{
if (!local_player->was_waiting)
{
- if (!SaveEngineSnapshotToList())
+ if (!CheckSaveEngineSnapshotToList())
return;
local_player->was_waiting = TRUE;
{
if (!local_player->was_waiting)
{
- if (!SaveEngineSnapshotToList())
+ if (!CheckSaveEngineSnapshotToList())
return;
local_player->was_waiting = TRUE;