void DrawTileCursor(int draw_target)
{
- Bitmap *fade_bitmap;
- Bitmap *src_bitmap;
- int src_x, src_y;
- int dst_x, dst_y;
- int graphic = IMG_GLOBAL_TILE_CURSOR;
- int frame = 0;
- int tilesize = TILESIZE_VAR;
- int width = tilesize;
- int height = tilesize;
-
- if (game_status != GAME_MODE_PLAYING)
- return;
-
- if (!tile_cursor.enabled ||
- !tile_cursor.active)
- return;
-
- if (tile_cursor.moving)
- {
- int step = TILESIZE_VAR / 4;
- int dx = tile_cursor.target_x - tile_cursor.x;
- int dy = tile_cursor.target_y - tile_cursor.y;
-
- if (ABS(dx) < step)
- tile_cursor.x = tile_cursor.target_x;
- else
- tile_cursor.x += SIGN(dx) * step;
-
- if (ABS(dy) < step)
- tile_cursor.y = tile_cursor.target_y;
- else
- tile_cursor.y += SIGN(dy) * step;
-
- if (tile_cursor.x == tile_cursor.target_x &&
- tile_cursor.y == tile_cursor.target_y)
- tile_cursor.moving = FALSE;
- }
-
- dst_x = tile_cursor.x;
- dst_y = tile_cursor.y;
-
- frame = getGraphicAnimationFrame(graphic, -1);
-
- getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
-
- fade_bitmap =
- (draw_target == DRAW_TO_FADE_SOURCE ? gfx.fade_bitmap_source :
- draw_target == DRAW_TO_FADE_TARGET ? gfx.fade_bitmap_target : NULL);
-
- if (draw_target == DRAW_TO_SCREEN)
- BlitToScreenMasked(src_bitmap, src_x, src_y, width, height, dst_x, dst_y);
- else
- BlitBitmapMasked(src_bitmap, fade_bitmap, src_x, src_y, width, height,
- dst_x, dst_y);
+ DrawTileCursor_MM(draw_target, game_status == GAME_MODE_PLAYING);
}
void BlitScreenToBitmapExt_RND(Bitmap *target_bitmap, int fx, int fy)
{
if (anim_status_new == GAME_MODE_MAIN)
anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
+ else if (anim_status_new == GAME_MODE_NAMES)
+ anim_status_new = GAME_MODE_PSEUDO_NAMESONLY;
else if (anim_status_new == GAME_MODE_SCORES)
anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
if ((global.anim_status == GAME_MODE_PSEUDO_MAINONLY &&
global.anim_status_next == GAME_MODE_PSEUDO_TYPENAME) ||
(global.anim_status == GAME_MODE_PSEUDO_TYPENAME &&
- global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY))
+ global.anim_status_next == GAME_MODE_PSEUDO_MAINONLY) ||
+ (global.anim_status == GAME_MODE_PSEUDO_NAMESONLY &&
+ global.anim_status_next == GAME_MODE_PSEUDO_TYPENAMES) ||
+ (global.anim_status == GAME_MODE_PSEUDO_TYPENAMES &&
+ global.anim_status_next == GAME_MODE_PSEUDO_NAMESONLY))
global.anim_status = global.anim_status_next;
}