#define NUM_TOOL_BUTTONS 7
/* forward declaration for internal use */
-static int getGraphicAnimationPhase(int, int, int);
-static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int,
- int, int, int);
static void UnmapToolButtons();
static void HandleToolButtons(struct GadgetInfo *);
for(xx=BX1; xx<=BX2; xx++)
for(yy=BY1; yy<=BY2; yy++)
if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
- DrawNewScreenField(xx, yy);
+ DrawScreenField(xx, yy);
DrawAllPlayers();
if (setup.direct_draw)
redraw_mask |= REDRAW_FIELD;
}
+static int getGraphicAnimationPhase(int frames, int delay, int mode)
+{
+ int phase;
+
+ if (mode & ANIM_PINGPONG)
+ {
+ int max_anim_frames = 2 * frames - 2;
+
+ phase = (FrameCounter % (delay * max_anim_frames)) / delay;
+ phase = (phase < frames ? phase : max_anim_frames - phase);
+ }
+ else
+ phase = (FrameCounter % (delay * frames)) / delay;
+
+ if (mode & ANIM_REVERSE)
+ phase = -phase;
+
+ return phase;
+}
+
+inline int getGraphicAnimationFrame(int graphic, int sync_frame)
+{
+ /* animation synchronized with global frame counter, not move position */
+ if (new_graphic_info[graphic].anim_global_sync || sync_frame < 0)
+ sync_frame = FrameCounter;
+
+ return getAnimationFrame(new_graphic_info[graphic].anim_frames,
+ new_graphic_info[graphic].anim_delay,
+ new_graphic_info[graphic].anim_mode,
+ new_graphic_info[graphic].anim_start_frame,
+ sync_frame);
+}
+
void MarkTileDirty(int x, int y)
{
int xx = redraw_x1 + x;
DrawPlayer(PLAYERINFO(x, y));
}
-#if 0
void DrawPlayer(struct PlayerInfo *player)
{
int jx = player->jx, jy = player->jy;
int sx = SCREENX(jx), sy = SCREENY(jy);
int sxx = 0, syy = 0;
int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
- int graphic, phase;
+ int graphic;
+ int frame = 0;
boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
{
DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
+
if (last_element == EL_DYNAMITE_ACTIVE)
DrawDynamite(last_jx, last_jy);
else
/* draw player himself */
- if (game.emulation == EMU_SUPAPLEX)
- {
- static int last_dir = MV_LEFT;
- int action = (player->programmed_action ? player->programmed_action :
- player->action);
- boolean action_moving =
- (player_is_moving ||
- ((action & (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)) &&
- !(action & ~(MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN))));
-
- graphic = GFX_SP_MURPHY;
-
- if (player->Pushing)
- {
- if (player->MovDir == MV_LEFT)
- graphic = GFX_MURPHY_PUSH_LEFT;
- else if (player->MovDir == MV_RIGHT)
- graphic = GFX_MURPHY_PUSH_RIGHT;
- else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
- graphic = GFX_MURPHY_PUSH_LEFT;
- else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
- graphic = GFX_MURPHY_PUSH_RIGHT;
- }
- else if (player->snapped)
- {
- if (player->MovDir == MV_LEFT)
- graphic = GFX_MURPHY_SNAP_LEFT;
- else if (player->MovDir == MV_RIGHT)
- graphic = GFX_MURPHY_SNAP_RIGHT;
- else if (player->MovDir == MV_UP)
- graphic = GFX_MURPHY_SNAP_UP;
- else if (player->MovDir == MV_DOWN)
- graphic = GFX_MURPHY_SNAP_DOWN;
- }
- else if (action_moving)
- {
- if (player->MovDir == MV_LEFT)
- graphic = GFX_MURPHY_GO_LEFT;
- else if (player->MovDir == MV_RIGHT)
- graphic = GFX_MURPHY_GO_RIGHT;
- else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_LEFT)
- graphic = GFX_MURPHY_GO_LEFT;
- else if (player->MovDir & (MV_UP | MV_DOWN) && last_dir == MV_RIGHT)
- graphic = GFX_MURPHY_GO_RIGHT;
- else
- graphic = GFX_MURPHY_GO_LEFT;
-
- graphic += getGraphicAnimationPhase(3, 2, ANIM_PINGPONG);
- }
-
- if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
- last_dir = player->MovDir;
- }
- else
- {
- if (player->MovDir == MV_LEFT)
- graphic =
- (player->Pushing ? GFX_SPIELER1_PUSH_LEFT : GFX_SPIELER1_LEFT);
- else if (player->MovDir == MV_RIGHT)
- graphic =
- (player->Pushing ? GFX_SPIELER1_PUSH_RIGHT : GFX_SPIELER1_RIGHT);
- else if (player->MovDir == MV_UP)
- graphic = GFX_SPIELER1_UP;
- else /* MV_DOWN || MV_NO_MOVING */
- graphic = GFX_SPIELER1_DOWN;
-
- graphic += player->index_nr * 3 * HEROES_PER_LINE;
- graphic += player->Frame;
- }
-
- if (player->GfxPos)
- {
- if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
- sxx = player->GfxPos;
- else
- syy = player->GfxPos;
- }
-
- if (!setup.soft_scrolling && ScreenMovPos)
- sxx = syy = 0;
-
- DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
-
- if (SHIELD_ON(player))
- {
- int graphic = (player->shield_deadly_time_left ? GFX2_SHIELD_ACTIVE :
- GFX2_SHIELD_PASSIVE);
-
- DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic,
- 3, 8, ANIM_PINGPONG);
- }
-
- if (player->Pushing && player->GfxPos)
- {
- int px = SCREENX(next_jx), py = SCREENY(next_jy);
-
- if (element == EL_SOKOBAN_FIELD_EMPTY ||
- Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
- DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT,
- NO_CUTTING);
- else
- {
- int element = Feld[next_jx][next_jy];
- int graphic = el2gfx(element);
-
- if ((element == EL_ROCK ||
- element == EL_SP_ZONK ||
- element == EL_BD_ROCK) && sxx)
- {
- int phase = (player->GfxPos / (TILEX / 4));
-
- if (player->MovDir == MV_LEFT)
- graphic += phase;
- else
- graphic += (phase + 4) % 4;
- }
-
- DrawGraphicShifted(px, py, sxx, syy, graphic, NO_CUTTING, NO_MASKING);
- }
- }
-
- /* draw things in front of player (active dynamite or dynabombs) */
-
- if (IS_ACTIVE_BOMB(element))
- {
- graphic = el2gfx(element);
-
- if (element == EL_DYNAMITE_ACTIVE)
- {
- if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6)
- phase = 6;
- }
- else
- {
- if ((phase = ((96 - MovDelay[jx][jy]) / 6) % 8) > 3)
- phase = 7 - phase;
- }
-
- if (game.emulation == EMU_SUPAPLEX)
- DrawGraphic(sx, sy, GFX_SP_DISK_RED);
- else
- DrawGraphicThruMask(sx, sy, graphic + phase);
- }
-
- if (player_is_moving && last_element == EL_EXPLOSION)
- {
- int phase = Frame[last_jx][last_jy];
- int delay = 2;
-
- if (phase > 2)
- DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy),
- GFX_EXPLOSION + ((phase - 1) / delay - 1));
- }
-
- /* draw elements that stay over the player */
- /* handle the field the player is leaving ... */
- if (player_is_moving && IS_OVER_PLAYER(last_element))
- DrawLevelField(last_jx, last_jy);
- /* ... and the field the player is entering */
- if (IS_OVER_PLAYER(element))
- DrawLevelField(jx, jy);
-
- if (setup.direct_draw)
- {
- int dest_x = SX + SCREENX(MIN(jx, last_jx)) * TILEX;
- int dest_y = SY + SCREENY(MIN(jy, last_jy)) * TILEY;
- int x_size = TILEX * (1 + ABS(jx - last_jx));
- int y_size = TILEY * (1 + ABS(jy - last_jy));
-
- BlitBitmap(drawto_field, window,
- dest_x, dest_y, x_size, y_size, dest_x, dest_y);
- SetDrawtoField(DRAW_DIRECT);
- }
-
- MarkTileDirty(sx,sy);
-}
-
-#else
-
-void DrawPlayer(struct PlayerInfo *player)
-{
- int jx = player->jx, jy = player->jy;
- int last_jx = player->last_jx, last_jy = player->last_jy;
- int next_jx = jx + (jx - last_jx), next_jy = jy + (jy - last_jy);
- int sx = SCREENX(jx), sy = SCREENY(jy);
- int sxx = 0, syy = 0;
- int element = Feld[jx][jy], last_element = Feld[last_jx][last_jy];
- int graphic;
- int frame = 0;
- boolean player_is_moving = (last_jx != jx || last_jy != jy ? TRUE : FALSE);
-
- if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
- return;
-
-#if DEBUG
- if (!IN_LEV_FIELD(jx,jy))
- {
- printf("DrawPlayerField(): x = %d, y = %d\n",jx,jy);
- printf("DrawPlayerField(): sx = %d, sy = %d\n",sx,sy);
- printf("DrawPlayerField(): This should never happen!\n");
- return;
- }
-#endif
-
- if (element == EL_EXPLOSION)
- return;
-
- /* draw things in the field the player is leaving, if needed */
-
- if (player_is_moving)
- {
- if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
- {
- DrawNewLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
-
- if (last_element == EL_DYNAMITE_ACTIVE)
- DrawDynamite(last_jx, last_jy);
- else
- DrawNewLevelFieldThruMask(last_jx, last_jy);
- }
- else if (last_element == EL_DYNAMITE_ACTIVE)
- DrawDynamite(last_jx, last_jy);
- else
- DrawNewLevelField(last_jx, last_jy);
-
- if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
- {
- if (player->GfxPos)
- {
- if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
- DrawNewLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY);
- else
- DrawNewLevelElement(next_jx, next_jy, EL_EMPTY);
- }
- else
- DrawNewLevelField(next_jx, next_jy);
- }
- }
-
- if (!IN_SCR_FIELD(sx, sy))
- return;
-
- if (setup.direct_draw)
- SetDrawtoField(DRAW_BUFFERED);
-
- /* draw things behind the player, if needed */
-
- if (Store[jx][jy])
- DrawNewLevelElement(jx, jy, Store[jx][jy]);
- else if (!IS_ACTIVE_BOMB(element))
- DrawNewLevelField(jx, jy);
- else
- DrawNewLevelElement(jx, jy, EL_EMPTY);
-
- /* draw player himself */
-
if (game.emulation == EMU_SUPAPLEX)
{
static int last_dir = MV_LEFT;
else
graphic = IMG_SP_MURPHY_LEFT_MOVING;
- frame = getNewGraphicAnimationFrame(graphic, -1);
+ frame = getGraphicAnimationFrame(graphic, -1);
}
if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
{
if (player->MovDir == MV_LEFT)
graphic = (player->Pushing ? IMG_PLAYER1_LEFT_PUSHING :
- IMG_PLAYER1_LEFT_MOVING);
+ player->is_moving ? IMG_PLAYER1_LEFT_MOVING :
+ IMG_PLAYER1_LEFT);
else if (player->MovDir == MV_RIGHT)
graphic = (player->Pushing ? IMG_PLAYER1_RIGHT_PUSHING :
- IMG_PLAYER1_RIGHT_MOVING);
+ player->is_moving ? IMG_PLAYER1_RIGHT_MOVING :
+ IMG_PLAYER1_RIGHT);
else if (player->MovDir == MV_UP)
graphic = (player->Pushing ? IMG_PLAYER1_UP_PUSHING :
- IMG_PLAYER1_UP_MOVING);
+ player->is_moving ? IMG_PLAYER1_UP_MOVING :
+ IMG_PLAYER1_UP);
else /* MV_DOWN || MV_NO_MOVING */
graphic = (player->Pushing ? IMG_PLAYER1_DOWN_PUSHING :
- IMG_PLAYER1_DOWN_MOVING);
+ player->is_moving ? IMG_PLAYER1_DOWN_MOVING :
+ IMG_PLAYER1_DOWN);
graphic = PLAYER_NR_GFX(graphic, player->index_nr);
+#if 0
frame = player->Frame;
+#else
+ frame = getGraphicAnimationFrame(graphic, player->Frame);
+#endif
}
if (player->GfxPos)
if (!setup.soft_scrolling && ScreenMovPos)
sxx = syy = 0;
- DrawNewGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+#if 0
+ if (player->Frame)
+ printf("-> %d\n", player->Frame);
+#endif
+
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
if (SHIELD_ON(player))
{
int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
IMG_SHIELD_NORMAL_ACTIVE);
- int frame = getNewGraphicAnimationFrame(graphic, -1);
+ int frame = getGraphicAnimationFrame(graphic, -1);
- DrawNewGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
}
+#if 0
if (player->Pushing && player->GfxPos)
+#else
+ if (player->Pushing && player_is_moving)
+#endif
{
int px = SCREENX(next_jx), py = SCREENY(next_jy);
if (element == EL_SOKOBAN_FIELD_EMPTY ||
Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
- DrawNewGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT, 0,
+ DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT, 0,
NO_CUTTING);
else
{
int element = Feld[next_jx][next_jy];
int graphic = el2img(element);
+#if 1
int frame = 0;
+#endif
if ((element == EL_ROCK ||
- element == EL_SP_ZONK ||
- element == EL_BD_ROCK) && sxx)
+ element == EL_BD_ROCK ||
+ element == EL_SP_ZONK) && sxx)
{
- graphic = el_dir_act2img(element, player->MovDir, GFX_ACTION_PUSHING);
- frame = getNewGraphicAnimationFrame(graphic, player->GfxPos);
+ graphic = el_dir_act2img(element, player->MovDir, GFX_ACTION_MOVING);
+#if 1
+ frame = getGraphicAnimationFrame(graphic, player->GfxPos);
+
+ frame = getGraphicAnimationFrame(graphic, player->Frame);
+#endif
+#if 0
+ printf("-> %d [%d]\n", player->Frame, player->GfxPos);
+#endif
+
+#if 0
/* !!! FIX !!! */
if (player->MovDir == MV_LEFT)
frame = 3 - frame;
+#endif
#if 0
frame = (player->GfxPos / (TILEX / 4));
#endif
}
- DrawNewGraphicShifted(px, py, sxx, syy, graphic, frame,
- NO_CUTTING, NO_MASKING);
+ DrawGraphicShifted(px, py, sxx, syy, graphic, frame,
+ NO_CUTTING, NO_MASKING);
}
}
frame = 7 - frame;
}
#else
- frame = getNewGraphicAnimationFrame(graphic, 96 - MovDelay[jx][jy]);
+ frame = getGraphicAnimationFrame(graphic, 96 - MovDelay[jx][jy]);
#endif
if (game.emulation == EMU_SUPAPLEX)
- DrawNewGraphic(sx, sy, GFX_SP_DISK_RED, 0);
+ DrawGraphic(sx, sy, GFX_SP_DISK_RED, 0);
else
- DrawNewGraphicThruMask(sx, sy, graphic, frame);
+ DrawGraphicThruMask(sx, sy, graphic, frame);
}
if (player_is_moving && last_element == EL_EXPLOSION)
{
- int frame = Frame[last_jx][last_jy];
- int delay = 2;
+ int stored = Store[last_jx][last_jy];
+ int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION :
+ stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON :
+ IMG_SP_EXPLOSION);
+ int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
+ int phase = Frame[last_jx][last_jy] - 1;
+ int frame = getGraphicAnimationFrame(graphic, phase - delay);
- if (frame > 2)
- DrawNewGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy),
- GFX_EXPLOSION, ((frame - 1) / delay - 1));
+ if (phase >= delay)
+ DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
}
/* draw elements that stay over the player */
/* handle the field the player is leaving ... */
if (player_is_moving && IS_OVER_PLAYER(last_element))
- DrawNewLevelField(last_jx, last_jy);
+ DrawLevelField(last_jx, last_jy);
+
/* ... and the field the player is entering */
if (IS_OVER_PLAYER(element))
- DrawNewLevelField(jx, jy);
+ DrawLevelField(jx, jy);
if (setup.direct_draw)
{
MarkTileDirty(sx,sy);
}
-#endif
-static int getGraphicAnimationPhase(int frames, int delay, int mode)
+void DrawGraphicAnimationExt(DrawBuffer *dst_bitmap, int x, int y,
+ int graphic, int mask_mode)
{
- int phase;
+ int frame = getGraphicAnimationFrame(graphic, -1);
- if (mode & ANIM_PINGPONG)
- {
- int max_anim_frames = 2 * frames - 2;
-
- phase = (FrameCounter % (delay * max_anim_frames)) / delay;
- phase = (phase < frames ? phase : max_anim_frames - phase);
- }
+ if (mask_mode == USE_MASKING)
+ DrawGraphicThruMaskExt(dst_bitmap, x, y, graphic, frame);
else
- phase = (FrameCounter % (delay * frames)) / delay;
-
- if (mode & ANIM_REVERSE)
- phase = -phase;
-
- return phase;
-}
-
-int getNewGraphicAnimationFrame(int graphic, int sync_frame)
-{
- int num_frames = new_graphic_info[graphic].anim_frames;
- int delay = new_graphic_info[graphic].anim_delay;
- int mode = new_graphic_info[graphic].anim_mode;
- int frame = 0;
-
- /* animation synchronized with global frame counter, not move position */
- if (new_graphic_info[graphic].anim_global_sync || sync_frame < 0)
- sync_frame = FrameCounter;
-
- if (mode & ANIM_LOOP) /* normal, looping animation */
- {
- frame = (sync_frame % (delay * num_frames)) / delay;
- }
- else if (mode & ANIM_LINEAR) /* normal, non-looping animation */
- {
- frame = sync_frame / delay;
-
- if (frame > num_frames - 1)
- frame = num_frames - 1;
- }
- else if (mode & ANIM_PINGPONG) /* use border frames once */
- {
- int max_anim_frames = 2 * num_frames - 2;
-
- frame = (sync_frame % (delay * max_anim_frames)) / delay;
- frame = (frame < num_frames ? frame : max_anim_frames - frame);
- }
- else if (mode & ANIM_PINGPONG2) /* use border frames twice */
- {
- int max_anim_frames = 2 * num_frames;
-
- frame = (sync_frame % (delay * max_anim_frames)) / delay;
- frame = (frame < num_frames ? frame : max_anim_frames - frame - 1);
- }
-
- if (mode & ANIM_REVERSE) /* use reverse animation direction */
- frame = num_frames - frame - 1;
-
- return frame;
+ DrawGraphicExt(dst_bitmap, x, y, graphic, frame);
}
-#if 0
-void DrawGraphicAnimationExt(int x, int y, int graphic,
- int frames, int delay, int mode, int mask_mode)
-{
- int phase = getGraphicAnimationPhase(frames, delay, mode);
-
- if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- {
- if (mask_mode == USE_MASKING)
- DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic + phase);
- else
- DrawGraphic(SCREENX(x), SCREENY(y), graphic + phase);
- }
-}
-#endif
-
-void DrawNewGraphicAnimationExt(int x, int y, int graphic, int mask_mode)
+void DrawGraphicAnimation(int x, int y, int graphic)
{
-#if 0
- int delay = new_graphic_info[graphic].anim_delay;
-
- if (!(FrameCounter % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
-#else
- if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
-#endif
- {
- int frame = getNewGraphicAnimationFrame(graphic, -1);
-
- if (mask_mode == USE_MASKING)
- DrawNewGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame);
- else
- DrawNewGraphic(SCREENX(x), SCREENY(y), graphic, frame);
- }
-}
-
-#if 0
-void DrawGraphicAnimation(int x, int y, int graphic,
- int frames, int delay, int mode)
-{
- DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, NO_MASKING);
-}
-#endif
+ if (!IN_SCR_FIELD(x, y) ||
+ (FrameCounter % new_graphic_info[graphic].anim_delay) != 0)
+ return;
-void DrawNewGraphicAnimation(int x, int y, int graphic)
-{
- DrawNewGraphicAnimationExt(x, y, graphic, NO_MASKING);
+ DrawGraphicAnimationExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
+ graphic, NO_MASKING);
+ MarkTileDirty(x, y);
}
#if 0
-void DrawGraphicAnimationThruMask(int x, int y, int graphic,
- int frames, int delay, int mode)
-{
- DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
-}
-#endif
-
-static void DrawGraphicAnimationShiftedThruMask(int sx, int sy,
- int sxx, int syy,
- int graphic,
- int frames, int delay,
- int mode)
-{
- int phase = getGraphicAnimationPhase(frames, delay, mode);
-
- DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING);
-}
-
-#if 1
-void getGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+void getOldGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
if (graphic >= 0 && graphic_info[graphic].bitmap != NULL)
{
graphic <= GFX_END_ROCKSELEMENTS)
{
graphic -= GFX_START_ROCKSELEMENTS;
- *bitmap = pix[PIX_ELEMENTS];
+ *bitmap = new_graphic_info[IMG_OLD_PIX_ELEMENTS].bitmap;
*x = (graphic % GFX_PER_LINE) * TILEX;
*y = (graphic / GFX_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
{
graphic -= GFX_START_ROCKSHEROES;
- *bitmap = pix[PIX_HEROES];
+ *bitmap = new_graphic_info[IMG_OLD_PIX_HEROES].bitmap;
*x = (graphic % HEROES_PER_LINE) * TILEX;
*y = (graphic / HEROES_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
{
graphic -= GFX_START_ROCKSSP;
- *bitmap = pix[PIX_SP];
+ *bitmap = new_graphic_info[IMG_OLD_PIX_SP].bitmap;
*x = (graphic % SP_PER_LINE) * TILEX;
*y = (graphic / SP_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
{
graphic -= GFX_START_ROCKSDC;
- *bitmap = pix[PIX_DC];
+ *bitmap = new_graphic_info[IMG_OLD_PIX_DC].bitmap;
*x = (graphic % DC_PER_LINE) * TILEX;
*y = (graphic / DC_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
{
graphic -= GFX_START_ROCKSMORE;
- *bitmap = pix[PIX_MORE];
+ *bitmap = new_graphic_info[IMG_OLD_PIX_MORE].bitmap;
*x = (graphic % MORE_PER_LINE) * TILEX;
*y = (graphic / MORE_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
{
graphic -= GFX_START_ROCKSFONT;
- *bitmap = pix[PIX_FONT_EM];
+ *bitmap = new_graphic_info[IMG_OLD_PIX_FONT_EM].bitmap;
*x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
*y = (graphic / FONT_CHARS_PER_LINE) * TILEY;
}
else
{
- *bitmap = pix[PIX_SP];
+ *bitmap = new_graphic_info[IMG_OLD_PIX_SP].bitmap;
*x = 0;
*y = 0;
}
}
#endif
-#if 0
-void DrawGraphic(int x, int y, int graphic)
+void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
{
-#if DEBUG
- if (!IN_SCR_FIELD(x, y))
- {
- printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
- printf("DrawGraphic(): This should never happen!\n");
- return;
- }
-#endif
+ Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
+ int offset_x = new_graphic_info[graphic].offset_x;
+ int offset_y = new_graphic_info[graphic].offset_y;
+ int src_x = new_graphic_info[graphic].src_x + frame * offset_x;
+ int src_y = new_graphic_info[graphic].src_y + frame * offset_y;
- DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic);
- MarkTileDirty(x, y);
+ *bitmap = src_bitmap;
+ *x = src_x;
+ *y = src_y;
}
-#endif
-void DrawNewGraphic(int x, int y, int graphic, int frame)
+void DrawGraphic(int x, int y, int graphic, int frame)
{
#if DEBUG
if (!IN_SCR_FIELD(x, y))
{
- printf("DrawNewGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
- printf("DrawNewGraphic(): This should never happen!\n");
+ printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
+ printf("DrawGraphic(): This should never happen!\n");
return;
}
#endif
- DrawNewGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
- graphic, frame);
+ DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
MarkTileDirty(x, y);
}
+#if 0
void DrawOldGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic)
{
Bitmap *src_bitmap;
int src_x, src_y;
- getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ getOldGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
}
+#endif
-void DrawNewGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
- int frame)
+void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
+ int frame)
{
+#if 1
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+#else
Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
int src_x = new_graphic_info[graphic].src_x;
int src_y = new_graphic_info[graphic].src_y;
src_x += frame * offset_x;
src_y += frame * offset_y;
-
- BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
-}
-
-void DrawGraphicThruMask(int x, int y, int graphic)
-{
-#if DEBUG
- if (!IN_SCR_FIELD(x, y))
- {
- printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic);
- printf("DrawGraphicThruMask(): This should never happen!\n");
- return;
- }
#endif
- DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic);
- MarkTileDirty(x, y);
+ BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
}
-void DrawNewGraphicThruMask(int x, int y, int graphic, int frame)
+void DrawGraphicThruMask(int x, int y, int graphic, int frame)
{
#if DEBUG
if (!IN_SCR_FIELD(x, y))
}
#endif
- DrawNewGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY,
- graphic, frame);
+ DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic,
+ frame);
MarkTileDirty(x, y);
}
-void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic)
+void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic,
+ int frame)
{
- int tile = graphic;
- int src_x, src_y;
+#if 1
Bitmap *src_bitmap;
+ int src_x, src_y;
GC drawing_gc;
- if (graphic == GFX_LEERRAUM)
- return;
-
- getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
drawing_gc = src_bitmap->stored_clip_gc;
-
- if (tile_clipmask[tile] != None)
- {
- SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
- SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
- BlitBitmapMasked(src_bitmap, d,
- src_x, src_y, TILEX, TILEY, dest_x, dest_y);
- }
- else
- {
-#if DEBUG
-#ifndef TARGET_SDL
- printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile);
-#endif
-#endif
-
- SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
- BlitBitmapMasked(src_bitmap, d,
- src_x, src_y, TILEX, TILEY, dest_x, dest_y);
- }
-}
-
-void DrawNewGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y,
- int graphic, int frame)
-{
- Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
+#else
GC drawing_gc = src_bitmap->stored_clip_gc;
+ Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
int src_x = new_graphic_info[graphic].src_x;
int src_y = new_graphic_info[graphic].src_y;
int offset_x = new_graphic_info[graphic].offset_x;
- int offset_y = new_graphic_info[graphic].offset_y;
-
- src_x += frame * offset_x;
- src_y += frame * offset_y;
-
- SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
- BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
-}
-
-#if 0
-void DrawMiniGraphic(int x, int y, int graphic)
-{
- DrawMiniGraphicExt(drawto,
- SX + x * MINI_TILEX, SY + y * MINI_TILEY, graphic);
- MarkTileDirty(x / 2, y / 2);
-}
-#endif
-
-void DrawNewMiniGraphic(int x, int y, int graphic)
-{
- DrawNewMiniGraphicExt(drawto,
- SX + x * MINI_TILEX, SY + y * MINI_TILEY, graphic);
- MarkTileDirty(x / 2, y / 2);
-}
-
-#if 1
-void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
-{
- if (graphic >= GFX_START_ROCKSELEMENTS && graphic <= GFX_END_ROCKSELEMENTS)
- {
- graphic -= GFX_START_ROCKSELEMENTS;
- *bitmap = pix[PIX_ELEMENTS];
- *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
- *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
- }
- else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
- {
- graphic -= GFX_START_ROCKSSP;
- *bitmap = pix[PIX_SP];
- *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX;
- *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY;
- }
- else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
- {
- graphic -= GFX_START_ROCKSDC;
- *bitmap = pix[PIX_DC];
- *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX;
- *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY;
- }
- else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
- {
- graphic -= GFX_START_ROCKSMORE;
- *bitmap = pix[PIX_MORE];
- *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX;
- *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY;
- }
- else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
- {
- graphic -= GFX_START_ROCKSFONT;
- *bitmap = pix[PIX_FONT_EM];
- *x = MINI_FONT_STARTX + (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE;
- *y = MINI_FONT_STARTY + (graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE;
- }
- else
- {
- *bitmap = pix[PIX_SP];
- *x = MINI_SP_STARTX;
- *y = MINI_SP_STARTY;
- }
-}
-
-void getNewMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
-{
- Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
- int mini_startx = 0;
- int mini_starty = src_bitmap->height * 2 / 3;
- int src_x = mini_startx + new_graphic_info[graphic].src_x / 2;
- int src_y = mini_starty + new_graphic_info[graphic].src_y / 2;
-
- *bitmap = src_bitmap;
- *x = src_x;
- *y = src_y;
-}
-#endif
-
-#if 0
-void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
-{
- Bitmap *bitmap;
- int src_x, src_y;
-
- getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y);
- BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
-}
-#endif
-
-void DrawNewMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
-{
-#if 1
- Bitmap *src_bitmap;
- int src_x, src_y;
-
- getNewMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
-#else
- Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
- int mini_startx = src_bitmap->width * 2 / 3;
- int mini_starty = src_bitmap->height * 2 / 3;
- int src_x = mini_startx + new_graphic_info[graphic].src_x / 2;
- int src_y = mini_starty + new_graphic_info[graphic].src_y / 2;
-#endif
-
- BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
-}
-
-#if 0
-void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic,
- int cut_mode, int mask_mode)
-{
- int width = TILEX, height = TILEY;
- int cx = 0, cy = 0;
- int src_x, src_y, dest_x, dest_y;
- int tile = graphic;
- Bitmap *src_bitmap;
- GC drawing_gc;
-
- if (graphic < 0)
- {
- DrawGraphic(x, y, graphic);
- return;
- }
-
- if (dx || dy) /* Verschiebung der Grafik? */
- {
- if (x < BX1) /* Element kommt von links ins Bild */
- {
- x = BX1;
- width = dx;
- cx = TILEX - dx;
- dx = 0;
- }
- else if (x > BX2) /* Element kommt von rechts ins Bild */
- {
- x = BX2;
- width = -dx;
- dx = TILEX + dx;
- }
- else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
- {
- width += dx;
- cx = -dx;
- dx = 0;
- }
- else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
- width -= dx;
- else if (dx) /* allg. Bewegung in x-Richtung */
- MarkTileDirty(x + SIGN(dx), y);
-
- if (y < BY1) /* Element kommt von oben ins Bild */
- {
- if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
- return;
-
- y = BY1;
- height = dy;
- cy = TILEY - dy;
- dy = 0;
- }
- else if (y > BY2) /* Element kommt von unten ins Bild */
- {
- y = BY2;
- height = -dy;
- dy = TILEY + dy;
- }
- else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
- {
- height += dy;
- cy = -dy;
- dy = 0;
- }
- else if (dy > 0 && cut_mode == CUT_ABOVE)
- {
- if (y == BY2) /* Element unterhalb des Bildes */
- return;
-
- height = dy;
- cy = TILEY - dy;
- dy = TILEY;
- MarkTileDirty(x, y + 1);
- } /* Element verläßt unten das Bild */
- else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
- height -= dy;
- else if (dy) /* allg. Bewegung in y-Richtung */
- MarkTileDirty(x, y + SIGN(dy));
- }
+ int offset_y = new_graphic_info[graphic].offset_y;
- getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
- drawing_gc = src_bitmap->stored_clip_gc;
+ src_x += frame * offset_x;
+ src_y += frame * offset_y;
- src_x += cx;
- src_y += cy;
+#endif
- dest_x = FX + x * TILEX + dx;
- dest_y = FY + y * TILEY + dy;
+ SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
+ BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
+}
-#if DEBUG
- if (!IN_SCR_FIELD(x,y))
- {
- printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic);
- printf("DrawGraphicShifted(): This should never happen!\n");
- return;
- }
-#endif
+void DrawMiniGraphic(int x, int y, int graphic)
+{
+ DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
+ MarkTileDirty(x / 2, y / 2);
+}
- if (mask_mode == USE_MASKING)
+void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+{
+ Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
+ int mini_startx = 0;
+ int mini_starty = src_bitmap->height * 2 / 3;
+ int src_x = mini_startx + new_graphic_info[graphic].src_x / 2;
+ int src_y = mini_starty + new_graphic_info[graphic].src_y / 2;
+
+ if (src_x + MINI_TILEX > src_bitmap->width ||
+ src_y + MINI_TILEY > src_bitmap->height)
{
- if (tile_clipmask[tile] != None)
- {
- SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]);
- SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y);
- BlitBitmapMasked(src_bitmap, drawto_field,
- src_x, src_y, TILEX, TILEY, dest_x, dest_y);
- }
- else
- {
-#if DEBUG
-#ifndef TARGET_SDL
- printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile);
-#endif
-#endif
+ /* graphic of desired size seems not to be contained in this image;
+ dirty workaround: get it from the middle of the normal sized image */
- SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
- BlitBitmapMasked(src_bitmap, drawto_field,
- src_x, src_y, width, height, dest_x, dest_y);
- }
+ getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+ src_x += (TILEX / 2 - MINI_TILEX / 2);
+ src_y += (TILEY / 2 - MINI_TILEY / 2);
}
- else
- BlitBitmap(src_bitmap, drawto_field,
- src_x, src_y, width, height, dest_x, dest_y);
- MarkTileDirty(x,y);
+ *bitmap = src_bitmap;
+ *x = src_x;
+ *y = src_y;
}
-#endif
-void DrawNewGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
+void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+
+ getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
+}
+
+void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
int cut_mode, int mask_mode)
{
Bitmap *src_bitmap;
if (graphic < 0)
{
- DrawNewGraphic(x, y, graphic, frame);
+ DrawGraphic(x, y, graphic, frame);
return;
}
- if (dx || dy) /* Verschiebung der Grafik? */
+ if (dx || dy) /* shifted graphic */
{
- if (x < BX1) /* Element kommt von links ins Bild */
+ if (x < BX1) /* object enters playfield from the left */
{
x = BX1;
width = dx;
cx = TILEX - dx;
dx = 0;
}
- else if (x > BX2) /* Element kommt von rechts ins Bild */
+ else if (x > BX2) /* object enters playfield from the right */
{
x = BX2;
width = -dx;
dx = TILEX + dx;
}
- else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */
+ else if (x==BX1 && dx < 0) /* object leaves playfield to the left */
{
width += dx;
cx = -dx;
dx = 0;
}
- else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */
+ else if (x==BX2 && dx > 0) /* object leaves playfield to the right */
width -= dx;
- else if (dx) /* allg. Bewegung in x-Richtung */
+ else if (dx) /* general horizontal movement */
MarkTileDirty(x + SIGN(dx), y);
- if (y < BY1) /* Element kommt von oben ins Bild */
+ if (y < BY1) /* object enters playfield from the top */
{
- if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */
+ if (cut_mode==CUT_BELOW) /* object completely above top border */
return;
y = BY1;
cy = TILEY - dy;
dy = 0;
}
- else if (y > BY2) /* Element kommt von unten ins Bild */
+ else if (y > BY2) /* object enters playfield from the bottom */
{
y = BY2;
height = -dy;
dy = TILEY + dy;
}
- else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */
+ else if (y==BY1 && dy < 0) /* object leaves playfield to the top */
{
height += dy;
cy = -dy;
}
else if (dy > 0 && cut_mode == CUT_ABOVE)
{
- if (y == BY2) /* Element unterhalb des Bildes */
+ if (y == BY2) /* object completely above bottom border */
return;
height = dy;
cy = TILEY - dy;
dy = TILEY;
MarkTileDirty(x, y + 1);
- } /* Element verläßt unten das Bild */
+ } /* object leaves playfield to the bottom */
else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW))
height -= dy;
- else if (dy) /* allg. Bewegung in y-Richtung */
+ else if (dy) /* general vertical movement */
MarkTileDirty(x, y + SIGN(dy));
}
MarkTileDirty(x,y);
}
-#if 0
void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
- int cut_mode)
-{
- DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING);
-}
-#endif
-
-void DrawNewGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
- int frame, int cut_mode)
+ int frame, int cut_mode)
{
- DrawNewGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
+ DrawGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
}
#if 0
inline static int getFramePosition(int x, int y)
{
+ int frame_pos = -1; /* default: global synchronization */
+#if 0
int element = Feld[x][y];
- int frame_pos = -1;
if (element == EL_QUICKSAND_FULL ||
element == EL_MAGIC_WALL_FULL ||
frame_pos = -1;
else if (IS_MOVING(x, y) || CAN_MOVE(element) || CAN_FALL(element))
frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
+#else
+ frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
+#endif
return frame_pos;
}
{
int gfx_action = GFX_ACTION_DEFAULT;
+#if 0
if (GfxAction[x][y] != GFX_ACTION_DEFAULT)
gfx_action = GfxAction[x][y];
else if (IS_MOVING(x, y))
gfx_action = GFX_ACTION_MOVING;
+#else
+ gfx_action = GfxAction[x][y];
+#endif
+
+#if DEBUG
+ if (gfx_action < 0)
+ printf("getGfxAction: THIS SHOULD NEVER HAPPEN: GfxAction[%d][%d] == %d\n",
+ x, y, gfx_action);
+#endif
return gfx_action;
}
-void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element,
- int cut_mode, int mask_mode)
+void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
+ int cut_mode, int mask_mode)
{
int ux = LEVELX(x), uy = LEVELY(y);
- int move_dir = MovDir[ux][uy];
- int move_pos = getFramePosition(ux, uy);
- int gfx_action = getGfxAction(ux, uy);
- int graphic = el_dir_act2img(element, move_dir, gfx_action);
- int frame = getNewGraphicAnimationFrame(graphic, move_pos);
+ int graphic;
+ int frame;
+
+ if (IN_LEV_FIELD(ux, uy))
+ {
+ int move_dir = MovDir[ux][uy];
+ int move_pos = getFramePosition(ux, uy);
+ int gfx_action = getGfxAction(ux, uy);
+
+ graphic = el_dir_act2img(element, move_dir, gfx_action);
+ frame = getGraphicAnimationFrame(graphic, move_pos);
+ }
+ else
+ {
+ graphic = el2img(element);
+ frame = getGraphicAnimationFrame(graphic, 0);
+ }
if (element == EL_WALL_GROWING)
{
frame = new_graphic_info[graphic].anim_frames - 1;
}
}
-#if 0
- else if ((element == EL_ROCK ||
- element == EL_SP_ZONK ||
- element == EL_BD_ROCK ||
- element == EL_SP_INFOTRON ||
- IS_GEM(element))
- && !cut_mode)
- {
- if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
- {
- if (element == EL_ROCK ||
- element == EL_SP_ZONK ||
- element == EL_BD_ROCK)
- {
- if (move_dir == MV_LEFT)
- graphic += (4 - phase4) % 4;
- else if (move_dir == MV_RIGHT)
- graphic += phase4;
- else
- graphic += phase2 * 2;
- }
- else if (element != EL_SP_INFOTRON)
- graphic += phase2;
- }
- }
-#endif
else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
{
graphic = (element == EL_BD_AMOEBA ? IMG_BD_AMOEBA_PART1 :
}
if (dx || dy)
- DrawNewGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
+ DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
else if (mask_mode == USE_MASKING)
- DrawNewGraphicThruMask(x, y, graphic, frame);
+ DrawGraphicThruMask(x, y, graphic, frame);
else
- DrawNewGraphic(x, y, graphic, frame);
+ DrawGraphic(x, y, graphic, frame);
}
-#if 0
void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
int cut_mode, int mask_mode)
{
DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
cut_mode, mask_mode);
}
-#endif
-
-void DrawNewLevelElementExt(int x, int y, int dx, int dy, int element,
- int cut_mode, int mask_mode)
-{
- if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- DrawNewScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
- cut_mode, mask_mode);
-}
-#if 0
void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
int cut_mode)
{
DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
}
-#endif
-
-void DrawNewScreenElementShifted(int x, int y, int dx, int dy, int element,
- int cut_mode)
-{
- DrawNewScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
-}
-#if 0
void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
int cut_mode)
{
DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
}
-#endif
-void DrawNewLevelElementShifted(int x, int y, int dx, int dy, int element,
- int cut_mode)
+#if 0
+void DrawOldScreenElementThruMask(int x, int y, int element)
{
- DrawNewLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
+ DrawOldScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
}
-#if 0
void DrawScreenElementThruMask(int x, int y, int element)
{
DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
}
-
-void DrawNewScreenElementThruMask(int x, int y, int element)
-{
- DrawNewScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
-}
#endif
-#if 0
void DrawLevelElementThruMask(int x, int y, int element)
{
DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
}
-#endif
-
-void DrawNewLevelElementThruMask(int x, int y, int element)
-{
- DrawNewLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
-}
-#if 0
void DrawLevelFieldThruMask(int x, int y)
{
DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
}
-#endif
-
-void DrawNewLevelFieldThruMask(int x, int y)
-{
- DrawNewLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
-}
-
-#if 0
-void ErdreichAnbroeckeln(int x, int y)
-{
- Bitmap *src_bitmap;
- int src_x, src_y;
- int i, width, height, cx,cy;
- int ux = LEVELX(x), uy = LEVELY(y);
- int element, graphic;
- int snip = 4;
- static int xy[4][2] =
- {
- { 0, -1 },
- { -1, 0 },
- { +1, 0 },
- { 0, +1 }
- };
-
- if (!IN_LEV_FIELD(ux, uy))
- return;
-
- element = Feld[ux][uy];
-
- if (element == EL_SAND ||
- element == EL_LANDMINE ||
- element == EL_TRAP ||
- element == EL_TRAP_ACTIVE)
- {
- if (!IN_SCR_FIELD(x, y))
- return;
-
- graphic = GFX_ERDENRAND;
-
- getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
-
- for(i=0; i<4; i++)
- {
- int uxx, uyy;
-
- uxx = ux + xy[i][0];
- uyy = uy + xy[i][1];
- if (!IN_LEV_FIELD(uxx, uyy))
- element = EL_STEELWALL;
- else
- element = Feld[uxx][uyy];
-
- if (element == EL_SAND ||
- element == EL_LANDMINE ||
- element == EL_TRAP ||
- element == EL_TRAP_ACTIVE)
- continue;
-
- if (i == 1 || i == 2)
- {
- width = snip;
- height = TILEY;
- cx = (i == 2 ? TILEX - snip : 0);
- cy = 0;
- }
- else
- {
- width = TILEX;
- height = snip;
- cx = 0;
- cy = (i == 3 ? TILEY - snip : 0);
- }
-
- BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + x * TILEX + cx, FY + y * TILEY + cy);
- }
-
- MarkTileDirty(x, y);
- }
- else
- {
- graphic = GFX_ERDENRAND;
-
- getGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
-
- for(i=0; i<4; i++)
- {
- int xx, yy, uxx, uyy;
-
- xx = x + xy[i][0];
- yy = y + xy[i][1];
- uxx = ux + xy[i][0];
- uyy = uy + xy[i][1];
-
- if (!IN_LEV_FIELD(uxx, uyy) ||
- (Feld[uxx][uyy] != EL_SAND &&
- Feld[uxx][uyy] != EL_LANDMINE &&
- Feld[uxx][uyy] != EL_TRAP &&
- Feld[uxx][uyy] != EL_TRAP_ACTIVE) ||
- !IN_SCR_FIELD(xx, yy))
- continue;
-
- if (i == 1 || i == 2)
- {
- width = snip;
- height = TILEY;
- cx = (i == 1 ? TILEX - snip : 0);
- cy = 0;
- }
- else
- {
- width = TILEX;
- height = snip;
- cx = 0;
- cy = (i==0 ? TILEY-snip : 0);
- }
-
- BlitBitmap(src_bitmap, drawto_field, src_x + cx, src_y + cy,
- width, height, FX + xx * TILEX + cx, FY + yy * TILEY + cy);
-
- MarkTileDirty(xx, yy);
- }
- }
-}
-#endif
void DrawCrumbledSand(int x, int y)
{
}
}
-#if 0
void DrawScreenElement(int x, int y, int element)
{
DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
- ErdreichAnbroeckeln(x, y);
-}
-#endif
-
-void DrawNewScreenElement(int x, int y, int element)
-{
- DrawNewScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
DrawCrumbledSand(x, y);
}
-
-#if 0
void DrawLevelElement(int x, int y, int element)
{
if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
DrawScreenElement(SCREENX(x), SCREENY(y), element);
}
-#endif
-
-void DrawNewLevelElement(int x, int y, int element)
-{
- if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- DrawNewScreenElement(SCREENX(x), SCREENY(y), element);
-}
-#if 0
void DrawScreenField(int x, int y)
{
int ux = LEVELX(x), uy = LEVELY(y);
else
DrawScreenElement(x, y, EL_EMPTY);
}
-#endif
-
-void DrawNewScreenField(int x, int y)
-{
- int ux = LEVELX(x), uy = LEVELY(y);
- int element, content;
-
- if (!IN_LEV_FIELD(ux, uy))
- {
- if (ux < -1 || ux > lev_fieldx || uy < -1 || uy > lev_fieldy)
- element = EL_EMPTY;
- else
- element = BorderElement;
-
- DrawNewScreenElement(x, y, element);
- return;
- }
-
- element = Feld[ux][uy];
- content = Store[ux][uy];
-
- if (IS_MOVING(ux, uy))
- {
- int horiz_move = (MovDir[ux][uy] == MV_LEFT || MovDir[ux][uy] == MV_RIGHT);
- boolean cut_mode = NO_CUTTING;
-
- if (element == EL_QUICKSAND_EMPTYING ||
- element == EL_MAGIC_WALL_EMPTYING ||
- element == EL_BD_MAGIC_WALL_EMPTYING ||
- element == EL_AMOEBA_DRIPPING)
- cut_mode = CUT_ABOVE;
- else if (element == EL_QUICKSAND_FILLING ||
- element == EL_MAGIC_WALL_FILLING ||
- element == EL_BD_MAGIC_WALL_FILLING)
- cut_mode = CUT_BELOW;
-
- if (cut_mode == CUT_ABOVE)
- DrawNewScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
- else
- DrawNewScreenElement(x, y, EL_EMPTY);
-
- if (horiz_move)
- DrawNewScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
- else if (cut_mode == NO_CUTTING)
- DrawNewScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
- else
- DrawNewScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
-
- if (content == EL_ACID)
- DrawNewLevelElementThruMask(ux, uy + 1, EL_ACID);
- }
- else if (IS_BLOCKED(ux, uy))
- {
- int oldx, oldy;
- int sx, sy;
- int horiz_move;
- boolean cut_mode = NO_CUTTING;
- int element_old, content_old;
-
- Blocked2Moving(ux, uy, &oldx, &oldy);
- sx = SCREENX(oldx);
- sy = SCREENY(oldy);
- horiz_move = (MovDir[oldx][oldy] == MV_LEFT ||
- MovDir[oldx][oldy] == MV_RIGHT);
-
- element_old = Feld[oldx][oldy];
- content_old = Store[oldx][oldy];
-
- if (element_old == EL_QUICKSAND_EMPTYING ||
- element_old == EL_MAGIC_WALL_EMPTYING ||
- element_old == EL_BD_MAGIC_WALL_EMPTYING ||
- element_old == EL_AMOEBA_DRIPPING)
- cut_mode = CUT_ABOVE;
-
- DrawNewScreenElement(x, y, EL_EMPTY);
-
- if (horiz_move)
- DrawNewScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
- NO_CUTTING);
- else if (cut_mode == NO_CUTTING)
- DrawNewScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
- cut_mode);
- else
- DrawNewScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
- cut_mode);
- }
- else if (IS_DRAWABLE(element))
- DrawNewScreenElement(x, y, element);
- else
- DrawNewScreenElement(x, y, EL_EMPTY);
-}
-#if 0
void DrawLevelField(int x, int y)
{
if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
DrawScreenField(SCREENX(oldx), SCREENY(oldy));
}
}
-#endif
-
-void DrawNewLevelField(int x, int y)
-{
- if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- DrawNewScreenField(SCREENX(x), SCREENY(y));
- else if (IS_MOVING(x, y))
- {
- int newx,newy;
-
- Moving2Blocked(x, y, &newx, &newy);
- if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
- DrawNewScreenField(SCREENX(newx), SCREENY(newy));
- }
- else if (IS_BLOCKED(x, y))
- {
- int oldx, oldy;
-
- Blocked2Moving(x, y, &oldx, &oldy);
- if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
- DrawNewScreenField(SCREENX(oldx), SCREENY(oldy));
- }
-}
-#if 0
void DrawMiniElement(int x, int y, int element)
{
int graphic;
- if (!element)
- {
- DrawMiniGraphic(x, y, -1);
- return;
- }
-
- graphic = el2gfx(element);
- DrawMiniGraphic(x, y, graphic);
-}
-#endif
-
-void DrawNewMiniElement(int x, int y, int element)
-{
- int graphic;
-
-#if 0
- if (!element)
- {
- DrawNewMiniGraphic(x, y, -1);
- return;
- }
-#endif
-
graphic = el2img(element);
- DrawNewMiniGraphic(x, y, graphic);
+ DrawMiniGraphic(x, y, graphic);
}
-#if 0
void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
{
int x = sx + scroll_x, y = sy + scroll_y;
else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
DrawMiniElement(sx, sy, Feld[x][y]);
else
- {
- int steel_type, steel_position;
- int border[6][2] =
- {
- { GFX_VSTEEL_UPPER_LEFT, GFX_ISTEEL_UPPER_LEFT },
- { GFX_VSTEEL_UPPER_RIGHT, GFX_ISTEEL_UPPER_RIGHT },
- { GFX_VSTEEL_LOWER_LEFT, GFX_ISTEEL_LOWER_LEFT },
- { GFX_VSTEEL_LOWER_RIGHT, GFX_ISTEEL_LOWER_RIGHT },
- { GFX_VSTEEL_VERTICAL, GFX_ISTEEL_VERTICAL },
- { GFX_VSTEEL_HORIZONTAL, GFX_ISTEEL_HORIZONTAL }
- };
-
- steel_type = (BorderElement == EL_STEELWALL ? 0 : 1);
- steel_position = (x == -1 && y == -1 ? 0 :
- x == lev_fieldx && y == -1 ? 1 :
- x == -1 && y == lev_fieldy ? 2 :
- x == lev_fieldx && y == lev_fieldy ? 3 :
- x == -1 || x == lev_fieldx ? 4 :
- y == -1 || y == lev_fieldy ? 5 : -1);
-
- if (steel_position != -1)
- DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
- }
-}
-#endif
-
-void DrawNewMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
-{
- int x = sx + scroll_x, y = sy + scroll_y;
-
- if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
- DrawNewMiniElement(sx, sy, EL_EMPTY);
- else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
- DrawNewMiniElement(sx, sy, Feld[x][y]);
- else
{
int steel_type, steel_position;
int border[6][2] =
y == -1 || y == lev_fieldy ? 5 : -1);
if (steel_position != -1)
- DrawNewMiniGraphic(sx, sy, border[steel_position][steel_type]);
- }
-}
-
-#if 0
-void DrawMicroElement(int xpos, int ypos, int element)
-{
- int graphic;
-
- if (element == EL_EMPTY)
- return;
-
- graphic = el2gfx(element);
-
- if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
- {
- graphic -= GFX_START_ROCKSSP;
- BlitBitmap(pix[PIX_SP], drawto,
- MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX,
- MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY,
- MICRO_TILEX, MICRO_TILEY, xpos, ypos);
- }
- else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
- {
- graphic -= GFX_START_ROCKSDC;
- BlitBitmap(pix[PIX_DC], drawto,
- MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX,
- MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY,
- MICRO_TILEX, MICRO_TILEY, xpos, ypos);
- }
- else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
- {
- graphic -= GFX_START_ROCKSMORE;
- BlitBitmap(pix[PIX_MORE], drawto,
- MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE)*MICRO_TILEX,
- MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE)*MICRO_TILEY,
- MICRO_TILEX, MICRO_TILEY, xpos, ypos);
- }
- else if (graphic >= GFX_CHAR_START && graphic <= GFX_CHAR_END)
- {
- graphic -= GFX_CHAR_START;
- BlitBitmap(pix[PIX_FONT_EM], drawto,
- MICRO_FONT_STARTX + (graphic % MICRO_GFX_PER_LINE)* MICRO_TILEX,
- MICRO_FONT_STARTY + (graphic / MICRO_GFX_PER_LINE)* MICRO_TILEY,
- MICRO_TILEX, MICRO_TILEY, xpos, ypos);
+ DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
}
- else
- BlitBitmap(pix[PIX_ELEMENTS], drawto,
- MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX,
- MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY,
- MICRO_TILEX, MICRO_TILEY, xpos, ypos);
}
-#endif
-void getNewMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
int mini_startx = src_bitmap->width * 3 / 4;
int src_x = mini_startx + new_graphic_info[graphic].src_x / 8;
int src_y = mini_starty + new_graphic_info[graphic].src_y / 8;
+ if (src_x + MICRO_TILEX > src_bitmap->width ||
+ src_y + MICRO_TILEY > src_bitmap->height)
+ {
+ /* graphic of desired size seems not to be contained in this image;
+ dirty workaround: get it from the middle of the normal sized image */
+
+ getGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
+ src_x += (TILEX / 2 - MICRO_TILEX / 2);
+ src_y += (TILEY / 2 - MICRO_TILEY / 2);
+ }
+
*bitmap = src_bitmap;
*x = src_x;
*y = src_y;
}
-void DrawNewMicroElement(int xpos, int ypos, int element)
+void DrawMicroElement(int xpos, int ypos, int element)
{
Bitmap *src_bitmap;
int src_x, src_y;
graphic = el2img(element);
- getNewMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
xpos, ypos);
}
for(x=BX1; x<=BX2; x++)
for(y=BY1; y<=BY2; y++)
- DrawNewScreenField(x, y);
+ DrawScreenField(x, y);
redraw_mask |= REDRAW_FIELD;
}
-#if 0
void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
{
int x,y;
redraw_mask |= REDRAW_FIELD;
}
-#endif
-
-void DrawNewMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
-{
- int x,y;
-
- for(x=0; x<size_x; x++)
- for(y=0; y<size_y; y++)
- DrawNewMiniElementOrWall(x, y, scroll_x, scroll_y);
-
- redraw_mask |= REDRAW_FIELD;
-}
-#if 0
static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
{
int x, y;
redraw_mask |= REDRAW_MICROLEVEL;
}
-#endif
-
-static void DrawNewMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
-{
- int x, y;
-
- ClearRectangle(drawto, xpos, ypos, MICROLEV_XSIZE, MICROLEV_YSIZE);
-
- if (lev_fieldx < STD_LEV_FIELDX)
- xpos += (STD_LEV_FIELDX - lev_fieldx) / 2 * MICRO_TILEX;
- if (lev_fieldy < STD_LEV_FIELDY)
- ypos += (STD_LEV_FIELDY - lev_fieldy) / 2 * MICRO_TILEY;
-
- xpos += MICRO_TILEX;
- ypos += MICRO_TILEY;
-
- for(x=-1; x<=STD_LEV_FIELDX; x++)
- {
- for(y=-1; y<=STD_LEV_FIELDY; y++)
- {
- int lx = from_x + x, ly = from_y + y;
-
- if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
- DrawNewMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
- Ur[lx][ly]);
- else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
- DrawNewMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
- BorderElement);
- }
- }
-
- redraw_mask |= REDRAW_MICROLEVEL;
-}
#define MICROLABEL_EMPTY 0
#define MICROLABEL_LEVEL_NAME 1
label_state = 1;
label_counter = 0;
- DrawNewMicroLevelExt(xpos, ypos, from_x, from_y);
+ DrawMicroLevelExt(xpos, ypos, from_x, from_y);
DrawMicroLevelLabelExt(label_state);
/* initialize delay counters */
break;
}
- DrawNewMicroLevelExt(xpos, ypos, from_x, from_y);
+ DrawMicroLevelExt(xpos, ypos, from_x, from_y);
}
/* redraw micro level label, if needed */
CloseDoor(DOOR_CLOSE_1);
/* save old door content */
- BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+ BlitBitmap(bitmap_db_door, bitmap_db_door,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
}
/* copy request gadgets to door backbuffer */
- BlitBitmap(drawto, pix[PIX_DB_DOOR],
+ BlitBitmap(drawto, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1))
{
- BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+ BlitBitmap(bitmap_db_door, bitmap_db_door,
DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
OpenDoor(DOOR_OPEN_1);
if (door_state & DOOR_COPY_BACK)
{
- BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+ BlitBitmap(bitmap_db_door, bitmap_db_door,
DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
door_state &= ~DOOR_COPY_BACK;
{
unsigned int new_door_state;
- BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+ BlitBitmap(backbuffer, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
- BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+ BlitBitmap(backbuffer, bitmap_db_door,
VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
new_door_state = MoveDoor(door_state);
{
stepsize = 20;
door_delay_value = 0;
+
StopSound(SND_MENU_DOOR_OPENING);
StopSound(SND_MENU_DOOR_CLOSING);
}
+ if (global.autoplay_leveldir)
+ {
+ door_state |= DOOR_NO_DELAY;
+ door_state &= ~DOOR_CLOSE_ALL;
+ }
+
if (door_state & DOOR_ACTION)
{
if (!(door_state & DOOR_NO_DELAY))
for(x=start; x<=DXSIZE; x+=stepsize)
{
- Bitmap *bitmap = pix[PIX_DOOR];
+ Bitmap *bitmap = new_graphic_info[IMG_MENU_DOOR].bitmap;
GC gc = bitmap->stored_clip_gc;
- WaitUntilDelayReached(&door_delay, door_delay_value);
+ if (!(door_state & DOOR_NO_DELAY))
+ WaitUntilDelayReached(&door_delay, door_delay_value);
if (door_state & DOOR_ACTION_1)
{
int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x);
int j = (DXSIZE - i) / 3;
- BlitBitmap(pix[PIX_DB_DOOR], drawto,
+ BlitBitmap(bitmap_db_door, drawto,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2,
DXSIZE,DYSIZE - i/2, DX, DY);
int i = (door_state & DOOR_OPEN_2 ? VXSIZE - x : x);
int j = (VXSIZE - i) / 3;
- BlitBitmap(pix[PIX_DB_DOOR], drawto,
+ BlitBitmap(bitmap_db_door, drawto,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 + i/2,
VXSIZE, VYSIZE - i/2, VX, VY);
void DrawSpecialEditorDoor()
{
/* draw bigger toolbox window */
- BlitBitmap(pix[PIX_DOOR], drawto,
- DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
+ BlitBitmap(new_graphic_info[IMG_MENU_DOOR].bitmap, drawto,
+ DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
+ EX - 4, EY - 12);
+ BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, drawto,
+ EX - 4, VY - 4, EXSIZE + 8, EYSIZE - VYSIZE + 4,
+ EX - 4, EY - 4);
redraw_mask |= REDRAW_ALL;
}
void UndrawSpecialEditorDoor()
{
/* draw normal tape recorder window */
- BlitBitmap(pix[PIX_BACK], drawto,
- 562, 344, 108, 56, EX - 4, EY - 12);
+ BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, drawto,
+ EX - 4, EY - 12, EXSIZE + 8, EYSIZE - VYSIZE + 12,
+ EX - 4, EY - 12);
redraw_mask |= REDRAW_ALL;
}
for (i=0; i<NUM_TOOL_BUTTONS; i++)
{
- Bitmap *gd_bitmap = pix[PIX_DOOR];
+ Bitmap *gd_bitmap = new_graphic_info[IMG_MENU_DOOR].bitmap;
Bitmap *deco_bitmap = None;
int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
struct GadgetInfo *gi;
if (id >= TOOL_CTRL_ID_PLAYER_1 && id <= TOOL_CTRL_ID_PLAYER_4)
{
- getMiniGraphicSource(GFX_SPIELER1 + id - TOOL_CTRL_ID_PLAYER_1,
+ int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
+
+ getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER1, player_nr),
&deco_bitmap, &deco_x, &deco_y);
deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
}
}
+void FreeToolButtons()
+{
+ int i;
+
+ for (i=0; i<NUM_TOOL_BUTTONS; i++)
+ FreeGadget(tool_gadget[i]);
+}
+
static void UnmapToolButtons()
{
int i;
case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP;
case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN;
case EL_SPRING: return GFX_SPRING;
- case EL_SPRING_MOVING: return GFX_SPRING;
case EL_TRAP: return GFX_TRAP_INACTIVE;
case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE;
case EL_BD_WALL: return GFX_BD_WALL;
int el2img(int element)
{
-#if 1
- int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT];
+ int graphic = element_info[element].graphic[GFX_ACTION_DEFAULT];
#if DEBUG
- if (graphic_NEW < 0)
+ if (graphic < 0)
Error(ERR_WARN, "element %d -> graphic %d -- probably crashing now...",
- element, graphic_NEW);
+ element, graphic);
#endif
- return graphic_NEW;
-#else
-
- switch(element)
- {
- case EL_BD_BUTTERFLY: return IMG_BD_BUTTERFLY;
- case EL_BD_FIREFLY: return IMG_BD_FIREFLY;
- case EL_SP_ELECTRON: return IMG_SP_ELECTRON;
-
- default:
- break;
- }
-
- return IMG_EMPTY;
-#endif
+ return graphic;
}
int el_dir2img(int element, int direction)
int el_dir_act2img(int element, int direction, int action)
{
+#if DEBUG
+ if (element < 0)
+ {
+ printf("el_dir_act2img: THIS SHOULD NEVER HAPPEN: element == %d\n",
+ element);
+
+ return IMG_EMPTY;
+ }
+
+ if (action < 0)
+ {
+ printf("el_dir_act2img: THIS SHOULD NEVER HAPPEN: action == %d\n",
+ action);
+
+ return IMG_EMPTY;
+ }
+#endif
+
action = graphics_action_mapping[action];
direction = MV_DIR_BIT(direction);