}
}
+ SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+
+ game.any_door_active = TRUE;
+
for (k = start; k < num_move_steps; k++)
{
int last_frame = num_move_steps - 1; // last frame of this "for" loop
BackToFront();
}
}
+
+ game.any_door_active = FALSE;
}
if (door_state & DOOR_ACTION_1)
},
{
O_FLYING_STONE_F, FALSE,
- EL_BD_FLYING_ROCK, ACTION_FALLING, -1
+ EL_BD_FLYING_ROCK, ACTION_FLYING, -1
},
{
O_MEGA_STONE, TRUE,
},
{
O_FLYING_DIAMOND_F, FALSE,
- EL_BD_FLYING_DIAMOND, ACTION_FALLING, -1
+ EL_BD_FLYING_DIAMOND, ACTION_FLYING, -1
},
{
O_NUT, TRUE,
},
{
O_EXPANDING_WALL_SWITCH, TRUE,
- EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL, -1, -1
+ EL_BD_EXPANDABLE_WALL_SWITCH, -1, -1
},
{
O_CREATURE_SWITCH, TRUE,
},
{
O_CONVEYOR_DIR_SWITCH, TRUE,
- EL_BD_CONVEYOR_DIR_SWITCH_NORMAL, -1, -1
+ EL_BD_CONVEYOR_DIR_SWITCH, -1, -1
},
{
O_ACID, TRUE,
O_PLAYER_BOMB, TRUE,
EL_BD_PLAYER_WITH_BOMB, -1, -1
},
+ {
+ O_PLAYER_ROCKET_LAUNCHER, TRUE,
+ EL_BD_PLAYER_WITH_ROCKET_LAUNCHER, -1, -1
+ },
{
O_PLAYER_GLUED, TRUE,
EL_BD_PLAYER_GLUED, -1, -1
O_PLAYER_STIRRING, TRUE,
EL_BD_PLAYER_STIRRING, -1, -1
},
+ {
+ O_ROCKET_LAUNCHER, TRUE,
+ EL_BD_ROCKET_LAUNCHER, -1, -1
+ },
+ {
+ O_ROCKET_1, TRUE,
+ EL_BD_ROCKET_RIGHT, -1, -1
+ },
+ {
+ O_ROCKET_2, TRUE,
+ EL_BD_ROCKET_UP, -1, -1
+ },
+ {
+ O_ROCKET_3, TRUE,
+ EL_BD_ROCKET_LEFT, -1, -1
+ },
+ {
+ O_ROCKET_4, TRUE,
+ EL_BD_ROCKET_DOWN, -1, -1
+ },
{
O_BOMB, TRUE,
EL_BD_BOMB, -1, -1
O_NITRO_PACK_F, FALSE,
EL_BD_NITRO_PACK, ACTION_FALLING, -1
},
- {
- O_NITRO_PACK_EXPLODE, TRUE,
- EL_BD_NITRO_PACK_EXPLODING, -1, -1
- },
- {
- O_NITRO_PACK_EXPLODE, FALSE,
- EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
- },
{
O_PRE_CLOCK_1, TRUE,
EL_BD_CLOCK_GROWING_1, -1, -1
O_NITRO_EXPL_4, FALSE,
EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
},
+ {
+ O_NITRO_PACK_EXPLODE, TRUE,
+ EL_BD_NITRO_PACK_EXPLODING, -1, -1
+ },
+ {
+ O_NITRO_PACK_EXPLODE, FALSE,
+ EL_BD_NITRO_PACK, ACTION_EXPLODING, -1
+ },
{
O_AMOEBA_2_EXPL_1, TRUE,
EL_BD_AMOEBA_2_EXPLODING_1, -1, -1
EL_BD_PLAYER, ACTION_HITTING, MV_BIT_RIGHT
},
{
- O_PNEUMATIC_ACTIVE_LEFT, TRUE,
+ O_PNEUMATIC_ACTIVE_LEFT, FALSE,
EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_LEFT
},
{
- O_PNEUMATIC_ACTIVE_RIGHT, TRUE,
+ O_PNEUMATIC_ACTIVE_RIGHT, FALSE,
EL_BD_PNEUMATIC_HAMMER, ACTION_HITTING, MV_BIT_RIGHT
},
},
{
O_EXPANDING_WALL_SWITCH_HORIZ, FALSE,
- EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL, -1, -1
+ EL_BD_EXPANDABLE_WALL_SWITCH, -1, -1
},
{
O_EXPANDING_WALL_SWITCH_VERT, FALSE,
- EL_BD_EXPANDABLE_WALL_SWITCH_VERTICAL, -1, -1
+ EL_BD_EXPANDABLE_WALL_SWITCH_ACTIVE, -1, -1
},
{
O_GRAVITY_SWITCH_ACTIVE, FALSE,
},
{
O_CONVEYOR_DIR_NORMAL, FALSE,
- EL_BD_CONVEYOR_DIR_SWITCH_NORMAL, -1, -1
+ EL_BD_CONVEYOR_DIR_SWITCH, -1, -1
},
{
O_CONVEYOR_DIR_CHANGED, FALSE,
- EL_BD_CONVEYOR_DIR_SWITCH_CHANGED, -1, -1
+ EL_BD_CONVEYOR_DIR_SWITCH_ACTIVE, -1, -1
},
{
O_CONVEYOR_SWITCH_OFF, FALSE,