for(xx=BX1; xx<=BX2; xx++)
for(yy=BY1; yy<=BY2; yy++)
if (xx >= x1 && xx <= x2 && yy >= y1 && yy <= y2)
- DrawNewScreenField(xx, yy);
+ DrawScreenField(xx, yy);
DrawAllPlayers();
if (setup.direct_draw)
{
if (Store[last_jx][last_jy] && IS_DRAWABLE(last_element))
{
- DrawNewLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
+ DrawLevelElement(last_jx, last_jy, Store[last_jx][last_jy]);
if (last_element == EL_DYNAMITE_ACTIVE)
DrawDynamite(last_jx, last_jy);
else
- DrawNewLevelFieldThruMask(last_jx, last_jy);
+ DrawLevelFieldThruMask(last_jx, last_jy);
}
else if (last_element == EL_DYNAMITE_ACTIVE)
DrawDynamite(last_jx, last_jy);
else
- DrawNewLevelField(last_jx, last_jy);
+ DrawLevelField(last_jx, last_jy);
if (player->Pushing && IN_SCR_FIELD(SCREENX(next_jx), SCREENY(next_jy)))
{
if (player->GfxPos)
{
if (Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
- DrawNewLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY);
+ DrawLevelElement(next_jx, next_jy, EL_SOKOBAN_FIELD_EMPTY);
else
- DrawNewLevelElement(next_jx, next_jy, EL_EMPTY);
+ DrawLevelElement(next_jx, next_jy, EL_EMPTY);
}
else
- DrawNewLevelField(next_jx, next_jy);
+ DrawLevelField(next_jx, next_jy);
}
}
/* draw things behind the player, if needed */
if (Store[jx][jy])
- DrawNewLevelElement(jx, jy, Store[jx][jy]);
+ DrawLevelElement(jx, jy, Store[jx][jy]);
else if (!IS_ACTIVE_BOMB(element))
- DrawNewLevelField(jx, jy);
+ DrawLevelField(jx, jy);
else
- DrawNewLevelElement(jx, jy, EL_EMPTY);
+ DrawLevelElement(jx, jy, EL_EMPTY);
/* draw player himself */
else
graphic = IMG_SP_MURPHY_LEFT_MOVING;
- frame = getNewGraphicAnimationFrame(graphic, -1);
+ frame = getGraphicAnimationFrame(graphic, -1);
}
if (player->MovDir == MV_LEFT || player->MovDir == MV_RIGHT)
{
if (player->MovDir == MV_LEFT)
graphic = (player->Pushing ? IMG_PLAYER1_LEFT_PUSHING :
- IMG_PLAYER1_LEFT_MOVING);
+ player->is_moving ? IMG_PLAYER1_LEFT_MOVING :
+ IMG_PLAYER1_LEFT);
else if (player->MovDir == MV_RIGHT)
graphic = (player->Pushing ? IMG_PLAYER1_RIGHT_PUSHING :
- IMG_PLAYER1_RIGHT_MOVING);
+ player->is_moving ? IMG_PLAYER1_RIGHT_MOVING :
+ IMG_PLAYER1_RIGHT);
else if (player->MovDir == MV_UP)
graphic = (player->Pushing ? IMG_PLAYER1_UP_PUSHING :
- IMG_PLAYER1_UP_MOVING);
+ player->is_moving ? IMG_PLAYER1_UP_MOVING :
+ IMG_PLAYER1_UP);
else /* MV_DOWN || MV_NO_MOVING */
graphic = (player->Pushing ? IMG_PLAYER1_DOWN_PUSHING :
- IMG_PLAYER1_DOWN_MOVING);
+ player->is_moving ? IMG_PLAYER1_DOWN_MOVING :
+ IMG_PLAYER1_DOWN);
graphic = PLAYER_NR_GFX(graphic, player->index_nr);
+#if 0
frame = player->Frame;
+#else
+ frame = getGraphicAnimationFrame(graphic, player->Frame);
+#endif
}
if (player->GfxPos)
if (!setup.soft_scrolling && ScreenMovPos)
sxx = syy = 0;
- DrawNewGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+#if 0
+ if (player->Frame)
+ printf("-> %d\n", player->Frame);
+#endif
+
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
if (SHIELD_ON(player))
{
int graphic = (player->shield_deadly_time_left ? IMG_SHIELD_DEADLY_ACTIVE :
IMG_SHIELD_NORMAL_ACTIVE);
- int frame = getNewGraphicAnimationFrame(graphic, -1);
+ int frame = getGraphicAnimationFrame(graphic, -1);
- DrawNewGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
+ DrawGraphicShiftedThruMask(sx, sy, sxx, syy, graphic, frame, NO_CUTTING);
}
+#if 0
if (player->Pushing && player->GfxPos)
+#else
+ if (player->Pushing && player_is_moving)
+#endif
{
int px = SCREENX(next_jx), py = SCREENY(next_jy);
if (element == EL_SOKOBAN_FIELD_EMPTY ||
Feld[next_jx][next_jy] == EL_SOKOBAN_FIELD_FULL)
- DrawNewGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT, 0,
+ DrawGraphicShiftedThruMask(px, py, sxx, syy, GFX_SOKOBAN_OBJEKT, 0,
NO_CUTTING);
else
{
int element = Feld[next_jx][next_jy];
int graphic = el2img(element);
+#if 1
int frame = 0;
+#endif
if ((element == EL_ROCK ||
- element == EL_SP_ZONK ||
- element == EL_BD_ROCK) && sxx)
+ element == EL_BD_ROCK ||
+ element == EL_SP_ZONK) && sxx)
{
- graphic = el_dir_act2img(element, player->MovDir, GFX_ACTION_PUSHING);
- frame = getNewGraphicAnimationFrame(graphic, player->GfxPos);
+ graphic = el_dir_act2img(element, player->MovDir, GFX_ACTION_MOVING);
+#if 1
+ frame = getGraphicAnimationFrame(graphic, player->GfxPos);
+ frame = getGraphicAnimationFrame(graphic, player->Frame);
+#endif
+
+#if 0
+ printf("-> %d [%d]\n", player->Frame, player->GfxPos);
+#endif
+
+#if 0
/* !!! FIX !!! */
if (player->MovDir == MV_LEFT)
frame = 3 - frame;
+#endif
#if 0
frame = (player->GfxPos / (TILEX / 4));
#endif
}
- DrawNewGraphicShifted(px, py, sxx, syy, graphic, frame,
- NO_CUTTING, NO_MASKING);
+ DrawGraphicShifted(px, py, sxx, syy, graphic, frame,
+ NO_CUTTING, NO_MASKING);
}
}
frame = 7 - frame;
}
#else
- frame = getNewGraphicAnimationFrame(graphic, 96 - MovDelay[jx][jy]);
+ frame = getGraphicAnimationFrame(graphic, 96 - MovDelay[jx][jy]);
#endif
if (game.emulation == EMU_SUPAPLEX)
- DrawNewGraphic(sx, sy, GFX_SP_DISK_RED, 0);
+ DrawGraphic(sx, sy, GFX_SP_DISK_RED, 0);
else
- DrawNewGraphicThruMask(sx, sy, graphic, frame);
+ DrawGraphicThruMask(sx, sy, graphic, frame);
}
if (player_is_moving && last_element == EL_EXPLOSION)
{
- int frame = Frame[last_jx][last_jy];
- int delay = 2;
+ int stored = Store[last_jx][last_jy];
+ int graphic = (game.emulation != EMU_SUPAPLEX ? IMG_EXPLOSION :
+ stored == EL_SP_INFOTRON ? IMG_SP_EXPLOSION_INFOTRON :
+ IMG_SP_EXPLOSION);
+ int delay = (game.emulation == EMU_SUPAPLEX ? 3 : 2);
+ int phase = Frame[last_jx][last_jy] - 1;
+ int frame = getGraphicAnimationFrame(graphic, phase - delay);
- if (frame > 2)
- DrawNewGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy),
- GFX_EXPLOSION, ((frame - 1) / delay - 1));
+ if (phase >= delay)
+ DrawGraphicThruMask(SCREENX(last_jx), SCREENY(last_jy), graphic, frame);
}
/* draw elements that stay over the player */
/* handle the field the player is leaving ... */
if (player_is_moving && IS_OVER_PLAYER(last_element))
- DrawNewLevelField(last_jx, last_jy);
+ DrawLevelField(last_jx, last_jy);
+
/* ... and the field the player is entering */
if (IS_OVER_PLAYER(element))
- DrawNewLevelField(jx, jy);
+ DrawLevelField(jx, jy);
if (setup.direct_draw)
{
return phase;
}
-int getNewGraphicAnimationFrame(int graphic, int sync_frame)
+int getGraphicAnimationFrame(int graphic, int sync_frame)
{
int num_frames = new_graphic_info[graphic].anim_frames;
int delay = new_graphic_info[graphic].anim_delay;
if (new_graphic_info[graphic].anim_global_sync || sync_frame < 0)
sync_frame = FrameCounter;
+ sync_frame += new_graphic_info[graphic].anim_start_frame * delay;
+
if (mode & ANIM_LOOP) /* normal, looping animation */
{
frame = (sync_frame % (delay * num_frames)) / delay;
return frame;
}
-void DrawNewGraphicAnimationExt(int x, int y, int graphic, int mask_mode)
+void DrawGraphicAnimationExt(int x, int y, int graphic, int mask_mode)
{
#if 0
int delay = new_graphic_info[graphic].anim_delay;
if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
#endif
{
- int frame = getNewGraphicAnimationFrame(graphic, -1);
+ int frame = getGraphicAnimationFrame(graphic, -1);
if (mask_mode == USE_MASKING)
- DrawNewGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame);
+ DrawGraphicThruMask(SCREENX(x), SCREENY(y), graphic, frame);
else
- DrawNewGraphic(SCREENX(x), SCREENY(y), graphic, frame);
+ DrawGraphic(SCREENX(x), SCREENY(y), graphic, frame);
}
}
}
#endif
-void DrawNewGraphicAnimation(int x, int y, int graphic)
+void DrawGraphicAnimation(int x, int y, int graphic)
{
- DrawNewGraphicAnimationExt(x, y, graphic, NO_MASKING);
+ DrawGraphicAnimationExt(x, y, graphic, NO_MASKING);
}
#if 1
graphic <= GFX_END_ROCKSELEMENTS)
{
graphic -= GFX_START_ROCKSELEMENTS;
- *bitmap = pix[PIX_ELEMENTS];
+ *bitmap = new_graphic_info[IMG_OLD_PIX_ELEMENTS].bitmap;
*x = (graphic % GFX_PER_LINE) * TILEX;
*y = (graphic / GFX_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSHEROES && graphic <= GFX_END_ROCKSHEROES)
{
graphic -= GFX_START_ROCKSHEROES;
- *bitmap = pix[PIX_HEROES];
+ *bitmap = new_graphic_info[IMG_OLD_PIX_HEROES].bitmap;
*x = (graphic % HEROES_PER_LINE) * TILEX;
*y = (graphic / HEROES_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSSP && graphic <= GFX_END_ROCKSSP)
{
graphic -= GFX_START_ROCKSSP;
- *bitmap = pix[PIX_SP];
+ *bitmap = new_graphic_info[IMG_OLD_PIX_SP].bitmap;
*x = (graphic % SP_PER_LINE) * TILEX;
*y = (graphic / SP_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSDC && graphic <= GFX_END_ROCKSDC)
{
graphic -= GFX_START_ROCKSDC;
- *bitmap = pix[PIX_DC];
+ *bitmap = new_graphic_info[IMG_OLD_PIX_DC].bitmap;
*x = (graphic % DC_PER_LINE) * TILEX;
*y = (graphic / DC_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSMORE && graphic <= GFX_END_ROCKSMORE)
{
graphic -= GFX_START_ROCKSMORE;
- *bitmap = pix[PIX_MORE];
+ *bitmap = new_graphic_info[IMG_OLD_PIX_MORE].bitmap;
*x = (graphic % MORE_PER_LINE) * TILEX;
*y = (graphic / MORE_PER_LINE) * TILEY;
}
else if (graphic >= GFX_START_ROCKSFONT && graphic <= GFX_END_ROCKSFONT)
{
graphic -= GFX_START_ROCKSFONT;
- *bitmap = pix[PIX_FONT_EM];
+ *bitmap = new_graphic_info[IMG_OLD_PIX_FONT_EM].bitmap;
*x = (graphic % FONT_CHARS_PER_LINE) * TILEX;
*y = (graphic / FONT_CHARS_PER_LINE) * TILEY;
}
else
{
- *bitmap = pix[PIX_SP];
+ *bitmap = new_graphic_info[IMG_OLD_PIX_SP].bitmap;
*x = 0;
*y = 0;
}
}
#endif
-void DrawNewGraphic(int x, int y, int graphic, int frame)
+void getGraphicSource(int graphic, int frame, Bitmap **bitmap, int *x, int *y)
+{
+ Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
+ int offset_x = new_graphic_info[graphic].offset_x;
+ int offset_y = new_graphic_info[graphic].offset_y;
+ int src_x = new_graphic_info[graphic].src_x + frame * offset_x;
+ int src_y = new_graphic_info[graphic].src_y + frame * offset_y;
+
+ *bitmap = src_bitmap;
+ *x = src_x;
+ *y = src_y;
+}
+
+void DrawGraphic(int x, int y, int graphic, int frame)
{
#if DEBUG
if (!IN_SCR_FIELD(x, y))
{
- printf("DrawNewGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
- printf("DrawNewGraphic(): This should never happen!\n");
+ printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n", x, y, graphic);
+ printf("DrawGraphic(): This should never happen!\n");
return;
}
#endif
- DrawNewGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY,
- graphic, frame);
+ DrawGraphicExt(drawto_field, FX + x * TILEX, FY + y * TILEY, graphic, frame);
MarkTileDirty(x, y);
}
+#if 1
void DrawOldGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic)
{
Bitmap *src_bitmap;
getOldGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
}
+#endif
-void DrawNewGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
- int frame)
+void DrawGraphicExt(DrawBuffer *dst_bitmap, int x, int y, int graphic,
+ int frame)
{
+#if 1
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+#else
Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
int src_x = new_graphic_info[graphic].src_x;
int src_y = new_graphic_info[graphic].src_y;
src_x += frame * offset_x;
src_y += frame * offset_y;
+#endif
BlitBitmap(src_bitmap, dst_bitmap, src_x, src_y, TILEX, TILEY, x, y);
}
-void DrawNewGraphicThruMask(int x, int y, int graphic, int frame)
+void DrawGraphicThruMask(int x, int y, int graphic, int frame)
{
#if DEBUG
if (!IN_SCR_FIELD(x, y))
}
#endif
- DrawNewGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY,
- graphic, frame);
+ DrawGraphicThruMaskExt(drawto_field, FX + x * TILEX, FY + y *TILEY, graphic,
+ frame);
MarkTileDirty(x, y);
}
-void DrawNewGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y,
- int graphic, int frame)
+void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic,
+ int frame)
{
- Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
+#if 1
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ GC drawing_gc;
+
+ getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+ drawing_gc = src_bitmap->stored_clip_gc;
+#else
GC drawing_gc = src_bitmap->stored_clip_gc;
+ Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
int src_x = new_graphic_info[graphic].src_x;
int src_y = new_graphic_info[graphic].src_y;
int offset_x = new_graphic_info[graphic].offset_x;
src_x += frame * offset_x;
src_y += frame * offset_y;
+#endif
+
SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y);
BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y);
}
-void DrawNewMiniGraphic(int x, int y, int graphic)
+void DrawMiniGraphic(int x, int y, int graphic)
{
- DrawNewMiniGraphicExt(drawto,
- SX + x * MINI_TILEX, SY + y * MINI_TILEY, graphic);
+ DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
MarkTileDirty(x / 2, y / 2);
}
-void getNewMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
int mini_startx = 0;
*y = src_y;
}
-void DrawNewMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
+void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic)
{
Bitmap *src_bitmap;
int src_x, src_y;
- getNewMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
BlitBitmap(src_bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y);
}
-void DrawNewGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
+void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int frame,
int cut_mode, int mask_mode)
{
Bitmap *src_bitmap;
if (graphic < 0)
{
- DrawNewGraphic(x, y, graphic, frame);
+ DrawGraphic(x, y, graphic, frame);
return;
}
MarkTileDirty(x,y);
}
-void DrawNewGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
- int frame, int cut_mode)
+void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic,
+ int frame, int cut_mode)
{
- DrawNewGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
+ DrawGraphicShifted(x,y, dx,dy, graphic, frame, cut_mode, USE_MASKING);
}
#if 0
inline static int getFramePosition(int x, int y)
{
+ int frame_pos = -1; /* default: global synchronization */
+#if 0
int element = Feld[x][y];
- int frame_pos = -1;
if (element == EL_QUICKSAND_FULL ||
element == EL_MAGIC_WALL_FULL ||
frame_pos = -1;
else if (IS_MOVING(x, y) || CAN_MOVE(element) || CAN_FALL(element))
frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
+#else
+ frame_pos = ABS(MovPos[x][y]) / (TILEX / 8);
+#endif
return frame_pos;
}
{
int gfx_action = GFX_ACTION_DEFAULT;
+#if 0
if (GfxAction[x][y] != GFX_ACTION_DEFAULT)
gfx_action = GfxAction[x][y];
else if (IS_MOVING(x, y))
gfx_action = GFX_ACTION_MOVING;
+#else
+ gfx_action = GfxAction[x][y];
+#endif
return gfx_action;
}
-void DrawNewScreenElementExt(int x, int y, int dx, int dy, int element,
- int cut_mode, int mask_mode)
+void DrawScreenElementExt(int x, int y, int dx, int dy, int element,
+ int cut_mode, int mask_mode)
{
int ux = LEVELX(x), uy = LEVELY(y);
int move_dir = MovDir[ux][uy];
int move_pos = getFramePosition(ux, uy);
int gfx_action = getGfxAction(ux, uy);
int graphic = el_dir_act2img(element, move_dir, gfx_action);
- int frame = getNewGraphicAnimationFrame(graphic, move_pos);
+ int frame = getGraphicAnimationFrame(graphic, move_pos);
if (element == EL_WALL_GROWING)
{
frame = new_graphic_info[graphic].anim_frames - 1;
}
}
-#if 0
- else if ((element == EL_ROCK ||
- element == EL_SP_ZONK ||
- element == EL_BD_ROCK ||
- element == EL_SP_INFOTRON ||
- IS_GEM(element))
- && !cut_mode)
- {
- if (uy >= lev_fieldy-1 || !IS_BELT(Feld[ux][uy+1]))
- {
- if (element == EL_ROCK ||
- element == EL_SP_ZONK ||
- element == EL_BD_ROCK)
- {
- if (move_dir == MV_LEFT)
- graphic += (4 - phase4) % 4;
- else if (move_dir == MV_RIGHT)
- graphic += phase4;
- else
- graphic += phase2 * 2;
- }
- else if (element != EL_SP_INFOTRON)
- graphic += phase2;
- }
- }
-#endif
else if (IS_AMOEBOID(element) || element == EL_AMOEBA_DRIPPING)
{
graphic = (element == EL_BD_AMOEBA ? IMG_BD_AMOEBA_PART1 :
}
if (dx || dy)
- DrawNewGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
+ DrawGraphicShifted(x, y, dx, dy, graphic, frame, cut_mode, mask_mode);
else if (mask_mode == USE_MASKING)
- DrawNewGraphicThruMask(x, y, graphic, frame);
+ DrawGraphicThruMask(x, y, graphic, frame);
else
- DrawNewGraphic(x, y, graphic, frame);
+ DrawGraphic(x, y, graphic, frame);
}
-void DrawNewLevelElementExt(int x, int y, int dx, int dy, int element,
+void DrawLevelElementExt(int x, int y, int dx, int dy, int element,
int cut_mode, int mask_mode)
{
if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- DrawNewScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
+ DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element,
cut_mode, mask_mode);
}
-void DrawNewScreenElementShifted(int x, int y, int dx, int dy, int element,
+void DrawScreenElementShifted(int x, int y, int dx, int dy, int element,
int cut_mode)
{
- DrawNewScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
+ DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
}
-void DrawNewLevelElementShifted(int x, int y, int dx, int dy, int element,
+void DrawLevelElementShifted(int x, int y, int dx, int dy, int element,
int cut_mode)
{
- DrawNewLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
+ DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING);
}
#if 0
-void DrawScreenElementThruMask(int x, int y, int element)
+void DrawOldScreenElementThruMask(int x, int y, int element)
{
- DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
+ DrawOldScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
}
-void DrawNewScreenElementThruMask(int x, int y, int element)
+void DrawScreenElementThruMask(int x, int y, int element)
{
- DrawNewScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
+ DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
}
#endif
-void DrawNewLevelElementThruMask(int x, int y, int element)
+void DrawLevelElementThruMask(int x, int y, int element)
{
- DrawNewLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
+ DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING);
}
-void DrawNewLevelFieldThruMask(int x, int y)
+void DrawLevelFieldThruMask(int x, int y)
{
- DrawNewLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
+ DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING);
}
void DrawCrumbledSand(int x, int y)
}
}
-void DrawNewScreenElement(int x, int y, int element)
+void DrawScreenElement(int x, int y, int element)
{
- DrawNewScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
+ DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING);
DrawCrumbledSand(x, y);
}
-void DrawNewLevelElement(int x, int y, int element)
+void DrawLevelElement(int x, int y, int element)
{
if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- DrawNewScreenElement(SCREENX(x), SCREENY(y), element);
+ DrawScreenElement(SCREENX(x), SCREENY(y), element);
}
-void DrawNewScreenField(int x, int y)
+void DrawScreenField(int x, int y)
{
int ux = LEVELX(x), uy = LEVELY(y);
int element, content;
else
element = BorderElement;
- DrawNewScreenElement(x, y, element);
+ DrawScreenElement(x, y, element);
return;
}
cut_mode = CUT_BELOW;
if (cut_mode == CUT_ABOVE)
- DrawNewScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
+ DrawScreenElementShifted(x, y, 0, 0, element, NO_CUTTING);
else
- DrawNewScreenElement(x, y, EL_EMPTY);
+ DrawScreenElement(x, y, EL_EMPTY);
if (horiz_move)
- DrawNewScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
+ DrawScreenElementShifted(x, y, MovPos[ux][uy], 0, element, NO_CUTTING);
else if (cut_mode == NO_CUTTING)
- DrawNewScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
+ DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], element, cut_mode);
else
- DrawNewScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
+ DrawScreenElementShifted(x, y, 0, MovPos[ux][uy], content, cut_mode);
if (content == EL_ACID)
- DrawNewLevelElementThruMask(ux, uy + 1, EL_ACID);
+ DrawLevelElementThruMask(ux, uy + 1, EL_ACID);
}
else if (IS_BLOCKED(ux, uy))
{
element_old == EL_AMOEBA_DRIPPING)
cut_mode = CUT_ABOVE;
- DrawNewScreenElement(x, y, EL_EMPTY);
+ DrawScreenElement(x, y, EL_EMPTY);
if (horiz_move)
- DrawNewScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
+ DrawScreenElementShifted(sx, sy, MovPos[oldx][oldy], 0, element_old,
NO_CUTTING);
else if (cut_mode == NO_CUTTING)
- DrawNewScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
+ DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], element_old,
cut_mode);
else
- DrawNewScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
+ DrawScreenElementShifted(sx, sy, 0, MovPos[oldx][oldy], content_old,
cut_mode);
}
else if (IS_DRAWABLE(element))
- DrawNewScreenElement(x, y, element);
+ DrawScreenElement(x, y, element);
else
- DrawNewScreenElement(x, y, EL_EMPTY);
+ DrawScreenElement(x, y, EL_EMPTY);
}
-void DrawNewLevelField(int x, int y)
+void DrawLevelField(int x, int y)
{
if (IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
- DrawNewScreenField(SCREENX(x), SCREENY(y));
+ DrawScreenField(SCREENX(x), SCREENY(y));
else if (IS_MOVING(x, y))
{
int newx,newy;
Moving2Blocked(x, y, &newx, &newy);
if (IN_SCR_FIELD(SCREENX(newx), SCREENY(newy)))
- DrawNewScreenField(SCREENX(newx), SCREENY(newy));
+ DrawScreenField(SCREENX(newx), SCREENY(newy));
}
else if (IS_BLOCKED(x, y))
{
Blocked2Moving(x, y, &oldx, &oldy);
if (IN_SCR_FIELD(SCREENX(oldx), SCREENY(oldy)))
- DrawNewScreenField(SCREENX(oldx), SCREENY(oldy));
+ DrawScreenField(SCREENX(oldx), SCREENY(oldy));
}
}
-void DrawNewMiniElement(int x, int y, int element)
+void DrawMiniElement(int x, int y, int element)
{
int graphic;
graphic = el2img(element);
- DrawNewMiniGraphic(x, y, graphic);
+ DrawMiniGraphic(x, y, graphic);
}
-void DrawNewMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
+void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y)
{
int x = sx + scroll_x, y = sy + scroll_y;
if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy)
- DrawNewMiniElement(sx, sy, EL_EMPTY);
+ DrawMiniElement(sx, sy, EL_EMPTY);
else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy)
- DrawNewMiniElement(sx, sy, Feld[x][y]);
+ DrawMiniElement(sx, sy, Feld[x][y]);
else
{
int steel_type, steel_position;
y == -1 || y == lev_fieldy ? 5 : -1);
if (steel_position != -1)
- DrawNewMiniGraphic(sx, sy, border[steel_position][steel_type]);
+ DrawMiniGraphic(sx, sy, border[steel_position][steel_type]);
}
}
-void getNewMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
+void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y)
{
Bitmap *src_bitmap = new_graphic_info[graphic].bitmap;
int mini_startx = src_bitmap->width * 3 / 4;
*y = src_y;
}
-void DrawNewMicroElement(int xpos, int ypos, int element)
+void DrawMicroElement(int xpos, int ypos, int element)
{
Bitmap *src_bitmap;
int src_x, src_y;
graphic = el2img(element);
- getNewMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
+ getMicroGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
BlitBitmap(src_bitmap, drawto, src_x, src_y, MICRO_TILEX, MICRO_TILEY,
xpos, ypos);
}
for(x=BX1; x<=BX2; x++)
for(y=BY1; y<=BY2; y++)
- DrawNewScreenField(x, y);
+ DrawScreenField(x, y);
redraw_mask |= REDRAW_FIELD;
}
-void DrawNewMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
+void DrawMiniLevel(int size_x, int size_y, int scroll_x, int scroll_y)
{
int x,y;
for(x=0; x<size_x; x++)
for(y=0; y<size_y; y++)
- DrawNewMiniElementOrWall(x, y, scroll_x, scroll_y);
+ DrawMiniElementOrWall(x, y, scroll_x, scroll_y);
redraw_mask |= REDRAW_FIELD;
}
-static void DrawNewMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
+static void DrawMicroLevelExt(int xpos, int ypos, int from_x, int from_y)
{
int x, y;
int lx = from_x + x, ly = from_y + y;
if (lx >= 0 && lx < lev_fieldx && ly >= 0 && ly < lev_fieldy)
- DrawNewMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
- Ur[lx][ly]);
+ DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
+ Ur[lx][ly]);
else if (lx >= -1 && lx < lev_fieldx+1 && ly >= -1 && ly < lev_fieldy+1)
- DrawNewMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
- BorderElement);
+ DrawMicroElement(xpos + x * MICRO_TILEX, ypos + y * MICRO_TILEY,
+ BorderElement);
}
}
label_state = 1;
label_counter = 0;
- DrawNewMicroLevelExt(xpos, ypos, from_x, from_y);
+ DrawMicroLevelExt(xpos, ypos, from_x, from_y);
DrawMicroLevelLabelExt(label_state);
/* initialize delay counters */
break;
}
- DrawNewMicroLevelExt(xpos, ypos, from_x, from_y);
+ DrawMicroLevelExt(xpos, ypos, from_x, from_y);
}
/* redraw micro level label, if needed */
{
int player_nr = id - TOOL_CTRL_ID_PLAYER_1;
- getNewMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER1, player_nr),
- &deco_bitmap, &deco_x, &deco_y);
+ getMiniGraphicSource(PLAYER_NR_GFX(IMG_PLAYER1, player_nr),
+ &deco_bitmap, &deco_x, &deco_y);
deco_xpos = (toolbutton_info[i].width - MINI_TILEX) / 2;
deco_ypos = (toolbutton_info[i].height - MINI_TILEY) / 2;
}
case EL_TUBE_RIGHT_UP: return GFX_TUBE_RIGHT_UP;
case EL_TUBE_RIGHT_DOWN: return GFX_TUBE_RIGHT_DOWN;
case EL_SPRING: return GFX_SPRING;
- case EL_SPRING_MOVING: return GFX_SPRING;
case EL_TRAP: return GFX_TRAP_INACTIVE;
case EL_TRAP_ACTIVE: return GFX_TRAP_ACTIVE;
case EL_BD_WALL: return GFX_BD_WALL;
int el2img(int element)
{
-#if 1
- int graphic_NEW = element_info[element].graphic[GFX_ACTION_DEFAULT];
+ int graphic = element_info[element].graphic[GFX_ACTION_DEFAULT];
#if DEBUG
- if (graphic_NEW < 0)
+ if (graphic < 0)
Error(ERR_WARN, "element %d -> graphic %d -- probably crashing now...",
- element, graphic_NEW);
+ element, graphic);
#endif
- return graphic_NEW;
-#else
-
- switch(element)
- {
- case EL_BD_BUTTERFLY: return IMG_BD_BUTTERFLY;
- case EL_BD_FIREFLY: return IMG_BD_FIREFLY;
- case EL_SP_ELECTRON: return IMG_SP_ELECTRON;
-
- default:
- break;
- }
-
- return IMG_EMPTY;
-#endif
+ return graphic;
}
int el_dir2img(int element, int direction)