/* forward declaration for internal use */
static int getGraphicAnimationPhase(int, int, int);
+static void DrawGraphicAnimationShiftedThruMask(int, int, int, int, int,
+ int, int, int);
static void UnmapToolButtons();
static void HandleToolButtons(struct GadgetInfo *);
redraw_mask |= REDRAW_FIELD;
}
+int getFontWidth(int font_size, int font_type)
+{
+ return (font_size == FS_BIG ? FONT1_XSIZE :
+ font_size == FS_MEDIUM ? FONT6_XSIZE :
+ font_type == FC_SPECIAL1 ? FONT3_XSIZE :
+ font_type == FC_SPECIAL2 ? FONT4_XSIZE :
+ font_type == FC_SPECIAL3 ? FONT5_XSIZE :
+ FONT2_XSIZE);
+}
+
+int getFontHeight(int font_size, int font_type)
+{
+ return (font_size == FS_BIG ? FONT1_YSIZE :
+ font_size == FS_MEDIUM ? FONT6_YSIZE :
+ font_type == FC_SPECIAL1 ? FONT3_YSIZE :
+ font_type == FC_SPECIAL2 ? FONT4_YSIZE :
+ font_type == FC_SPECIAL3 ? FONT5_YSIZE :
+ FONT2_YSIZE);
+}
+
+void DrawInitText(char *text, int ypos, int color)
+{
+ if (display && window && pix[PIX_SMALLFONT])
+ {
+ XFillRectangle(display, window, gc, 0, ypos, WIN_XSIZE, FONT2_YSIZE);
+ DrawTextExt(window, gc, (WIN_XSIZE - strlen(text) * FONT2_XSIZE)/2,
+ ypos,text,FS_SMALL,color);
+ XFlush(display);
+ }
+}
+
void DrawTextFCentered(int y, int font_type, char *format, ...)
{
char buffer[FULL_SXSIZE / FONT5_XSIZE + 10];
- int font_xsize;
+ int font_width = getFontWidth(FS_SMALL, font_type);
va_list ap;
- font_xsize = (font_type < FC_SPECIAL1 ? FONT2_XSIZE :
- font_type < FC_SPECIAL2 ? FONT3_XSIZE :
- font_type < FC_SPECIAL3 ? FONT4_XSIZE :
- FONT5_XSIZE);
-
va_start(ap, format);
vsprintf(buffer, format, ap);
va_end(ap);
- DrawText(SX + (SXSIZE - strlen(buffer) * font_xsize) / 2, SY + y,
+ DrawText(SX + (SXSIZE - strlen(buffer) * font_width) / 2, SY + y,
buffer, FS_SMALL, font_type);
}
int font_pixmap;
boolean print_inverse = FALSE;
- if (font_size != FS_SMALL && font_size != FS_BIG)
+ if (font_size != FS_SMALL && font_size != FS_BIG && font_size != FS_MEDIUM)
font_size = FS_SMALL;
if (font_type < FC_RED || font_type > FC_SPECIAL3)
font_type = FC_RED;
- font_width = (font_size == FS_BIG ? FONT1_XSIZE :
- font_type < FC_SPECIAL1 ? FONT2_XSIZE :
- font_type < FC_SPECIAL2 ? FONT3_XSIZE :
- font_type < FC_SPECIAL3 ? FONT4_XSIZE :
- FONT5_XSIZE);
- font_height = (font_size == FS_BIG ? FONT1_YSIZE :
- font_type < FC_SPECIAL1 ? FONT2_YSIZE :
- font_type < FC_SPECIAL2 ? FONT3_YSIZE :
- font_type < FC_SPECIAL3 ? FONT4_YSIZE :
- FONT5_YSIZE);
- font_pixmap = (font_size == FS_BIG ? PIX_BIGFONT : PIX_SMALLFONT);
- font_start = (font_type * (font_size == FS_BIG ? FONT1_YSIZE : FONT2_YSIZE) *
+ font_width = getFontWidth(font_size, font_type);
+ font_height = getFontHeight(font_size, font_type);
+
+ font_pixmap = (font_size == FS_BIG ? PIX_BIGFONT :
+ font_size == FS_MEDIUM ? PIX_MEDIUMFONT :
+ PIX_SMALLFONT);
+ font_start = (font_type * (font_size == FS_BIG ? FONT1_YSIZE :
+ font_size == FS_MEDIUM ? FONT6_YSIZE :
+ FONT2_YSIZE) *
FONT_LINES_PER_FONT);
if (font_type == FC_SPECIAL3)
- font_start += (FONT4_YSIZE - FONT2_YSIZE) * FONT_LINES_PER_FONT + 3;
+ font_start += (FONT4_YSIZE - FONT2_YSIZE) * FONT_LINES_PER_FONT;
while (*text)
{
char c = *text++;
- if (c == '~' && font_size == FS_SMALL && font_type <= FC_YELLOW)
+ if (c == '~' && font_size == FS_SMALL)
{
print_inverse = TRUE;
continue;
DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
DrawLevelFieldThruMask(last_jx, last_jy);
}
- else if (last_element == EL_DYNAMIT)
+ else if (last_element == EL_DYNAMITE_ACTIVE)
DrawDynamite(last_jx, last_jy);
else
DrawLevelField(last_jx, last_jy);
if (Store[jx][jy])
DrawLevelElement(jx, jy, Store[jx][jy]);
- else if (element != EL_DYNAMIT && element != EL_DYNABOMB)
+ else if (!IS_ACTIVE_BOMB(element))
DrawLevelField(jx, jy);
/* draw player himself */
DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, NO_CUTTING);
+ if (SHIELD_ON(player))
+ {
+ int graphic = (player->shield_active_time_left ? GFX2_SHIELD_ACTIVE :
+ GFX2_SHIELD_PASSIVE);
+
+ DrawGraphicAnimationShiftedThruMask(sx, sy, sxx, syy, graphic,
+ 3, 8, ANIM_OSCILLATE);
+ }
+
if (player->Pushing && player->GfxPos)
{
int px = SCREENX(next_jx), py = SCREENY(next_jy);
}
}
- /* draw things in front of player (EL_DYNAMIT or EL_DYNABOMB) */
+ /* draw things in front of player (active dynamite or dynabombs) */
- if (element == EL_DYNAMIT || element == EL_DYNABOMB)
+ if (IS_ACTIVE_BOMB(element))
{
graphic = el2gfx(element);
- if (element == EL_DYNAMIT)
+ if (element == EL_DYNAMITE_ACTIVE)
{
if ((phase = (96 - MovDelay[jx][jy]) / 12) > 6)
phase = 6;
DrawGraphicAnimationExt(x, y, graphic, frames, delay, mode, USE_MASKING);
}
+static void DrawGraphicAnimationShiftedThruMask(int sx, int sy,
+ int sxx, int syy,
+ int graphic,
+ int frames, int delay,
+ int mode)
+{
+ int phase = getGraphicAnimationPhase(frames, delay, mode);
+
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic + phase, NO_CUTTING);
+}
+
void getGraphicSource(int graphic, int *pixmap_nr, int *x, int *y)
{
if (graphic >= GFX_START_ROCKSSCREEN && graphic <= GFX_END_ROCKSSCREEN)
*x = SX + (graphic % GFX_PER_LINE) * TILEX;
*y = SY + (graphic / GFX_PER_LINE) * TILEY;
}
- else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
- {
- graphic -= GFX_START_ROCKSMORE;
- *pixmap_nr = PIX_MORE;
- *x = (graphic % MORE_PER_LINE) * TILEX;
- *y = (graphic / MORE_PER_LINE) * TILEY;
- }
else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
{
graphic -= GFX_START_ROCKSHEROES;
*x = (graphic % HEROES_PER_LINE) * TILEX;
*y = (graphic / HEROES_PER_LINE) * TILEY;
}
+ else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
+ {
+ graphic -= GFX_START_ROCKSSP;
+ *pixmap_nr = PIX_SP;
+ *x = (graphic % SP_PER_LINE) * TILEX;
+ *y = (graphic / SP_PER_LINE) * TILEY;
+ }
+ else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
+ {
+ graphic -= GFX_START_ROCKSDC;
+ *pixmap_nr = PIX_DC;
+ *x = (graphic % DC_PER_LINE) * TILEX;
+ *y = (graphic / DC_PER_LINE) * TILEY;
+ }
else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
{
graphic -= GFX_START_ROCKSFONT;
}
else
{
- *pixmap_nr = PIX_MORE;
+ *pixmap_nr = PIX_SP;
*x = 0;
*y = 0;
}
*x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX;
*y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY;
}
- else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+ else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
+ {
+ graphic -= GFX_START_ROCKSSP;
+ graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
+ *pixmap = pix[PIX_SP];
+ *x = MINI_SP_STARTX + (graphic % MINI_SP_PER_LINE) * MINI_TILEX;
+ *y = MINI_SP_STARTY + (graphic / MINI_SP_PER_LINE) * MINI_TILEY;
+ }
+ else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
{
- graphic -= GFX_START_ROCKSMORE;
- graphic -= ((graphic / MORE_PER_LINE) * MORE_PER_LINE) / 2;
- *pixmap = pix[PIX_MORE];
- *x = MINI_MORE_STARTX + (graphic % MINI_MORE_PER_LINE) * MINI_TILEX;
- *y = MINI_MORE_STARTY + (graphic / MINI_MORE_PER_LINE) * MINI_TILEY;
+ graphic -= GFX_START_ROCKSDC;
+ *pixmap = pix[PIX_DC];
+ *x = MINI_DC_STARTX + (graphic % MINI_DC_PER_LINE) * MINI_TILEX;
+ *y = MINI_DC_STARTY + (graphic / MINI_DC_PER_LINE) * MINI_TILEY;
}
else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
{
}
else
{
- *pixmap = pix[PIX_MORE];
- *x = MINI_MORE_STARTX;
- *y = MINI_MORE_STARTY;
+ *pixmap = pix[PIX_SP];
+ *x = MINI_SP_STARTX;
+ *y = MINI_SP_STARTY;
}
}
src_pixmap = pix[pixmap_nr];
drawing_gc = clip_gc[pixmap_nr];
+ src_x += cx;
+ src_y += cy;
+
dest_x = FX + x * TILEX + dx;
dest_y = FY + y * TILEY + dy;
{
graphic = GFX2_SP_ELECTRON + getGraphicAnimationPhase(8, 2, ANIM_NORMAL);
}
- else if (element == EL_MAULWURF || element == EL_PINGUIN ||
+ else if (element == EL_MOLE || element == EL_PINGUIN ||
element == EL_SCHWEIN || element == EL_DRACHE)
{
if (dir == MV_LEFT)
- graphic = (element == EL_MAULWURF ? GFX_MAULWURF_LEFT :
+ graphic = (element == EL_MOLE ? GFX_MOLE_LEFT :
element == EL_PINGUIN ? GFX_PINGUIN_LEFT :
element == EL_SCHWEIN ? GFX_SCHWEIN_LEFT : GFX_DRACHE_LEFT);
else if (dir == MV_RIGHT)
- graphic = (element == EL_MAULWURF ? GFX_MAULWURF_RIGHT :
+ graphic = (element == EL_MOLE ? GFX_MOLE_RIGHT :
element == EL_PINGUIN ? GFX_PINGUIN_RIGHT :
element == EL_SCHWEIN ? GFX_SCHWEIN_RIGHT : GFX_DRACHE_RIGHT);
else if (dir == MV_UP)
- graphic = (element == EL_MAULWURF ? GFX_MAULWURF_UP :
+ graphic = (element == EL_MOLE ? GFX_MOLE_UP :
element == EL_PINGUIN ? GFX_PINGUIN_UP :
element == EL_SCHWEIN ? GFX_SCHWEIN_UP : GFX_DRACHE_UP);
else
- graphic = (element == EL_MAULWURF ? GFX_MAULWURF_DOWN :
+ graphic = (element == EL_MOLE ? GFX_MOLE_DOWN :
element == EL_PINGUIN ? GFX_PINGUIN_DOWN :
element == EL_SCHWEIN ? GFX_SCHWEIN_DOWN : GFX_DRACHE_DOWN);
else if ((element == EL_FELSBROCKEN || element == EL_SP_ZONK ||
IS_GEM(element)) && !cut_mode)
{
- if (element == EL_FELSBROCKEN || element == EL_SP_ZONK)
- {
- if (dir == MV_LEFT)
- graphic += (4 - phase4) % 4;
- else if (dir == MV_RIGHT)
- graphic += phase4;
- else
- graphic += phase2 * 2;
- }
- else if (element != EL_SP_INFOTRON)
- graphic += phase2;
-
- /*
- if (element == EL_SP_ZONK)
+ if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
{
- if (dir == MV_LEFT)
- graphic += (4 - phase4) % 4;
- else if (dir == MV_RIGHT)
- graphic += phase4;
- else
- graphic += phase2 * 2;
+ if (element == EL_FELSBROCKEN || element == EL_SP_ZONK)
+ {
+ if (dir == MV_LEFT)
+ graphic += (4 - phase4) % 4;
+ else if (dir == MV_RIGHT)
+ graphic += phase4;
+ else
+ graphic += phase2 * 2;
+ }
+ else if (element != EL_SP_INFOTRON)
+ graphic += phase2;
}
- else if (element != EL_SP_INFOTRON)
- graphic += phase2 * (element == EL_FELSBROCKEN ? 2 : 1);
- */
-
}
else if (element == EL_SIEB_LEER || element == EL_SIEB2_LEER ||
element == EL_SIEB_VOLL || element == EL_SIEB2_VOLL)
else if (rechts_massiv)
graphic = GFX_MAUER_L;
}
+ else if ((element == EL_INVISIBLE_STEEL ||
+ element == EL_UNSICHTBAR ||
+ element == EL_SAND_INVISIBLE) && game.light_time_left)
+ {
+ graphic = (element == EL_INVISIBLE_STEEL ? GFX_INVISIBLE_STEEL_ON :
+ element == EL_UNSICHTBAR ? GFX_UNSICHTBAR_ON :
+ GFX_SAND_INVISIBLE_ON);
+ }
if (dx || dy)
DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode);
element = Feld[ux][uy];
- if (element == EL_ERDREICH)
+ if (element == EL_ERDREICH || element == EL_LANDMINE)
{
if (!IN_SCR_FIELD(x, y))
return;
else
element = Feld[uxx][uyy];
- if (element == EL_ERDREICH)
+ if (element == EL_ERDREICH || element == EL_LANDMINE)
continue;
if (i == 1 || i == 2)
uxx = ux + xy[i][0];
uyy = uy + xy[i][1];
- if (!IN_LEV_FIELD(uxx, uyy) || Feld[uxx][uyy] != EL_ERDREICH ||
+ if (!IN_LEV_FIELD(uxx, uyy) ||
+ (Feld[uxx][uyy] != EL_ERDREICH && Feld[uxx][uyy] != EL_LANDMINE) ||
!IN_SCR_FIELD(xx, yy))
continue;
graphic = el2gfx(element);
- if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
+ if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
{
- graphic -= GFX_START_ROCKSMORE;
- graphic -= ((graphic / MORE_PER_LINE) * MORE_PER_LINE) / 2;
- XCopyArea(display, pix[PIX_MORE], drawto, gc,
- MICRO_MORE_STARTX + (graphic % MICRO_MORE_PER_LINE) *MICRO_TILEX,
- MICRO_MORE_STARTY + (graphic / MICRO_MORE_PER_LINE) *MICRO_TILEY,
+ graphic -= GFX_START_ROCKSSP;
+ graphic -= ((graphic / SP_PER_LINE) * SP_PER_LINE) / 2;
+ XCopyArea(display, pix[PIX_SP], drawto, gc,
+ MICRO_SP_STARTX + (graphic % MICRO_SP_PER_LINE) * MICRO_TILEX,
+ MICRO_SP_STARTY + (graphic / MICRO_SP_PER_LINE) * MICRO_TILEY,
+ MICRO_TILEX, MICRO_TILEY, xpos, ypos);
+ }
+ else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
+ {
+ graphic -= GFX_START_ROCKSDC;
+ XCopyArea(display, pix[PIX_DC], drawto, gc,
+ MICRO_DC_STARTX + (graphic % MICRO_DC_PER_LINE) * MICRO_TILEX,
+ MICRO_DC_STARTY + (graphic / MICRO_DC_PER_LINE) * MICRO_TILEY,
MICRO_TILEX, MICRO_TILEY, xpos, ypos);
}
else
for(y=BY1; y<=BY2; y++)
DrawScreenField(x, y);
-
-#if 1
-
redraw_mask |= REDRAW_FIELD;
-
-#else
-
- if (setup.soft_scrolling)
- XCopyArea(display, fieldbuffer, backbuffer, gc,
- FX, FY, SXSIZE, SYSIZE, SX, SY);
-
- redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER);
-
-#endif
-
}
void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
redraw_mask |= REDRAW_MICROLEVEL;
}
+#define MICROLABEL_EMPTY 0
+#define MICROLABEL_LEVEL_NAME 1
+#define MICROLABEL_CREATED_BY 2
+#define MICROLABEL_LEVEL_AUTHOR 3
+#define MICROLABEL_IMPORTED_FROM 4
+#define MICROLABEL_LEVEL_IMPORT_INFO 5
+
+#define MAX_MICROLABEL_SIZE (SXSIZE / FONT4_XSIZE)
+
static void DrawMicroLevelLabelExt(int mode)
{
- char label_text[100];
+ char label_text[MAX_MICROLABEL_SIZE + 1];
XFillRectangle(display, drawto,gc,
SX, MICROLABEL_YPOS, SXSIZE, FONT4_YSIZE);
- strcpy(label_text, (mode == 1 ? level.name :
- mode == 2 ? "created by" :
- mode == 3 ? level.author : ""));
+ strncpy(label_text, (mode == MICROLABEL_LEVEL_NAME ? level.name :
+ mode == MICROLABEL_CREATED_BY ? "created by" :
+ mode == MICROLABEL_LEVEL_AUTHOR ? level.author :
+ mode == MICROLABEL_IMPORTED_FROM ? "imported from" :
+ mode == MICROLABEL_LEVEL_IMPORT_INFO ?
+ leveldir[leveldir_nr].imported_from : ""),
+ MAX_MICROLABEL_SIZE);
+ label_text[MAX_MICROLABEL_SIZE] = '\0';
if (strlen(label_text) > 0)
{
- int size, lxpos, lypos;
-
- label_text[SXSIZE / FONT4_XSIZE] = '\0';
-
- size = strlen(label_text);
- lxpos = SX + (SXSIZE - size * FONT4_XSIZE) / 2;
- lypos = MICROLABEL_YPOS;
+ int lxpos = SX + (SXSIZE - strlen(label_text) * FONT4_XSIZE) / 2;
+ int lypos = MICROLABEL_YPOS;
DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2);
}
strcmp(level.author, leveldir[leveldir_nr].name) != 0 &&
DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY))
{
- label_counter = (label_counter + 1) % 23;
- label_state = (label_counter >= 0 && label_counter <= 7 ? 1 :
- label_counter >= 9 && label_counter <= 12 ? 2 :
- label_counter >= 14 && label_counter <= 21 ? 3 : 0);
+ int max_label_counter = 23;
+
+ if (leveldir[leveldir_nr].imported_from != NULL)
+ max_label_counter += 14;
+
+ label_counter = (label_counter + 1) % max_label_counter;
+ label_state = (label_counter >= 0 && label_counter <= 7 ?
+ MICROLABEL_LEVEL_NAME :
+ label_counter >= 9 && label_counter <= 12 ?
+ MICROLABEL_CREATED_BY :
+ label_counter >= 14 && label_counter <= 21 ?
+ MICROLABEL_LEVEL_AUTHOR :
+ label_counter >= 23 && label_counter <= 26 ?
+ MICROLABEL_IMPORTED_FROM :
+ label_counter >= 28 && label_counter <= 35 ?
+ MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY);
DrawMicroLevelLabelExt(label_state);
}
}
{
/* draw bigger toolbox window */
XCopyArea(display, pix[PIX_DOOR], drawto, gc,
- DOOR_GFX_PAGEX7, 60, 108, 56, EX - 4, EY - 12);
-
- /* draw background for level selection gadgets */
- XCopyArea(display, pix[PIX_DOOR], drawto, gc,
- DOOR_GFX_PAGEX7, 0, 108, 60, EX - 4, 0);
+ DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12);
redraw_mask |= REDRAW_ALL;
}
XCopyArea(display, pix[PIX_BACK], drawto, gc,
562, 344, 108, 56, EX - 4, EY - 12);
- /* draw game title */
- XCopyArea(display, pix[PIX_BACK], drawto, gc,
- 562, 0, 108, 60, EX - 4, 0);
-
redraw_mask |= REDRAW_ALL;
}
case EL_SPIELER3: return GFX_SPIELER3;
case EL_SPIELER4: return GFX_SPIELER4;
case EL_KAEFER: return GFX_KAEFER;
- case EL_KAEFER_R: return GFX_KAEFER_R;
- case EL_KAEFER_O: return GFX_KAEFER_O;
- case EL_KAEFER_L: return GFX_KAEFER_L;
- case EL_KAEFER_U: return GFX_KAEFER_U;
+ case EL_KAEFER_RIGHT: return GFX_KAEFER_RIGHT;
+ case EL_KAEFER_UP: return GFX_KAEFER_UP;
+ case EL_KAEFER_LEFT: return GFX_KAEFER_LEFT;
+ case EL_KAEFER_DOWN: return GFX_KAEFER_DOWN;
case EL_FLIEGER: return GFX_FLIEGER;
- case EL_FLIEGER_R: return GFX_FLIEGER_R;
- case EL_FLIEGER_O: return GFX_FLIEGER_O;
- case EL_FLIEGER_L: return GFX_FLIEGER_L;
- case EL_FLIEGER_U: return GFX_FLIEGER_U;
+ case EL_FLIEGER_RIGHT: return GFX_FLIEGER_RIGHT;
+ case EL_FLIEGER_UP: return GFX_FLIEGER_UP;
+ case EL_FLIEGER_LEFT: return GFX_FLIEGER_LEFT;
+ case EL_FLIEGER_DOWN: return GFX_FLIEGER_DOWN;
case EL_BUTTERFLY: return GFX_BUTTERFLY;
- case EL_BUTTERFLY_R: return GFX_BUTTERFLY_R;
- case EL_BUTTERFLY_O: return GFX_BUTTERFLY_O;
- case EL_BUTTERFLY_L: return GFX_BUTTERFLY_L;
- case EL_BUTTERFLY_U: return GFX_BUTTERFLY_U;
+ case EL_BUTTERFLY_RIGHT: return GFX_BUTTERFLY_RIGHT;
+ case EL_BUTTERFLY_UP: return GFX_BUTTERFLY_UP;
+ case EL_BUTTERFLY_LEFT: return GFX_BUTTERFLY_LEFT;
+ case EL_BUTTERFLY_DOWN: return GFX_BUTTERFLY_DOWN;
case EL_FIREFLY: return GFX_FIREFLY;
- case EL_FIREFLY_R: return GFX_FIREFLY_R;
- case EL_FIREFLY_O: return GFX_FIREFLY_O;
- case EL_FIREFLY_L: return GFX_FIREFLY_L;
- case EL_FIREFLY_U: return GFX_FIREFLY_U;
+ case EL_FIREFLY_RIGHT: return GFX_FIREFLY_RIGHT;
+ case EL_FIREFLY_UP: return GFX_FIREFLY_UP;
+ case EL_FIREFLY_LEFT: return GFX_FIREFLY_LEFT;
+ case EL_FIREFLY_DOWN: return GFX_FIREFLY_DOWN;
case EL_MAMPFER: return GFX_MAMPFER;
case EL_ROBOT: return GFX_ROBOT;
case EL_BETON: return GFX_BETON;
case EL_KOKOSNUSS: return GFX_KOKOSNUSS;
case EL_LIFE: return GFX_LIFE;
case EL_LIFE_ASYNC: return GFX_LIFE_ASYNC;
- case EL_DYNAMIT: return GFX_DYNAMIT;
+ case EL_DYNAMITE_ACTIVE: return GFX_DYNAMIT;
case EL_BADEWANNE: return GFX_BADEWANNE;
case EL_BADEWANNE1: return GFX_BADEWANNE1;
case EL_BADEWANNE2: return GFX_BADEWANNE2;
case EL_PFORTE2X: return GFX_PFORTE2X;
case EL_PFORTE3X: return GFX_PFORTE3X;
case EL_PFORTE4X: return GFX_PFORTE4X;
- case EL_DYNAMIT_AUS: return GFX_DYNAMIT_AUS;
+ case EL_DYNAMITE_INACTIVE: return GFX_DYNAMIT_AUS;
case EL_PACMAN: return GFX_PACMAN;
- case EL_PACMAN_R: return GFX_PACMAN_R;
- case EL_PACMAN_O: return GFX_PACMAN_O;
- case EL_PACMAN_L: return GFX_PACMAN_L;
- case EL_PACMAN_U: return GFX_PACMAN_U;
+ case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT;
+ case EL_PACMAN_UP: return GFX_PACMAN_UP;
+ case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT;
+ case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN;
case EL_UNSICHTBAR: return GFX_UNSICHTBAR;
case EL_ERZ_EDEL: return GFX_ERZ_EDEL;
case EL_ERZ_DIAM: return GFX_ERZ_DIAM;
case EL_SIEB2_LEER: return GFX_SIEB2_LEER;
case EL_SIEB2_VOLL: return GFX_SIEB2_VOLL;
case EL_SIEB2_TOT: return GFX_SIEB2_TOT;
- case EL_DYNABOMB: return GFX_DYNABOMB;
+ case EL_DYNABOMB_ACTIVE_1: return GFX_DYNABOMB;
+ case EL_DYNABOMB_ACTIVE_2: return GFX_DYNABOMB;
+ case EL_DYNABOMB_ACTIVE_3: return GFX_DYNABOMB;
+ case EL_DYNABOMB_ACTIVE_4: return GFX_DYNABOMB;
case EL_DYNABOMB_NR: return GFX_DYNABOMB_NR;
case EL_DYNABOMB_SZ: return GFX_DYNABOMB_SZ;
case EL_DYNABOMB_XL: return GFX_DYNABOMB_XL;
case EL_SOKOBAN_OBJEKT: return GFX_SOKOBAN_OBJEKT;
case EL_SOKOBAN_FELD_LEER: return GFX_SOKOBAN_FELD_LEER;
case EL_SOKOBAN_FELD_VOLL: return GFX_SOKOBAN_FELD_VOLL;
- case EL_MAULWURF: return GFX_MAULWURF;
+ case EL_MOLE: return GFX_MOLE;
case EL_PINGUIN: return GFX_PINGUIN;
case EL_SCHWEIN: return GFX_SCHWEIN;
case EL_DRACHE: return GFX_DRACHE;
case EL_SONDE: return GFX_SONDE;
- case EL_PFEIL_L: return GFX_PFEIL_L;
- case EL_PFEIL_R: return GFX_PFEIL_R;
- case EL_PFEIL_O: return GFX_PFEIL_O;
- case EL_PFEIL_U: return GFX_PFEIL_U;
+ case EL_PFEIL_LEFT: return GFX_PFEIL_LEFT;
+ case EL_PFEIL_RIGHT: return GFX_PFEIL_RIGHT;
+ case EL_PFEIL_UP: return GFX_PFEIL_UP;
+ case EL_PFEIL_DOWN: return GFX_PFEIL_DOWN;
case EL_SPEED_PILL: return GFX_SPEED_PILL;
case EL_SP_TERMINAL_ACTIVE: return GFX_SP_TERMINAL;
case EL_SP_BUG_ACTIVE: return GFX_SP_BUG_ACTIVE;
case EL_EM_KEY_2: return GFX_EM_KEY_2;
case EL_EM_KEY_3: return GFX_EM_KEY_3;
case EL_EM_KEY_4: return GFX_EM_KEY_4;
+ case EL_PEARL: return GFX_PEARL;
+ case EL_CRYSTAL: return GFX_CRYSTAL;
+ case EL_WALL_PEARL: return GFX_WALL_PEARL;
+ case EL_WALL_CRYSTAL: return GFX_WALL_CRYSTAL;
+ case EL_DOOR_WHITE: return GFX_DOOR_WHITE;
+ case EL_DOOR_WHITE_GRAY: return GFX_DOOR_WHITE_GRAY;
+ case EL_KEY_WHITE: return GFX_KEY_WHITE;
+ case EL_SHIELD_PASSIVE: return GFX_SHIELD_PASSIVE;
+ case EL_SHIELD_ACTIVE: return GFX_SHIELD_ACTIVE;
+ case EL_EXTRA_TIME: return GFX_EXTRA_TIME;
+ case EL_SWITCHGATE_OPEN: return GFX_SWITCHGATE_OPEN;
+ case EL_SWITCHGATE_CLOSED: return GFX_SWITCHGATE_CLOSED;
+ case EL_SWITCHGATE_SWITCH_1:return GFX_SWITCHGATE_SWITCH_1;
+ case EL_SWITCHGATE_SWITCH_2:return GFX_SWITCHGATE_SWITCH_2;
+ case EL_BELT1_LEFT: return GFX_BELT1_LEFT;
+ case EL_BELT1_MIDDLE: return GFX_BELT1_MIDDLE;
+ case EL_BELT1_RIGHT: return GFX_BELT1_RIGHT;
+ case EL_BELT1_SWITCH_LEFT: return GFX_BELT1_SWITCH_LEFT;
+ case EL_BELT1_SWITCH_MIDDLE:return GFX_BELT1_SWITCH_MIDDLE;
+ case EL_BELT1_SWITCH_RIGHT: return GFX_BELT1_SWITCH_RIGHT;
+ case EL_BELT2_LEFT: return GFX_BELT2_LEFT;
+ case EL_BELT2_MIDDLE: return GFX_BELT2_MIDDLE;
+ case EL_BELT2_RIGHT: return GFX_BELT2_RIGHT;
+ case EL_BELT2_SWITCH_LEFT: return GFX_BELT2_SWITCH_LEFT;
+ case EL_BELT2_SWITCH_MIDDLE:return GFX_BELT2_SWITCH_MIDDLE;
+ case EL_BELT2_SWITCH_RIGHT: return GFX_BELT2_SWITCH_RIGHT;
+ case EL_BELT3_LEFT: return GFX_BELT3_LEFT;
+ case EL_BELT3_MIDDLE: return GFX_BELT3_MIDDLE;
+ case EL_BELT3_RIGHT: return GFX_BELT3_RIGHT;
+ case EL_BELT3_SWITCH_LEFT: return GFX_BELT3_SWITCH_LEFT;
+ case EL_BELT3_SWITCH_MIDDLE:return GFX_BELT3_SWITCH_MIDDLE;
+ case EL_BELT3_SWITCH_RIGHT: return GFX_BELT3_SWITCH_RIGHT;
+ case EL_BELT4_LEFT: return GFX_BELT4_LEFT;
+ case EL_BELT4_MIDDLE: return GFX_BELT4_MIDDLE;
+ case EL_BELT4_RIGHT: return GFX_BELT4_RIGHT;
+ case EL_BELT4_SWITCH_LEFT: return GFX_BELT4_SWITCH_LEFT;
+ case EL_BELT4_SWITCH_MIDDLE:return GFX_BELT4_SWITCH_MIDDLE;
+ case EL_BELT4_SWITCH_RIGHT: return GFX_BELT4_SWITCH_RIGHT;
+ case EL_LANDMINE: return GFX_LANDMINE;
+ case EL_ENVELOPE: return GFX_ENVELOPE;
+ case EL_LIGHT_SWITCH_OFF: return GFX_LIGHT_SWITCH_OFF;
+ case EL_LIGHT_SWITCH_ON: return GFX_LIGHT_SWITCH_ON;
+ case EL_SIGN_EXCLAMATION: return GFX_SIGN_EXCLAMATION;
+ case EL_SIGN_RADIOACTIVITY: return GFX_SIGN_RADIOACTIVITY;
+ case EL_SIGN_STOP: return GFX_SIGN_STOP;
+ case EL_SIGN_WHEELCHAIR: return GFX_SIGN_WHEELCHAIR;
+ case EL_SIGN_PARKING: return GFX_SIGN_PARKING;
+ case EL_SIGN_ONEWAY: return GFX_SIGN_ONEWAY;
+ case EL_SIGN_HEART: return GFX_SIGN_HEART;
+ case EL_SIGN_TRIANGLE: return GFX_SIGN_TRIANGLE;
+ case EL_SIGN_ROUND: return GFX_SIGN_ROUND;
+ case EL_SIGN_EXIT: return GFX_SIGN_EXIT;
+ case EL_SIGN_YINYANG: return GFX_SIGN_YINYANG;
+ case EL_SIGN_OTHER: return GFX_SIGN_OTHER;
+ case EL_MOLE_LEFT: return GFX_MOLE_LEFT;
+ case EL_MOLE_RIGHT: return GFX_MOLE_RIGHT;
+ case EL_MOLE_UP: return GFX_MOLE_UP;
+ case EL_MOLE_DOWN: return GFX_MOLE_DOWN;
+ case EL_STEEL_SLANTED: return GFX_STEEL_SLANTED;
+ case EL_SAND_INVISIBLE: return GFX_SAND_INVISIBLE;
+ case EL_DX_UNKNOWN_15: return GFX_DX_UNKNOWN_15;
+ case EL_DX_UNKNOWN_42: return GFX_DX_UNKNOWN_42;
+ case EL_TIMEGATE_OPEN: return GFX_TIMEGATE_OPEN;
+ case EL_TIMEGATE_CLOSED: return GFX_TIMEGATE_CLOSED;
+ case EL_TIMEGATE_SWITCH_ON: return GFX_TIMEGATE_SWITCH;
+ case EL_TIMEGATE_SWITCH_OFF:return GFX_TIMEGATE_SWITCH;
+ case EL_BALLOON: return GFX_BALLOON;
+ case EL_BALLOON_SEND_LEFT: return GFX_BALLOON_SEND_LEFT;
+ case EL_BALLOON_SEND_RIGHT: return GFX_BALLOON_SEND_RIGHT;
+ case EL_BALLOON_SEND_UP: return GFX_BALLOON_SEND_UP;
+ case EL_BALLOON_SEND_DOWN: return GFX_BALLOON_SEND_DOWN;
+ case EL_BALLOON_SEND_ANY: return GFX_BALLOON_SEND_ANY;
+ case EL_EMC_STEEL_WALL_1: return GFX_EMC_STEEL_WALL_1;
+ case EL_EMC_STEEL_WALL_2: return GFX_EMC_STEEL_WALL_2;
+ case EL_EMC_STEEL_WALL_3: return GFX_EMC_STEEL_WALL_3;
+ case EL_EMC_STEEL_WALL_4: return GFX_EMC_STEEL_WALL_4;
+ case EL_EMC_WALL_1: return GFX_EMC_WALL_1;
+ case EL_EMC_WALL_2: return GFX_EMC_WALL_2;
+ case EL_EMC_WALL_3: return GFX_EMC_WALL_3;
+ case EL_EMC_WALL_4: return GFX_EMC_WALL_4;
+ case EL_EMC_WALL_5: return GFX_EMC_WALL_5;
+ case EL_EMC_WALL_6: return GFX_EMC_WALL_6;
+ case EL_EMC_WALL_7: return GFX_EMC_WALL_7;
+ case EL_EMC_WALL_8: return GFX_EMC_WALL_8;
default:
{
int nr_element = element - EL_SP_START;
int gfx_per_line = 8;
int nr_graphic =
- (nr_element / gfx_per_line) * MORE_PER_LINE +
+ (nr_element / gfx_per_line) * SP_PER_LINE +
(nr_element % gfx_per_line);
- return GFX_START_ROCKSMORE + nr_graphic;
+ return GFX_START_ROCKSSP + nr_graphic;
}
else
return -1;