redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
}
-void DrawMiniLevel(int scroll_x, int scroll_y)
+void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
{
int x,y;
- for(x=0; x<ED_FIELDX; x++)
- for(y=0; y<ED_FIELDY; y++)
+ for(x=0; x<size_x; x++)
+ for(y=0; y<size_y; y++)
DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
redraw_mask |= REDRAW_FIELD;