if (redraw_mask & REDRAW_ALL)
{
+#if 0
+ if (game_status != GAME_MODE_PLAYING ||
+ redraw_mask & REDRAW_FROM_BACKBUFFER)
+ {
+#if 0
+ printf("::: REDRAW_ALL [%d]\n", FrameCounter);
+#endif
+
+ BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+
+ redraw_mask = REDRAW_NONE;
+ }
+ else
+ {
+ redraw_mask &= ~REDRAW_ALL;
+ }
+#else
+#if 0
+ printf("::: REDRAW_ALL [%d]\n", FrameCounter);
+#endif
+
BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
redraw_mask = REDRAW_NONE;
+#endif
}
if (redraw_mask & REDRAW_FIELD)
{
#if 0
- printf("::: REDRAW_FIELD\n");
+ printf("::: REDRAW_FIELD [%d]\n", FrameCounter);
#endif
if (game_status != GAME_MODE_PLAYING ||
int src_y = g->src_y + (get_backside ? g->offset2_y : 0);
#if NEW_TILESIZE
+
if (TILESIZE_VAR != TILESIZE)
return getSizedGraphicSourceExt(graphic, frame, TILESIZE_VAR, bitmap, x, y,
get_backside);
break;
case KSYM_Return:
+#if defined(TARGET_SDL2)
+ case KSYM_Menu:
+#endif
result = 1;
break;
boolean init_gfx_buffers = FALSE;
boolean init_video_buffer = FALSE;
boolean init_gadgets_and_toons = FALSE;
+ boolean init_em_graphics = FALSE;
#if 0
/* !!! TEST ONLY !!! */
)
{
#if 1
- // changing tile size invalidates scroll values of engine snapshots
if (new_tilesize_var != TILESIZE_VAR)
{
// printf("::: new_tilesize_var != TILESIZE_VAR\n");
+ // changing tile size invalidates scroll values of engine snapshots
FreeEngineSnapshot();
+
+ // changing tile size requires update of graphic mapping for EM engine
+ init_em_graphics = TRUE;
}
#endif
InitToons();
}
+ if (init_em_graphics)
+ {
+ InitGraphicInfo_EM();
+ }
+
#if 0
printf("::: %d, %d / %d, %d [%d]\n", VX, VY, EX, EY, game_status);
#endif