info1[0] = '\0';
sprintf(text, "%.1f fps%s", global.frames_per_second, info1);
- DrawTextExt(window, SX, SY, text, FONT_TEXT_2, FONT_OPAQUE);
+ DrawTextExt(window, SX, SY, text, FONT_TEXT_2, BLIT_OPAQUE);
}
FlushDisplay();
int graphic;
int frame = 0;
boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
+ int move_dir = player->MovDir;
+ int action = ACTION_DEFAULT;
if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
return;
if (element == EL_EXPLOSION)
return;
+ action = (player->Pushing ? ACTION_PUSHING :
+ player->is_digging ? ACTION_DIGGING :
+ player->is_collecting ? ACTION_COLLECTING :
+ player->is_moving ? ACTION_MOVING :
+ player->snapped ? ACTION_SNAPPING : ACTION_DEFAULT);
+
+ InitPlayerGfxAnimation(player, action, move_dir);
+
/* ----------------------------------------------------------------------- */
/* draw things in the field the player is leaving, if needed */
/* ----------------------------------------------------------------------- */
if (Store[jx][jy])
DrawLevelElement(jx, jy, Store[jx][jy]);
- else if (!IS_ACTIVE_BOMB(element))
- DrawLevelField(jx, jy);
- else
+ else if (IS_ACTIVE_BOMB(element))
DrawLevelElement(jx, jy, EL_EMPTY);
+ else
+ {
+ if (player_is_moving && GfxElement[jx][jy] != EL_UNDEFINED)
+ {
+ if (GfxElement[jx][jy] == EL_SAND)
+ DrawLevelFieldCrumbledSandDigging(jx, jy, move_dir, player->StepFrame);
+ else
+ {
+ int old_element = GfxElement[jx][jy];
+ int old_graphic = el_act_dir2img(old_element, action, move_dir);
+ int frame = getGraphicAnimationFrame(old_graphic, player->StepFrame);
+
+ DrawGraphic(sx, sy, old_graphic, frame);
+ }
+ }
+ else
+ {
+ GfxElement[jx][jy] = EL_UNDEFINED;
+
+ DrawLevelField(jx, jy);
+ }
+ }
/* ----------------------------------------------------------------------- */
/* draw player himself */
/* ----------------------------------------------------------------------- */
- player->GfxAction = (player->Pushing ? ACTION_PUSHING :
- player->is_digging ? ACTION_DIGGING :
- player->is_moving ? ACTION_MOVING :
- player->snapped ? ACTION_SNAPPING : ACTION_DEFAULT);
-
if (player->use_murphy_graphic)
{
static int last_horizontal_dir = MV_LEFT;
int direction;
- if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
- last_horizontal_dir = player->MovDir;
+ if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
+ last_horizontal_dir = move_dir;
- direction = (player->snapped ? player->MovDir : last_horizontal_dir);
+ direction = (player->snapped ? move_dir : last_horizontal_dir);
graphic = el_act_dir2img(EL_SP_MURPHY, player->GfxAction, direction);
}
else
- graphic = el_act_dir2img(player->element_nr, player->GfxAction,
- player->MovDir);
+ graphic = el_act_dir2img(player->element_nr, player->GfxAction, move_dir);
frame = getGraphicAnimationFrame(graphic, player->Frame);
if (player->GfxPos)
{
- if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
+ if (move_dir == MV_LEFT || move_dir == MV_RIGHT)
sxx = player->GfxPos;
else
syy = player->GfxPos;
if ((sxx || syy) && IS_PUSHABLE(element))
{
- graphic = el_act_dir2img(element, ACTION_MOVING, player->MovDir);
+ graphic = el_act_dir2img(element, ACTION_MOVING, move_dir);
frame = getGraphicAnimationFrame(graphic, player->Frame);
}
}
/* ----------------------------------------------------------------------- */
- /* draw elements that stay over the player */
+ /* draw elements the player is just walking/passing through/under */
/* ----------------------------------------------------------------------- */
/* handle the field the player is leaving ... */
- if (player_is_moving && IS_OVER_PLAYER(last_element))
+ if (player_is_moving && IS_PLAYER_INSIDE(last_element))
DrawLevelField(last_jx, last_jy);
+ else if (player_is_moving && IS_PLAYER_UNDER(last_element))
+ DrawLevelFieldThruMask(last_jx, last_jy);
/* ... and the field the player is entering */
- if (IS_OVER_PLAYER(element))
+ if (IS_PLAYER_INSIDE(element))
DrawLevelField(jx, jy);
+ else if (IS_PLAYER_UNDER(element))
+ DrawLevelFieldThruMask(jx, jy);
if (setup.direct_draw)
{
void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
{
- Bitmap *src_bitmap = graphic_info[graphic].bitmap;
- int offset_x = graphic_info[graphic].offset_x;
- int offset_y = graphic_info[graphic].offset_y;
- int src_x = graphic_info[graphic].src_x + frame * offset_x;
- int src_y = graphic_info[graphic].src_y + frame * offset_y;
+ struct GraphicInfo *g = &graphic_info[graphic];
- *bitmap = src_bitmap;
- *x = src_x;
- *y = src_y;
+ *bitmap = g->bitmap;
+
+ if (g->offset_y == 0) /* frames are ordered horizontally */
+ {
+ int max_width = g->anim_frames_per_line * g->width;
+
+ *x = (g->src_x + frame * g->offset_x) % max_width;
+ *y = g->src_y + (g->src_x + frame * g->offset_x) / max_width * g->height;
+ }
+ else if (g->offset_x == 0) /* frames are ordered vertically */
+ {
+ int max_height = g->anim_frames_per_line * g->height;
+
+ *x = g->src_x + (g->src_y + frame * g->offset_y) / max_height * g->width;
+ *y = (g->src_y + frame * g->offset_y) % max_height;
+ }
+ else /* frames are ordered diagonally */
+ {
+ *x = g->src_x + frame * g->offset_x;
+ *y = g->src_y + frame * g->offset_y;
+ }
}
void DrawGraphic(int x, int y, int graphic, int frame)
void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
- Bitmap *src_bitmap = graphic_info[graphic].bitmap;
+ struct GraphicInfo *g = &graphic_info[graphic];
int mini_startx = 0;
- int mini_starty = src_bitmap->height * 2 / 3;
- int src_x = mini_startx + graphic_info[graphic].src_x / 2;
- int src_y = mini_starty + graphic_info[graphic].src_y / 2;
+ int mini_starty = g->bitmap->height * 2 / 3;
-#if 0
- /* !!! not needed anymore, because of automatically created mini graphics */
- if (src_x + MINI_TILEX > src_bitmap->width ||
- src_y + MINI_TILEY > src_bitmap->height)
- {
- /* graphic of desired size seems not to be contained in this image;
- dirty workaround: get it from the middle of the normal sized image */
-
- printf("::: using dirty workaround for %d (%d, %d)\n",
- graphic, src_bitmap->width, src_bitmap->height);
-
- getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
- src_x += (TILEX / 2 - MINI_TILEX / 2);
- src_y += (TILEY / 2 - MINI_TILEY / 2);
- }
-#endif
-
- *bitmap = src_bitmap;
- *x = src_x;
- *y = src_y;
+ *bitmap = g->bitmap;
+ *x = mini_startx + g->src_x / 2;
+ *y = mini_starty + g->src_y / 2;
}
void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
frame = getGraphicAnimationFrame(graphic, -1);
}
- if (element == EL_WALL_GROWING)
+ if (element == EL_EXPANDABLE_WALL)
{
boolean left_stopped = FALSE, right_stopped = FALSE;
graphic = IMG_WALL;
else if (left_stopped)
{
- graphic = IMG_WALL_GROWING_ACTIVE_RIGHT;
+ graphic = IMG_EXPANDABLE_WALL_GROWING_RIGHT;
frame = graphic_info[graphic].anim_frames - 1;
}
else if (right_stopped)
{
- graphic = IMG_WALL_GROWING_ACTIVE_LEFT;
+ graphic = IMG_EXPANDABLE_WALL_GROWING_LEFT;
frame = graphic_info[graphic].anim_frames - 1;
}
}
#if 0
- else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
+ else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DROPPING)
{
graphic = (element == EL_BD_AMOEBA ? IMG_BD_AMOEBA_PART1 :
element == EL_AMOEBA_WET ? IMG_AMOEBA_WET_PART1 :
#endif
#if 0
- if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
+ if (IS_AMOEBOID(element) || element == EL_AMOEBA_DROPPING)
{
- if (Feld[lx][ly] == EL_AMOEBA_DRIPPING)
+ if (Feld[lx][ly] == EL_AMOEBA_DROPPING)
printf("---> %d -> %d / %d [%d]\n",
element, graphic, frame, GfxRandom[lx][ly]);
}
DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
}
-void DrawCrumbledSand(int x, int y)
+static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame)
{
Bitmap *src_bitmap;
int src_x, src_y;
- int i, width, height, cx,cy;
- int lx = LEVELX(x), ly = LEVELY(y);
- int element, graphic;
- int snip = 4;
+ int sx = SCREENX(x), sy = SCREENY(y);
+ int element;
+ int width, height, cx, cy, i;
+ int snip = TILEX / 8; /* number of border pixels from "crumbled graphic" */
static int xy[4][2] =
{
{ 0, -1 },
{ 0, +1 }
};
- if (!IN_LEV_FIELD(lx, ly))
+ if (!IN_LEV_FIELD(x, y))
return;
- element = Feld[lx][ly];
+ element = (GfxElement[x][y] != EL_UNDEFINED ? GfxElement[x][y] : Feld[x][y]);
- if (element == EL_SAND ||
- element == EL_LANDMINE ||
- element == EL_TRAP ||
- element == EL_TRAP_ACTIVE)
+ /* crumble field itself */
+ if (CAN_BE_CRUMBLED(element))
{
- if (!IN_SCR_FIELD(x, y))
+ if (!IN_SCR_FIELD(sx, sy))
return;
- graphic = IMG_SAND_CRUMBLED;
-
- src_bitmap = graphic_info[graphic].bitmap;
- src_x = graphic_info[graphic].src_x;
- src_y = graphic_info[graphic].src_y;
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
for(i=0; i<4; i++)
{
- int lxx, lyy;
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
- lxx = lx + xy[i][0];
- lyy = ly + xy[i][1];
- if (!IN_LEV_FIELD(lxx, lyy))
- element = EL_STEELWALL;
- else
- element = Feld[lxx][lyy];
+ element = (IN_LEV_FIELD(xx, yy) ? Feld[xx][yy] : EL_STEELWALL);
- if (element == EL_SAND ||
- element == EL_LANDMINE ||
- element == EL_TRAP ||
- element == EL_TRAP_ACTIVE)
+ if (CAN_BE_CRUMBLED(element)) /* neighbour is of same type */
continue;
if (i == 1 || i == 2)
}
BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
+ width, height, FX + sx * TILEX + cx, FY + sy * TILEY + cy);
}
- MarkTileDirty(x, y);
+ MarkTileDirty(sx, sy);
}
- else
+ else /* crumble neighbour fields */
{
- graphic = IMG_SAND_CRUMBLED;
-
- src_bitmap = graphic_info[graphic].bitmap;
- src_x = graphic_info[graphic].src_x;
- src_y = graphic_info[graphic].src_y;
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
for(i=0; i<4; i++)
{
- int xx, yy, lxx, lyy;
-
- xx = x + xy[i][0];
- yy = y + xy[i][1];
- lxx = lx + xy[i][0];
- lyy = ly + xy[i][1];
-
- if (!IN_LEV_FIELD(lxx, lyy) ||
- (Feld[lxx][lyy] != EL_SAND &&
- Feld[lxx][lyy] != EL_LANDMINE &&
- Feld[lxx][lyy] != EL_TRAP &&
- Feld[lxx][lyy] != EL_TRAP_ACTIVE) ||
- !IN_SCR_FIELD(xx, yy))
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int sxx = sx + xy[i][0];
+ int syy = sy + xy[i][1];
+
+ if (!IN_LEV_FIELD(xx, yy) ||
+ !IN_SCR_FIELD(sxx, syy) ||
+ !CAN_BE_CRUMBLED(Feld[xx][yy]))
continue;
if (i == 1 || i == 2)
}
BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
+ width, height, FX + sxx * TILEX + cx, FY + syy * TILEY + cy);
- MarkTileDirty(xx, yy);
+ MarkTileDirty(sxx, syy);
}
}
}
+void DrawLevelFieldCrumbledSand(int x, int y)
+{
+ DrawLevelFieldCrumbledSandExt(x, y, IMG_SAND_CRUMBLED, 0);
+}
+
+void DrawLevelFieldCrumbledSandDigging(int x, int y, int direction,
+ int step_frame)
+{
+ int graphic1 = el_act_dir2img(EL_SAND, ACTION_DIGGING, direction);
+ int graphic2 = el_act_dir2img(EL_SAND_CRUMBLED, ACTION_DIGGING, direction);
+ int frame1 = getGraphicAnimationFrame(graphic1, step_frame);
+ int frame2 = getGraphicAnimationFrame(graphic2, step_frame);
+ int sx = SCREENX(x), sy = SCREENY(y);
+
+ DrawGraphic(sx, sy, graphic1, frame1);
+ DrawLevelFieldCrumbledSandExt(x, y, graphic2, frame2);
+}
+
static int getBorderElement(int x, int y)
{
int border[7][2] =
void DrawScreenElement(int x, int y, int element)
{
DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
- DrawCrumbledSand(x, y);
+ DrawLevelFieldCrumbledSand(LEVELX(x), LEVELY(y));
}
void DrawLevelElement(int x, int y, int element)
if (element == EL_QUICKSAND_EMPTYING ||
element == EL_MAGIC_WALL_EMPTYING ||
element == EL_BD_MAGIC_WALL_EMPTYING ||
- element == EL_AMOEBA_DRIPPING)
+ element == EL_AMOEBA_DROPPING)
cut_mode = CUT_ABOVE;
else if (element == EL_QUICKSAND_FILLING ||
element == EL_MAGIC_WALL_FILLING ||
if (element_old == EL_QUICKSAND_EMPTYING ||
element_old == EL_MAGIC_WALL_EMPTYING ||
element_old == EL_BD_MAGIC_WALL_EMPTYING ||
- element_old == EL_AMOEBA_DRIPPING)
+ element_old == EL_AMOEBA_DROPPING)
cut_mode = CUT_ABOVE;
DrawScreenElement(x, y, EL_EMPTY);
static int door1 = DOOR_OPEN_1;
static int door2 = DOOR_CLOSE_2;
static unsigned long door_delay = 0;
- int x, start, stepsize = 2;
- unsigned long door_delay_value = stepsize * 5;
+ int x, start, stepsize = global.door_step_offset;
+ unsigned long door_delay_value = global.door_step_delay;
if (door_state == DOOR_GET_STATE)
return(door1 | door2);
stepsize = 20;
door_delay_value = 0;
- StopSound(SND_MENU_DOOR_OPENING);
- StopSound(SND_MENU_DOOR_CLOSING);
+ StopSound(SND_DOOR_OPENING);
+ StopSound(SND_DOOR_CLOSING);
}
if (global.autoplay_leveldir)
{
/* opening door sound has priority over simultaneously closing door */
if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
- PlaySoundStereo(SND_MENU_DOOR_OPENING, SOUND_MAX_RIGHT);
+ PlaySoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
- PlaySoundStereo(SND_MENU_DOOR_CLOSING, SOUND_MAX_RIGHT);
+ PlaySoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
}
start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0);
if (setup.quick_doors)
{
- StopSound(SND_MENU_DOOR_OPENING);
- StopSound(SND_MENU_DOOR_CLOSING);
+ StopSound(SND_DOOR_OPENING);
+ StopSound(SND_DOOR_CLOSING);
}
if (door_state & DOOR_ACTION_1)
redraw_mask |= REDRAW_ALL;
}
-#ifndef TARGET_SDL
-int ReadPixel(DrawBuffer *bitmap, int x, int y)
-{
- XImage *pixel_image;
- unsigned long pixel_value;
-
- pixel_image = XGetImage(display, bitmap->drawable,
- x, y, 1, 1, AllPlanes, ZPixmap);
- pixel_value = XGetPixel(pixel_image, 0, 0);
-
- XDestroyImage(pixel_image);
-
- return pixel_value;
-}
-#endif
/* ---------- new tool button stuff ---------------------------------------- */
{
int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
- getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER1, player_nr),
+ getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER_1, player_nr),
&deco_bitmap, &deco_x, &deco_y);
deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
case EL_MAGIC_WALL_EMPTYING: return EL_MAGIC_WALL_ACTIVE;
case EL_BD_MAGIC_WALL_FILLING: return EL_BD_MAGIC_WALL_FULL;
case EL_BD_MAGIC_WALL_EMPTYING: return EL_BD_MAGIC_WALL_ACTIVE;
- case EL_AMOEBA_DRIPPING: return EL_AMOEBA_WET;
+ case EL_AMOEBA_DROPPING: return EL_AMOEBA_WET;
default: return element;
}