// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// tools.c
// ============================================================================
#include "screens.h"
-// select level set with EMC X11 graphics before activating EM GFX debugging
-#define DEBUG_EM_GFX FALSE
#define DEBUG_FRAME_TIME FALSE
// tool button identifiers
#define TOOL_CTRL_ID_PLAYER_2 4
#define TOOL_CTRL_ID_PLAYER_3 5
#define TOOL_CTRL_ID_PLAYER_4 6
+#define TOOL_CTRL_ID_TOUCH_YES 7
+#define TOOL_CTRL_ID_TOUCH_NO 8
+#define TOOL_CTRL_ID_TOUCH_CONFIRM 9
-#define NUM_TOOL_BUTTONS 7
+#define NUM_TOOL_BUTTONS 10
// constants for number of doors and door parts
#define NUM_DOORS 2
}
};
+static struct XY xy_topdown[] =
+{
+ { 0, -1 },
+ { -1, 0 },
+ { +1, 0 },
+ { 0, +1 }
+};
+
// forward declaration for internal use
static void UnmapToolButtons(void);
return s;
}
-int correctLevelPosX_EM(int lx)
-{
- lx -= 1;
- lx -= (BorderElement != EL_EMPTY ? 1 : 0);
-
- return lx;
-}
-
-int correctLevelPosY_EM(int ly)
-{
- ly -= 1;
- ly -= (BorderElement != EL_EMPTY ? 1 : 0);
-
- return ly;
-}
-
-static int getFieldbufferOffsetX_RND(void)
+int getFieldbufferOffsetX_RND(int dir, int pos)
{
int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
- int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
+ int dx = (dir & MV_HORIZONTAL ? pos : 0);
int dx_var = dx * TILESIZE_VAR / TILESIZE;
int fx = FX;
return fx;
}
-static int getFieldbufferOffsetY_RND(void)
+int getFieldbufferOffsetY_RND(int dir, int pos)
{
int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
- int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
+ int dy = (dir & MV_VERTICAL ? pos : 0);
int dy_var = dy * TILESIZE_VAR / TILESIZE;
int fy = FY;
static int getLevelFromScreenX_RND(int sx)
{
- int fx = getFieldbufferOffsetX_RND();
+ int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
int dx = fx - FX;
int px = sx - SX;
int lx = LEVELX((px + dx) / TILESIZE_VAR);
static int getLevelFromScreenY_RND(int sy)
{
- int fy = getFieldbufferOffsetY_RND();
+ int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
int dy = fy - FY;
int py = sy - SY;
int ly = LEVELY((py + dy) / TILESIZE_VAR);
static int getLevelFromScreenX_EM(int sx)
{
- int level_xsize = level.native_em_level->lev->width;
+ int level_xsize = level.native_em_level->cav->width;
int full_xsize = level_xsize * TILESIZE_VAR;
sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
int px = sx - SX;
int lx = LEVELX((px + dx) / TILESIZE_VAR);
- lx = correctLevelPosX_EM(lx);
-
return lx;
}
static int getLevelFromScreenY_EM(int sy)
{
- int level_ysize = level.native_em_level->lev->height;
+ int level_ysize = level.native_em_level->cav->height;
int full_ysize = level_ysize * TILESIZE_VAR;
sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
int py = sy - SY;
int ly = LEVELY((py + dy) / TILESIZE_VAR);
- ly = correctLevelPosY_EM(ly);
-
return ly;
}
return getLevelFromScreenY_RND(y);
}
+int getScreenFieldSizeX(void)
+{
+ return (tape.playing ? tape.scr_fieldx : SCR_FIELDX);
+}
+
+int getScreenFieldSizeY(void)
+{
+ return (tape.playing ? tape.scr_fieldy : SCR_FIELDY);
+}
+
void DumpTile(int x, int y)
{
int sx = SCREENX(x);
int sy = SCREENY(y);
char *token_name;
- printf_line("-", 79);
- printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
- printf_line("-", 79);
+ Info("---");
+ Info("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)", sx, sy, x, y);
+ Info("---");
if (!IN_LEV_FIELD(x, y))
{
- printf("(not in level field)\n");
- printf("\n");
+ Info("(not in level field)");
+ Info("");
return;
}
- token_name = element_info[Feld[x][y]].token_name;
+ token_name = element_info[Tile[x][y]].token_name;
- printf(" Feld: %d\t['%s']\n", Feld[x][y], token_name);
- printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
- printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
- printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
- printf(" StorePlayer: %s\n", print_if_not_empty(StorePlayer[x][y]));
- printf(" MovPos: %d\n", MovPos[x][y]);
- printf(" MovDir: %d\n", MovDir[x][y]);
- printf(" MovDelay: %d\n", MovDelay[x][y]);
- printf(" ChangeDelay: %d\n", ChangeDelay[x][y]);
- printf(" CustomValue: %d\n", CustomValue[x][y]);
- printf(" GfxElement: %d\n", GfxElement[x][y]);
- printf(" GfxAction: %d\n", GfxAction[x][y]);
- printf(" GfxFrame: %d [%d]\n", GfxFrame[x][y], FrameCounter);
- printf(" Player x/y: %d, %d\n", local_player->jx, local_player->jy);
- printf("\n");
+ Info("Tile: %d\t['%s']", Tile[x][y], token_name);
+ Info("Back: %s", print_if_not_empty(Back[x][y]));
+ Info("Store: %s", print_if_not_empty(Store[x][y]));
+ Info("Store2: %s", print_if_not_empty(Store2[x][y]));
+ Info("StorePlayer: %s", print_if_not_empty(StorePlayer[x][y]));
+ Info("MovPos: %d", MovPos[x][y]);
+ Info("MovDir: %d", MovDir[x][y]);
+ Info("MovDelay: %d", MovDelay[x][y]);
+ Info("ChangeDelay: %d", ChangeDelay[x][y]);
+ Info("CustomValue: %d", CustomValue[x][y]);
+ Info("GfxElement: %d", GfxElement[x][y]);
+ Info("GfxAction: %d", GfxAction[x][y]);
+ Info("GfxFrame: %d [%d]", GfxFrame[x][y], FrameCounter);
+ Info("Player x/y: %d, %d", local_player->jx, local_player->jy);
+ Info("");
}
void DumpTileFromScreen(int sx, int sy)
}
}
+int GetDrawtoField(void)
+{
+ return (drawto_field == fieldbuffer ? DRAW_TO_FIELDBUFFER : DRAW_TO_BACKBUFFER);
+}
+
static void RedrawPlayfield_RND(void)
{
if (game.envelope_active)
Bitmap *src_bitmap = getGlobalBorderBitmapFromStatus(global.border_status);
Bitmap *dst_bitmap = gfx.masked_border_bitmap_ptr;
+ // may happen for "border.draw_masked.*" with undefined "global.border.*"
+ if (src_bitmap == NULL)
+ return;
+
if (x == -1 && y == -1)
return;
void DrawTileCursor(int draw_target)
{
- Bitmap *fade_bitmap;
- Bitmap *src_bitmap;
- int src_x, src_y;
- int dst_x, dst_y;
- int graphic = IMG_GLOBAL_TILE_CURSOR;
- int frame = 0;
- int tilesize = TILESIZE_VAR;
- int width = tilesize;
- int height = tilesize;
-
- if (game_status != GAME_MODE_PLAYING)
- return;
-
- if (!tile_cursor.enabled ||
- !tile_cursor.active)
- return;
-
- if (tile_cursor.moving)
- {
- int step = TILESIZE_VAR / 4;
- int dx = tile_cursor.target_x - tile_cursor.x;
- int dy = tile_cursor.target_y - tile_cursor.y;
-
- if (ABS(dx) < step)
- tile_cursor.x = tile_cursor.target_x;
- else
- tile_cursor.x += SIGN(dx) * step;
-
- if (ABS(dy) < step)
- tile_cursor.y = tile_cursor.target_y;
- else
- tile_cursor.y += SIGN(dy) * step;
-
- if (tile_cursor.x == tile_cursor.target_x &&
- tile_cursor.y == tile_cursor.target_y)
- tile_cursor.moving = FALSE;
- }
-
- dst_x = tile_cursor.x;
- dst_y = tile_cursor.y;
-
- frame = getGraphicAnimationFrame(graphic, -1);
-
- getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
-
- fade_bitmap =
- (draw_target == DRAW_TO_FADE_SOURCE ? gfx.fade_bitmap_source :
- draw_target == DRAW_TO_FADE_TARGET ? gfx.fade_bitmap_target : NULL);
+ DrawTileCursor_MM(draw_target, game_status == GAME_MODE_PLAYING);
+}
- if (draw_target == DRAW_TO_SCREEN)
- BlitToScreenMasked(src_bitmap, src_x, src_y, width, height, dst_x, dst_y);
- else
- BlitBitmapMasked(src_bitmap, fade_bitmap, src_x, src_y, width, height,
- dst_x, dst_y);
+void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)
+{
+ BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
}
void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
{
- int fx = getFieldbufferOffsetX_RND();
- int fy = getFieldbufferOffsetY_RND();
+ int fx = getFieldbufferOffsetX_RND(ScreenMovDir, ScreenGfxPos);
+ int fy = getFieldbufferOffsetY_RND(ScreenMovDir, ScreenGfxPos);
- BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
+ BlitScreenToBitmapExt_RND(target_bitmap, fx, fy);
}
void BlitScreenToBitmap(Bitmap *target_bitmap)
diff_bar[pos++] = '\0';
- Error(ERR_INFO, "%06d [%02d] [%c%02d] %s",
+ Debug("time:frame", "%06d [%02d] [%c%02d] %s",
counter,
diff_1,
(diff_2 < 0 ? '-' : diff_2 > 0 ? '+' : ' '), ABS(diff_2),
DrawFramesPerSecond();
// remove playfield redraw before potentially merging with doors redraw
- if (DrawingDeactivated(REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE))
+ if (DrawingDeactivated(REAL_SX, REAL_SY))
redraw_mask &= ~REDRAW_FIELD;
// redraw complete window if both playfield and (some) doors need redraw
height = WIN_YSIZE;
}
- if (!setup.fade_screens ||
- fade_delay == 0 ||
- fading.fade_mode == FADE_MODE_NONE)
- {
- if (fade_mode == FADE_MODE_FADE_OUT)
- return;
-
- BlitBitmap(backbuffer, window, x, y, width, height, x, y);
-
- redraw_mask &= ~fade_mask;
+ // when switching screens without fading, set fade delay to zero
+ if (!setup.fade_screens || fading.fade_mode == FADE_MODE_NONE)
+ fade_delay = 0;
+ // do not display black frame when fading out without fade delay
+ if (fade_mode == FADE_MODE_FADE_OUT && fade_delay == 0)
return;
- }
FadeRectangle(x, y, width, height, fade_mode, fade_delay, post_delay,
draw_border_function);
global.anim_status = global.anim_status_next;
// store backbuffer with all animations that will be started after fading in
- if (fade_type_skip != FADE_MODE_SKIP_FADE_IN)
- PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
+ PrepareFadeBitmap(DRAW_TO_FADE_TARGET);
// set screen mode for animations back to fading
global.anim_status = GAME_MODE_PSEUDO_FADING;
global.anim_status = GAME_MODE_PSEUDO_FADING;
// store backbuffer with all animations that will be stopped for fading out
- if (fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
- PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
+ PrepareFadeBitmap(DRAW_TO_FADE_SOURCE);
}
static void SetScreenStates_AfterFadingOut(void)
void FadeOut(int fade_mask)
{
// update screen if areas covered by "fade_mask" and "redraw_mask" differ
- if (!equalRedrawMasks(fade_mask, redraw_mask))
+ if (!equalRedrawMasks(fade_mask, redraw_mask) &&
+ fade_type_skip != FADE_MODE_SKIP_FADE_OUT)
BackToFront();
SetScreenStates_BeforeFadingOut();
FadeExt(0, FADE_MODE_SKIP_FADE_OUT, FADE_TYPE_SKIP);
}
-static Bitmap *getBitmapFromGraphicOrDefault(int graphic, int default_graphic)
+static int getGlobalGameStatus(int status)
+{
+ return (status == GAME_MODE_PSEUDO_TYPENAME ? GAME_MODE_MAIN :
+ status == GAME_MODE_SCOREINFO ? GAME_MODE_SCORES :
+ status);
+}
+
+int getImageFromGraphicOrDefault(int graphic, int default_graphic)
{
if (graphic == IMG_UNDEFINED)
- return NULL;
+ return IMG_UNDEFINED;
boolean redefined = getImageListEntryFromImageID(graphic)->redefined;
return (graphic_info[graphic].bitmap != NULL || redefined ?
- graphic_info[graphic].bitmap :
- graphic_info[default_graphic].bitmap);
+ graphic : default_graphic);
}
-static Bitmap *getBackgroundBitmap(int graphic)
+static int getBackgroundImage(int graphic)
{
- return getBitmapFromGraphicOrDefault(graphic, IMG_BACKGROUND);
+ return getImageFromGraphicOrDefault(graphic, IMG_BACKGROUND);
}
-static Bitmap *getGlobalBorderBitmap(int graphic)
+static int getGlobalBorderImage(int graphic)
{
- return getBitmapFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
+ return getImageFromGraphicOrDefault(graphic, IMG_GLOBAL_BORDER);
}
-Bitmap *getGlobalBorderBitmapFromStatus(int status)
+Bitmap *getGlobalBorderBitmapFromStatus(int status_raw)
{
+ int status = getGlobalGameStatus(status_raw);
int graphic =
- (status == GAME_MODE_MAIN ||
- status == GAME_MODE_PSEUDO_TYPENAME ? IMG_GLOBAL_BORDER_MAIN :
- status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
- status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
- status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
+ (status == GAME_MODE_MAIN ? IMG_GLOBAL_BORDER_MAIN :
+ status == GAME_MODE_SCORES ? IMG_GLOBAL_BORDER_SCORES :
+ status == GAME_MODE_EDITOR ? IMG_GLOBAL_BORDER_EDITOR :
+ status == GAME_MODE_PLAYING ? IMG_GLOBAL_BORDER_PLAYING :
IMG_GLOBAL_BORDER);
+ int graphic_final = getGlobalBorderImage(graphic);
+
+ return graphic_info[graphic_final].bitmap;
+}
+
+void SetBackgroundImage(int graphic, int redraw_mask)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
+ struct GraphicInfo g_undefined = { 0 };
+
+ if (graphic == IMG_UNDEFINED)
+ g = &g_undefined;
+
+ // always use original size bitmap for backgrounds, if existing
+ Bitmap *bitmap = (g->bitmaps != NULL &&
+ g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL ?
+ g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] : g->bitmap);
+
+ // remove every mask before setting mask for window, and
+ // remove window area mask before setting mask for main or door area
+ int remove_mask = (redraw_mask == REDRAW_ALL ? 0xffff : REDRAW_ALL);
- return getGlobalBorderBitmap(graphic);
+ // (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!)
+ SetBackgroundBitmap(NULL, remove_mask, 0, 0, 0, 0); // !!! FIX THIS !!!
+ SetBackgroundBitmap(bitmap, redraw_mask,
+ g->src_x, g->src_y,
+ g->width, g->height);
}
void SetWindowBackgroundImageIfDefined(int graphic)
{
if (graphic_info[graphic].bitmap)
- SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
+ SetBackgroundImage(graphic, REDRAW_ALL);
}
void SetMainBackgroundImageIfDefined(int graphic)
{
if (graphic_info[graphic].bitmap)
- SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
+ SetBackgroundImage(graphic, REDRAW_FIELD);
}
void SetDoorBackgroundImageIfDefined(int graphic)
{
if (graphic_info[graphic].bitmap)
- SetDoorBackgroundBitmap(graphic_info[graphic].bitmap);
+ SetBackgroundImage(graphic, REDRAW_DOOR_1);
}
void SetWindowBackgroundImage(int graphic)
{
- SetWindowBackgroundBitmap(getBackgroundBitmap(graphic));
+ SetBackgroundImage(getBackgroundImage(graphic), REDRAW_ALL);
}
void SetMainBackgroundImage(int graphic)
{
- SetMainBackgroundBitmap(getBackgroundBitmap(graphic));
+ SetBackgroundImage(getBackgroundImage(graphic), REDRAW_FIELD);
}
void SetDoorBackgroundImage(int graphic)
{
- SetDoorBackgroundBitmap(getBackgroundBitmap(graphic));
+ SetBackgroundImage(getBackgroundImage(graphic), REDRAW_DOOR_1);
}
void SetPanelBackground(void)
{
- struct GraphicInfo *gfx = &graphic_info[IMG_BACKGROUND_PANEL];
-
- BlitBitmapTiled(gfx->bitmap, bitmap_db_panel, gfx->src_x, gfx->src_y,
- gfx->width, gfx->height, 0, 0, DXSIZE, DYSIZE);
-
- SetDoorBackgroundBitmap(bitmap_db_panel);
+ SetDoorBackgroundImage(IMG_BACKGROUND_PANEL);
}
void DrawBackground(int x, int y, int width, int height)
#if ONLY_REDRAW_GLOBAL_BORDER_IF_NEEDED
if (CheckIfGlobalBorderRedrawIsNeeded())
+#else
+ // determine and store new global border bitmap for current game status
+ global_border_bitmap = getGlobalBorderBitmapFromStatus(game_status);
#endif
{
// redraw global screen border (or clear, if defined to be empty)
BorderElement = EL_EMPTY;
- // the MM game engine does not use a visible border element
- if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ // only the R'n'D game engine may use an additional steelwall border
+ if (level.game_engine_type != GAME_ENGINE_TYPE_RND)
return;
for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
{
for (x = 0; x < lev_fieldx; x++)
{
- if (!IS_INDESTRUCTIBLE(Feld[x][y]))
+ if (!IS_INDESTRUCTIBLE(Tile[x][y]))
BorderElement = EL_STEELWALL;
if (y != 0 && y != lev_fieldy - 1 && x != lev_fieldx - 1)
}
}
-void FloodFillLevelExt(int from_x, int from_y, int fill_element,
+void FloodFillLevelExt(int start_x, int start_y, int fill_element,
int max_array_fieldx, int max_array_fieldy,
short field[max_array_fieldx][max_array_fieldy],
int max_fieldx, int max_fieldy)
{
- int i,x,y;
- int old_element;
- static int check[4][2] = { { -1, 0 }, { 0, -1 }, { 1, 0 }, { 0, 1 } };
- static int safety = 0;
+ static struct XY stack_buffer[MAX_LEV_FIELDX * MAX_LEV_FIELDY];
+ struct XY *check = xy_topdown;
+ int old_element = field[start_x][start_y];
+ int stack_pos = 0;
- // check if starting field still has the desired content
- if (field[from_x][from_y] == fill_element)
+ // do nothing if start field already has the desired content
+ if (old_element == fill_element)
return;
- safety++;
+ stack_buffer[stack_pos++] = (struct XY){ start_x, start_y };
+
+ while (stack_pos > 0)
+ {
+ struct XY current = stack_buffer[--stack_pos];
+ int i;
- if (safety > max_fieldx * max_fieldy)
- Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
+ field[current.x][current.y] = fill_element;
- old_element = field[from_x][from_y];
- field[from_x][from_y] = fill_element;
+ for (i = 0; i < 4; i++)
+ {
+ int x = current.x + check[i].x;
+ int y = current.y + check[i].y;
- for (i = 0; i < 4; i++)
- {
- x = from_x + check[i][0];
- y = from_y + check[i][1];
+ // check for stack buffer overflow (should not happen)
+ if (stack_pos >= MAX_LEV_FIELDX * MAX_LEV_FIELDY)
+ Fail("Stack buffer overflow in 'FloodFillLevelExt()'. Please debug.");
- if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
- FloodFillLevelExt(x, y, fill_element, max_array_fieldx, max_array_fieldy,
- field, max_fieldx, max_fieldy);
+ if (IN_FIELD(x, y, max_fieldx, max_fieldy) && field[x][y] == old_element)
+ stack_buffer[stack_pos++] = (struct XY){ x, y };
+ }
}
-
- safety--;
}
void FloodFillLevel(int from_x, int from_y, int fill_element,
// animation synchronized with global frame counter, not move position
if (graphic_info[graphic].anim_global_sync || sync_frame < 0)
sync_frame = FrameCounter;
+ else if (graphic_info[graphic].anim_global_anim_sync)
+ sync_frame = getGlobalAnimSyncFrame();
return getAnimationFrame(graphic_info[graphic].anim_frames,
graphic_info[graphic].anim_delay,
sync_frame);
}
+int getGraphicAnimationFrameXY(int graphic, int lx, int ly)
+{
+ if (graphic_info[graphic].anim_mode & ANIM_TILED)
+ {
+ struct GraphicInfo *g = &graphic_info[graphic];
+ int xsize = MAX(1, g->anim_frames_per_line);
+ int ysize = MAX(1, g->anim_frames / xsize);
+ int xoffset = g->anim_start_frame % xsize;
+ int yoffset = g->anim_start_frame % ysize;
+ // may be needed if screen field is significantly larger than playfield
+ int x = (lx + xoffset + SCR_FIELDX * xsize) % xsize;
+ int y = (ly + yoffset + SCR_FIELDY * ysize) % ysize;
+ int sync_frame = y * xsize + x;
+
+ return sync_frame % g->anim_frames;
+ }
+ else if (graphic_info[graphic].anim_mode & ANIM_RANDOM_STATIC)
+ {
+ struct GraphicInfo *g = &graphic_info[graphic];
+ // may be needed if screen field is significantly larger than playfield
+ int x = (lx + SCR_FIELDX * lev_fieldx) % lev_fieldx;
+ int y = (ly + SCR_FIELDY * lev_fieldy) % lev_fieldy;
+ int sync_frame = GfxRandomStatic[x][y];
+
+ return sync_frame % g->anim_frames;
+ }
+ else
+ {
+ int sync_frame = (IN_LEV_FIELD(lx, ly) ? GfxFrame[lx][ly] : -1);
+
+ return getGraphicAnimationFrame(graphic, sync_frame);
+ }
+}
+
void getGraphicSourceBitmap(int graphic, int tilesize, Bitmap **bitmap)
{
struct GraphicInfo *g = &graphic_info[graphic];
if (tilesize == gfx.standard_tile_size)
*bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
else if (tilesize == game.tile_size)
- *bitmap = g->bitmaps[IMG_BITMAP_GAME];
+ *bitmap = g->bitmaps[IMG_BITMAP_PTR_GAME];
else
*bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
}
*g = graphic_info[IMG_CHAR_EXCLAM];
// if no in-game graphics defined, always use standard graphic size
- if (g->bitmaps[IMG_BITMAP_GAME] == NULL)
+ if (g->bitmaps[IMG_BITMAP_PTR_GAME] == NULL)
tilesize = TILESIZE;
getGraphicSourceBitmap(graphic, tilesize, bitmap);
getSizedGraphicSource(graphic, 0, MINI_TILESIZE, bitmap, x, y);
}
+void getGlobalAnimGraphicSource(int graphic, int frame,
+ Bitmap **bitmap, int *x, int *y)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
+
+ // if no graphics defined at all, use fallback graphics
+ if (g->bitmaps == NULL)
+ *g = graphic_info[IMG_CHAR_EXCLAM];
+
+ // use original size graphics, if existing, else use standard size graphics
+ if (g->bitmaps[IMG_BITMAP_PTR_ORIGINAL])
+ *bitmap = g->bitmaps[IMG_BITMAP_PTR_ORIGINAL];
+ else
+ *bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
+
+ getGraphicSourceXY(graphic, frame, x, y, FALSE);
+}
+
static void getGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
int *x, int *y, boolean get_backside)
{
#if DEBUG
if (!IN_SCR_FIELD(x, y))
{
- printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
- printf("DrawGraphic(): This should never happen!\n");
+ Debug("draw:DrawGraphic", "x = %d, y = %d, graphic = %d", x, y, graphic);
+ Debug("draw:DrawGraphic", "This should never happen!");
+
return;
}
#endif
#if DEBUG
if (!IN_SCR_FIELD(x, y))
{
- printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
- printf("DrawGraphic(): This should never happen!\n");
+ Debug("draw:DrawFixedGraphic", "x = %d, y = %d, graphic = %d",
+ x, y, graphic);
+ Debug("draw:DrawFixedGraphic", "This should never happen!");
+
return;
}
#endif
#if DEBUG
if (!IN_SCR_FIELD(x, y))
{
- printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
- printf("DrawGraphicThruMask(): This should never happen!\n");
+ Debug("draw:DrawGraphicThruMask", "x = %d,y = %d, graphic = %d",
+ x, y, graphic);
+ Debug("draw:DrawGraphicThruMask", "This should never happen!");
+
return;
}
#endif
#if DEBUG
if (!IN_SCR_FIELD(x, y))
{
- printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
- printf("DrawGraphicThruMask(): This should never happen!\n");
+ Debug("draw:DrawFixedGraphicThruMask", "x = %d,y = %d, graphic = %d",
+ x, y, graphic);
+ Debug("draw:DrawFixedGraphicThruMask", "This should never happen!");
+
return;
}
#endif
#if DEBUG
if (!IN_SCR_FIELD(x, y))
{
- printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
- printf("DrawGraphicShifted(): This should never happen!\n");
+ Debug("draw:DrawGraphicShiftedNormal", "x = %d, y = %d, graphic = %d",
+ x, y, graphic);
+ Debug("draw:DrawGraphicShiftedNormal", "This should never happen!");
+
return;
}
#endif
if (IN_LEV_FIELD(lx, ly))
{
+ if (element == EL_EMPTY)
+ element = GfxElementEmpty[lx][ly];
+
SetRandomAnimationValue(lx, ly);
graphic = el_act_dir2img(element, GfxAction[lx][ly], GfxDir[lx][ly]);
- frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
+ frame = getGraphicAnimationFrameXY(graphic, lx, ly);
// do not use double (EM style) movement graphic when not moving
if (graphic_info[graphic].double_movement && !dx && !dy)
{
graphic = el_act_dir2img(element, ACTION_DEFAULT, GfxDir[lx][ly]);
- frame = getGraphicAnimationFrame(graphic, GfxFrame[lx][ly]);
+ frame = getGraphicAnimationFrameXY(graphic, lx, ly);
}
+
+ if (game.use_masked_elements && (dx || dy))
+ mask_mode = USE_MASKING;
}
else // border element
{
graphic = el2img(element);
- frame = getGraphicAnimationFrame(graphic, -1);
+ frame = getGraphicAnimationFrameXY(graphic, lx, ly);
}
if (element == EL_EXPANDABLE_WALL)
{
boolean left_stopped = FALSE, right_stopped = FALSE;
- if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Feld[lx - 1][ly]))
+ if (!IN_LEV_FIELD(lx - 1, ly) || IS_WALL(Tile[lx - 1][ly]))
left_stopped = TRUE;
- if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Feld[lx + 1][ly]))
+ if (!IN_LEV_FIELD(lx + 1, ly) || IS_WALL(Tile[lx + 1][ly]))
right_stopped = TRUE;
if (left_stopped && right_stopped)
void DrawLevelFieldThruMask(int x, int y)
{
- DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
+ DrawLevelElementExt(x, y, 0, 0, Tile[x][y], NO_CUTTING, USE_MASKING);
}
// !!! implementation of quicksand is totally broken !!!
cx = (dx > 0 ? TILESIZE_VAR - width : 0);
cy = (dy > 0 ? TILESIZE_VAR - height : 0);
- BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
+ if (game.use_masked_elements)
+ {
+ int graphic0 = el2img(EL_EMPTY);
+ int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
+ Bitmap *src_bitmap0;
+ int src_x0, src_y0;
+
+ getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
+
+ BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
+ width, height,
+ FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
+
+ BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
+ width, height,
+ FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
+ }
+ else
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
+ width, height,
+ FX + sx * TILEX_VAR + cx, FY + sy * TILEY_VAR + cy);
}
static void DrawLevelFieldCrumbledBorders(int x, int y, int graphic, int frame,
getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+ // only needed when using masked elements
+ int graphic0 = el2img(EL_EMPTY);
+ int frame0 = getGraphicAnimationFrameXY(graphic0, x, y);
+ Bitmap *src_bitmap0;
+ int src_x0, src_y0;
+
+ if (game.use_masked_elements)
+ getGraphicSource(graphic0, frame0, &src_bitmap0, &src_x0, &src_y0);
+
// draw simple, sloppy, non-corner-accurate crumbled border
width = (dir == 1 || dir == 2 ? crumbled_border_size_var : TILESIZE_VAR);
cx = (dir == 2 ? crumbled_border_pos_var : 0);
cy = (dir == 3 ? crumbled_border_pos_var : 0);
- BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy, width, height,
- FX + sx * TILEX_VAR + cx,
- FY + sy * TILEY_VAR + cy);
+ if (game.use_masked_elements)
+ {
+ BlitBitmap(src_bitmap0, drawto_field, src_x0 + cx, src_y0 + cy,
+ width, height,
+ FX + sx * TILEX_VAR + cx,
+ FY + sy * TILEY_VAR + cy);
+
+ BlitBitmapMasked(src_bitmap, drawto_field, src_x + cx, src_y + cy,
+ width, height,
+ FX + sx * TILEX_VAR + cx,
+ FY + sy * TILEY_VAR + cy);
+ }
+ else
+ BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
+ width, height,
+ FX + sx * TILEX_VAR + cx,
+ FY + sy * TILEY_VAR + cy);
// (remaining middle border part must be at least as big as corner part)
if (!(graphic_info[graphic].style & STYLE_ACCURATE_BORDERS) ||
by = cy;
}
- BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
- width, height,
- FX + sx * TILEX_VAR + cx,
- FY + sy * TILEY_VAR + cy);
+ if (game.use_masked_elements)
+ {
+ BlitBitmap(src_bitmap0, drawto_field, src_x0 + bx, src_y0 + by,
+ width, height,
+ FX + sx * TILEX_VAR + cx,
+ FY + sy * TILEY_VAR + cy);
+
+ BlitBitmapMasked(src_bitmap, drawto_field, src_x + bx, src_y + by,
+ width, height,
+ FX + sx * TILEX_VAR + cx,
+ FY + sy * TILEY_VAR + cy);
+ }
+ else
+ BlitBitmap(src_bitmap, drawto_field, src_x + bx, src_y + by,
+ width, height,
+ FX + sx * TILEX_VAR + cx,
+ FY + sy * TILEY_VAR + cy);
}
}
}
int sx = SCREENX(x), sy = SCREENY(y);
int element;
int i;
- static int xy[4][2] =
- {
- { 0, -1 },
- { -1, 0 },
- { +1, 0 },
- { 0, +1 }
- };
+ struct XY *xy = xy_topdown;
if (!IN_LEV_FIELD(x, y))
return;
// crumble field borders towards direct neighbour fields
for (i = 0; i < 4; i++)
{
- int xx = x + xy[i][0];
- int yy = y + xy[i][1];
+ int xx = x + xy[i].x;
+ int yy = y + xy[i].y;
element = (IN_LEV_FIELD(xx, yy) ? TILE_GFX_ELEMENT(xx, yy) :
BorderElement);
// crumble field borders of direct neighbour fields
for (i = 0; i < 4; i++)
{
- int xx = x + xy[i][0];
- int yy = y + xy[i][1];
- int sxx = sx + xy[i][0];
- int syy = sy + xy[i][1];
+ int xx = x + xy[i].x;
+ int yy = y + xy[i].y;
+ int sxx = sx + xy[i].x;
+ int syy = sy + xy[i].y;
if (!IN_LEV_FIELD(xx, yy) ||
!IN_SCR_FIELD(sxx, syy))
continue;
// do not crumble fields that are being digged or snapped
- if (Feld[xx][yy] == EL_EMPTY ||
- Feld[xx][yy] == EL_ELEMENT_SNAPPING)
+ if (Tile[xx][yy] == EL_EMPTY ||
+ Tile[xx][yy] == EL_ELEMENT_SNAPPING)
continue;
element = TILE_GFX_ELEMENT(xx, yy);
!IN_SCR_FIELD(sxx, syy))
continue;
- if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
+ if (Tile[xx][yy] == EL_ELEMENT_SNAPPING)
continue;
element = TILE_GFX_ELEMENT(xx, yy);
if (!IN_LEV_FIELD(x, y))
return;
- if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
+ if (Tile[x][y] == EL_ELEMENT_SNAPPING &&
GfxElement[x][y] != EL_UNDEFINED &&
GFX_CRUMBLED(GfxElement[x][y]))
{
int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
int sx = SCREENX(x), sy = SCREENY(y);
- DrawGraphic(sx, sy, graphic1, frame1);
+ DrawScreenGraphic(sx, sy, graphic1, frame1);
DrawLevelFieldCrumbledExt(x, y, graphic2, frame2);
}
void DrawLevelFieldCrumbledNeighbours(int x, int y)
{
int sx = SCREENX(x), sy = SCREENY(y);
- static int xy[4][2] =
- {
- { 0, -1 },
- { -1, 0 },
- { +1, 0 },
- { 0, +1 }
- };
+ struct XY *xy = xy_topdown;
int i;
// crumble direct neighbour fields (required for field borders)
for (i = 0; i < 4; i++)
{
- int xx = x + xy[i][0];
- int yy = y + xy[i][1];
- int sxx = sx + xy[i][0];
- int syy = sy + xy[i][1];
+ int xx = x + xy[i].x;
+ int yy = y + xy[i].y;
+ int sxx = sx + xy[i].x;
+ int syy = sy + xy[i].y;
if (!IN_LEV_FIELD(xx, yy) ||
!IN_SCR_FIELD(sxx, syy) ||
- !GFX_CRUMBLED(Feld[xx][yy]) ||
+ !GFX_CRUMBLED(Tile[xx][yy]) ||
IS_MOVING(xx, yy))
continue;
if (!IN_LEV_FIELD(xx, yy) ||
!IN_SCR_FIELD(sxx, syy) ||
- !GFX_CRUMBLED(Feld[xx][yy]) ||
+ !GFX_CRUMBLED(Tile[xx][yy]) ||
IS_MOVING(xx, yy))
continue;
return border[steel_position][steel_type];
}
+void DrawScreenGraphic(int x, int y, int graphic, int frame)
+{
+ if (game.use_masked_elements)
+ {
+ if (graphic != el2img(EL_EMPTY))
+ DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
+
+ DrawGraphicThruMask(x, y, graphic, frame);
+ }
+ else
+ {
+ DrawGraphic(x, y, graphic, frame);
+ }
+}
+
+void DrawLevelGraphic(int x, int y, int graphic, int frame)
+{
+ DrawScreenGraphic(SCREENX(x), SCREENY(y), graphic, frame);
+}
+
void DrawScreenElement(int x, int y, int element)
{
- DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
+ int mask_mode = NO_MASKING;
+
+ if (game.use_masked_elements)
+ {
+ int lx = LEVELX(x), ly = LEVELY(y);
+
+ if (IN_LEV_FIELD(lx, ly) && element != EL_EMPTY)
+ {
+ DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
+
+ mask_mode = USE_MASKING;
+ }
+ }
+
+ DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, mask_mode);
DrawLevelFieldCrumbled(LEVELX(x), LEVELY(y));
}
return;
}
- element = Feld[lx][ly];
+ element = Tile[lx][ly];
content = Store[lx][ly];
if (IS_MOVING(lx, ly))
else
DrawScreenElement(x, y, EL_EMPTY);
+ if (cut_mode != CUT_BELOW && game.use_masked_elements)
+ {
+ int dir = MovDir[lx][ly];
+ int newx = x + (dir == MV_LEFT ? -1 : dir == MV_RIGHT ? +1 : 0);
+ int newy = y + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
+
+ if (IN_SCR_FIELD(newx, newy))
+ DrawScreenElement(newx, newy, EL_EMPTY);
+ }
+
if (horiz_move)
DrawScreenElementShifted(x, y, MovPos[lx][ly], 0, element, NO_CUTTING);
else if (cut_mode == NO_CUTTING)
horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
MovDir[oldx][oldy] == MV_RIGHT);
- element_old = Feld[oldx][oldy];
+ element_old = Tile[oldx][oldy];
content_old = Store[oldx][oldy];
if (element_old == EL_QUICKSAND_EMPTYING ||
if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
DrawSizedElement(sx, sy, EL_EMPTY, tilesize);
else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
- DrawSizedElement(sx, sy, Feld[x][y], tilesize);
+ DrawSizedElement(sx, sy, Tile[x][y], tilesize);
else
DrawSizedGraphic(sx, sy, el2edimg(getBorderElement(x, y)), 0, tilesize);
}
if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
DrawMiniElement(sx, sy, EL_EMPTY);
else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
- DrawMiniElement(sx, sy, Feld[x][y]);
+ DrawMiniElement(sx, sy, Tile[x][y]);
else
DrawMiniGraphic(sx, sy, el2edimg(getBorderElement(x, y)));
}
int mask_mode = (src_bitmap != NULL ? BLIT_MASKED : BLIT_ON_BACKGROUND);
boolean ffwd_delay = (tape.playing && tape.fast_forward);
boolean no_delay = (tape.warp_forward);
- unsigned int anim_delay = 0;
int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
+ DelayCounter anim_delay = { anim_delay_value };
int font_nr = FONT_ENVELOPE_1 + envelope_nr;
int font_width = getFontWidth(font_nr);
int font_height = getFontHeight(font_nr);
for (xx = 0; xx < xsize; xx++)
DrawEnvelopeBackground(graphic, sx, sy, xx, yy, xsize, ysize, font_nr);
- DrawTextBuffer(sx + font_width, sy + font_height,
- level.envelope[envelope_nr].text, font_nr, max_xsize,
- xsize - 2, ysize - 2, 0, mask_mode,
- level.envelope[envelope_nr].autowrap,
- level.envelope[envelope_nr].centered, FALSE);
+ DrawTextArea(sx + font_width, sy + font_height,
+ level.envelope[envelope_nr].text, font_nr, max_xsize,
+ xsize - 2, ysize - 2, 0, mask_mode,
+ level.envelope[envelope_nr].autowrap,
+ level.envelope[envelope_nr].centered, FALSE);
redraw_mask |= REDRAW_FIELD;
BackToFront();
- SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
+ SkipUntilDelayReached(&anim_delay, &i, last_frame);
}
ClearAutoRepeatKeyEvents();
int anim_mode = graphic_info[graphic].anim_mode;
int main_anim_mode = (anim_mode == ANIM_NONE ? ANIM_VERTICAL|ANIM_HORIZONTAL:
anim_mode == ANIM_DEFAULT ? ANIM_VERTICAL : anim_mode);
+ boolean overlay_enabled = GetOverlayEnabled();
game.envelope_active = TRUE; // needed for RedrawPlayfield() events
+ SetOverlayEnabled(FALSE);
+ UnmapAllGadgets();
+
PlayMenuSoundStereo(sound_opening, SOUND_MIDDLE);
if (anim_mode == ANIM_DEFAULT)
AnimateEnvelope(envelope_nr, main_anim_mode, ACTION_OPENING);
if (tape.playing)
- Delay(wait_delay_value);
+ Delay_WithScreenUpdates(wait_delay_value);
else
WaitForEventToContinue();
+ RemapAllGadgets();
+ SetOverlayEnabled(overlay_enabled);
+
PlayMenuSoundStereo(sound_closing, SOUND_MIDDLE);
if (anim_mode != ANIM_NONE)
BackToFront();
}
+void ShowEnvelope_MM(int envelope_nr)
+{
+ BlitBitmap(backbuffer, bitmap_db_field, REAL_SX, REAL_SY,
+ FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
+
+ ShowEnvelope(envelope_nr);
+
+ SetDrawtoField(DRAW_TO_BACKBUFFER);
+
+ BlitBitmap(bitmap_db_field, backbuffer, REAL_SX, REAL_SY,
+ FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
+}
+
+static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
+ int xsize, int ysize)
+{
+ if (!global.use_envelope_request ||
+ request.sort_priority <= 0)
+ return;
+
+ if (request.bitmap == NULL ||
+ xsize > request.xsize ||
+ ysize > request.ysize)
+ {
+ if (request.bitmap != NULL)
+ FreeBitmap(request.bitmap);
+
+ request.bitmap = CreateBitmap(xsize, ysize, DEFAULT_DEPTH);
+
+ SDL_Surface *surface = request.bitmap->surface;
+
+ if ((request.bitmap->surface_masked = SDLGetNativeSurface(surface)) == NULL)
+ Fail("SDLGetNativeSurface() failed");
+ }
+
+ BlitBitmap(bitmap, request.bitmap, sx, sy, xsize, ysize, 0, 0);
+
+ SDLFreeBitmapTextures(request.bitmap);
+ SDLCreateBitmapTextures(request.bitmap);
+
+ // set envelope request run-time values
+ request.sx = sx;
+ request.sy = sy;
+ request.xsize = xsize;
+ request.ysize = ysize;
+}
+
+void DrawEnvelopeRequestToScreen(int drawing_target, int drawing_stage)
+{
+ if (global.use_envelope_request &&
+ game.request_active_or_moving &&
+ request.sort_priority > 0 &&
+ drawing_target == DRAW_TO_SCREEN &&
+ drawing_stage == DRAW_GLOBAL_ANIM_STAGE_2)
+ {
+ BlitToScreen(request.bitmap, 0, 0, request.xsize, request.ysize,
+ request.sx, request.sy);
+ }
+}
+
static void setRequestBasePosition(int *x, int *y)
{
int sx_base, sy_base;
// store readily prepared envelope request for later use when animating
BlitBitmap(backbuffer, bitmap_db_store_2, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ PrepareEnvelopeRequestToScreen(bitmap_db_store_2, sx, sy, width, height);
+
if (text_door_style)
free(text_door_style);
}
boolean no_delay = (tape.warp_forward);
int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value + 500 * 0) / 2);
- unsigned int anim_delay = 0;
+ DelayCounter anim_delay = { anim_delay_value };
int tile_size = MAX(request.step_offset, 1);
int max_xsize = request.width / tile_size;
}
}
+ PrepareEnvelopeRequestToScreen(backbuffer, dst_x, dst_y, width, height);
+
redraw_mask |= REDRAW_FIELD;
BackToFront();
- SkipUntilDelayReached(&anim_delay, anim_delay_value, &i, last_frame);
+ SkipUntilDelayReached(&anim_delay, &i, last_frame);
}
ClearAutoRepeatKeyEvents();
if (game_status == GAME_MODE_PLAYING)
BlitScreenToBitmap(backbuffer);
+ if (game_status == GAME_MODE_PLAYING || action == ACTION_OPENING)
+ BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
SetDrawtoField(DRAW_TO_BACKBUFFER);
// SetDrawBackgroundMask(REDRAW_NONE);
if (action == ACTION_OPENING)
{
- BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-
if (req_state & REQ_ASK)
{
MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
}
else if (req_state & REQ_CONFIRM)
{
MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
}
else if (req_state & REQ_PLAYER)
{
static void DrawPreviewLevelExt(boolean restart)
{
- static unsigned int scroll_delay = 0;
- static unsigned int label_delay = 0;
+ static DelayCounter scroll_delay = { 0 };
+ static DelayCounter label_delay = { 0 };
static int from_x, from_y, scroll_direction;
static int label_state, label_counter;
- unsigned int scroll_delay_value = preview.step_delay;
boolean show_level_border = (BorderElement != EL_EMPTY);
int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
int level_ysize = lev_fieldy + (show_level_border ? 2 : 0);
+ scroll_delay.value = preview.step_delay;
+ label_delay.value = MICROLEVEL_LABEL_DELAY;
+
if (restart)
{
from_x = 0;
DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
// initialize delay counters
- DelayReached(&scroll_delay, 0);
- DelayReached(&label_delay, 0);
+ ResetDelayCounter(&scroll_delay);
+ ResetDelayCounter(&label_delay);
if (leveldir_current->name)
{
// scroll preview level, if needed
if (preview.anim_mode != ANIM_NONE &&
(level_xsize > preview.xsize || level_ysize > preview.ysize) &&
- DelayReached(&scroll_delay, scroll_delay_value))
+ DelayReached(&scroll_delay))
{
switch (scroll_direction)
{
if (!strEqual(level.name, NAMELESS_LEVEL_NAME) &&
!strEqual(level.author, ANONYMOUS_NAME) &&
!strEqual(level.author, leveldir_current->name) &&
- DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
+ DelayReached(&label_delay))
{
int max_label_counter = 23;
{
int element = level.field[x][y];
- if (ELEM_IS_PLAYER(element))
+ if (IS_PLAYER_ELEMENT(element))
{
int player_nr = GET_PLAYER_NR(element);
}
static void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
- int graphic, int sync_frame,
+ int graphic, int lx, int ly,
int mask_mode)
{
- int frame = getGraphicAnimationFrame(graphic, sync_frame);
+ int frame = getGraphicAnimationFrameXY(graphic, lx, ly);
if (mask_mode == USE_MASKING)
DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
static void DrawGraphicAnimation(int x, int y, int graphic)
{
int lx = LEVELX(x), ly = LEVELY(y);
+ int mask_mode = NO_MASKING;
if (!IN_SCR_FIELD(x, y))
return;
+ if (game.use_masked_elements)
+ {
+ if (Tile[lx][ly] != EL_EMPTY)
+ {
+ DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
+
+ mask_mode = USE_MASKING;
+ }
+ }
+
DrawGraphicAnimationExt(drawto_field, FX + x * TILEX_VAR, FY + y * TILEY_VAR,
- graphic, GfxFrame[lx][ly], NO_MASKING);
+ graphic, lx, ly, mask_mode);
MarkTileDirty(x, y);
}
void DrawFixedGraphicAnimation(int x, int y, int graphic)
{
int lx = LEVELX(x), ly = LEVELY(y);
+ int mask_mode = NO_MASKING;
if (!IN_SCR_FIELD(x, y))
return;
+ if (game.use_masked_elements)
+ {
+ if (Tile[lx][ly] != EL_EMPTY)
+ {
+ DrawScreenElementExt(x, y, 0, 0, EL_EMPTY, NO_CUTTING, NO_MASKING);
+
+ mask_mode = USE_MASKING;
+ }
+ }
+
DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
- graphic, GfxFrame[lx][ly], NO_MASKING);
+ graphic, lx, ly, mask_mode);
+
MarkTileDirty(x, y);
}
if (!IN_LEV_FIELD(x, y) || !IN_SCR_FIELD(sx, sy))
return;
+ if (Tile[x][y] == EL_EMPTY)
+ graphic = el2img(GfxElementEmpty[x][y]);
+
if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
return;
+ if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
+ return;
+
DrawGraphicAnimation(sx, sy, graphic);
#if 1
if (GFX_CRUMBLED(TILE_GFX_ELEMENT(x, y)))
DrawLevelFieldCrumbled(x, y);
#else
- if (GFX_CRUMBLED(Feld[x][y]))
+ if (GFX_CRUMBLED(Tile[x][y]))
DrawLevelFieldCrumbled(x, y);
#endif
}
#if DEBUG
if (!IN_LEV_FIELD(player->jx, player->jy))
{
- printf("DrawPlayerField(): x = %d, y = %d\n", player->jx, player->jy);
- printf("DrawPlayerField(): This should never happen!\n");
+ Debug("draw:DrawPlayerExt", "x = %d, y = %d", player->jx, player->jy);
+ Debug("draw:DrawPlayerExt", "This should never happen!");
draw_player[pnr] = FALSE;
int sy = SCREENY(jy);
int sxx = (move_dir == MV_LEFT || move_dir == MV_RIGHT ? player->GfxPos : 0);
int syy = (move_dir == MV_UP || move_dir == MV_DOWN ? player->GfxPos : 0);
- int element = Feld[jx][jy];
- int last_element = Feld[last_jx][last_jy];
+ int element = Tile[jx][jy];
+ int last_element = Tile[last_jx][last_jy];
int action = (player->is_pushing ? ACTION_PUSHING :
player->is_digging ? ACTION_DIGGING :
player->is_collecting ? ACTION_COLLECTING :
DrawDynamite(last_jx, last_jy);
else
DrawLevelField(last_jx, last_jy);
-
- if (player->is_pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
- DrawLevelElement(next_jx, next_jy, EL_EMPTY);
}
else if (drawing_stage == DRAW_PLAYER_STAGE_FIELD_UNDER_PLAYER)
{
if (GFX_CRUMBLED(old_element))
DrawLevelFieldCrumbledDigging(jx, jy, move_dir, player->StepFrame);
else
- DrawGraphic(sx, sy, old_graphic, frame);
+ DrawScreenGraphic(sx, sy, old_graphic, frame);
if (graphic_info[old_graphic].anim_mode & ANIM_OPAQUE_PLAYER)
static_player_is_opaque[pnr] = TRUE;
if (!player->is_pushing || !player->is_moving)
return;
+ if (Tile[next_jx][next_jy] == EL_EXPLOSION)
+ return;
+
int gfx_frame = GfxFrame[jx][jy];
if (!IS_MOVING(jx, jy)) // push movement already finished
{
- element = Feld[next_jx][next_jy];
+ element = Tile[next_jx][next_jy];
gfx_frame = GfxFrame[next_jx][next_jy];
}
DrawLevelElement(jx, jy, Back[jx][jy]);
else
DrawLevelElement(jx, jy, EL_EMPTY);
-
- if (Back[next_jx][next_jy])
- DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
- else
- DrawLevelElement(next_jx, next_jy, EL_EMPTY);
}
- else if (Back[next_jx][next_jy])
+
+ if (Back[next_jx][next_jy])
DrawLevelElement(next_jx, next_jy, Back[next_jx][next_jy]);
+ else
+ DrawLevelElement(next_jx, next_jy, EL_EMPTY);
int px = SCREENX(jx), py = SCREENY(jy);
int pxx = (TILEX - ABS(sxx)) * dx;
// do not draw (EM style) pushing animation when pushing is finished
// (two-tile animations usually do not contain start and end frame)
if (graphic_info[graphic].double_movement && !IS_MOVING(jx, jy))
- DrawLevelElement(next_jx, next_jy, Feld[next_jx][next_jy]);
+ DrawLevelElement(next_jx, next_jy, Tile[next_jx][next_jy]);
else
DrawGraphicShiftedThruMask(px, py, pxx, pyy, graphic, frame, NO_CUTTING);
#else
if (IS_ACTIVE_BOMB(element))
{
int graphic = el2img(element);
- int frame = getGraphicAnimationFrame(graphic, GfxFrame[jx][jy]);
+ int frame = getGraphicAnimationFrameXY(graphic, jx, jy);
if (game.emulation == EMU_SUPAPLEX)
DrawGraphic(sx, sy, IMG_SP_DISK_RED, frame);
void WaitForEventToContinue(void)
{
+ boolean first_wait = TRUE;
boolean still_wait = TRUE;
if (program.headless)
button_status = MB_RELEASED;
ClearEventQueue();
+ ClearPlayerAction();
while (still_wait)
{
{
switch (event.type)
{
- case EVENT_BUTTONRELEASE:
+ case EVENT_BUTTONPRESS:
+ case EVENT_FINGERPRESS:
+ first_wait = FALSE;
+ break;
+
+ case EVENT_BUTTONRELEASE:
+ case EVENT_FINGERRELEASE:
+ still_wait = first_wait;
+ break;
+
case EVENT_KEYPRESS:
case SDL_CONTROLLERBUTTONDOWN:
case SDL_JOYBUTTONDOWN:
still_wait = FALSE;
break;
- case EVENT_KEYRELEASE:
- ClearPlayerAction();
- break;
-
default:
HandleOtherEvents(&event);
break;
still_wait = FALSE;
}
- BackToFront();
+ if (!PendingEvent())
+ BackToFront();
}
}
#define MAX_REQUEST_LINE_FONT1_LEN 7
#define MAX_REQUEST_LINE_FONT2_LEN 10
-static int RequestHandleEvents(unsigned int req_state)
+static int RequestHandleEvents(unsigned int req_state, int draw_buffer_game)
{
boolean game_just_ended = (game_status == GAME_MODE_PLAYING &&
checkGameEnded());
+ int draw_buffer_last = GetDrawtoField();
int width = request.width;
int height = request.height;
int sx, sy;
while (result < 0)
{
+ boolean event_handled = FALSE;
+
if (game_just_ended)
{
- // the MM game engine does not use a special (scrollable) field buffer
- if (level.game_engine_type != GAME_ENGINE_TYPE_MM)
- SetDrawtoField(DRAW_TO_FIELDBUFFER);
+ SetDrawtoField(draw_buffer_game);
HandleGameActions();
while (NextValidEvent(&event))
{
+ event_handled = TRUE;
+
switch (event.type)
{
case EVENT_BUTTONPRESS:
switch (request_gadget_id)
{
case TOOL_CTRL_ID_YES:
+ case TOOL_CTRL_ID_TOUCH_YES:
result = TRUE;
break;
case TOOL_CTRL_ID_NO:
+ case TOOL_CTRL_ID_TOUCH_NO:
result = FALSE;
break;
case TOOL_CTRL_ID_CONFIRM:
+ case TOOL_CTRL_ID_TOUCH_CONFIRM:
result = TRUE | FALSE;
break;
break;
default:
+ // only check clickable animations if no request gadget clicked
+ HandleGlobalAnimClicks(mx, my, button_status, FALSE);
break;
}
case EVENT_KEYPRESS:
{
- Key key = GetEventKey((KeyEvent *)&event, TRUE);
+ Key key = GetEventKey((KeyEvent *)&event);
switch (key)
{
break;
}
+ case EVENT_FINGERRELEASE:
case EVENT_KEYRELEASE:
ClearPlayerAction();
break;
}
}
- if (game_just_ended)
+ if (event_handled)
{
- if (global.use_envelope_request)
+ if (game_just_ended)
{
- // copy back current state of pressed buttons inside request area
- BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
+ if (global.use_envelope_request)
+ {
+ // copy back current state of pressed buttons inside request area
+ BlitBitmap(drawto, bitmap_db_store_2, sx, sy, width, height, sx, sy);
+ }
}
+
+ PrepareEnvelopeRequestToScreen(drawto, sx, sy, width, height);
}
BackToFront();
}
+ SetDrawtoField(draw_buffer_last);
+
game.request_active = FALSE;
return result;
static boolean RequestDoor(char *text, unsigned int req_state)
{
+ int draw_buffer_last = GetDrawtoField();
unsigned int old_door_state;
int max_request_line_len = MAX_REQUEST_LINE_FONT1_LEN;
int font_nr = FONT_TEXT_2;
{
MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);
MapGadget(tool_gadget[TOOL_CTRL_ID_NO]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_YES]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_NO]);
}
else if (req_state & REQ_CONFIRM)
{
MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]);
+ MapGadget(tool_gadget[TOOL_CTRL_ID_TOUCH_CONFIRM]);
}
else if (req_state & REQ_PLAYER)
{
SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
// ---------- handle request buttons ----------
- result = RequestHandleEvents(req_state);
+ result = RequestHandleEvents(req_state, draw_buffer_last);
UnmapToolButtons();
static boolean RequestEnvelope(char *text, unsigned int req_state)
{
+ int draw_buffer_last = GetDrawtoField();
int result;
if (game_status == GAME_MODE_PLAYING)
SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
// ---------- handle request buttons ----------
- result = RequestHandleEvents(req_state);
+ result = RequestHandleEvents(req_state, draw_buffer_last);
UnmapToolButtons();
boolean overlay_enabled = GetOverlayEnabled();
boolean result;
+ game.request_active_or_moving = TRUE;
+
SetOverlayEnabled(FALSE);
if (global.use_envelope_request)
SetOverlayEnabled(overlay_enabled);
+ game.request_active_or_moving = FALSE;
+
return result;
}
};
static int door1 = DOOR_CLOSE_1;
static int door2 = DOOR_CLOSE_2;
- unsigned int door_delay = 0;
- unsigned int door_delay_value;
+ DelayCounter door_delay = { 0 };
int i;
if (door_state == DOOR_GET_STATE)
int num_move_steps = 0; // number of animation steps for all doors
int max_move_delay_doors_only = 0; // delay for doors only (no panel)
int num_move_steps_doors_only = 0; // steps for doors only (no panel)
- int current_move_delay = 0;
int start = 0;
int k;
num_move_steps = max_move_delay / max_step_delay;
num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
- door_delay_value = max_step_delay;
+ door_delay.value = max_step_delay;
if ((door_state & DOOR_NO_DELAY) || setup.quick_doors)
{
{
int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
int kk_door = MAX(0, k2_door);
- int sync_frame = kk_door * door_delay_value;
+ int sync_frame = kk_door * door_delay.value;
int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
getFixedGraphicSource(dpc->graphic, frame, &bitmap,
if (width > door_rect->width)
width = door_rect->width;
- // printf("::: k == %d [%d] \n", k, start_step);
+ // Debug("tools:MoveDoor", "k == %d [%d]", k, start_step);
}
if (pos->step_yoffset < 0) // door part on bottom side
{
BackToFront();
- SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
-
- current_move_delay += max_step_delay;
+ SkipUntilDelayReached(&door_delay, &k, last_frame);
// prevent OS (Windows) from complaining about program not responding
CheckQuitEvent();
{
// wait for specified door action post delay
if (door_state & DOOR_ACTION_1 && door_state & DOOR_ACTION_2)
- door_delay_value = MAX(door_1.post_delay, door_2.post_delay);
+ door_delay.value = MAX(door_1.post_delay, door_2.post_delay);
else if (door_state & DOOR_ACTION_1)
- door_delay_value = door_1.post_delay;
+ door_delay.value = door_1.post_delay;
else if (door_state & DOOR_ACTION_2)
- door_delay_value = door_2.post_delay;
+ door_delay.value = door_2.post_delay;
- while (!DelayReached(&door_delay, door_delay_value))
+ while (!DelayReached(&door_delay))
BackToFront();
}
}
int graphic;
struct TextPosInfo *pos;
int gadget_id;
+ boolean is_touch_button;
char *infotext;
} toolbutton_info[NUM_TOOL_BUTTONS] =
{
{
IMG_GFX_REQUEST_BUTTON_YES, &request.button.yes,
- TOOL_CTRL_ID_YES, "yes"
+ TOOL_CTRL_ID_YES, FALSE, "yes"
},
{
IMG_GFX_REQUEST_BUTTON_NO, &request.button.no,
- TOOL_CTRL_ID_NO, "no"
+ TOOL_CTRL_ID_NO, FALSE, "no"
},
{
IMG_GFX_REQUEST_BUTTON_CONFIRM, &request.button.confirm,
- TOOL_CTRL_ID_CONFIRM, "confirm"
+ TOOL_CTRL_ID_CONFIRM, FALSE, "confirm"
},
{
IMG_GFX_REQUEST_BUTTON_PLAYER_1, &request.button.player_1,
- TOOL_CTRL_ID_PLAYER_1, "player 1"
+ TOOL_CTRL_ID_PLAYER_1, FALSE, "player 1"
},
{
IMG_GFX_REQUEST_BUTTON_PLAYER_2, &request.button.player_2,
- TOOL_CTRL_ID_PLAYER_2, "player 2"
+ TOOL_CTRL_ID_PLAYER_2, FALSE, "player 2"
},
{
IMG_GFX_REQUEST_BUTTON_PLAYER_3, &request.button.player_3,
- TOOL_CTRL_ID_PLAYER_3, "player 3"
+ TOOL_CTRL_ID_PLAYER_3, FALSE, "player 3"
},
{
IMG_GFX_REQUEST_BUTTON_PLAYER_4, &request.button.player_4,
- TOOL_CTRL_ID_PLAYER_4, "player 4"
+ TOOL_CTRL_ID_PLAYER_4, FALSE, "player 4"
+ },
+ {
+ IMG_GFX_REQUEST_BUTTON_TOUCH_YES, &request.button.touch_yes,
+ TOOL_CTRL_ID_TOUCH_YES, TRUE, "yes"
+ },
+ {
+ IMG_GFX_REQUEST_BUTTON_TOUCH_NO, &request.button.touch_no,
+ TOOL_CTRL_ID_TOUCH_NO, TRUE, "no"
+ },
+ {
+ IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM, &request.button.touch_confirm,
+ TOOL_CTRL_ID_TOUCH_CONFIRM, TRUE, "confirm"
}
};
Bitmap *deco_bitmap = None;
int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
unsigned int event_mask = GD_EVENT_RELEASED;
- int dx = DX;
- int dy = DY;
+ boolean is_touch_button = toolbutton_info[i].is_touch_button;
+ int base_x = (is_touch_button ? 0 : DX);
+ int base_y = (is_touch_button ? 0 : DY);
int gd_x = gfx->src_x;
int gd_y = gfx->src_y;
int gd_xp = gfx->src_x + gfx->pressed_xoffset;
int y = pos->y;
int id = i;
- if (global.use_envelope_request)
+ // do not use touch buttons if overlay touch buttons are disabled
+ if (is_touch_button && !setup.touch.overlay_buttons)
+ continue;
+
+ if (global.use_envelope_request && !is_touch_button)
{
- setRequestPosition(&dx, &dy, TRUE);
+ setRequestPosition(&base_x, &base_y, TRUE);
// check if request buttons are outside of envelope and fix, if needed
if (x < 0 || x + gfx->width > request.width ||
}
}
- if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
+ if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4 &&
+ pos->draw_player)
{
int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_IMAGE_ID, graphic,
GDI_INFO_TEXT, toolbutton_info[i].infotext,
- GDI_X, dx + x,
- GDI_Y, dy + y,
+ GDI_X, base_x + x,
+ GDI_Y, base_y + y,
GDI_WIDTH, gfx->width,
GDI_HEIGHT, gfx->height,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
GDI_DECORATION_SIZE, pos->size, pos->size,
GDI_DECORATION_SHIFTING, 1, 1,
GDI_DIRECT_DRAW, FALSE,
+ GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleToolButtons,
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
tool_gadget[id] = gi;
}
int action;
int direction;
}
-em_object_mapping_list[] =
+em_object_mapping_list[GAME_TILE_MAX + 1] =
{
{
- Xblank, TRUE, FALSE,
+ Zborder, FALSE, FALSE,
EL_EMPTY, -1, -1
},
{
- Yacid_splash_eB, FALSE, FALSE,
- EL_ACID_SPLASH_RIGHT, -1, -1
+ Zplayer, FALSE, FALSE,
+ EL_EMPTY, -1, -1
},
+
{
- Yacid_splash_wB, FALSE, FALSE,
- EL_ACID_SPLASH_LEFT, -1, -1
+ Zbug, FALSE, FALSE,
+ EL_EMPTY, -1, -1
},
-
-#ifdef EM_ENGINE_BAD_ROLL
{
- Xstone_force_e, FALSE, FALSE,
- EL_ROCK, -1, MV_BIT_RIGHT
+ Ztank, FALSE, FALSE,
+ EL_EMPTY, -1, -1
},
{
- Xstone_force_w, FALSE, FALSE,
- EL_ROCK, -1, MV_BIT_LEFT
+ Zeater, FALSE, FALSE,
+ EL_EMPTY, -1, -1
},
{
- Xnut_force_e, FALSE, FALSE,
- EL_NUT, -1, MV_BIT_RIGHT
+ Zdynamite, FALSE, FALSE,
+ EL_EMPTY, -1, -1
},
{
- Xnut_force_w, FALSE, FALSE,
- EL_NUT, -1, MV_BIT_LEFT
+ Zboom, FALSE, FALSE,
+ EL_EMPTY, -1, -1
},
+
{
- Xspring_force_e, FALSE, FALSE,
- EL_SPRING, -1, MV_BIT_RIGHT
+ Xchain, FALSE, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
},
{
- Xspring_force_w, FALSE, FALSE,
- EL_SPRING, -1, MV_BIT_LEFT
+ Xboom_bug, FALSE, FALSE,
+ EL_BUG, ACTION_EXPLODING, -1
},
{
- Xemerald_force_e, FALSE, FALSE,
- EL_EMERALD, -1, MV_BIT_RIGHT
+ Xboom_tank, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_EXPLODING, -1
},
{
- Xemerald_force_w, FALSE, FALSE,
- EL_EMERALD, -1, MV_BIT_LEFT
+ Xboom_android, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_OTHER, -1
},
{
- Xdiamond_force_e, FALSE, FALSE,
- EL_DIAMOND, -1, MV_BIT_RIGHT
+ Xboom_1, FALSE, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
},
{
- Xdiamond_force_w, FALSE, FALSE,
- EL_DIAMOND, -1, MV_BIT_LEFT
+ Xboom_2, FALSE, FALSE,
+ EL_DEFAULT, ACTION_EXPLODING, -1
},
+
{
- Xbomb_force_e, FALSE, FALSE,
- EL_BOMB, -1, MV_BIT_RIGHT
+ Xblank, TRUE, FALSE,
+ EL_EMPTY, -1, -1
},
+
{
- Xbomb_force_w, FALSE, FALSE,
- EL_BOMB, -1, MV_BIT_LEFT
+ Xsplash_e, FALSE, FALSE,
+ EL_ACID_SPLASH_RIGHT, -1, -1
+ },
+ {
+ Xsplash_w, FALSE, FALSE,
+ EL_ACID_SPLASH_LEFT, -1, -1
},
-#endif // EM_ENGINE_BAD_ROLL
{
- Xstone, TRUE, FALSE,
- EL_ROCK, -1, -1
+ Xplant, TRUE, FALSE,
+ EL_EMC_PLANT, -1, -1
},
{
- Xstone_pause, FALSE, FALSE,
- EL_ROCK, -1, -1
+ Yplant, FALSE, FALSE,
+ EL_EMC_PLANT, -1, -1
},
+
{
- Xstone_fall, FALSE, FALSE,
- EL_ROCK, -1, -1
+ Xacid_1, TRUE, FALSE,
+ EL_ACID, -1, -1
},
{
- Ystone_s, FALSE, FALSE,
- EL_ROCK, ACTION_FALLING, -1
+ Xacid_2, FALSE, FALSE,
+ EL_ACID, -1, -1
},
{
- Ystone_sB, FALSE, TRUE,
- EL_ROCK, ACTION_FALLING, -1
+ Xacid_3, FALSE, FALSE,
+ EL_ACID, -1, -1
},
{
- Ystone_e, FALSE, FALSE,
- EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
+ Xacid_4, FALSE, FALSE,
+ EL_ACID, -1, -1
},
{
- Ystone_eB, FALSE, TRUE,
- EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
+ Xacid_5, FALSE, FALSE,
+ EL_ACID, -1, -1
},
{
- Ystone_w, FALSE, FALSE,
- EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
+ Xacid_6, FALSE, FALSE,
+ EL_ACID, -1, -1
},
{
- Ystone_wB, FALSE, TRUE,
- EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
+ Xacid_7, FALSE, FALSE,
+ EL_ACID, -1, -1
},
{
- Xnut, TRUE, FALSE,
- EL_NUT, -1, -1
+ Xacid_8, FALSE, FALSE,
+ EL_ACID, -1, -1
},
+
{
- Xnut_pause, FALSE, FALSE,
- EL_NUT, -1, -1
+ Xfake_acid_1, TRUE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xnut_fall, FALSE, FALSE,
- EL_NUT, -1, -1
+ Xfake_acid_2, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Ynut_s, FALSE, FALSE,
- EL_NUT, ACTION_FALLING, -1
+ Xfake_acid_3, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Ynut_sB, FALSE, TRUE,
- EL_NUT, ACTION_FALLING, -1
+ Xfake_acid_4, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Ynut_e, FALSE, FALSE,
- EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
+ Xfake_acid_5, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Ynut_eB, FALSE, TRUE,
- EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
+ Xfake_acid_6, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Ynut_w, FALSE, FALSE,
- EL_NUT, ACTION_MOVING, MV_BIT_LEFT
+ Xfake_acid_7, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Ynut_wB, FALSE, TRUE,
- EL_NUT, ACTION_MOVING, MV_BIT_LEFT
+ Xfake_acid_8, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
+
{
- Xbug_n, TRUE, FALSE,
- EL_BUG_UP, -1, -1
+ Xfake_acid_1_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xbug_e, TRUE, FALSE,
- EL_BUG_RIGHT, -1, -1
+ Xfake_acid_2_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xbug_s, TRUE, FALSE,
- EL_BUG_DOWN, -1, -1
+ Xfake_acid_3_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xbug_w, TRUE, FALSE,
- EL_BUG_LEFT, -1, -1
+ Xfake_acid_4_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xbug_gon, FALSE, FALSE,
- EL_BUG_UP, -1, -1
+ Xfake_acid_5_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xbug_goe, FALSE, FALSE,
- EL_BUG_RIGHT, -1, -1
+ Xfake_acid_6_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xbug_gos, FALSE, FALSE,
- EL_BUG_DOWN, -1, -1
+ Xfake_acid_7_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
{
- Xbug_gow, FALSE, FALSE,
- EL_BUG_LEFT, -1, -1
+ Xfake_acid_8_player, FALSE, FALSE,
+ EL_EMC_FAKE_ACID, -1, -1
},
+
{
- Ybug_n, FALSE, FALSE,
- EL_BUG, ACTION_MOVING, MV_BIT_UP
+ Xgrass, TRUE, FALSE,
+ EL_EMC_GRASS, -1, -1
},
{
- Ybug_nB, FALSE, TRUE,
- EL_BUG, ACTION_MOVING, MV_BIT_UP
+ Ygrass_nB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
},
{
- Ybug_e, FALSE, FALSE,
- EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
+ Ygrass_eB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
},
{
- Ybug_eB, FALSE, TRUE,
- EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
+ Ygrass_sB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
},
{
- Ybug_s, FALSE, FALSE,
- EL_BUG, ACTION_MOVING, MV_BIT_DOWN
+ Ygrass_wB, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
},
+
{
- Ybug_sB, FALSE, TRUE,
- EL_BUG, ACTION_MOVING, MV_BIT_DOWN
+ Xdirt, TRUE, FALSE,
+ EL_SAND, -1, -1
},
{
- Ybug_w, FALSE, FALSE,
- EL_BUG, ACTION_MOVING, MV_BIT_LEFT
+ Ydirt_nB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_UP
},
{
- Ybug_wB, FALSE, TRUE,
- EL_BUG, ACTION_MOVING, MV_BIT_LEFT
+ Ydirt_eB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
},
{
- Ybug_w_n, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
+ Ydirt_sB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
},
{
- Ybug_n_e, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
+ Ydirt_wB, FALSE, FALSE,
+ EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
},
+
{
- Ybug_e_s, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
+ Xandroid, TRUE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, -1
},
{
- Ybug_s_w, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
+ Xandroid_1_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
},
{
- Ybug_e_n, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
+ Xandroid_2_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
},
{
- Ybug_s_e, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
+ Xandroid_1_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
},
{
- Ybug_w_s, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
+ Xandroid_2_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
},
{
- Ybug_n_w, FALSE, FALSE,
- EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
+ Xandroid_1_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
},
{
- Ybug_stone, FALSE, FALSE,
- EL_BUG, ACTION_SMASHED_BY_ROCK, -1
+ Xandroid_2_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
},
{
- Ybug_spring, FALSE, FALSE,
- EL_BUG, ACTION_SMASHED_BY_SPRING, -1
+ Xandroid_1_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
},
{
- Xtank_n, TRUE, FALSE,
- EL_SPACESHIP_UP, -1, -1
+ Xandroid_2_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
},
{
- Xtank_e, TRUE, FALSE,
- EL_SPACESHIP_RIGHT, -1, -1
+ Yandroid_n, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
},
{
- Xtank_s, TRUE, FALSE,
- EL_SPACESHIP_DOWN, -1, -1
+ Yandroid_nB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
},
{
- Xtank_w, TRUE, FALSE,
- EL_SPACESHIP_LEFT, -1, -1
+ Yandroid_ne, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
},
{
- Xtank_gon, FALSE, FALSE,
- EL_SPACESHIP_UP, -1, -1
+ Yandroid_neB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
},
{
- Xtank_goe, FALSE, FALSE,
- EL_SPACESHIP_RIGHT, -1, -1
+ Yandroid_e, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xtank_gos, FALSE, FALSE,
- EL_SPACESHIP_DOWN, -1, -1
+ Yandroid_eB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xtank_gow, FALSE, FALSE,
- EL_SPACESHIP_LEFT, -1, -1
+ Yandroid_se, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
},
{
- Ytank_n, FALSE, FALSE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
+ Yandroid_seB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
},
{
- Ytank_nB, FALSE, TRUE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
+ Yandroid_s, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
},
{
- Ytank_e, FALSE, FALSE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
+ Yandroid_sB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
},
{
- Ytank_eB, FALSE, TRUE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
+ Yandroid_sw, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
},
{
- Ytank_s, FALSE, FALSE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
+ Yandroid_swB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
},
{
- Ytank_sB, FALSE, TRUE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
+ Yandroid_w, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
},
{
- Ytank_w, FALSE, FALSE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
+ Yandroid_wB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
},
{
- Ytank_wB, FALSE, TRUE,
- EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
+ Yandroid_nw, FALSE, FALSE,
+ EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
},
{
- Ytank_w_n, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
+ Yandroid_nwB, FALSE, TRUE,
+ EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
},
+
{
- Ytank_n_e, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
+ Xeater_n, TRUE, FALSE,
+ EL_YAMYAM_UP, -1, -1
},
{
- Ytank_e_s, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
+ Xeater_e, TRUE, FALSE,
+ EL_YAMYAM_RIGHT, -1, -1
},
{
- Ytank_s_w, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
+ Xeater_w, TRUE, FALSE,
+ EL_YAMYAM_LEFT, -1, -1
},
{
- Ytank_e_n, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
+ Xeater_s, TRUE, FALSE,
+ EL_YAMYAM_DOWN, -1, -1
},
{
- Ytank_s_e, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
+ Yeater_n, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
},
{
- Ytank_w_s, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
+ Yeater_nB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
},
{
- Ytank_n_w, FALSE, FALSE,
- EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
+ Yeater_e, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Ytank_stone, FALSE, FALSE,
- EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
+ Yeater_eB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Ytank_spring, FALSE, FALSE,
- EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
+ Yeater_s, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
},
{
- Xandroid, TRUE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, -1
+ Yeater_sB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
},
{
- Xandroid_1_n, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
+ Yeater_w, FALSE, FALSE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xandroid_2_n, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_UP
+ Yeater_wB, FALSE, TRUE,
+ EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xandroid_1_e, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
+ Yeater_stone, FALSE, FALSE,
+ EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
},
{
- Xandroid_2_e, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_RIGHT
+ Yeater_spring, FALSE, FALSE,
+ EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
},
+
{
- Xandroid_1_w, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
+ Xalien, TRUE, FALSE,
+ EL_ROBOT, -1, -1
},
{
- Xandroid_2_w, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_LEFT
+ Xalien_pause, FALSE, FALSE,
+ EL_ROBOT, -1, -1
},
{
- Xandroid_1_s, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
+ Yalien_n, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_UP
},
{
- Xandroid_2_s, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_ACTIVE, MV_BIT_DOWN
+ Yalien_nB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_UP
},
{
- Yandroid_n, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
+ Yalien_e, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Yandroid_nB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_UP
+ Yalien_eB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Yandroid_ne, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPRIGHT
+ Yalien_s, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
},
{
- Yandroid_neB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPRIGHT
+ Yalien_sB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
},
{
- Yandroid_e, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
+ Yalien_w, FALSE, FALSE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
},
{
- Yandroid_eB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_RIGHT
+ Yalien_wB, FALSE, TRUE,
+ EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
},
{
- Yandroid_se, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNRIGHT
+ Yalien_stone, FALSE, FALSE,
+ EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
},
{
- Yandroid_seB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNRIGHT
+ Yalien_spring, FALSE, FALSE,
+ EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
},
+
{
- Yandroid_s, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
+ Xbug_1_n, TRUE, FALSE,
+ EL_BUG_UP, -1, -1
},
{
- Yandroid_sB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_DOWN
+ Xbug_1_e, TRUE, FALSE,
+ EL_BUG_RIGHT, -1, -1
},
{
- Yandroid_sw, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_DOWNLEFT
+ Xbug_1_s, TRUE, FALSE,
+ EL_BUG_DOWN, -1, -1
},
{
- Yandroid_swB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_DOWNLEFT
+ Xbug_1_w, TRUE, FALSE,
+ EL_BUG_LEFT, -1, -1
},
{
- Yandroid_w, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
+ Xbug_2_n, FALSE, FALSE,
+ EL_BUG_UP, -1, -1
},
{
- Yandroid_wB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_MOVING, MV_BIT_LEFT
+ Xbug_2_e, FALSE, FALSE,
+ EL_BUG_RIGHT, -1, -1
+ },
+ {
+ Xbug_2_s, FALSE, FALSE,
+ EL_BUG_DOWN, -1, -1
+ },
+ {
+ Xbug_2_w, FALSE, FALSE,
+ EL_BUG_LEFT, -1, -1
+ },
+ {
+ Ybug_n, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_UP
},
{
- Yandroid_nw, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_GROWING, MV_BIT_UPLEFT
+ Ybug_nB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_UP
},
{
- Yandroid_nwB, FALSE, TRUE,
- EL_EMC_ANDROID, ACTION_SHRINKING, MV_BIT_UPLEFT
+ Ybug_e, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xspring, TRUE, FALSE,
- EL_SPRING, -1, -1
+ Ybug_eB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xspring_pause, FALSE, FALSE,
- EL_SPRING, -1, -1
+ Ybug_s, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_DOWN
},
{
- Xspring_e, FALSE, FALSE,
- EL_SPRING, -1, -1
+ Ybug_sB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_DOWN
},
{
- Xspring_w, FALSE, FALSE,
- EL_SPRING, -1, -1
+ Ybug_w, FALSE, FALSE,
+ EL_BUG, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xspring_fall, FALSE, FALSE,
- EL_SPRING, -1, -1
+ Ybug_wB, FALSE, TRUE,
+ EL_BUG, ACTION_MOVING, MV_BIT_LEFT
},
{
- Yspring_s, FALSE, FALSE,
- EL_SPRING, ACTION_FALLING, -1
+ Ybug_w_n, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
},
{
- Yspring_sB, FALSE, TRUE,
- EL_SPRING, ACTION_FALLING, -1
+ Ybug_n_e, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
},
{
- Yspring_e, FALSE, FALSE,
- EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
+ Ybug_e_s, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
},
{
- Yspring_eB, FALSE, TRUE,
- EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
+ Ybug_s_w, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
},
{
- Yspring_w, FALSE, FALSE,
- EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
+ Ybug_e_n, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
},
{
- Yspring_wB, FALSE, TRUE,
- EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
+ Ybug_s_e, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
},
{
- Yspring_kill_e, FALSE, FALSE,
- EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
+ Ybug_w_s, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
},
{
- Yspring_kill_eB, FALSE, TRUE,
- EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
+ Ybug_n_w, FALSE, FALSE,
+ EL_BUG, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
},
{
- Yspring_kill_w, FALSE, FALSE,
- EL_SPRING, ACTION_EATING, MV_BIT_LEFT
+ Ybug_stone, FALSE, FALSE,
+ EL_BUG, ACTION_SMASHED_BY_ROCK, -1
},
{
- Yspring_kill_wB, FALSE, TRUE,
- EL_SPRING, ACTION_EATING, MV_BIT_LEFT
+ Ybug_spring, FALSE, FALSE,
+ EL_BUG, ACTION_SMASHED_BY_SPRING, -1
},
+
{
- Xeater_n, TRUE, FALSE,
- EL_YAMYAM_UP, -1, -1
+ Xtank_1_n, TRUE, FALSE,
+ EL_SPACESHIP_UP, -1, -1
},
{
- Xeater_e, TRUE, FALSE,
- EL_YAMYAM_RIGHT, -1, -1
+ Xtank_1_e, TRUE, FALSE,
+ EL_SPACESHIP_RIGHT, -1, -1
},
{
- Xeater_w, TRUE, FALSE,
- EL_YAMYAM_LEFT, -1, -1
+ Xtank_1_s, TRUE, FALSE,
+ EL_SPACESHIP_DOWN, -1, -1
},
{
- Xeater_s, TRUE, FALSE,
- EL_YAMYAM_DOWN, -1, -1
+ Xtank_1_w, TRUE, FALSE,
+ EL_SPACESHIP_LEFT, -1, -1
},
{
- Yeater_n, FALSE, FALSE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
+ Xtank_2_n, FALSE, FALSE,
+ EL_SPACESHIP_UP, -1, -1
},
{
- Yeater_nB, FALSE, TRUE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_UP
+ Xtank_2_e, FALSE, FALSE,
+ EL_SPACESHIP_RIGHT, -1, -1
},
{
- Yeater_e, FALSE, FALSE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
+ Xtank_2_s, FALSE, FALSE,
+ EL_SPACESHIP_DOWN, -1, -1
},
{
- Yeater_eB, FALSE, TRUE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_RIGHT
+ Xtank_2_w, FALSE, FALSE,
+ EL_SPACESHIP_LEFT, -1, -1
},
{
- Yeater_s, FALSE, FALSE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
+ Ytank_n, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
},
{
- Yeater_sB, FALSE, TRUE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_DOWN
+ Ytank_nB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_UP
},
{
- Yeater_w, FALSE, FALSE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
+ Ytank_e, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Yeater_wB, FALSE, TRUE,
- EL_YAMYAM, ACTION_MOVING, MV_BIT_LEFT
+ Ytank_eB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Yeater_stone, FALSE, FALSE,
- EL_YAMYAM, ACTION_SMASHED_BY_ROCK, -1
+ Ytank_s, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
},
{
- Yeater_spring, FALSE, FALSE,
- EL_YAMYAM, ACTION_SMASHED_BY_SPRING, -1
+ Ytank_sB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_DOWN
},
{
- Xalien, TRUE, FALSE,
- EL_ROBOT, -1, -1
+ Ytank_w, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xalien_pause, FALSE, FALSE,
- EL_ROBOT, -1, -1
+ Ytank_wB, FALSE, TRUE,
+ EL_SPACESHIP, ACTION_MOVING, MV_BIT_LEFT
},
{
- Yalien_n, FALSE, FALSE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_UP
+ Ytank_w_n, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_UP
},
{
- Yalien_nB, FALSE, TRUE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_UP
+ Ytank_n_e, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_RIGHT
},
{
- Yalien_e, FALSE, FALSE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
+ Ytank_e_s, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_DOWN
},
{
- Yalien_eB, FALSE, TRUE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_RIGHT
+ Ytank_s_w, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_LEFT
},
{
- Yalien_s, FALSE, FALSE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
+ Ytank_e_n, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_RIGHT, MV_BIT_UP
},
{
- Yalien_sB, FALSE, TRUE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_DOWN
+ Ytank_s_e, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_DOWN, MV_BIT_RIGHT
},
{
- Yalien_w, FALSE, FALSE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
+ Ytank_w_s, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_LEFT, MV_BIT_DOWN
},
{
- Yalien_wB, FALSE, TRUE,
- EL_ROBOT, ACTION_MOVING, MV_BIT_LEFT
+ Ytank_n_w, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_TURNING_FROM_UP, MV_BIT_LEFT
},
{
- Yalien_stone, FALSE, FALSE,
- EL_ROBOT, ACTION_SMASHED_BY_ROCK, -1
+ Ytank_stone, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_SMASHED_BY_ROCK, -1
},
{
- Yalien_spring, FALSE, FALSE,
- EL_ROBOT, ACTION_SMASHED_BY_SPRING, -1
+ Ytank_spring, FALSE, FALSE,
+ EL_SPACESHIP, ACTION_SMASHED_BY_SPRING, -1
},
+
{
Xemerald, TRUE, FALSE,
EL_EMERALD, -1, -1
EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
},
{
- Yemerald_eat, FALSE, FALSE,
+ Yemerald_blank, FALSE, FALSE,
EL_EMERALD, ACTION_COLLECTING, -1
},
- {
- Yemerald_stone, FALSE, FALSE,
- EL_NUT, ACTION_BREAKING, -1
- },
+
{
Xdiamond, TRUE, FALSE,
EL_DIAMOND, -1, -1
EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
},
{
- Ydiamond_eat, FALSE, FALSE,
+ Ydiamond_blank, FALSE, FALSE,
EL_DIAMOND, ACTION_COLLECTING, -1
},
{
Ydiamond_stone, FALSE, FALSE,
EL_DIAMOND, ACTION_SMASHED_BY_ROCK, -1
},
+
{
- Xdrip_fall, TRUE, FALSE,
- EL_AMOEBA_DROP, -1, -1
+ Xstone, TRUE, FALSE,
+ EL_ROCK, -1, -1
},
{
- Xdrip_stretch, FALSE, FALSE,
- EL_AMOEBA_DROP, ACTION_FALLING, -1
+ Xstone_pause, FALSE, FALSE,
+ EL_ROCK, -1, -1
},
{
- Xdrip_stretchB, FALSE, TRUE,
- EL_AMOEBA_DROP, ACTION_FALLING, -1
+ Xstone_fall, FALSE, FALSE,
+ EL_ROCK, -1, -1
},
{
- Xdrip_eat, FALSE, FALSE,
- EL_AMOEBA_DROP, ACTION_GROWING, -1
+ Ystone_s, FALSE, FALSE,
+ EL_ROCK, ACTION_FALLING, -1
},
{
- Ydrip_s1, FALSE, FALSE,
- EL_AMOEBA_DROP, ACTION_FALLING, -1
+ Ystone_sB, FALSE, TRUE,
+ EL_ROCK, ACTION_FALLING, -1
},
{
- Ydrip_s1B, FALSE, TRUE,
- EL_AMOEBA_DROP, ACTION_FALLING, -1
+ Ystone_e, FALSE, FALSE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Ydrip_s2, FALSE, FALSE,
- EL_AMOEBA_DROP, ACTION_FALLING, -1
+ Ystone_eB, FALSE, TRUE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Ydrip_s2B, FALSE, TRUE,
- EL_AMOEBA_DROP, ACTION_FALLING, -1
+ Ystone_w, FALSE, FALSE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
},
+ {
+ Ystone_wB, FALSE, TRUE,
+ EL_ROCK, ACTION_MOVING, MV_BIT_LEFT
+ },
+
{
Xbomb, TRUE, FALSE,
EL_BOMB, -1, -1
EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
},
{
- Ybomb_eat, FALSE, FALSE,
+ Ybomb_blank, FALSE, FALSE,
EL_BOMB, ACTION_ACTIVATING, -1
},
+
{
- Xballoon, TRUE, FALSE,
- EL_BALLOON, -1, -1
- },
- {
- Yballoon_n, FALSE, FALSE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_UP
- },
- {
- Yballoon_nB, FALSE, TRUE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_UP
- },
- {
- Yballoon_e, FALSE, FALSE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
- },
- {
- Yballoon_eB, FALSE, TRUE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
- },
- {
- Yballoon_s, FALSE, FALSE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
- },
- {
- Yballoon_sB, FALSE, TRUE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
- },
- {
- Yballoon_w, FALSE, FALSE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
- },
- {
- Yballoon_wB, FALSE, TRUE,
- EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
- },
- {
- Xgrass, TRUE, FALSE,
- EL_EMC_GRASS, -1, -1
- },
- {
- Ygrass_nB, FALSE, FALSE,
- EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_UP
- },
- {
- Ygrass_eB, FALSE, FALSE,
- EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_RIGHT
- },
- {
- Ygrass_sB, FALSE, FALSE,
- EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_DOWN
+ Xnut, TRUE, FALSE,
+ EL_NUT, -1, -1
},
{
- Ygrass_wB, FALSE, FALSE,
- EL_EMC_GRASS, ACTION_DIGGING, MV_BIT_LEFT
+ Xnut_pause, FALSE, FALSE,
+ EL_NUT, -1, -1
},
{
- Xdirt, TRUE, FALSE,
- EL_SAND, -1, -1
+ Xnut_fall, FALSE, FALSE,
+ EL_NUT, -1, -1
},
{
- Ydirt_nB, FALSE, FALSE,
- EL_SAND, ACTION_DIGGING, MV_BIT_UP
+ Ynut_s, FALSE, FALSE,
+ EL_NUT, ACTION_FALLING, -1
},
{
- Ydirt_eB, FALSE, FALSE,
- EL_SAND, ACTION_DIGGING, MV_BIT_RIGHT
+ Ynut_sB, FALSE, TRUE,
+ EL_NUT, ACTION_FALLING, -1
},
{
- Ydirt_sB, FALSE, FALSE,
- EL_SAND, ACTION_DIGGING, MV_BIT_DOWN
+ Ynut_e, FALSE, FALSE,
+ EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Ydirt_wB, FALSE, FALSE,
- EL_SAND, ACTION_DIGGING, MV_BIT_LEFT
+ Ynut_eB, FALSE, TRUE,
+ EL_NUT, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xacid_ne, TRUE, FALSE,
- EL_ACID_POOL_TOPRIGHT, -1, -1
+ Ynut_w, FALSE, FALSE,
+ EL_NUT, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xacid_se, TRUE, FALSE,
- EL_ACID_POOL_BOTTOMRIGHT, -1, -1
+ Ynut_wB, FALSE, TRUE,
+ EL_NUT, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xacid_s, TRUE, FALSE,
- EL_ACID_POOL_BOTTOM, -1, -1
+ Ynut_stone, FALSE, FALSE,
+ EL_NUT, ACTION_BREAKING, -1
},
+
{
- Xacid_sw, TRUE, FALSE,
- EL_ACID_POOL_BOTTOMLEFT, -1, -1
+ Xspring, TRUE, FALSE,
+ EL_SPRING, -1, -1
},
{
- Xacid_nw, TRUE, FALSE,
- EL_ACID_POOL_TOPLEFT, -1, -1
+ Xspring_pause, FALSE, FALSE,
+ EL_SPRING, -1, -1
},
{
- Xacid_1, TRUE, FALSE,
- EL_ACID, -1, -1
+ Xspring_e, TRUE, FALSE,
+ EL_SPRING_RIGHT, -1, -1
},
{
- Xacid_2, FALSE, FALSE,
- EL_ACID, -1, -1
+ Xspring_w, TRUE, FALSE,
+ EL_SPRING_LEFT, -1, -1
},
{
- Xacid_3, FALSE, FALSE,
- EL_ACID, -1, -1
+ Xspring_fall, FALSE, FALSE,
+ EL_SPRING, -1, -1
},
{
- Xacid_4, FALSE, FALSE,
- EL_ACID, -1, -1
+ Yspring_s, FALSE, FALSE,
+ EL_SPRING, ACTION_FALLING, -1
},
{
- Xacid_5, FALSE, FALSE,
- EL_ACID, -1, -1
+ Yspring_sB, FALSE, TRUE,
+ EL_SPRING, ACTION_FALLING, -1
},
{
- Xacid_6, FALSE, FALSE,
- EL_ACID, -1, -1
+ Yspring_e, FALSE, FALSE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xacid_7, FALSE, FALSE,
- EL_ACID, -1, -1
+ Yspring_eB, FALSE, TRUE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_RIGHT
},
{
- Xacid_8, FALSE, FALSE,
- EL_ACID, -1, -1
+ Yspring_w, FALSE, FALSE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xball_1, TRUE, FALSE,
- EL_EMC_MAGIC_BALL, -1, -1
+ Yspring_wB, FALSE, TRUE,
+ EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xball_1B, FALSE, FALSE,
- EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ Yspring_alien_e, FALSE, FALSE,
+ EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
},
{
- Xball_2, FALSE, FALSE,
- EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ Yspring_alien_eB, FALSE, TRUE,
+ EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
},
{
- Xball_2B, FALSE, FALSE,
- EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ Yspring_alien_w, FALSE, FALSE,
+ EL_SPRING, ACTION_EATING, MV_BIT_LEFT
},
{
- Yball_eat, FALSE, FALSE,
- EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
+ Yspring_alien_wB, FALSE, TRUE,
+ EL_SPRING, ACTION_EATING, MV_BIT_LEFT
},
+
{
- Ykey_1_eat, FALSE, FALSE,
- EL_EM_KEY_1, ACTION_COLLECTING, -1
+ Xpush_emerald_e, FALSE, FALSE,
+ EL_EMERALD, -1, MV_BIT_RIGHT
},
{
- Ykey_2_eat, FALSE, FALSE,
- EL_EM_KEY_2, ACTION_COLLECTING, -1
+ Xpush_emerald_w, FALSE, FALSE,
+ EL_EMERALD, -1, MV_BIT_LEFT
},
{
- Ykey_3_eat, FALSE, FALSE,
- EL_EM_KEY_3, ACTION_COLLECTING, -1
+ Xpush_diamond_e, FALSE, FALSE,
+ EL_DIAMOND, -1, MV_BIT_RIGHT
},
{
- Ykey_4_eat, FALSE, FALSE,
- EL_EM_KEY_4, ACTION_COLLECTING, -1
+ Xpush_diamond_w, FALSE, FALSE,
+ EL_DIAMOND, -1, MV_BIT_LEFT
},
{
- Ykey_5_eat, FALSE, FALSE,
- EL_EMC_KEY_5, ACTION_COLLECTING, -1
+ Xpush_stone_e, FALSE, FALSE,
+ EL_ROCK, -1, MV_BIT_RIGHT
},
{
- Ykey_6_eat, FALSE, FALSE,
- EL_EMC_KEY_6, ACTION_COLLECTING, -1
+ Xpush_stone_w, FALSE, FALSE,
+ EL_ROCK, -1, MV_BIT_LEFT
},
{
- Ykey_7_eat, FALSE, FALSE,
- EL_EMC_KEY_7, ACTION_COLLECTING, -1
+ Xpush_bomb_e, FALSE, FALSE,
+ EL_BOMB, -1, MV_BIT_RIGHT
},
{
- Ykey_8_eat, FALSE, FALSE,
- EL_EMC_KEY_8, ACTION_COLLECTING, -1
+ Xpush_bomb_w, FALSE, FALSE,
+ EL_BOMB, -1, MV_BIT_LEFT
},
{
- Ylenses_eat, FALSE, FALSE,
- EL_EMC_LENSES, ACTION_COLLECTING, -1
+ Xpush_nut_e, FALSE, FALSE,
+ EL_NUT, -1, MV_BIT_RIGHT
},
{
- Ymagnify_eat, FALSE, FALSE,
- EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
+ Xpush_nut_w, FALSE, FALSE,
+ EL_NUT, -1, MV_BIT_LEFT
},
{
- Ygrass_eat, FALSE, FALSE,
- EL_EMC_GRASS, ACTION_SNAPPING, -1
+ Xpush_spring_e, FALSE, FALSE,
+ EL_SPRING_RIGHT, -1, MV_BIT_RIGHT
},
{
- Ydirt_eat, FALSE, FALSE,
- EL_SAND, ACTION_SNAPPING, -1
+ Xpush_spring_w, FALSE, FALSE,
+ EL_SPRING_LEFT, -1, MV_BIT_LEFT
},
+
{
- Xgrow_ns, TRUE, FALSE,
- EL_EXPANDABLE_WALL_VERTICAL, -1, -1
+ Xdynamite, TRUE, FALSE,
+ EL_EM_DYNAMITE, -1, -1
},
{
- Ygrow_ns_eat, FALSE, FALSE,
- EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
+ Ydynamite_blank, FALSE, FALSE,
+ EL_EM_DYNAMITE, ACTION_COLLECTING, -1
},
{
- Xgrow_ew, TRUE, FALSE,
- EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
+ Xdynamite_1, TRUE, FALSE,
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
},
{
- Ygrow_ew_eat, FALSE, FALSE,
- EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
+ Xdynamite_2, FALSE, FALSE,
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
},
{
- Xwonderwall, TRUE, FALSE,
- EL_MAGIC_WALL, -1, -1
+ Xdynamite_3, FALSE, FALSE,
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
},
{
- XwonderwallB, FALSE, FALSE,
- EL_MAGIC_WALL, ACTION_ACTIVE, -1
+ Xdynamite_4, FALSE, FALSE,
+ EL_EM_DYNAMITE_ACTIVE, -1, -1
},
+
{
- Xamoeba_1, TRUE, FALSE,
- EL_AMOEBA_DRY, ACTION_OTHER, -1
+ Xkey_1, TRUE, FALSE,
+ EL_EM_KEY_1, -1, -1
},
{
- Xamoeba_2, FALSE, FALSE,
- EL_AMOEBA_DRY, ACTION_OTHER, -1
+ Xkey_2, TRUE, FALSE,
+ EL_EM_KEY_2, -1, -1
},
{
- Xamoeba_3, FALSE, FALSE,
- EL_AMOEBA_DRY, ACTION_OTHER, -1
+ Xkey_3, TRUE, FALSE,
+ EL_EM_KEY_3, -1, -1
},
{
- Xamoeba_4, FALSE, FALSE,
- EL_AMOEBA_DRY, ACTION_OTHER, -1
+ Xkey_4, TRUE, FALSE,
+ EL_EM_KEY_4, -1, -1
},
{
- Xamoeba_5, TRUE, FALSE,
- EL_AMOEBA_WET, ACTION_OTHER, -1
+ Xkey_5, TRUE, FALSE,
+ EL_EMC_KEY_5, -1, -1
},
{
- Xamoeba_6, FALSE, FALSE,
- EL_AMOEBA_WET, ACTION_OTHER, -1
+ Xkey_6, TRUE, FALSE,
+ EL_EMC_KEY_6, -1, -1
},
{
- Xamoeba_7, FALSE, FALSE,
- EL_AMOEBA_WET, ACTION_OTHER, -1
+ Xkey_7, TRUE, FALSE,
+ EL_EMC_KEY_7, -1, -1
},
{
- Xamoeba_8, FALSE, FALSE,
- EL_AMOEBA_WET, ACTION_OTHER, -1
+ Xkey_8, TRUE, FALSE,
+ EL_EMC_KEY_8, -1, -1
},
+
{
Xdoor_1, TRUE, FALSE,
EL_EM_GATE_1, -1, -1
Xdoor_8, TRUE, FALSE,
EL_EMC_GATE_8, -1, -1
},
+
{
- Xkey_1, TRUE, FALSE,
- EL_EM_KEY_1, -1, -1
+ Xfake_door_1, TRUE, FALSE,
+ EL_EM_GATE_1_GRAY, -1, -1
},
{
- Xkey_2, TRUE, FALSE,
- EL_EM_KEY_2, -1, -1
+ Xfake_door_2, TRUE, FALSE,
+ EL_EM_GATE_2_GRAY, -1, -1
},
{
- Xkey_3, TRUE, FALSE,
- EL_EM_KEY_3, -1, -1
+ Xfake_door_3, TRUE, FALSE,
+ EL_EM_GATE_3_GRAY, -1, -1
},
{
- Xkey_4, TRUE, FALSE,
- EL_EM_KEY_4, -1, -1
+ Xfake_door_4, TRUE, FALSE,
+ EL_EM_GATE_4_GRAY, -1, -1
},
{
- Xkey_5, TRUE, FALSE,
- EL_EMC_KEY_5, -1, -1
+ Xfake_door_5, TRUE, FALSE,
+ EL_EMC_GATE_5_GRAY, -1, -1
},
{
- Xkey_6, TRUE, FALSE,
- EL_EMC_KEY_6, -1, -1
+ Xfake_door_6, TRUE, FALSE,
+ EL_EMC_GATE_6_GRAY, -1, -1
},
{
- Xkey_7, TRUE, FALSE,
- EL_EMC_KEY_7, -1, -1
+ Xfake_door_7, TRUE, FALSE,
+ EL_EMC_GATE_7_GRAY, -1, -1
},
{
- Xkey_8, TRUE, FALSE,
- EL_EMC_KEY_8, -1, -1
+ Xfake_door_8, TRUE, FALSE,
+ EL_EMC_GATE_8_GRAY, -1, -1
},
+
{
- Xwind_n, TRUE, FALSE,
- EL_BALLOON_SWITCH_UP, -1, -1
+ Xballoon, TRUE, FALSE,
+ EL_BALLOON, -1, -1
},
{
- Xwind_e, TRUE, FALSE,
- EL_BALLOON_SWITCH_RIGHT, -1, -1
+ Yballoon_n, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_UP
},
{
- Xwind_s, TRUE, FALSE,
- EL_BALLOON_SWITCH_DOWN, -1, -1
+ Yballoon_nB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_UP
+ },
+ {
+ Yballoon_e, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yballoon_eB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_RIGHT
+ },
+ {
+ Yballoon_s, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yballoon_sB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_DOWN
+ },
+ {
+ Yballoon_w, FALSE, FALSE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
+ },
+ {
+ Yballoon_wB, FALSE, TRUE,
+ EL_BALLOON, ACTION_MOVING, MV_BIT_LEFT
+ },
+
+ {
+ Xball_1, TRUE, FALSE,
+ EL_EMC_MAGIC_BALL, -1, -1
+ },
+ {
+ Yball_1, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ },
+ {
+ Xball_2, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ },
+ {
+ Yball_2, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
+ },
+ {
+ Yball_blank, FALSE, FALSE,
+ EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
+ },
+
+ {
+ Xamoeba_1, TRUE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_2, FALSE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
+ },
+ {
+ Xamoeba_3, FALSE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
},
{
- Xwind_w, TRUE, FALSE,
- EL_BALLOON_SWITCH_LEFT, -1, -1
+ Xamoeba_4, FALSE, FALSE,
+ EL_AMOEBA_DRY, ACTION_OTHER, -1
},
{
- Xwind_nesw, TRUE, FALSE,
- EL_BALLOON_SWITCH_ANY, -1, -1
+ Xamoeba_5, TRUE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
},
{
- Xwind_stop, TRUE, FALSE,
- EL_BALLOON_SWITCH_NONE, -1, -1
+ Xamoeba_6, FALSE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
},
{
- Xexit, TRUE, FALSE,
- EL_EM_EXIT_CLOSED, -1, -1
+ Xamoeba_7, FALSE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
},
{
- Xexit_1, TRUE, FALSE,
- EL_EM_EXIT_OPEN, -1, -1
+ Xamoeba_8, FALSE, FALSE,
+ EL_AMOEBA_WET, ACTION_OTHER, -1
},
+
{
- Xexit_2, FALSE, FALSE,
- EL_EM_EXIT_OPEN, -1, -1
+ Xdrip, TRUE, FALSE,
+ EL_AMOEBA_DROP, ACTION_GROWING, -1
},
{
- Xexit_3, FALSE, FALSE,
- EL_EM_EXIT_OPEN, -1, -1
+ Xdrip_fall, FALSE, FALSE,
+ EL_AMOEBA_DROP, -1, -1
},
{
- Xdynamite, TRUE, FALSE,
- EL_EM_DYNAMITE, -1, -1
+ Xdrip_stretch, FALSE, FALSE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
},
{
- Ydynamite_eat, FALSE, FALSE,
- EL_EM_DYNAMITE, ACTION_COLLECTING, -1
+ Xdrip_stretchB, FALSE, TRUE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
},
{
- Xdynamite_1, TRUE, FALSE,
- EL_EM_DYNAMITE_ACTIVE, -1, -1
+ Ydrip_1_s, FALSE, FALSE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
},
{
- Xdynamite_2, FALSE, FALSE,
- EL_EM_DYNAMITE_ACTIVE, -1, -1
+ Ydrip_1_sB, FALSE, TRUE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
},
{
- Xdynamite_3, FALSE, FALSE,
- EL_EM_DYNAMITE_ACTIVE, -1, -1
+ Ydrip_2_s, FALSE, FALSE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
},
{
- Xdynamite_4, FALSE, FALSE,
- EL_EM_DYNAMITE_ACTIVE, -1, -1
+ Ydrip_2_sB, FALSE, TRUE,
+ EL_AMOEBA_DROP, ACTION_FALLING, -1
},
+
{
- Xbumper, TRUE, FALSE,
- EL_EMC_SPRING_BUMPER, -1, -1
+ Xwonderwall, TRUE, FALSE,
+ EL_MAGIC_WALL, -1, -1
},
{
- XbumperB, FALSE, FALSE,
- EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
+ Ywonderwall, FALSE, FALSE,
+ EL_MAGIC_WALL, ACTION_ACTIVE, -1
},
+
{
Xwheel, TRUE, FALSE,
EL_ROBOT_WHEEL, -1, -1
},
{
- XwheelB, FALSE, FALSE,
+ Ywheel, FALSE, FALSE,
EL_ROBOT_WHEEL, ACTION_ACTIVE, -1
},
+
{
Xswitch, TRUE, FALSE,
EL_EMC_MAGIC_BALL_SWITCH, -1, -1
},
{
- XswitchB, FALSE, FALSE,
+ Yswitch, FALSE, FALSE,
EL_EMC_MAGIC_BALL_SWITCH, ACTION_ACTIVE, -1
},
+
{
- Xsand, TRUE, FALSE,
- EL_QUICKSAND_EMPTY, -1, -1
+ Xbumper, TRUE, FALSE,
+ EL_EMC_SPRING_BUMPER, -1, -1
},
{
- Xsand_stone, TRUE, FALSE,
- EL_QUICKSAND_FULL, -1, -1
+ Ybumper, FALSE, FALSE,
+ EL_EMC_SPRING_BUMPER, ACTION_ACTIVE, -1
},
+
{
- Xsand_stonein_1, FALSE, TRUE,
- EL_ROCK, ACTION_FILLING, -1
+ Xacid_nw, TRUE, FALSE,
+ EL_ACID_POOL_TOPLEFT, -1, -1
},
{
- Xsand_stonein_2, FALSE, TRUE,
- EL_ROCK, ACTION_FILLING, -1
+ Xacid_ne, TRUE, FALSE,
+ EL_ACID_POOL_TOPRIGHT, -1, -1
},
{
- Xsand_stonein_3, FALSE, TRUE,
- EL_ROCK, ACTION_FILLING, -1
+ Xacid_sw, TRUE, FALSE,
+ EL_ACID_POOL_BOTTOMLEFT, -1, -1
},
{
- Xsand_stonein_4, FALSE, TRUE,
- EL_ROCK, ACTION_FILLING, -1
+ Xacid_s, TRUE, FALSE,
+ EL_ACID_POOL_BOTTOM, -1, -1
},
{
- Xsand_stonesand_1, FALSE, FALSE,
- EL_QUICKSAND_EMPTYING, -1, -1
+ Xacid_se, TRUE, FALSE,
+ EL_ACID_POOL_BOTTOMRIGHT, -1, -1
},
+
{
- Xsand_stonesand_2, FALSE, FALSE,
- EL_QUICKSAND_EMPTYING, -1, -1
+ Xfake_blank, TRUE, FALSE,
+ EL_INVISIBLE_WALL, -1, -1
},
{
- Xsand_stonesand_3, FALSE, FALSE,
- EL_QUICKSAND_EMPTYING, -1, -1
+ Yfake_blank, FALSE, FALSE,
+ EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
},
+
{
- Xsand_stonesand_4, FALSE, FALSE,
- EL_QUICKSAND_EMPTYING, -1, -1
+ Xfake_grass, TRUE, FALSE,
+ EL_EMC_FAKE_GRASS, -1, -1
},
{
- Xsand_stonesand_quickout_1, FALSE, FALSE,
- EL_QUICKSAND_EMPTYING, -1, -1
+ Yfake_grass, FALSE, FALSE,
+ EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
},
+
{
- Xsand_stonesand_quickout_2, FALSE, FALSE,
- EL_QUICKSAND_EMPTYING, -1, -1
+ Xfake_amoeba, TRUE, FALSE,
+ EL_EMC_DRIPPER, -1, -1
},
{
- Xsand_stoneout_1, FALSE, FALSE,
- EL_ROCK, ACTION_EMPTYING, -1
+ Yfake_amoeba, FALSE, FALSE,
+ EL_EMC_DRIPPER, ACTION_ACTIVE, -1
},
+
{
- Xsand_stoneout_2, FALSE, FALSE,
- EL_ROCK, ACTION_EMPTYING, -1
+ Xlenses, TRUE, FALSE,
+ EL_EMC_LENSES, -1, -1
},
+
{
- Xsand_sandstone_1, FALSE, FALSE,
- EL_QUICKSAND_FILLING, -1, -1
+ Xmagnify, TRUE, FALSE,
+ EL_EMC_MAGNIFIER, -1, -1
},
+
{
- Xsand_sandstone_2, FALSE, FALSE,
- EL_QUICKSAND_FILLING, -1, -1
+ Xsand, TRUE, FALSE,
+ EL_QUICKSAND_EMPTY, -1, -1
},
{
- Xsand_sandstone_3, FALSE, FALSE,
- EL_QUICKSAND_FILLING, -1, -1
+ Xsand_stone, TRUE, FALSE,
+ EL_QUICKSAND_FULL, -1, -1
},
{
- Xsand_sandstone_4, FALSE, FALSE,
- EL_QUICKSAND_FILLING, -1, -1
+ Xsand_stonein_1, FALSE, TRUE,
+ EL_ROCK, ACTION_FILLING, -1
},
{
- Xplant, TRUE, FALSE,
- EL_EMC_PLANT, -1, -1
+ Xsand_stonein_2, FALSE, TRUE,
+ EL_ROCK, ACTION_FILLING, -1
},
{
- Yplant, FALSE, FALSE,
- EL_EMC_PLANT, -1, -1
+ Xsand_stonein_3, FALSE, TRUE,
+ EL_ROCK, ACTION_FILLING, -1
},
{
- Xlenses, TRUE, FALSE,
- EL_EMC_LENSES, -1, -1
+ Xsand_stonein_4, FALSE, TRUE,
+ EL_ROCK, ACTION_FILLING, -1
},
{
- Xmagnify, TRUE, FALSE,
- EL_EMC_MAGNIFIER, -1, -1
+ Xsand_sandstone_1, FALSE, FALSE,
+ EL_QUICKSAND_FILLING, -1, -1
},
{
- Xdripper, TRUE, FALSE,
- EL_EMC_DRIPPER, -1, -1
+ Xsand_sandstone_2, FALSE, FALSE,
+ EL_QUICKSAND_FILLING, -1, -1
},
{
- XdripperB, FALSE, FALSE,
- EL_EMC_DRIPPER, ACTION_ACTIVE, -1
+ Xsand_sandstone_3, FALSE, FALSE,
+ EL_QUICKSAND_FILLING, -1, -1
},
{
- Xfake_blank, TRUE, FALSE,
- EL_INVISIBLE_WALL, -1, -1
+ Xsand_sandstone_4, FALSE, FALSE,
+ EL_QUICKSAND_FILLING, -1, -1
},
{
- Xfake_blankB, FALSE, FALSE,
- EL_INVISIBLE_WALL, ACTION_ACTIVE, -1
+ Xsand_stonesand_1, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
},
{
- Xfake_grass, TRUE, FALSE,
- EL_EMC_FAKE_GRASS, -1, -1
+ Xsand_stonesand_2, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
},
{
- Xfake_grassB, FALSE, FALSE,
- EL_EMC_FAKE_GRASS, ACTION_ACTIVE, -1
+ Xsand_stonesand_3, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
},
{
- Xfake_door_1, TRUE, FALSE,
- EL_EM_GATE_1_GRAY, -1, -1
+ Xsand_stonesand_4, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
},
{
- Xfake_door_2, TRUE, FALSE,
- EL_EM_GATE_2_GRAY, -1, -1
+ Xsand_stoneout_1, FALSE, FALSE,
+ EL_ROCK, ACTION_EMPTYING, -1
},
{
- Xfake_door_3, TRUE, FALSE,
- EL_EM_GATE_3_GRAY, -1, -1
+ Xsand_stoneout_2, FALSE, FALSE,
+ EL_ROCK, ACTION_EMPTYING, -1
},
{
- Xfake_door_4, TRUE, FALSE,
- EL_EM_GATE_4_GRAY, -1, -1
+ Xsand_stonesand_quickout_1, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
},
{
- Xfake_door_5, TRUE, FALSE,
- EL_EMC_GATE_5_GRAY, -1, -1
+ Xsand_stonesand_quickout_2, FALSE, FALSE,
+ EL_QUICKSAND_EMPTYING, -1, -1
},
+
{
- Xfake_door_6, TRUE, FALSE,
- EL_EMC_GATE_6_GRAY, -1, -1
+ Xslide_ns, TRUE, FALSE,
+ EL_EXPANDABLE_WALL_VERTICAL, -1, -1
},
{
- Xfake_door_7, TRUE, FALSE,
- EL_EMC_GATE_7_GRAY, -1, -1
+ Yslide_ns_blank, FALSE, FALSE,
+ EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
},
{
- Xfake_door_8, TRUE, FALSE,
- EL_EMC_GATE_8_GRAY, -1, -1
+ Xslide_ew, TRUE, FALSE,
+ EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
},
{
- Xfake_acid_1, TRUE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Yslide_ew_blank, FALSE, FALSE,
+ EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
},
+
{
- Xfake_acid_2, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Xwind_n, TRUE, FALSE,
+ EL_BALLOON_SWITCH_UP, -1, -1
},
{
- Xfake_acid_3, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Xwind_e, TRUE, FALSE,
+ EL_BALLOON_SWITCH_RIGHT, -1, -1
},
{
- Xfake_acid_4, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Xwind_s, TRUE, FALSE,
+ EL_BALLOON_SWITCH_DOWN, -1, -1
},
{
- Xfake_acid_5, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Xwind_w, TRUE, FALSE,
+ EL_BALLOON_SWITCH_LEFT, -1, -1
},
{
- Xfake_acid_6, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Xwind_any, TRUE, FALSE,
+ EL_BALLOON_SWITCH_ANY, -1, -1
},
{
- Xfake_acid_7, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Xwind_stop, TRUE, FALSE,
+ EL_BALLOON_SWITCH_NONE, -1, -1
},
+
{
- Xfake_acid_8, FALSE, FALSE,
- EL_EMC_FAKE_ACID, -1, -1
+ Xexit, TRUE, FALSE,
+ EL_EM_EXIT_CLOSED, -1, -1
},
{
- Xsteel_1, TRUE, FALSE,
- EL_STEELWALL, -1, -1
+ Xexit_1, TRUE, FALSE,
+ EL_EM_EXIT_OPEN, -1, -1
},
{
- Xsteel_2, TRUE, FALSE,
- EL_EMC_STEELWALL_2, -1, -1
+ Xexit_2, FALSE, FALSE,
+ EL_EM_EXIT_OPEN, -1, -1
},
{
- Xsteel_3, TRUE, FALSE,
- EL_EMC_STEELWALL_3, -1, -1
+ Xexit_3, FALSE, FALSE,
+ EL_EM_EXIT_OPEN, -1, -1
},
+
{
- Xsteel_4, TRUE, FALSE,
- EL_EMC_STEELWALL_4, -1, -1
+ Xpause, FALSE, FALSE,
+ EL_EMPTY, -1, -1
},
+
{
Xwall_1, TRUE, FALSE,
EL_WALL, -1, -1
Xwall_4, TRUE, FALSE,
EL_EMC_WALL_16, -1, -1
},
+
+ {
+ Xroundwall_1, TRUE, FALSE,
+ EL_WALL_SLIPPERY, -1, -1
+ },
+ {
+ Xroundwall_2, TRUE, FALSE,
+ EL_EMC_WALL_SLIPPERY_2, -1, -1
+ },
+ {
+ Xroundwall_3, TRUE, FALSE,
+ EL_EMC_WALL_SLIPPERY_3, -1, -1
+ },
+ {
+ Xroundwall_4, TRUE, FALSE,
+ EL_EMC_WALL_SLIPPERY_4, -1, -1
+ },
+
{
- Xround_wall_1, TRUE, FALSE,
- EL_WALL_SLIPPERY, -1, -1
+ Xsteel_1, TRUE, FALSE,
+ EL_STEELWALL, -1, -1
},
{
- Xround_wall_2, TRUE, FALSE,
- EL_EMC_WALL_SLIPPERY_2, -1, -1
+ Xsteel_2, TRUE, FALSE,
+ EL_EMC_STEELWALL_2, -1, -1
},
{
- Xround_wall_3, TRUE, FALSE,
- EL_EMC_WALL_SLIPPERY_3, -1, -1
+ Xsteel_3, TRUE, FALSE,
+ EL_EMC_STEELWALL_3, -1, -1
},
{
- Xround_wall_4, TRUE, FALSE,
- EL_EMC_WALL_SLIPPERY_4, -1, -1
+ Xsteel_4, TRUE, FALSE,
+ EL_EMC_STEELWALL_4, -1, -1
},
+
{
Xdecor_1, TRUE, FALSE,
EL_EMC_WALL_8, -1, -1
Xdecor_12, TRUE, FALSE,
EL_EMC_WALL_12, -1, -1
},
+
{
Xalpha_0, TRUE, FALSE,
EL_CHAR('0'), -1, -1
EL_CHAR('!'), -1, -1
},
{
- Xalpha_quote, TRUE, FALSE,
- EL_CHAR('"'), -1, -1
+ Xalpha_apost, TRUE, FALSE,
+ EL_CHAR('\''), -1, -1
},
{
Xalpha_comma, TRUE, FALSE,
},
{
- Xboom_bug, FALSE, FALSE,
- EL_BUG, ACTION_EXPLODING, -1
+ Ykey_1_blank, FALSE, FALSE,
+ EL_EM_KEY_1, ACTION_COLLECTING, -1
},
{
- Xboom_bomb, FALSE, FALSE,
- EL_BOMB, ACTION_EXPLODING, -1
+ Ykey_2_blank, FALSE, FALSE,
+ EL_EM_KEY_2, ACTION_COLLECTING, -1
},
{
- Xboom_android, FALSE, FALSE,
- EL_EMC_ANDROID, ACTION_OTHER, -1
+ Ykey_3_blank, FALSE, FALSE,
+ EL_EM_KEY_3, ACTION_COLLECTING, -1
},
{
- Xboom_1, FALSE, FALSE,
- EL_DEFAULT, ACTION_EXPLODING, -1
+ Ykey_4_blank, FALSE, FALSE,
+ EL_EM_KEY_4, ACTION_COLLECTING, -1
},
{
- Xboom_2, FALSE, FALSE,
- EL_DEFAULT, ACTION_EXPLODING, -1
+ Ykey_5_blank, FALSE, FALSE,
+ EL_EMC_KEY_5, ACTION_COLLECTING, -1
},
{
- Znormal, FALSE, FALSE,
- EL_EMPTY, -1, -1
+ Ykey_6_blank, FALSE, FALSE,
+ EL_EMC_KEY_6, ACTION_COLLECTING, -1
},
{
- Zdynamite, FALSE, FALSE,
- EL_EMPTY, -1, -1
+ Ykey_7_blank, FALSE, FALSE,
+ EL_EMC_KEY_7, ACTION_COLLECTING, -1
},
{
- Zplayer, FALSE, FALSE,
- EL_EMPTY, -1, -1
+ Ykey_8_blank, FALSE, FALSE,
+ EL_EMC_KEY_8, ACTION_COLLECTING, -1
},
{
- ZBORDER, FALSE, FALSE,
- EL_EMPTY, -1, -1
+ Ylenses_blank, FALSE, FALSE,
+ EL_EMC_LENSES, ACTION_COLLECTING, -1
+ },
+ {
+ Ymagnify_blank, FALSE, FALSE,
+ EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
+ },
+ {
+ Ygrass_blank, FALSE, FALSE,
+ EL_EMC_GRASS, ACTION_SNAPPING, -1
+ },
+ {
+ Ydirt_blank, FALSE, FALSE,
+ EL_SAND, ACTION_SNAPPING, -1
},
{
int action;
int direction;
}
-em_player_mapping_list[] =
+em_player_mapping_list[MAX_PLAYERS * PLY_MAX + 1] =
{
{
- SPR_walk + 0, 0,
+ PLY_walk_n, 0,
EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
},
{
- SPR_walk + 1, 0,
+ PLY_walk_e, 0,
EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
},
{
- SPR_walk + 2, 0,
+ PLY_walk_s, 0,
EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
},
{
- SPR_walk + 3, 0,
+ PLY_walk_w, 0,
EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
},
{
- SPR_push + 0, 0,
+ PLY_push_n, 0,
EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
},
{
- SPR_push + 1, 0,
+ PLY_push_e, 0,
EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
},
{
- SPR_push + 2, 0,
+ PLY_push_s, 0,
EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
},
{
- SPR_push + 3, 0,
+ PLY_push_w, 0,
EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
},
{
- SPR_spray + 0, 0,
+ PLY_shoot_n, 0,
EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
},
{
- SPR_spray + 1, 0,
+ PLY_shoot_e, 0,
EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
},
{
- SPR_spray + 2, 0,
+ PLY_shoot_s, 0,
EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
},
{
- SPR_spray + 3, 0,
+ PLY_shoot_w, 0,
EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
},
{
- SPR_walk + 0, 1,
+ PLY_walk_n, 1,
EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
},
{
- SPR_walk + 1, 1,
+ PLY_walk_e, 1,
EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
},
{
- SPR_walk + 2, 1,
+ PLY_walk_s, 1,
EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
},
{
- SPR_walk + 3, 1,
+ PLY_walk_w, 1,
EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
},
{
- SPR_push + 0, 1,
+ PLY_push_n, 1,
EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
},
{
- SPR_push + 1, 1,
+ PLY_push_e, 1,
EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
},
{
- SPR_push + 2, 1,
+ PLY_push_s, 1,
EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
},
{
- SPR_push + 3, 1,
+ PLY_push_w, 1,
EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
},
{
- SPR_spray + 0, 1,
+ PLY_shoot_n, 1,
EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
},
{
- SPR_spray + 1, 1,
+ PLY_shoot_e, 1,
EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
},
{
- SPR_spray + 2, 1,
+ PLY_shoot_s, 1,
EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
},
{
- SPR_spray + 3, 1,
+ PLY_shoot_w, 1,
EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
},
{
- SPR_still, 0,
+ PLY_still, 0,
EL_PLAYER_1, ACTION_DEFAULT, -1,
},
{
- SPR_still, 1,
+ PLY_still, 1,
EL_PLAYER_2, ACTION_DEFAULT, -1,
},
{
- SPR_walk + 0, 2,
+ PLY_walk_n, 2,
EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
},
{
- SPR_walk + 1, 2,
+ PLY_walk_e, 2,
EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
},
{
- SPR_walk + 2, 2,
+ PLY_walk_s, 2,
EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
},
{
- SPR_walk + 3, 2,
+ PLY_walk_w, 2,
EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
},
{
- SPR_push + 0, 2,
+ PLY_push_n, 2,
EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
},
{
- SPR_push + 1, 2,
+ PLY_push_e, 2,
EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
},
{
- SPR_push + 2, 2,
+ PLY_push_s, 2,
EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
},
{
- SPR_push + 3, 2,
+ PLY_push_w, 2,
EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
},
{
- SPR_spray + 0, 2,
+ PLY_shoot_n, 2,
EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
},
{
- SPR_spray + 1, 2,
+ PLY_shoot_e, 2,
EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
},
{
- SPR_spray + 2, 2,
+ PLY_shoot_s, 2,
EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
},
{
- SPR_spray + 3, 2,
+ PLY_shoot_w, 2,
EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
},
{
- SPR_walk + 0, 3,
+ PLY_walk_n, 3,
EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
},
{
- SPR_walk + 1, 3,
+ PLY_walk_e, 3,
EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
},
{
- SPR_walk + 2, 3,
+ PLY_walk_s, 3,
EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
},
{
- SPR_walk + 3, 3,
+ PLY_walk_w, 3,
EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
},
{
- SPR_push + 0, 3,
+ PLY_push_n, 3,
EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
},
{
- SPR_push + 1, 3,
+ PLY_push_e, 3,
EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
},
{
- SPR_push + 2, 3,
+ PLY_push_s, 3,
EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
},
{
- SPR_push + 3, 3,
+ PLY_push_w, 3,
EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
},
{
- SPR_spray + 0, 3,
+ PLY_shoot_n, 3,
EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
},
{
- SPR_spray + 1, 3,
+ PLY_shoot_e, 3,
EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
},
{
- SPR_spray + 2, 3,
+ PLY_shoot_s, 3,
EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
},
{
- SPR_spray + 3, 3,
+ PLY_shoot_w, 3,
EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
},
{
- SPR_still, 2,
+ PLY_still, 2,
EL_PLAYER_3, ACTION_DEFAULT, -1,
},
{
- SPR_still, 3,
+ PLY_still, 3,
EL_PLAYER_4, ACTION_DEFAULT, -1,
},
}
};
-int map_element_RND_to_EM(int element_rnd)
+int map_element_RND_to_EM_cave(int element_rnd)
{
static unsigned short mapping_RND_to_EM[NUM_FILE_ELEMENTS];
static boolean mapping_initialized = FALSE;
mapping_initialized = TRUE;
}
- if (element_rnd >= 0 && element_rnd < NUM_FILE_ELEMENTS)
- return mapping_RND_to_EM[element_rnd];
+ if (element_rnd < 0 || element_rnd >= NUM_FILE_ELEMENTS)
+ {
+ Warn("invalid RND level element %d", element_rnd);
+
+ return EL_UNKNOWN;
+ }
+
+ return map_em_element_X_to_C(mapping_RND_to_EM[element_rnd]);
+}
+
+int map_element_EM_to_RND_cave(int element_em_cave)
+{
+ static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
+ static boolean mapping_initialized = FALSE;
+
+ if (!mapping_initialized)
+ {
+ int i;
+
+ // return "EL_UNKNOWN" for all undefined elements in mapping array
+ for (i = 0; i < GAME_TILE_MAX; i++)
+ mapping_EM_to_RND[i] = EL_UNKNOWN;
+
+ for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
+ mapping_EM_to_RND[em_object_mapping_list[i].element_em] =
+ em_object_mapping_list[i].element_rnd;
+
+ mapping_initialized = TRUE;
+ }
+
+ if (element_em_cave < 0 || element_em_cave >= CAVE_TILE_MAX)
+ {
+ Warn("invalid EM cave element %d", element_em_cave);
- Error(ERR_WARN, "invalid RND level element %d", element_rnd);
+ return EL_UNKNOWN;
+ }
- return EL_UNKNOWN;
+ return mapping_EM_to_RND[map_em_element_C_to_X(element_em_cave)];
}
-int map_element_EM_to_RND(int element_em)
+int map_element_EM_to_RND_game(int element_em_game)
{
- static unsigned short mapping_EM_to_RND[TILE_MAX];
+ static unsigned short mapping_EM_to_RND[GAME_TILE_MAX];
static boolean mapping_initialized = FALSE;
if (!mapping_initialized)
int i;
// return "EL_UNKNOWN" for all undefined elements in mapping array
- for (i = 0; i < TILE_MAX; i++)
+ for (i = 0; i < GAME_TILE_MAX; i++)
mapping_EM_to_RND[i] = EL_UNKNOWN;
for (i = 0; em_object_mapping_list[i].element_em != -1; i++)
mapping_initialized = TRUE;
}
- if (element_em >= 0 && element_em < TILE_MAX)
- return mapping_EM_to_RND[element_em];
+ if (element_em_game < 0 || element_em_game >= GAME_TILE_MAX)
+ {
+ Warn("invalid EM game element %d", element_em_game);
- Error(ERR_WARN, "invalid EM level element %d", element_em);
+ return EL_UNKNOWN;
+ }
- return EL_UNKNOWN;
+ return mapping_EM_to_RND[element_em_game];
}
void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
{
struct LevelInfo_EM *level_em = level->native_em_level;
- struct LEVEL *lev = level_em->lev;
+ struct CAVE *cav = level_em->cav;
int i, j;
- for (i = 0; i < TILE_MAX; i++)
- lev->android_array[i] = Xblank;
+ for (i = 0; i < GAME_TILE_MAX; i++)
+ cav->android_array[i] = Cblank;
for (i = 0; i < level->num_android_clone_elements; i++)
{
int element_rnd = level->android_clone_element[i];
- int element_em = map_element_RND_to_EM(element_rnd);
+ int element_em_cave = map_element_RND_to_EM_cave(element_rnd);
for (j = 0; em_object_mapping_list[j].element_em != -1; j++)
if (em_object_mapping_list[j].element_rnd == element_rnd)
- lev->android_array[em_object_mapping_list[j].element_em] = element_em;
+ cav->android_array[em_object_mapping_list[j].element_em] =
+ element_em_cave;
}
}
void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
{
struct LevelInfo_EM *level_em = level->native_em_level;
- struct LEVEL *lev = level_em->lev;
+ struct CAVE *cav = level_em->cav;
int i, j;
level->num_android_clone_elements = 0;
- for (i = 0; i < TILE_MAX; i++)
+ for (i = 0; i < GAME_TILE_MAX; i++)
{
- int element_em = lev->android_array[i];
+ int element_em_cave = cav->android_array[i];
int element_rnd;
boolean element_found = FALSE;
- if (element_em == Xblank)
+ if (element_em_cave == Cblank)
continue;
- element_rnd = map_element_EM_to_RND(element_em);
+ element_rnd = map_element_EM_to_RND_cave(element_em_cave);
for (j = 0; j < level->num_android_clone_elements; j++)
if (level->android_clone_element[j] == element_rnd)
element_rnd <= EL_MM_RUNTIME_END ?
EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
- element_rnd >= EL_MM_DUMMY_START &&
- element_rnd <= EL_MM_DUMMY_END ?
- EL_MM_DUMMY_START_NATIVE + element_rnd - EL_MM_DUMMY_START :
-
EL_MM_EMPTY_NATIVE);
}
element_mm <= EL_MM_RUNTIME_END_NATIVE ?
EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
- element_mm >= EL_MM_DUMMY_START_NATIVE &&
- element_mm <= EL_MM_DUMMY_END_NATIVE ?
- EL_MM_DUMMY_START + element_mm - EL_MM_DUMMY_START_NATIVE :
-
EL_EMPTY);
}
return el2img(map_element_MM_to_RND(element_mm));
}
+int el_act2img_mm(int element_mm, int action)
+{
+ return el_act2img(map_element_MM_to_RND(element_mm), action);
+}
+
int el_act_dir2img(int element, int action, int direction)
{
element = GFX_ELEMENT(element);
return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
}
+boolean swapTiles_EM(boolean is_pre_emc_cave)
+{
+ return is_pre_emc_cave && leveldir_current->use_emc_tiles;
+}
+
boolean getTeamMode_EM(void)
{
return game.team_mode || network_playing;
}
-int getGameFrameDelay_EM(int native_em_game_frame_delay)
+boolean isActivePlayer_EM(int player_nr)
{
- int game_frame_delay_value;
-
- game_frame_delay_value =
- (tape.playing && tape.fast_forward ? FfwdFrameDelay :
- GameFrameDelay == GAME_FRAME_DELAY ? native_em_game_frame_delay :
- GameFrameDelay);
-
- if (tape.playing && tape.warp_forward && !tape.pausing)
- game_frame_delay_value = 0;
-
- return game_frame_delay_value;
+ return stored_player[player_nr].active;
}
unsigned int InitRND(int seed)
return InitEngineRandom_RND(seed);
}
-static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
-static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
+static struct Mapping_EM_to_RND_object object_mapping[GAME_TILE_MAX];
+static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][PLY_MAX];
static int get_effective_element_EM(int tile, int frame_em)
{
{
switch (tile)
{
- case Yacid_splash_eB:
- case Yacid_splash_wB:
+ case Xsplash_e:
+ case Xsplash_w:
return (frame_em > 5 ? EL_EMPTY : element);
default:
{
switch (tile)
{
- case Yacid_splash_eB:
- case Yacid_splash_wB:
+ case Xsplash_e:
+ case Xsplash_w:
return EL_EMPTY;
- case Yemerald_stone:
+ case Ynut_stone:
return EL_EMERALD;
case Ydiamond_stone:
case Xdrip_stretch:
case Xdrip_stretchB:
- case Ydrip_s1:
- case Ydrip_s1B:
- case Xball_1B:
+ case Ydrip_1_s:
+ case Ydrip_1_sB:
+ case Yball_1:
case Xball_2:
- case Xball_2B:
- case Yball_eat:
- case Ykey_1_eat:
- case Ykey_2_eat:
- case Ykey_3_eat:
- case Ykey_4_eat:
- case Ykey_5_eat:
- case Ykey_6_eat:
- case Ykey_7_eat:
- case Ykey_8_eat:
- case Ylenses_eat:
- case Ymagnify_eat:
- case Ygrass_eat:
- case Ydirt_eat:
+ case Yball_2:
+ case Yball_blank:
+ case Ykey_1_blank:
+ case Ykey_2_blank:
+ case Ykey_3_blank:
+ case Ykey_4_blank:
+ case Ykey_5_blank:
+ case Ykey_6_blank:
+ case Ykey_7_blank:
+ case Ykey_8_blank:
+ case Ylenses_blank:
+ case Ymagnify_blank:
+ case Ygrass_blank:
+ case Ydirt_blank:
case Xsand_stonein_1:
case Xsand_stonein_2:
case Xsand_stonein_3:
case Ytank_s_e:
case Ytank_w_s:
case Ytank_n_w:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Yemerald_stone:
+ case Xsplash_e:
+ case Xsplash_w:
+ case Ynut_stone:
return TRUE;
}
if (graphic_info[graphic].anim_global_sync)
sync_frame = FrameCounter;
+ else if (graphic_info[graphic].anim_global_anim_sync)
+ sync_frame = getGlobalAnimSyncFrame();
else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
sync_frame = GfxFrame[x][y];
else
if (graphic_info[graphic].anim_global_sync)
sync_frame = FrameCounter;
+ else if (graphic_info[graphic].anim_global_anim_sync)
+ sync_frame = getGlobalAnimSyncFrame();
else if (IN_FIELD(x, y, MAX_LEV_FIELDX, MAX_LEV_FIELDY))
sync_frame = GfxFrame[x][y];
else
{
int i, j, p;
-#if DEBUG_EM_GFX
- int num_em_gfx_errors = 0;
-
- if (graphic_info_em_object[0][0].bitmap == NULL)
- {
- // EM graphics not yet initialized in em_open_all()
-
- return;
- }
-
- printf("::: [4 errors can be ignored (1 x 'bomb', 3 x 'em_dynamite']\n");
-#endif
-
// always start with reliable default values
- for (i = 0; i < TILE_MAX; i++)
+ for (i = 0; i < GAME_TILE_MAX; i++)
{
object_mapping[i].element_rnd = EL_UNKNOWN;
object_mapping[i].is_backside = FALSE;
// always start with reliable default values
for (p = 0; p < MAX_PLAYERS; p++)
{
- for (i = 0; i < SPR_MAX; i++)
+ for (i = 0; i < PLY_MAX; i++)
{
player_mapping[p][i].element_rnd = EL_UNKNOWN;
player_mapping[p][i].action = ACTION_DEFAULT;
MV_DIR_FROM_BIT(em_player_mapping_list[i].direction);
}
- for (i = 0; i < TILE_MAX; i++)
+ for (i = 0; i < GAME_TILE_MAX; i++)
{
int element = object_mapping[i].element_rnd;
int action = object_mapping[i].action;
int effective_action = (j < 7 ? action :
i == Xdrip_stretch ? action :
i == Xdrip_stretchB ? action :
- i == Ydrip_s1 ? action :
- i == Ydrip_s1B ? action :
- i == Xball_1B ? action :
+ i == Ydrip_1_s ? action :
+ i == Ydrip_1_sB ? action :
+ i == Yball_1 ? action :
i == Xball_2 ? action :
- i == Xball_2B ? action :
- i == Yball_eat ? action :
- i == Ykey_1_eat ? action :
- i == Ykey_2_eat ? action :
- i == Ykey_3_eat ? action :
- i == Ykey_4_eat ? action :
- i == Ykey_5_eat ? action :
- i == Ykey_6_eat ? action :
- i == Ykey_7_eat ? action :
- i == Ykey_8_eat ? action :
- i == Ylenses_eat ? action :
- i == Ymagnify_eat ? action :
- i == Ygrass_eat ? action :
- i == Ydirt_eat ? action :
+ i == Yball_2 ? action :
+ i == Yball_blank ? action :
+ i == Ykey_1_blank ? action :
+ i == Ykey_2_blank ? action :
+ i == Ykey_3_blank ? action :
+ i == Ykey_4_blank ? action :
+ i == Ykey_5_blank ? action :
+ i == Ykey_6_blank ? action :
+ i == Ykey_7_blank ? action :
+ i == Ykey_8_blank ? action :
+ i == Ylenses_blank ? action :
+ i == Ymagnify_blank ? action :
+ i == Ygrass_blank ? action :
+ i == Ydirt_blank ? action :
i == Xsand_stonein_1 ? action :
i == Xsand_stonein_2 ? action :
i == Xsand_stonein_3 ? action :
boolean has_action_graphics = (graphic != base_graphic);
boolean has_crumbled_graphics = (base_crumbled != base_graphic);
struct GraphicInfo *g = &graphic_info[graphic];
- struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
+ struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
Bitmap *src_bitmap;
int src_x, src_y;
// ensure to get symmetric 3-frame, 2-delay animations as used in EM
g->anim_mode & ANIM_LINEAR);
int sync_frame = (i == Xdrip_stretch ? 7 :
i == Xdrip_stretchB ? 7 :
- i == Ydrip_s2 ? j + 8 :
- i == Ydrip_s2B ? j + 8 :
+ i == Ydrip_2_s ? j + 8 :
+ i == Ydrip_2_sB ? j + 8 :
i == Xacid_1 ? 0 :
i == Xacid_2 ? 10 :
i == Xacid_3 ? 20 :
i == Xfake_acid_6 ? 50 :
i == Xfake_acid_7 ? 60 :
i == Xfake_acid_8 ? 70 :
+ i == Xfake_acid_1_player ? 0 :
+ i == Xfake_acid_2_player ? 10 :
+ i == Xfake_acid_3_player ? 20 :
+ i == Xfake_acid_4_player ? 30 :
+ i == Xfake_acid_5_player ? 40 :
+ i == Xfake_acid_6_player ? 50 :
+ i == Xfake_acid_7_player ? 60 :
+ i == Xfake_acid_8_player ? 70 :
i == Xball_2 ? 7 :
- i == Xball_2B ? j + 8 :
- i == Yball_eat ? j + 1 :
- i == Ykey_1_eat ? j + 1 :
- i == Ykey_2_eat ? j + 1 :
- i == Ykey_3_eat ? j + 1 :
- i == Ykey_4_eat ? j + 1 :
- i == Ykey_5_eat ? j + 1 :
- i == Ykey_6_eat ? j + 1 :
- i == Ykey_7_eat ? j + 1 :
- i == Ykey_8_eat ? j + 1 :
- i == Ylenses_eat ? j + 1 :
- i == Ymagnify_eat ? j + 1 :
- i == Ygrass_eat ? j + 1 :
- i == Ydirt_eat ? j + 1 :
+ i == Yball_2 ? j + 8 :
+ i == Yball_blank ? j + 1 :
+ i == Ykey_1_blank ? j + 1 :
+ i == Ykey_2_blank ? j + 1 :
+ i == Ykey_3_blank ? j + 1 :
+ i == Ykey_4_blank ? j + 1 :
+ i == Ykey_5_blank ? j + 1 :
+ i == Ykey_6_blank ? j + 1 :
+ i == Ykey_7_blank ? j + 1 :
+ i == Ykey_8_blank ? j + 1 :
+ i == Ylenses_blank ? j + 1 :
+ i == Ymagnify_blank ? j + 1 :
+ i == Ygrass_blank ? j + 1 :
+ i == Ydirt_blank ? j + 1 :
i == Xamoeba_1 ? 0 :
i == Xamoeba_2 ? 1 :
i == Xamoeba_3 ? 2 :
i == Xboom_bug && j == 5 ? 2 :
i == Xboom_bug && j == 6 ? 2 :
i == Xboom_bug && j == 7 ? 0 :
- i == Xboom_bomb && j == 1 ? 2 :
- i == Xboom_bomb && j == 2 ? 2 :
- i == Xboom_bomb && j == 3 ? 4 :
- i == Xboom_bomb && j == 4 ? 4 :
- i == Xboom_bomb && j == 5 ? 2 :
- i == Xboom_bomb && j == 6 ? 2 :
- i == Xboom_bomb && j == 7 ? 0 :
+ i == Xboom_tank && j == 1 ? 2 :
+ i == Xboom_tank && j == 2 ? 2 :
+ i == Xboom_tank && j == 3 ? 4 :
+ i == Xboom_tank && j == 4 ? 4 :
+ i == Xboom_tank && j == 5 ? 2 :
+ i == Xboom_tank && j == 6 ? 2 :
+ i == Xboom_tank && j == 7 ? 0 :
i == Xboom_android && j == 7 ? 6 :
i == Xboom_1 && j == 1 ? 2 :
i == Xboom_1 && j == 2 ? 2 :
special_animation && j == 4 ? 3 :
effective_action != action ? 0 :
j);
-
-#if DEBUG_EM_GFX
- Bitmap *debug_bitmap = g_em->bitmap;
- int debug_src_x = g_em->src_x;
- int debug_src_y = g_em->src_y;
-#endif
-
int frame = getAnimationFrame(g->anim_frames,
g->anim_delay,
g->anim_mode,
effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
- int num_steps = (i == Ydrip_s1 ? 16 :
- i == Ydrip_s1B ? 16 :
- i == Ydrip_s2 ? 16 :
- i == Ydrip_s2B ? 16 :
+ int num_steps = (i == Ydrip_1_s ? 16 :
+ i == Ydrip_1_sB ? 16 :
+ i == Ydrip_2_s ? 16 :
+ i == Ydrip_2_sB ? 16 :
i == Xsand_stonein_1 ? 32 :
i == Xsand_stonein_2 ? 32 :
i == Xsand_stonein_3 ? 32 :
i == Xsand_stoneout_2 ? 16 : 8);
int cx = ABS(dx) * (TILEX / num_steps);
int cy = ABS(dy) * (TILEY / num_steps);
- int step_frame = (i == Ydrip_s2 ? j + 8 :
- i == Ydrip_s2B ? j + 8 :
+ int step_frame = (i == Ydrip_2_s ? j + 8 :
+ i == Ydrip_2_sB ? j + 8 :
i == Xsand_stonein_2 ? j + 8 :
i == Xsand_stonein_3 ? j + 16 :
i == Xsand_stonein_4 ? j + 24 :
bit 5 - 0 ( 6 bit): graphic height */
g_em->unique_identifier =
(graphic << 16) | (frame << 12) | (g_em->width << 6) | g_em->height;
-
-#if DEBUG_EM_GFX
-
- // skip check for EMC elements not contained in original EMC artwork
- if (element == EL_EMC_FAKE_ACID)
- continue;
-
- if (g_em->bitmap != debug_bitmap ||
- g_em->src_x != debug_src_x ||
- g_em->src_y != debug_src_y ||
- g_em->src_offset_x != 0 ||
- g_em->src_offset_y != 0 ||
- g_em->dst_offset_x != 0 ||
- g_em->dst_offset_y != 0 ||
- g_em->width != TILEX ||
- g_em->height != TILEY)
- {
- static int last_i = -1;
-
- if (i != last_i)
- {
- printf("\n");
- last_i = i;
- }
-
- printf("::: EMC GFX ERROR for element %d -> %d ('%s', '%s', %d)",
- i, element, element_info[element].token_name,
- element_action_info[effective_action].suffix, direction);
-
- if (element != effective_element)
- printf(" [%d ('%s')]",
- effective_element,
- element_info[effective_element].token_name);
-
- printf("\n");
-
- if (g_em->bitmap != debug_bitmap)
- printf(" %d (%d): different bitmap! (0x%08x != 0x%08x)\n",
- j, is_backside, (int)(g_em->bitmap), (int)(debug_bitmap));
-
- if (g_em->src_x != debug_src_x ||
- g_em->src_y != debug_src_y)
- printf(" frame %d (%c): %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
- j, (is_backside ? 'B' : 'F'),
- g_em->src_x, g_em->src_y,
- g_em->src_x / 32, g_em->src_y / 32,
- debug_src_x, debug_src_y,
- debug_src_x / 32, debug_src_y / 32);
-
- if (g_em->src_offset_x != 0 ||
- g_em->src_offset_y != 0 ||
- g_em->dst_offset_x != 0 ||
- g_em->dst_offset_y != 0)
- printf(" %d (%d): offsets %d,%d and %d,%d should be all 0\n",
- j, is_backside,
- g_em->src_offset_x, g_em->src_offset_y,
- g_em->dst_offset_x, g_em->dst_offset_y);
-
- if (g_em->width != TILEX ||
- g_em->height != TILEY)
- printf(" %d (%d): size %d,%d should be %d,%d\n",
- j, is_backside,
- g_em->width, g_em->height, TILEX, TILEY);
-
- num_em_gfx_errors++;
- }
-#endif
-
}
}
- for (i = 0; i < TILE_MAX; i++)
+ for (i = 0; i < GAME_TILE_MAX; i++)
{
for (j = 0; j < 8; j++)
{
Xspring);
// no separate animation for "smashed by rock" -- use rock instead
- struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][7 - j];
- struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][7 - j];
+ struct GraphicInfo_EM *g_em = &graphic_info_em_object[i][j];
+ struct GraphicInfo_EM *g_xx = &graphic_info_em_object[e][j];
g_em->bitmap = g_xx->bitmap;
g_em->src_x = g_xx->src_x;
for (p = 0; p < MAX_PLAYERS; p++)
{
- for (i = 0; i < SPR_MAX; i++)
+ for (i = 0; i < PLY_MAX; i++)
{
int element = player_mapping[p][i].element_rnd;
int action = player_mapping[p][i].action;
el_act_dir2img(effective_element, effective_action,
direction));
struct GraphicInfo *g = &graphic_info[graphic];
- struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][7 - j];
+ struct GraphicInfo_EM *g_em = &graphic_info_em_player[p][i][j];
Bitmap *src_bitmap;
int src_x, src_y;
int sync_frame = j;
-
-#if DEBUG_EM_GFX
- Bitmap *debug_bitmap = g_em->bitmap;
- int debug_src_x = g_em->src_x;
- int debug_src_y = g_em->src_y;
-#endif
-
int frame = getAnimationFrame(g->anim_frames,
g->anim_delay,
g->anim_mode,
g_em->dst_offset_y = 0;
g_em->width = TILEX;
g_em->height = TILEY;
-
-#if DEBUG_EM_GFX
-
- // skip check for EMC elements not contained in original EMC artwork
- if (element == EL_PLAYER_3 ||
- element == EL_PLAYER_4)
- continue;
-
- if (g_em->bitmap != debug_bitmap ||
- g_em->src_x != debug_src_x ||
- g_em->src_y != debug_src_y)
- {
- static int last_i = -1;
-
- if (i != last_i)
- {
- printf("\n");
- last_i = i;
- }
-
- printf("::: EMC GFX ERROR for p/a %d/%d -> %d ('%s', '%s', %d)",
- p, i, element, element_info[element].token_name,
- element_action_info[effective_action].suffix, direction);
-
- if (element != effective_element)
- printf(" [%d ('%s')]",
- effective_element,
- element_info[effective_element].token_name);
-
- printf("\n");
-
- if (g_em->bitmap != debug_bitmap)
- printf(" %d: different bitmap! (0x%08x != 0x%08x)\n",
- j, (int)(g_em->bitmap), (int)(debug_bitmap));
-
- if (g_em->src_x != debug_src_x ||
- g_em->src_y != debug_src_y)
- printf(" frame %d: %d,%d (%d,%d) should be %d,%d (%d,%d)\n",
- j,
- g_em->src_x, g_em->src_y,
- g_em->src_x / 32, g_em->src_y / 32,
- debug_src_x, debug_src_y,
- debug_src_x / 32, debug_src_y / 32);
-
- num_em_gfx_errors++;
- }
-#endif
-
}
}
}
-
-#if DEBUG_EM_GFX
- printf("\n");
- printf("::: [%d errors found]\n", num_em_gfx_errors);
-
- exit(0);
-#endif
}
-static void CheckSaveEngineSnapshot_EM(byte action[MAX_PLAYERS], int frame,
+static void CheckSaveEngineSnapshot_EM(int frame,
boolean any_player_moving,
boolean any_player_snapping,
boolean any_player_dropping)
{
- if (frame == 0 && !any_player_dropping)
+ if (frame == 7 && !any_player_dropping)
{
if (!local_player->was_waiting)
{
}
}
-void CheckSingleStepMode_EM(byte action[MAX_PLAYERS], int frame,
- boolean any_player_moving,
- boolean any_player_snapping,
- boolean any_player_dropping)
+boolean CheckSingleStepMode_EM(int frame,
+ boolean any_player_moving,
+ boolean any_player_snapping,
+ boolean any_player_dropping)
{
if (tape.single_step && tape.recording && !tape.pausing)
- if (frame == 0 && !any_player_dropping)
+ if (frame == 7 && !any_player_dropping && FrameCounter > 6)
TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
- CheckSaveEngineSnapshot_EM(action, frame, any_player_moving,
+ CheckSaveEngineSnapshot_EM(frame, any_player_moving,
any_player_snapping, any_player_dropping);
+
+ return tape.pausing;
}
void CheckSingleStepMode_SP(boolean murphy_is_waiting,
}
void getGraphicSource_SP(struct GraphicInfo_SP *g_sp,
- int graphic, int sync_frame, int x, int y)
+ int graphic, int sync_frame)
{
int frame = getGraphicAnimationFrame(graphic, sync_frame);
return graphic_info[graphic].anim_delay;
}
+boolean getGraphicInfo_NewFrame(int x, int y, int graphic)
+{
+ if (!IS_NEW_FRAME(GfxFrame[x][y], graphic))
+ return FALSE;
+
+ if (ANIM_MODE(graphic) & (ANIM_TILED | ANIM_RANDOM_STATIC))
+ return FALSE;
+
+ return TRUE;
+}
+
void PlayMenuSoundExt(int sound)
{
if (sound == SND_UNDEFINED)
#endif
}
-void ToggleFullscreenOrChangeWindowScalingIfNeeded(void)
+void ToggleFullscreenIfNeeded(void)
{
- boolean change_fullscreen = (setup.fullscreen !=
- video.fullscreen_enabled);
- boolean change_window_scaling_percent = (!video.fullscreen_enabled &&
- setup.window_scaling_percent !=
- video.window_scaling_percent);
-
- if (change_window_scaling_percent && video.fullscreen_enabled)
+ // if setup and video fullscreen state are already matching, nothing do do
+ if (setup.fullscreen == video.fullscreen_enabled ||
+ !video.fullscreen_available)
return;
- if (!change_window_scaling_percent && !video.fullscreen_available)
- return;
+ SDLSetWindowFullscreen(setup.fullscreen);
- if (change_window_scaling_percent)
- {
- SDLSetWindowScaling(setup.window_scaling_percent);
+ // set setup value according to successfully changed fullscreen mode
+ setup.fullscreen = video.fullscreen_enabled;
+}
+void ChangeWindowScalingIfNeeded(void)
+{
+ // if setup and video window scaling are already matching, nothing do do
+ if (setup.window_scaling_percent == video.window_scaling_percent ||
+ video.fullscreen_enabled)
return;
- }
- else if (change_fullscreen)
- {
- SDLSetWindowFullscreen(setup.fullscreen);
- // set setup value according to successfully changed fullscreen mode
- setup.fullscreen = video.fullscreen_enabled;
+ SDLSetWindowScaling(setup.window_scaling_percent);
+
+ // set setup value according to successfully changed window scaling
+ setup.window_scaling_percent = video.window_scaling_percent;
+}
+
+void ChangeVsyncModeIfNeeded(void)
+{
+ int setup_vsync_mode = VSYNC_MODE_STR_TO_INT(setup.vsync_mode);
+ int video_vsync_mode = video.vsync_mode;
+ // if setup and video vsync mode are already matching, nothing do do
+ if (setup_vsync_mode == video_vsync_mode)
return;
- }
- if (change_fullscreen ||
- change_window_scaling_percent)
+ // if renderer is using OpenGL, vsync mode can directly be changed
+ SDLSetScreenVsyncMode(setup.vsync_mode);
+
+ // if vsync mode unchanged, try re-creating renderer to set vsync mode
+ if (video.vsync_mode == video_vsync_mode)
{
Bitmap *tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
- // save backbuffer content which gets lost when toggling fullscreen mode
+ // save backbuffer content which gets lost when re-creating screen
BlitBitmap(backbuffer, tmp_backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
- if (change_window_scaling_percent)
- {
- // keep window mode, but change window scaling
- video.fullscreen_enabled = TRUE; // force new window scaling
- }
+ // force re-creating screen and renderer to set new vsync mode
+ video.fullscreen_enabled = !setup.fullscreen;
+
+ // when creating new renderer, destroy textures linked to old renderer
+ FreeAllImageTextures(); // needs old renderer to free the textures
- // toggle fullscreen
+ // re-create screen and renderer (including change of vsync mode)
ChangeVideoModeIfNeeded(setup.fullscreen);
// set setup value according to successfully changed fullscreen mode
// restore backbuffer content from temporary backbuffer backup bitmap
BlitBitmap(tmp_backbuffer, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-
FreeBitmap(tmp_backbuffer);
// update visible window/screen
BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+ // when changing vsync mode, re-create textures for new renderer
+ InitImageTextures();
}
+
+ // set setup value according to successfully changed vsync mode
+ setup.vsync_mode = VSYNC_MODE_INT_TO_STR(video.vsync_mode);
}
static void JoinRectangles(int *x, int *y, int *width, int *height,
{
if (anim_status_new == GAME_MODE_MAIN)
anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
+ else if (anim_status_new == GAME_MODE_NAMES)
+ anim_status_new = GAME_MODE_PSEUDO_NAMESONLY;
else if (anim_status_new == GAME_MODE_SCORES)
anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
(global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
- global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY))
+ global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY) ||
+ (global.anim_status == GAME_MODE_PSEUDO_NAMESONLY &&
+ global.anim_status_next == GAME_MODE_PSEUDO_TYPENAMES) ||
+ (global.anim_status == GAME_MODE_PSEUDO_TYPENAMES &&
+ global.anim_status_next == GAME_MODE_PSEUDO_NAMESONLY))
global.anim_status = global.anim_status_next;
}
{
boolean use_mini_tilesize = (level.game_engine_type == GAME_ENGINE_TYPE_MM ?
FALSE : setup.small_game_graphics);
- int gfx_game_mode = game_status;
- int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
- game_status);
+ int gfx_game_mode = getGlobalGameStatus(game_status);
+ int gfx_game_mode2 = (gfx_game_mode == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
+ gfx_game_mode);
struct RectWithBorder *vp_window = &viewport.window[gfx_game_mode];
struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
struct RectWithBorder *vp_door_1 = &viewport.door_1[gfx_game_mode];
init_gfx_buffers = TRUE;
init_gadgets_and_anims = TRUE;
- // printf("::: video: init_video_buffer, init_gfx_buffers\n");
+ // Debug("tools:viewport", "video: init_video_buffer, init_gfx_buffers");
}
if (new_scr_fieldx != SCR_FIELDX ||
SCR_FIELDX = new_scr_fieldx;
SCR_FIELDY = new_scr_fieldy;
- // printf("::: new_scr_fieldx != SCR_FIELDX ...\n");
+ // Debug("tools:viewport", "new_scr_fieldx != SCR_FIELDX ...");
}
if (new_sx != SX ||
if (new_tilesize_var != TILESIZE_VAR)
{
- // printf("::: new_tilesize_var != TILESIZE_VAR\n");
+ // Debug("tools:viewport", "new_tilesize_var != TILESIZE_VAR");
// changing tile size invalidates scroll values of engine snapshots
FreeEngineSnapshotSingle();
init_gfx_buffers = TRUE;
init_gadgets_and_anims = TRUE;
- // printf("::: viewports: init_gfx_buffers\n");
- // printf("::: viewports: init_gadgets_and_anims\n");
+ // Debug("tools:viewport", "viewports: init_gfx_buffers");
+ // Debug("tools:viewport", "viewports: init_gadgets_and_anims");
}
if (init_gfx_buffers)
{
- // printf("::: init_gfx_buffers\n");
+ // Debug("tools:viewport", "init_gfx_buffers");
SCR_FIELDX = new_scr_fieldx_buffers;
SCR_FIELDY = new_scr_fieldy_buffers;
if (init_video_buffer)
{
- // printf("::: init_video_buffer\n");
+ // Debug("tools:viewport", "init_video_buffer");
FreeAllImageTextures(); // needs old renderer to free the textures
if (init_gadgets_and_anims)
{
- // printf("::: init_gadgets_and_anims\n");
+ // Debug("tools:viewport", "init_gadgets_and_anims");
InitGadgets();
InitGlobalAnimations();
if (init_em_graphics)
{
- InitGraphicInfo_EM();
+ InitGraphicInfo_EM();
+ }
+}
+
+void OpenURL(char *url)
+{
+#if SDL_VERSION_ATLEAST(2,0,14)
+ SDL_OpenURL(url);
+#else
+ Warn("SDL_OpenURL(\"%s\") not supported by SDL %d.%d.%d!",
+ url, SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
+ Warn("Please upgrade to at least SDL 2.0.14 for URL support!");
+#endif
+}
+
+void OpenURLFromHash(SetupFileHash *hash, int hash_key)
+{
+ OpenURL(getHashEntry(hash, int2str(hash_key, 0)));
+}
+
+
+// ============================================================================
+// tests
+// ============================================================================
+
+#if defined(PLATFORM_WINDOWS)
+/* FILETIME of Jan 1 1970 00:00:00. */
+static const unsigned __int64 epoch = ((unsigned __int64) 116444736000000000ULL);
+
+/*
+ * timezone information is stored outside the kernel so tzp isn't used anymore.
+ *
+ * Note: this function is not for Win32 high precision timing purpose. See
+ * elapsed_time().
+ */
+static int gettimeofday_windows(struct timeval * tp, struct timezone * tzp)
+{
+ FILETIME file_time;
+ SYSTEMTIME system_time;
+ ULARGE_INTEGER ularge;
+
+ GetSystemTime(&system_time);
+ SystemTimeToFileTime(&system_time, &file_time);
+ ularge.LowPart = file_time.dwLowDateTime;
+ ularge.HighPart = file_time.dwHighDateTime;
+
+ tp->tv_sec = (long) ((ularge.QuadPart - epoch) / 10000000L);
+ tp->tv_usec = (long) (system_time.wMilliseconds * 1000);
+
+ return 0;
+}
+#endif
+
+static char *test_init_uuid_random_function_simple(void)
+{
+ static char seed_text[100];
+ unsigned int seed = InitSimpleRandom(NEW_RANDOMIZE);
+
+ sprintf(seed_text, "%d", seed);
+
+ return seed_text;
+}
+
+static char *test_init_uuid_random_function_better(void)
+{
+ static char seed_text[100];
+ struct timeval current_time;
+
+ gettimeofday(¤t_time, NULL);
+
+ prng_seed_bytes(¤t_time, sizeof(current_time));
+
+ sprintf(seed_text, "%ld.%ld",
+ (long)current_time.tv_sec,
+ (long)current_time.tv_usec);
+
+ return seed_text;
+}
+
+#if defined(PLATFORM_WINDOWS)
+static char *test_init_uuid_random_function_better_windows(void)
+{
+ static char seed_text[100];
+ struct timeval current_time;
+
+ gettimeofday_windows(¤t_time, NULL);
+
+ prng_seed_bytes(¤t_time, sizeof(current_time));
+
+ sprintf(seed_text, "%ld.%ld",
+ (long)current_time.tv_sec,
+ (long)current_time.tv_usec);
+
+ return seed_text;
+}
+#endif
+
+static unsigned int test_uuid_random_function_simple(int max)
+{
+ return GetSimpleRandom(max);
+}
+
+static unsigned int test_uuid_random_function_better(int max)
+{
+ return (max > 0 ? prng_get_uint() % max : 0);
+}
+
+#if defined(PLATFORM_WINDOWS)
+#define NUM_UUID_TESTS 3
+#else
+#define NUM_UUID_TESTS 2
+#endif
+
+static void TestGeneratingUUIDs_RunTest(int nr, int always_seed, int num_uuids)
+{
+ struct hashtable *hash_seeds =
+ create_hashtable(16, 0.75, get_hash_from_key, hash_keys_are_equal);
+ struct hashtable *hash_uuids =
+ create_hashtable(16, 0.75, get_hash_from_key, hash_keys_are_equal);
+ static char message[100];
+ int i;
+
+ char *random_name = (nr == 0 ? "simple" : "better");
+ char *random_type = (always_seed ? "always" : "only once");
+ char *(*init_random_function)(void) =
+ (nr == 0 ?
+ test_init_uuid_random_function_simple :
+ test_init_uuid_random_function_better);
+ unsigned int (*random_function)(int) =
+ (nr == 0 ?
+ test_uuid_random_function_simple :
+ test_uuid_random_function_better);
+ int xpos = 40;
+
+#if defined(PLATFORM_WINDOWS)
+ if (nr == 2)
+ {
+ random_name = "windows";
+ init_random_function = test_init_uuid_random_function_better_windows;
+ }
+#endif
+
+ ClearField();
+
+ DrawTextF(xpos, 40, FC_GREEN, "Test: Generating UUIDs");
+ DrawTextF(xpos, 80, FC_YELLOW, "Test %d.%d:", nr + 1, always_seed + 1);
+
+ DrawTextF(xpos, 100, FC_YELLOW, "Random Generator Name: %s", random_name);
+ DrawTextF(xpos, 120, FC_YELLOW, "Seeding Random Generator: %s", random_type);
+ DrawTextF(xpos, 140, FC_YELLOW, "Number of UUIDs generated: %d", num_uuids);
+
+ DrawTextF(xpos, 180, FC_GREEN, "Please wait ...");
+
+ BackToFront();
+
+ // always initialize random number generator at least once
+ init_random_function();
+
+ unsigned int time_start = SDL_GetTicks();
+
+ for (i = 0; i < num_uuids; i++)
+ {
+ if (always_seed)
+ {
+ char *seed = getStringCopy(init_random_function());
+
+ hashtable_remove(hash_seeds, seed);
+ hashtable_insert(hash_seeds, seed, "1");
+ }
+
+ char *uuid = getStringCopy(getUUIDExt(random_function));
+
+ hashtable_remove(hash_uuids, uuid);
+ hashtable_insert(hash_uuids, uuid, "1");
}
+
+ int num_unique_seeds = hashtable_count(hash_seeds);
+ int num_unique_uuids = hashtable_count(hash_uuids);
+
+ unsigned int time_needed = SDL_GetTicks() - time_start;
+
+ DrawTextF(xpos, 220, FC_YELLOW, "Time needed: %d ms", time_needed);
+
+ DrawTextF(xpos, 240, FC_YELLOW, "Number of unique UUIDs: %d", num_unique_uuids);
+
+ if (always_seed)
+ DrawTextF(xpos, 260, FC_YELLOW, "Number of unique seeds: %d", num_unique_seeds);
+
+ if (nr == NUM_UUID_TESTS - 1 && always_seed)
+ DrawTextF(xpos, 300, FC_GREEN, "All tests done!");
+ else
+ DrawTextF(xpos, 300, FC_GREEN, "Confirm dialog for next test ...");
+
+ sprintf(message, "Test %d.%d finished!", nr + 1, always_seed + 1);
+
+ Request(message, REQ_CONFIRM);
+
+ hashtable_destroy(hash_seeds, 0);
+ hashtable_destroy(hash_uuids, 0);
+}
+
+void TestGeneratingUUIDs(void)
+{
+ int num_uuids = 1000000;
+ int i, j;
+
+ for (i = 0; i < NUM_UUID_TESTS; i++)
+ for (j = 0; j < 2; j++)
+ TestGeneratingUUIDs_RunTest(i, j, num_uuids);
+
+ CloseAllAndExit(0);
}