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fixed bug using scroll buffer also for MM engine after game was solved
[rocksndiamonds.git]
/
src
/
tools.c
diff --git
a/src/tools.c
b/src/tools.c
index 63718a51c691b3e92d8ce743826fc3a2408150cf..ee00da19228e710bae0cd5641acf931aaf0b06de 100644
(file)
--- a/
src/tools.c
+++ b/
src/tools.c
@@
-3973,7
+3973,9
@@
static int RequestHandleEvents(unsigned int req_state)
{
if (level_solved)
{
- SetDrawtoField(DRAW_TO_FIELDBUFFER);
+ /* the MM game engine does not use a special (scrollable) field buffer */
+ if (level.game_engine_type != GAME_ENGINE_TYPE_MM)
+ SetDrawtoField(DRAW_TO_FIELDBUFFER);
HandleGameActions();