moved global random variable for EM engine to game structure
[rocksndiamonds.git] / src / tools.c
index e19a352f9e9909da637a1879f2ce422de45b8864..e4be893cc2f31b6696ec76af573f6d2f6693a008 100644 (file)
@@ -7443,7 +7443,15 @@ em_object_mapping_list[] =
     EL_DEFAULT,                                ACTION_EXPLODING, -1
   },
   {
-    Znormal,                           FALSE,  FALSE,
+    Zbug,                              FALSE,  FALSE,
+    EL_EMPTY,                          -1, -1
+  },
+  {
+    Ztank,                             FALSE,  FALSE,
+    EL_EMPTY,                          -1, -1
+  },
+  {
+    Zeater,                            FALSE,  FALSE,
     EL_EMPTY,                          -1, -1
   },
   {
@@ -7751,7 +7759,7 @@ int map_element_EM_to_RND(int element_em)
 void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
 {
   struct LevelInfo_EM *level_em = level->native_em_level;
-  struct LEVEL *cav = level_em->cav;
+  struct CAVE *cav = level_em->cav;
   int i, j;
 
   for (i = 0; i < TILE_MAX; i++)
@@ -7771,7 +7779,7 @@ void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
 void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
 {
   struct LevelInfo_EM *level_em = level->native_em_level;
-  struct LEVEL *cav = level_em->cav;
+  struct CAVE *cav = level_em->cav;
   int i, j;
 
   level->num_android_clone_elements = 0;