}
}
+ SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
+
+ game.any_door_active = TRUE;
+
for (k = start; k < num_move_steps; k++)
{
int last_frame = num_move_steps - 1; // last frame of this "for" loop
BackToFront();
}
}
+
+ game.any_door_active = FALSE;
}
if (door_state & DOOR_ACTION_1)
O_PLAYER_BOMB, TRUE,
EL_BD_PLAYER_WITH_BOMB, -1, -1
},
+ {
+ O_PLAYER_ROCKET_LAUNCHER, TRUE,
+ EL_BD_PLAYER_WITH_ROCKET_LAUNCHER, -1, -1
+ },
{
O_PLAYER_GLUED, TRUE,
EL_BD_PLAYER_GLUED, -1, -1
O_PLAYER_STIRRING, TRUE,
EL_BD_PLAYER_STIRRING, -1, -1
},
+ {
+ O_ROCKET_LAUNCHER, TRUE,
+ EL_BD_ROCKET_LAUNCHER, -1, -1
+ },
+ {
+ O_ROCKET_1, TRUE,
+ EL_BD_ROCKET_RIGHT, -1, -1
+ },
+ {
+ O_ROCKET_2, TRUE,
+ EL_BD_ROCKET_UP, -1, -1
+ },
+ {
+ O_ROCKET_3, TRUE,
+ EL_BD_ROCKET_LEFT, -1, -1
+ },
+ {
+ O_ROCKET_4, TRUE,
+ EL_BD_ROCKET_DOWN, -1, -1
+ },
{
O_BOMB, TRUE,
EL_BD_BOMB, -1, -1