rnd-20060305-1-src
[rocksndiamonds.git] / src / tools.c
index a17057c8fb5204f19b3693538591ade91b4a860a..eaea76ea0da5a3041978dac4ea08d4f24dbac870 100644 (file)
@@ -127,7 +127,11 @@ void RedrawPlayfield(boolean force_redraw, int x, int y, int width, int height)
   if (game_status == GAME_MODE_PLAYING &&
       level.game_engine_type == GAME_ENGINE_TYPE_EM)
   {
+#if 1
+    RedrawPlayfield_EM(force_redraw);
+#else
     BlitScreenToBitmap_EM(backbuffer);
+#endif
   }
   else if (game_status == GAME_MODE_PLAYING && !game.envelope_active)
   {
@@ -899,10 +903,6 @@ void DrawLevelFieldThruMask(int x, int y)
   DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
 }
 
-#define TILE_GFX_ELEMENT(x, y)                                             \
-       (GfxElement[x][y] != EL_UNDEFINED && Feld[x][y] != EL_EXPLOSION ?   \
-        GfxElement[x][y] : Feld[x][y])
-
 static void DrawLevelFieldCrumbledSandExt(int x, int y, int graphic, int frame)
 {
   Bitmap *src_bitmap;
@@ -1037,10 +1037,17 @@ void DrawLevelFieldCrumbledSand(int x, int y)
     return;
 
 #if 1
+  /*
+  if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
+      GFX_CRUMBLED(GfxElement[x][y]))
+  */
+
   if (Feld[x][y] == EL_ELEMENT_SNAPPING &&
+      GfxElement[x][y] != EL_UNDEFINED &&
       GFX_CRUMBLED(GfxElement[x][y]))
   {
     DrawLevelFieldCrumbledSandDigging(x, y, GfxDir[x][y], GfxFrame[x][y]);
+
     return;
   }
 #endif
@@ -1827,6 +1834,13 @@ void DrawPlayer(struct PlayerInfo *player)
   int last_player_frame = player->Frame;
   int frame = 0;
 
+#if 1
+  /* GfxElement[][] is set to the element the player is digging or collecting;
+     remove also for off-screen player if the player is not moving anymore */
+  if (IN_LEV_FIELD(jx, jy) && !player_is_moving)
+    GfxElement[jx][jy] = EL_UNDEFINED;
+#endif
+
   if (!player->active || !IN_SCR_FIELD(SCREENX(last_jx), SCREENY(last_jy)))
     return;
 
@@ -2009,7 +2023,9 @@ void DrawPlayer(struct PlayerInfo *player)
 
   if (player_is_moving && last_element == EL_EXPLOSION)
   {
-    int graphic = el_act2img(GfxElement[last_jx][last_jy], ACTION_EXPLODING);
+    int element = (GfxElement[last_jx][last_jy] != EL_UNDEFINED ?
+                  GfxElement[last_jx][last_jy] :  EL_EMPTY);
+    int graphic = el_act2img(element, ACTION_EXPLODING);
     int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
     int phase = ExplodePhase[last_jx][last_jy] - 1;
     int frame = getGraphicAnimationFrame(graphic, phase - delay);
@@ -5103,6 +5119,38 @@ int font2baseimg(int font_nr)
   return font_info[font_nr].special_graphic[GFX_SPECIAL_ARG_DEFAULT];
 }
 
+void setCenteredPlayerNr_EM(int centered_player_nr)
+{
+  game.centered_player_nr = game.centered_player_nr_next = centered_player_nr;
+}
+
+int getCenteredPlayerNr_EM()
+{
+  if (game.centered_player_nr_next >= 0 &&
+      !native_em_level.ply[game.centered_player_nr_next]->alive)
+    game.centered_player_nr_next = game.centered_player_nr;
+
+  if (game.centered_player_nr != game.centered_player_nr_next)
+    game.centered_player_nr = game.centered_player_nr_next;
+
+  return game.centered_player_nr;
+}
+
+int getActivePlayers_EM()
+{
+  int num_players = 0;
+  int i;
+
+  if (!tape.playing)
+    return -1;
+
+  for (i = 0; i < MAX_PLAYERS; i++)
+    if (tape.player_participates[i])
+      num_players++;
+
+  return num_players;
+}
+
 int getGameFrameDelay_EM(int native_em_game_frame_delay)
 {
   int game_frame_delay_value;