir == MV_LEFT)
+ if (player->MovDir == MV_LEFT)
graphic += phase;
else
- graphic += phase+4;
+ graphic += (phase+4)%4;
}
- DrawGraphicShifted(px,py, sxx,syy, graphic, CUT_NO_CUTTING);
+ DrawGraphicShifted(px,py, sxx,syy, graphic, NO_CUTTING, NO_MASKING);
}
}
-
-
/* draw things in front of player (EL_DYNAMIT || EL_DYNABOMB) */
if (element == EL_DYNAMIT || element == EL_DYNABOMB)
if (element == EL_DYNAMIT)
{
- if ((phase = (48-MovDelay[x][y])/6) > 6)
+ if ((phase = (96-MovDelay[x][y])/12) > 6)
phase = 6;
}
else
{
- if ((phase = ((48-MovDelay[x][y])/3) % 8) > 3)
+ if ((phase = ((96-MovDelay[x][y])/6) % 8) > 3)
phase = 7-phase;
}
dest_x,dest_y, x_size,y_size, dest_x,dest_y);
SetDrawtoField(DRAW_DIRECT);
}
+
+ MarkTileDirty(sx,sy);
}
static int getGraphicAnimationPhase(int frames, int delay, int mode)
else
phase = (FrameCounter % (delay * frames)) / delay;
+ if (mode == ANIM_REVERSE)
+ phase = -phase;
+
return(phase);
}
-void DrawGraphicAnimation(int x, int y, int graphic,
- int frames, int delay, int mode)
+void DrawGraphicAnimationExt(int x, int y, int graphic,
+ int frames, int delay, int mode, int mask_mode)
{
int phase = getGraphicAnimationPhase(frames, delay, mode);
-/*
- int phase;
-
- if (mode == ANIM_OSCILLATE)
+ if (!(FrameCounter % delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
{
- int max_anim_frames = frames*2 - 2;
- phase = (FrameCounter % (delay * max_anim_frames)) / delay;
- phase = (phase < frames ? phase : max_anim_frames - phase);
+ if (mask_mode == USE_MASKING)
+ DrawGraphicThruMask(SCROLLX(x),SCROLLY(y), graphic + phase);
+ else
+ DrawGraphic(SCROLLX(x),SCROLLY(y), graphic + phase);
}
- else
- phase = (FrameCounter % (delay * frames)) / delay;
-*/
+}
- if (!(FrameCounter % delay) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
- DrawGraphic(SCROLLX(x),SCROLLY(y), graphic + phase);
+void DrawGraphicAnimation(int x, int y, int graphic,
+ int frames, int delay, int mode)
+{
+ DrawGraphicAnimationExt(x,y, graphic, frames,delay,mode, NO_MASKING);
+}
+
+void DrawGraphicAnimationThruMask(int x, int y, int graphic,
+ int frames, int delay, int mode)
+{
+ DrawGraphicAnimationExt(x,y, graphic, frames,delay,mode, USE_MASKING);
}
void DrawGraphic(int x, int y, int graphic)
}
#endif
- DrawGraphicExt(drawto_field, gc, x, y, graphic);
+ DrawGraphicExt(drawto_field, gc, FX+x*TILEX, FY+y*TILEY, graphic);
MarkTileDirty(x,y);
}
void DrawGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
-{
- DrawGraphicExtHiRes(d, gc, FX+x*TILEX, FY+y*TILEY, graphic);
-}
-
-void DrawGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
{
if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
{
graphic -= GFX_START_ROCKSSCREEN;
XCopyArea(display,pix[PIX_BACK],d,gc,
- SX+(graphic % GFX_PER_LINE)*TILEX,
- SY+(graphic / GFX_PER_LINE)*TILEY,
+ SX + (graphic % GFX_PER_LINE) * TILEX,
+ SY + (graphic / GFX_PER_LINE) * TILEY,
TILEX,TILEY, x,y);
}
else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
{
graphic -= GFX_START_ROCKSHEROES;
XCopyArea(display,pix[PIX_HEROES],d,gc,
- (graphic % HEROES_PER_LINE)*TILEX,
- (graphic / HEROES_PER_LINE)*TILEY,
+ (graphic % HEROES_PER_LINE) * TILEX,
+ (graphic / HEROES_PER_LINE) * TILEY,
TILEX,TILEY, x,y);
}
else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
{
graphic -= GFX_START_ROCKSFONT;
XCopyArea(display,pix[PIX_BIGFONT],d,gc,
- (graphic % FONT_CHARS_PER_LINE)*TILEX,
- (graphic / FONT_CHARS_PER_LINE)*TILEY +
- FC_SPECIAL1*TILEY*FONT_LINES_PER_FONT,
+ (graphic % FONT_CHARS_PER_LINE) * TILEX,
+ (graphic / FONT_CHARS_PER_LINE) * TILEY +
+ FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY,
TILEX,TILEY, x,y);
}
else
void DrawGraphicThruMask(int x, int y, int graphic)
{
int src_x,src_y, dest_x,dest_y;
+ int tile = graphic;
+ Pixmap src_pixmap;
+ GC drawing_gc;
#if DEBUG
if (!IN_SCR_FIELD(x,y))
if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
{
+ src_pixmap = pix[PIX_BACK];
+ drawing_gc = clip_gc[PIX_BACK];
graphic -= GFX_START_ROCKSSCREEN;
src_x = SX+(graphic % GFX_PER_LINE)*TILEX;
src_y = SY+(graphic / GFX_PER_LINE)*TILEY;
- dest_x = FX+x*TILEX;
- dest_y = FY+y*TILEY;
-
- XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
- XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK],
- src_x,src_y, TILEX,TILEY, dest_x,dest_y);
}
else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
{
+ src_pixmap = pix[PIX_HEROES];
+ drawing_gc = clip_gc[PIX_HEROES];
graphic -= GFX_START_ROCKSHEROES;
src_x = (graphic % HEROES_PER_LINE)*TILEX;
src_y = (graphic / HEROES_PER_LINE)*TILEY;
- dest_x = FX+x*TILEX;
- dest_y = FY+y*TILEY;
-
- XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y);
- XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES],
- src_x,src_y, TILEX,TILEY, dest_x,dest_y);
}
else
{
return;
}
- MarkTileDirty(x,y);
-}
+ dest_x = FX + x*TILEX;
+ dest_y = FY + y*TILEY;
-void DrawElementThruMask(int x, int y, int element)
-{
- DrawGraphicThruMask(x,y,el2gfx(element));
+ if (tile_clipmask[tile] != None)
+ {
+ XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
+ XSetClipOrigin(display, tile_clip_gc, dest_x,dest_y);
+ XCopyArea(display, src_pixmap, drawto_field, tile_clip_gc,
+ src_x,src_y, TILEX,TILEY, dest_x,dest_y);
+ }
+ else
+ {
+#if DEBUG
+ printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile);
+#endif
+
+ XSetClipOrigin(display, drawing_gc, dest_x-src_x, dest_y-src_y);
+ XCopyArea(display, src_pixmap, drawto_field, drawing_gc,
+ src_x,src_y, TILEX,TILEY, dest_x,dest_y);
+ }
+
+ MarkTileDirty(x,y);
}
void DrawMiniGraphic(int x, int y, int graphic)
{
- DrawMiniGraphicExt(drawto, gc, x, y, graphic);
+ DrawMiniGraphicExt(drawto,gc, SX+x*MINI_TILEX,SY+y*MINI_TILEY, graphic);
MarkTileDirty(x/2, y/2);
}
void DrawMiniGraphicExt(Drawable d, GC gc, int x, int y, int graphic)
-{
- DrawMiniGraphicExtHiRes(d,gc, SX+x*MINI_TILEX,SY+y*MINI_TILEY, graphic);
-}
-
-void DrawMiniGraphicExtHiRes(Drawable d, GC gc, int x, int y, int graphic)
{
if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
{
XFillRectangle(display,d,gc, x,y, MINI_TILEX,MINI_TILEY);
}
-void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode)
+void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
+ int cut_mode, int mask_mode)
{
int width = TILEX, height = TILEY;
int cx = 0, cy = 0;
+ int src_x,src_y, dest_x,dest_y;
+ int tile = graphic;
+ Pixmap src_pixmap;
+ GC drawing_gc;
if (graphic < 0)
{
if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
{
+ src_pixmap = pix[PIX_BACK];
+ drawing_gc = clip_gc[PIX_BACK];
graphic -= GFX_START_ROCKSSCREEN;
- XCopyArea(display,pix[PIX_BACK],drawto_field,gc,
- SX+(graphic % GFX_PER_LINE)*TILEX+cx,
- SY+(graphic / GFX_PER_LINE)*TILEY+cy,
- width,height, FX+x*TILEX+dx,FY+y*TILEY+dy);
+ src_x = SX+(graphic % GFX_PER_LINE)*TILEX+cx;
+ src_y = SY+(graphic / GFX_PER_LINE)*TILEY+cy;
}
else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
{
+ src_pixmap = pix[PIX_HEROES];
+ drawing_gc = clip_gc[PIX_HEROES];
graphic -= GFX_START_ROCKSHEROES;
- XCopyArea(display,pix[PIX_HEROES],drawto_field,gc,
- (graphic % HEROES_PER_LINE)*TILEX+cx,
- (graphic / HEROES_PER_LINE)*TILEY+cy,
- width,height, FX+x*TILEX+dx,FY+y*TILEY+dy);
+ src_x = (graphic % HEROES_PER_LINE)*TILEX+cx;
+ src_y = (graphic / HEROES_PER_LINE)*TILEY+cy;
}
+ dest_x = FX + x*TILEX + dx;
+ dest_y = FY + y*TILEY + dy;
+
#if DEBUG
if (!IN_SCR_FIELD(x,y))
{
}
#endif
+ if (mask_mode == USE_MASKING)
+ {
+ if (tile_clipmask[tile] != None)
+ {
+ XSetClipMask(display, tile_clip_gc, tile_clipmask[tile]);
+ XSetClipOrigin(display, tile_clip_gc, dest_x,dest_y);
+ XCopyArea(display, src_pixmap, drawto_field, tile_clip_gc,
+ src_x,src_y, TILEX,TILEY, dest_x,dest_y);
+ }
+ else
+ {
+#if DEBUG
+ printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
+#endif
+
+ XSetClipOrigin(display, drawing_gc, dest_x-src_x, dest_y-src_y);
+ XCopyArea(display, src_pixmap, drawto_field, drawing_gc,
+ src_x,src_y, width,height, dest_x,dest_y);
+ }
+ }
+ else
+ XCopyArea(display, src_pixmap, drawto_field, gc,
+ src_x,src_y, width,height, dest_x,dest_y);
+
MarkTileDirty(x,y);
}
-void DrawElementShifted(int x, int y, int dx, int dy, int element,int cut_mode)
+void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
+ int cut_mode)
+{
+ DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
+}
+
+void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
+ int cut_mode, int mask_mode)
{
int ux = UNSCROLLX(x), uy = UNSCROLLY(y);
int graphic = el2gfx(element);
{
graphic = GFX_SONDE_START + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
}
+ else if (element==EL_SALZSAEURE)
+ {
+ graphic = GFX_GEBLUBBER + getGraphicAnimationPhase(4, 10, ANIM_NORMAL);
+ }
else if (element==EL_BUTTERFLY || element==EL_FIREFLY)
{
graphic += !phase;
}
if (dx || dy)
- DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode);
+ DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, mask_mode);
+ else if (mask_mode == USE_MASKING)
+ DrawGraphicThruMask(x,y, graphic);
else
DrawGraphic(x,y, graphic);
}
-void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
- int cut_mode)
+void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
+ int cut_mode, int mask_mode)
{
- int width = TILEX, height = TILEY;
- int cx = 0, cy = 0;
- int src_x,src_y, dest_x,dest_y;
-
- if (graphic < 0)
- {
- DrawGraphic(x,y,graphic);
- return;
- }
-
- if (dx || dy) /* Verschiebung der Grafik? */
- {
- if (x < BX1) /* Element kommt von links ins Bild */
- {
- x = BX1;
- width = dx;
- cx = TILEX - dx;
- dx = 0;
- }
- else if (x > BX2) /* Element kommt von rechts ins Bild */
- {
- x = BX2;
- width = -dx;
- dx = TILEX + dx;
- }
- else if (x==BX1 && dx<0) /* Element verläßt links das Bild */
- {
- width += dx;
- cx = -dx;
- dx = 0;
- }
- else if (x==BX2 && dx>0) /* Element verläßt rechts das Bild */
- width -= dx;
- else if (dx) /* allg. Bewegung in x-Richtung */
- MarkTileDirty(x + SIGN(dx), y);
-
- if (y < BY1) /* Element kommt von oben ins Bild */
- {
- if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
- return;
-
- y = BY1;
- height = dy;
- cy = TILEY - dy;
- dy = 0;
- }
- else if (y > BY2) /* Element kommt von unten ins Bild */
- {
- y = BY2;
- height = -dy;
- dy = TILEY + dy;
- }
- else if (y==BY1 && dy<0) /* Element verläßt oben das Bild */
- {
- height += dy;
- cy = -dy;
- dy = 0;
- }
- else if (dy > 0 && cut_mode==CUT_ABOVE)
- {
- if (y == BY2) /* Element unterhalb des Bildes */
- return;
-
- height = dy;
- cy = TILEY-dy;
- dy = TILEY;
- MarkTileDirty(x, y + 1);
- } /* Element verläßt unten das Bild */
- else if (dy > 0 && (y == BY2 || cut_mode==CUT_BELOW))
- height -= dy;
- else if (dy) /* allg. Bewegung in y-Richtung */
- MarkTileDirty(x, y + SIGN(dy));
- }
-
- if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
- {
- graphic -= GFX_START_ROCKSSCREEN;
- src_x = SX+(graphic % GFX_PER_LINE)*TILEX+cx;
- src_y = SY+(graphic / GFX_PER_LINE)*TILEY+cy;
- dest_x = FX+x*TILEX+dx;
- dest_y = FY+y*TILEY+dy;
+ if (IN_LEV_FIELD(x,y) && IN_SCR_FIELD(SCROLLX(x),SCROLLY(y)))
+ DrawScreenElementExt(SCROLLX(x),SCROLLY(y), dx,dy, element,
+ cut_mode, mask_mode);
+}
- XSetClipOrigin(display,clip_gc[PIX_BACK],dest_x-src_x,dest_y-src_y);
- XCopyArea(display,pix[PIX_BACK],drawto_field,clip_gc[PIX_BACK],
- src_x,src_y, width,height, dest_x,dest_y);
- }
- else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
- {
- graphic -= GFX_START_ROCKSHEROES;
- src_x = (graphic % HEROES_PER_LINE)*TILEX+cx;
- src_y = (graphic / HEROES_PER_LINE)*TILEY+cy;
- dest_x = FX+x*TILEX+dx;
- dest_y = FY+y*TILEY+dy;
+void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
+ int cut_mode)
+{
+ DrawScreenElementExt(x,y, dx,dy, element, cut_mode, NO_MASKING);
+}
- XSetClipOrigin(display,clip_gc[PIX_HEROES],dest_x-src_x,dest_y-src_y);
- XCopyArea(display,pix[PIX_HEROES],drawto_field,clip_gc[PIX_HEROES],
- src_x,src_y, width,height, dest_x,dest_y);
- }
+void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
+ int cut_mode)
+{
+ DrawLevelElementExt(x,y, dx,dy, element, cut_mode, NO_MASKING);
+}
-#if DEBUG
- if (!IN_SCR_FIELD(x,y))
- {
- printf("DrawGraphicShiftedThruMask(): x = %d, y = %d, graphic = %d\n",
- x,y,graphic);
- printf("DrawGraphicShifted(): This should never happen!\n");
- return;
- }
-#endif
+void DrawScreenElementThruMask(int x, int y, int element)
+{
+ DrawScreenElementExt(x,y, 0,0, element, NO_CUTTING, USE_MASKING);
+}
- MarkTileDirty(x,y);
+void DrawLevelElementThruMask(int x, int y, int element)
+{
+ DrawLevelElementExt(x,y, 0,0, element, NO_CUTTING, USE_MASKING);
}
void ErdreichAnbroeckeln(int x, int y)
else
element = Feld[uxx][uyy];
-/*
- if (element==EL_ERDREICH || IS_SOLID(element))
- continue;
-*/
if (element==EL_ERDREICH)
continue;
yy = y+xy[i][1];
uxx = ux+xy[i][0];
uyy = uy+xy[i][1];
-/*
- if (!IN_LEV_FIELD(uxx,uyy) || Feld[uxx][uyy]!=EL_ERDREICH ||
- !IN_SCR_FIELD(xx,yy) || IS_SOLID(element))
- continue;
-*/
if (!IN_LEV_FIELD(uxx,uyy) || Feld[uxx][uyy]!=EL_ERDREICH ||
!IN_SCR_FIELD(xx,yy))
void DrawScreenElement(int x, int y, int element)
{
- DrawElementShifted(x,y,0,0,element,CUT_NO_CUTTING);
+ DrawScreenElementExt(x,y, 0,0, element, NO_CUTTING, NO_MASKING);
ErdreichAnbroeckeln(x,y);
}
if (IS_MOVING(ux,uy))
{
int horiz_move = (MovDir[ux][uy]==MV_LEFT || MovDir[ux][uy]==MV_RIGHT);
- BOOL cut_mode = CUT_NO_CUTTING;
+ BOOL cut_mode = NO_CUTTING;
if (Store[ux][uy]==EL_MORAST_LEER ||
Store[ux][uy]==EL_SIEB_LEER ||
Store[ux][uy]==EL_AMOEBE_NASS)
cut_mode = CUT_ABOVE;
else if (Store[ux][uy]==EL_MORAST_VOLL ||
+
+#if 0
+ Store[ux][uy]==EL_SALZSAEURE ||
+#endif
+
Store[ux][uy]==EL_SIEB_VOLL ||
- Store[ux][uy]==EL_SIEB2_VOLL ||
- Store[ux][uy]==EL_SALZSAEURE)
+ Store[ux][uy]==EL_SIEB2_VOLL)
cut_mode = CUT_BELOW;
if (cut_mode==CUT_ABOVE)
- DrawElementShifted(x,y,0,0,Store[ux][uy],CUT_NO_CUTTING);
+ DrawScreenElementShifted(x,y, 0,0, Store[ux][uy], NO_CUTTING);
else
DrawScreenElement(x,y,EL_LEERRAUM);
if (horiz_move)
- DrawElementShifted(x,y,MovPos[ux][uy],0,element,CUT_NO_CUTTING);
+ DrawScreenElementShifted(x,y, MovPos[ux][uy],0, element, NO_CUTTING);
else
- DrawElementShifted(x,y,0,MovPos[ux][uy],element,cut_mode);
+ DrawScreenElementShifted(x,y, 0,MovPos[ux][uy], element, cut_mode);
+
+#if 1
+ if (Store[ux][uy] == EL_SALZSAEURE)
+ DrawLevelElementThruMask(ux,uy+1, EL_SALZSAEURE);
+#endif
+
}
else if (IS_BLOCKED(ux,uy))
{
int oldx,oldy;
int sx, sy;
int horiz_move;
- BOOL cut_mode = CUT_NO_CUTTING;
+ BOOL cut_mode = NO_CUTTING;
Blocked2Moving(ux,uy,&oldx,&oldy);
sx = SCROLLX(oldx);
element = Feld[oldx][oldy];
if (horiz_move)
- DrawElementShifted(sx,sy,MovPos[oldx][oldy],0,element,CUT_NO_CUTTING);
+ DrawScreenElementShifted(sx,sy, MovPos[oldx][oldy],0,element,NO_CUTTING);
else
- DrawElementShifted(sx,sy,0,MovPos[oldx][oldy],element,cut_mode);
+ DrawScreenElementShifted(sx,sy, 0,MovPos[oldx][oldy],element,cut_mode);
}
else if (IS_DRAWABLE(element))
DrawScreenElement(x,y,element);
while(result<0)
{
DoAnimation();
- Delay(10000);
+ Delay(10);
if (XPending(display))
{
break;
}
break;
+ case KeyRelease:
+ key_joystick_mapping = 0;
+ break;
case FocusIn:
case FocusOut:
HandleFocusEvent((XFocusChangeEvent *) &event);
break;
+ case ClientMessage:
+ HandleClientMessageEvent((XClientMessageEvent *) &event);
+ break;
default:
break;
}
new_door_state = MoveDoor(door_state);
-/*
- ClearEventQueue();
-*/
-
return(new_door_state);
}
new_door_state = MoveDoor(door_state);
-/*
- ClearEventQueue();
-*/
-
return(new_door_state);
}
{
static unsigned int door1 = DOOR_OPEN_1;
static unsigned int door2 = DOOR_CLOSE_2;
- int x, start, stepsize = 4, door_anim_delay = stepsize*5000;
+ static long door_delay = 0;
+ int x, start, stepsize = 2;
+ long door_delay_value = stepsize * 5;
if (door_state == DOOR_GET_STATE)
return(door1 | door2);
if (quick_doors)
{
stepsize = 20;
- door_anim_delay = 0;
+ door_delay_value = 0;
StopSound(SND_OEFFNEN);
}
start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
- for(x=start;x<=DXSIZE;x+=stepsize)
+ for(x=start; x<=DXSIZE; x+=stepsize)
{
+ WaitUntilDelayReached(&door_delay, door_delay_value);
+
if (door_state & DOOR_ACTION_1)
{
int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
}
BackToFront();
- Delay(door_anim_delay);
- if (game_status==MAINMENU)
+ if (game_status == MAINMENU)
DoAnimation();
}
}