#include "cartoons.h"
#include "network.h"
#include "tape.h"
+#include "screens.h"
/* select level set with EMC X11 graphics before activating EM GFX debugging */
void DrawMaskedBorder(int redraw_mask)
{
+ /* do not draw masked screen borders when displaying title screens */
+ if (effectiveGameStatus() == GAME_MODE_TITLE ||
+ effectiveGameStatus() == GAME_MODE_MESSAGE)
+ return;
+
if (redraw_mask & REDRAW_ALL)
DrawMaskedBorder_ALL();
else
SyncDisplay();
-#if 1
+ /* prevent drawing masked border to backbuffer when using playfield buffer */
if (game_status != GAME_MODE_PLAYING ||
redraw_mask & REDRAW_FROM_BACKBUFFER ||
buffer == backbuffer)
DrawMaskedBorder(redraw_mask);
-#endif
+ else
+ DrawMaskedBorder(redraw_mask & REDRAW_DOORS);
if (redraw_mask & REDRAW_ALL)
{
-#if 0
- DrawMaskedBorder(REDRAW_ALL);
-#endif
BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
redraw_mask = REDRAW_NONE;
{
if (buffer != backbuffer)
{
+ /* copy playfield buffer to backbuffer to add masked border */
BlitBitmap(buffer, backbuffer, fx, fy, SXSIZE, SYSIZE, SX, SY);
DrawMaskedBorder(REDRAW_FIELD);
}
BlitBitmap(backbuffer, bitmap_db_cross, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
}
+void SetWindowBackgroundImageIfDefined(int graphic)
+{
+ if (graphic_info[graphic].bitmap)
+ SetWindowBackgroundBitmap(graphic_info[graphic].bitmap);
+}
+
void SetMainBackgroundImageIfDefined(int graphic)
{
if (graphic_info[graphic].bitmap)
- SetMainBackgroundImage(graphic);
+ SetMainBackgroundBitmap(graphic_info[graphic].bitmap);
}
void SetMainBackgroundImage(int graphic)
if (music == MUS_UNDEFINED)
return;
+ if (!setup.sound_music)
+ return;
+
PlayMusic(music);
}
+void PlaySoundActivating()
+{
+#if 0
+ PlaySound(SND_MENU_ITEM_ACTIVATING);
+#endif
+}
+
+void PlaySoundSelecting()
+{
+#if 0
+ PlaySound(SND_MENU_ITEM_SELECTING);
+#endif
+}
+
void ToggleFullscreenIfNeeded()
{
boolean change_fullscreen = (setup.fullscreen !=