if (graphic == IMG_UNDEFINED)
g = &g_undefined;
+ // always use original size bitmap for backgrounds, if existing
+ Bitmap *bitmap = (g->bitmaps != NULL &&
+ g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] != NULL ?
+ g->bitmaps[IMG_BITMAP_PTR_ORIGINAL] : g->bitmap);
+
// remove every mask before setting mask for window, and
// remove window area mask before setting mask for main or door area
int remove_mask = (redraw_mask == REDRAW_ALL ? 0xffff : REDRAW_ALL);
// (!!! TO BE FIXED: The whole REDRAW_* system really sucks! !!!)
SetBackgroundBitmap(NULL, remove_mask, 0, 0, 0, 0); // !!! FIX THIS !!!
- SetBackgroundBitmap(g->bitmap, redraw_mask,
+ SetBackgroundBitmap(bitmap, redraw_mask,
g->src_x, g->src_y,
g->width, g->height);
}
ShowEnvelope(envelope_nr);
SetDrawtoField(DRAW_TO_BACKBUFFER);
+
+ BlitBitmap(bitmap_db_field, backbuffer, REAL_SX, REAL_SY,
+ FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY);
}
static void PrepareEnvelopeRequestToScreen(Bitmap *bitmap, int sx, int sy,
if (game_status == GAME_MODE_PLAYING)
BlitScreenToBitmap(backbuffer);
+ if (game_status == GAME_MODE_PLAYING || action == ACTION_OPENING)
+ BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
SetDrawtoField(DRAW_TO_BACKBUFFER);
// SetDrawBackgroundMask(REDRAW_NONE);
if (action == ACTION_OPENING)
{
- BlitBitmap(backbuffer, bitmap_db_store_1, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
-
if (req_state & REQ_ASK)
{
MapGadget(tool_gadget[TOOL_CTRL_ID_YES]);