unsigned int old_door_state;
int last_game_status = game_status; /* save current game status */
+#if 1
+ SetMouseCursor(CURSOR_DEFAULT);
+#endif
+
#if defined(PLATFORM_UNIX)
/* pause network game while waiting for request to answer */
if (options.network &&
SetDrawBackgroundMask(REDRAW_FIELD | REDRAW_DOOR_1);
+#if 0
SetMouseCursor(CURSOR_DEFAULT);
+#endif
while(result < 0)
{