void SetMainBackgroundImage(int graphic)
{
- SetMainBackgroundBitmap(graphic == IMG_NONE ? NULL :
+ SetMainBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
new_graphic_info[graphic].bitmap ?
new_graphic_info[graphic].bitmap :
new_graphic_info[IMG_BACKGROUND_DEFAULT].bitmap);
void SetDoorBackgroundImage(int graphic)
{
- SetDoorBackgroundBitmap(graphic == IMG_NONE ? NULL :
+ SetDoorBackgroundBitmap(graphic == IMG_UNDEFINED ? NULL :
new_graphic_info[graphic].bitmap ?
new_graphic_info[graphic].bitmap :
new_graphic_info[IMG_BACKGROUND_DEFAULT].bitmap);
stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON :
IMG_SP_EXPLOSION);
int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
- int phase = Frame[last_jx][last_jy] - 1;
+ int phase = ExplodePhase[last_jx][last_jy] - 1;
int frame = getGraphicAnimationFrame(graphic, phase - delay);
if (phase >= delay)
MarkTileDirty(sx,sy);
}
-void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
- int graphic, int mask_mode)
+inline void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+ int graphic, int sync_frame, int mask_mode)
{
- int frame = getGraphicAnimationFrame(graphic, -1);
+ int frame = getGraphicAnimationFrame(graphic, sync_frame);
if (mask_mode == USE_MASKING)
DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
}
-void DrawGraphicAnimation(int x, int y, int graphic)
+inline void DrawGraphicAnimation(int x, int y, int graphic)
{
+ int lx = LEVELX(x), ly = LEVELY(y);
+
if (!IN_SCR_FIELD(x, y) ||
- (FrameCounter % new_graphic_info[graphic].anim_delay) != 0)
+ (GfxFrame[lx][ly] % new_graphic_info[graphic].anim_delay) != 0)
return;
DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
- graphic, NO_MASKING);
+ graphic, GfxFrame[lx][ly], NO_MASKING);
MarkTileDirty(x, y);
}
+void DrawLevelGraphicAnimation(int x, int y, int graphic)
+{
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), graphic);
+}
+
+void DrawLevelElementAnimation(int x, int y, int element)
+{
+ DrawGraphicAnimation(SCREENX(x), SCREENY(y), el2img(element));
+}
+
#if 0
void getOldGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
else if (IS_MOVING(x, y) || CAN_MOVE(element) || CAN_FALL(element))
frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
#else
+
frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
+
+ frame_pos = GfxFrame[x][y];
+
#endif
return frame_pos;
#if DEBUG
int graphic_OLD = el2gfx_OLD(element);
- if (element >= MAX_ELEMENTS)
+ if (element >= MAX_NUM_ELEMENTS)
{
- Error(ERR_WARN, "el2gfx: element == %d >= MAX_ELEMENTS", element);
+ Error(ERR_WARN, "el2gfx: element == %d >= MAX_NUM_ELEMENTS", element);
}
if (graphic_NEW != graphic_OLD)