{
Bitmap *bitmap = graphic_info[IMG_GLOBAL_BORDER].bitmap;
- SetClipOrigin(bitmap, bitmap->stored_clip_gc, 0, 0);
BlitBitmapMasked(bitmap, backbuffer, x, y, width, height, x, y);
}
this could mean that we have to wait for the graphics to complete,
although we could go on doing calculations for the next frame */
- SyncDisplay();
+ /* SyncDisplay(); */
/* never draw masked border to backbuffer when using playfield buffer */
if (game_status != GAME_MODE_PLAYING ||
DrawTextExt(window, SX + SXSIZE + SX, 0, text, FONT_TEXT_2, BLIT_OPAQUE);
}
- FlushDisplay();
-
for (x = 0; x < MAX_BUF_XSIZE; x++)
for (y = 0; y < MAX_BUF_YSIZE; y++)
redraw[x][y] = 0;
sync_frame);
}
-void getSizedGraphicSourceExt(int graphic, int frame, int tilesize_raw,
+void getSizedGraphicSourceExt(int graphic, int frame, int tilesize,
Bitmap **bitmap, int *x, int *y,
boolean get_backside)
{
- struct
- {
- int width_mult, width_div;
- int height_mult, height_div;
- }
- offset_calc[6] =
- {
- { 15, 16, 2, 3 }, /* 1 x 1 */
- { 7, 8, 2, 3 }, /* 2 x 2 */
- { 3, 4, 2, 3 }, /* 4 x 4 */
- { 1, 2, 2, 3 }, /* 8 x 8 */
- { 0, 1, 2, 3 }, /* 16 x 16 */
- { 0, 1, 0, 1 }, /* 32 x 32 */
- };
struct GraphicInfo *g = &graphic_info[graphic];
Bitmap *src_bitmap = g->bitmap;
- int tilesize = MIN(MAX(1, tilesize_raw), TILESIZE);
- int offset_calc_pos = log_2(tilesize);
- int bitmap_width = src_bitmap->width;
- int bitmap_height = src_bitmap->height;
- int width_mult = offset_calc[offset_calc_pos].width_mult;
- int width_div = offset_calc[offset_calc_pos].width_div;
- int height_mult = offset_calc[offset_calc_pos].height_mult;
- int height_div = offset_calc[offset_calc_pos].height_div;
- int startx = bitmap_width * width_mult / width_div;
- int starty = bitmap_height * height_mult / height_div;
- int src_x = (g->src_x + (get_backside ? g->offset2_x : 0)) *
- tilesize_raw / TILESIZE;
- int src_y = (g->src_y + (get_backside ? g->offset2_y : 0)) *
- tilesize_raw / TILESIZE;
- int width = g->width * tilesize_raw / TILESIZE;
- int height = g->height * tilesize_raw / TILESIZE;
- int offset_x = g->offset_x * tilesize_raw / TILESIZE;
- int offset_y = g->offset_y * tilesize_raw / TILESIZE;
-
- if (game.tile_size != TILESIZE)
- {
- int bitmap_width_std =
- bitmap_width * TILESIZE / (TILESIZE + game.tile_size);
- int bitmap_height_std =
- bitmap_height * TILESIZE / game.tile_size * 3 / 2;
-
- if (tilesize_raw == game.tile_size)
- {
- startx = bitmap_width_std;
- starty = 0;
- }
- else
- {
- bitmap_width = bitmap_width_std;
-
- if (game.tile_size > TILESIZE * 3 / 2)
- bitmap_height = bitmap_height_std;
+ int src_x = g->src_x + (get_backside ? g->offset2_x : 0);
+ int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
+ int tilesize_capped = MIN(MAX(1, tilesize), TILESIZE);
- startx = bitmap_width * width_mult / width_div;
- starty = bitmap_height * height_mult / height_div;
- }
- }
+ if (tilesize == gfx.standard_tile_size)
+ src_bitmap = g->bitmaps[IMG_BITMAP_STANDARD];
+ else if (tilesize == game.tile_size)
+ src_bitmap = g->bitmaps[IMG_BITMAP_GAME];
+ else
+ src_bitmap = g->bitmaps[IMG_BITMAP_1x1 - log_2(tilesize_capped)];
if (g->offset_y == 0) /* frames are ordered horizontally */
{
- int max_width = g->anim_frames_per_line * width;
- int pos = (src_y / height) * max_width + src_x + frame * offset_x;
+ int max_width = g->anim_frames_per_line * g->width;
+ int pos = (src_y / g->height) * max_width + src_x + frame * g->offset_x;
src_x = pos % max_width;
- src_y = src_y % height + pos / max_width * height;
+ src_y = src_y % g->height + pos / max_width * g->height;
}
else if (g->offset_x == 0) /* frames are ordered vertically */
{
- int max_height = g->anim_frames_per_line * height;
- int pos = (src_x / width) * max_height + src_y + frame * offset_y;
+ int max_height = g->anim_frames_per_line * g->height;
+ int pos = (src_x / g->width) * max_height + src_y + frame * g->offset_y;
- src_x = src_x % width + pos / max_height * width;
+ src_x = src_x % g->width + pos / max_height * g->width;
src_y = pos % max_height;
}
else /* frames are ordered diagonally */
{
- src_x = src_x + frame * offset_x;
- src_y = src_y + frame * offset_y;
+ src_x = src_x + frame * g->offset_x;
+ src_y = src_y + frame * g->offset_y;
}
*bitmap = src_bitmap;
- *x = startx + src_x;
- *y = starty + src_y;
+ *x = src_x * tilesize / TILESIZE;
+ *y = src_y * tilesize / TILESIZE;
}
void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
get_backside);
}
-void getSizedGraphicSource(int graphic, int frame, int tilesize_raw,
+void getSizedGraphicSource(int graphic, int frame, int tilesize,
Bitmap **bitmap, int *x, int *y)
{
- getSizedGraphicSourceExt(graphic, frame, tilesize_raw, bitmap, x, y, FALSE);
+ getSizedGraphicSourceExt(graphic, frame, tilesize, bitmap, x, y, FALSE);
}
void getFixedGraphicSource(int graphic, int frame,
getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
-
BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX_VAR, TILEY_VAR,
dst_x, dst_y);
}
getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dst_x, dst_y);
}
dst_y = FY + y * TILEY_VAR + dy;
if (mask_mode == USE_MASKING)
- {
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
- }
else
BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
dst_y = FY + y1 * TILEY_VAR;
if (mask_mode == USE_MASKING)
- {
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
- }
else
BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
dst_y = FY + y2 * TILEY_VAR;
if (mask_mode == USE_MASKING)
- {
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
- }
else
BlitBitmap(src_bitmap, drawto_field, src_x, src_y, width, height,
dst_x, dst_y);
inner_sy + (y - 1) * tile_height % inner_height);
if (draw_masked)
- {
- SetClipOrigin(src_bitmap, src_bitmap->stored_clip_gc,
- dst_x - src_x, dst_y - src_y);
BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
dst_x, dst_y);
- }
else
BlitBitmap(src_bitmap, drawto, src_x, src_y, tile_width, tile_height,
dst_x, dst_y);
int max_move_delay = 0; // delay for complete animations of all doors
int max_step_delay = 0; // delay (ms) between two animation frames
int num_move_steps = 0; // number of animation steps for all doors
+ int max_move_delay_doors_only = 0; // delay for doors only (no panel)
+ int num_move_steps_doors_only = 0; // steps for doors only (no panel)
int current_move_delay = 0;
int start = 0;
int k;
if (door_part_skip[nr])
continue;
- if (!is_panel)
- panel_has_doors[door_index] = TRUE;
-
max_move_delay = MAX(max_move_delay, move_delay);
max_step_delay = (max_step_delay == 0 ? step_delay :
euclid(max_step_delay, step_delay));
num_steps[nr] = move_steps;
+
+ if (!is_panel)
+ {
+ max_move_delay_doors_only = MAX(max_move_delay_doors_only, move_delay);
+
+ panel_has_doors[door_index] = TRUE;
+ }
}
num_move_steps = max_move_delay / max_step_delay;
+ num_move_steps_doors_only = max_move_delay_doors_only / max_step_delay;
door_delay_value = max_step_delay;
int door_token = dpc->door_token;
int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
boolean is_panel = DOOR_PART_IS_PANEL(nr);
+ boolean is_panel_and_door_has_closed = FALSE;
struct Rect *door_rect = &door_rect_list[door_index];
Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
bitmap_db_door_2);
int step_factor = step_delay / max_step_delay;
int k1 = (step_factor ? k / step_factor + 1 : k);
int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
- int kk = (k2 < 0 ? 0 : k2);
+ int kk = MAX(0, k2);
+ int g_src_x = 0;
+ int g_src_y = 0;
int src_x, src_y, src_xx, src_yy;
int dst_x, dst_y, dst_xx, dst_yy;
int width, height;
if (!g->bitmap)
continue;
+ if (!is_panel)
+ {
+ int k2_door = (door_opening ? k : num_move_steps_doors_only - k - 1);
+ int kk_door = MAX(0, k2_door);
+ int sync_frame = kk_door * door_delay_value;
+ int frame = getGraphicAnimationFrame(dpc->graphic, sync_frame);
+
+ getGraphicSource(dpc->graphic, frame, &bitmap, &g_src_x, &g_src_y);
+ }
+
// draw door panel
if (!door_panel_drawn[door_index])
height = g->height - src_yy;
}
- if (is_panel)
- {
- src_x = src_xx;
- src_y = src_yy;
- }
- else
- {
- src_x = g->src_x + src_xx;
- src_y = g->src_y + src_yy;
- }
+ src_x = g_src_x + src_xx;
+ src_y = g_src_y + src_yy;
dst_x = door_rect->x + dst_xx;
dst_y = door_rect->y + dst_yy;
+ is_panel_and_door_has_closed =
+ (is_panel &&
+ door_closing &&
+ panel_has_doors[door_index] &&
+ k >= num_move_steps_doors_only - 1);
+
if (width >= 0 && width <= g->width &&
- height >= 0 && height <= g->height)
+ height >= 0 && height <= g->height &&
+ !is_panel_and_door_has_closed)
{
if (is_panel || !pos->draw_masked)
BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
door_part_done[nr] = TRUE;
// continue door part animations, but not panel after door has closed
- if (!door_part_done[nr] &&
- !(is_panel && door_closing && panel_has_doors[door_index]))
+ if (!door_part_done[nr] && !is_panel_and_door_has_closed)
door_part_done_all = FALSE;
}
},
{
Xalpha_copyr, TRUE, FALSE,
- EL_CHAR('©'), -1, -1
+ EL_CHAR(CHAR_BYTE_COPYRIGHT), -1, -1
},
{