EL_DEFAULT, ACTION_EXPLODING, -1
},
{
- Znormal, FALSE, FALSE,
+ Zbug, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ Ztank, FALSE, FALSE,
+ EL_EMPTY, -1, -1
+ },
+ {
+ Zeater, FALSE, FALSE,
EL_EMPTY, -1, -1
},
{
void map_android_clone_elements_RND_to_EM(struct LevelInfo *level)
{
struct LevelInfo_EM *level_em = level->native_em_level;
- struct LEVEL *cav = level_em->cav;
+ struct CAVE *cav = level_em->cav;
int i, j;
for (i = 0; i < TILE_MAX; i++)
void map_android_clone_elements_EM_to_RND(struct LevelInfo *level)
{
struct LevelInfo_EM *level_em = level->native_em_level;
- struct LEVEL *cav = level_em->cav;
+ struct CAVE *cav = level_em->cav;
int i, j;
level->num_android_clone_elements = 0;