/* currently there is no partial redraw -- always redraw whole playfield */
RedrawPlayfield_EM(TRUE);
+
+#if 1
+ /* blit playfield from scroll buffer to normal back buffer for fading in */
+ BlitScreenToBitmap_EM(backbuffer);
+#endif
}
else if (game_status == GAME_MODE_PLAYING && !game.envelope_active)
{
redraw_mask |= fade_mask;
- if (fade_delay == 0)
+ if (!setup.fading || fade_delay == 0)
{
if (fade_mode == FADE_MODE_FADE_OUT)
ClearRectangle(backbuffer, x, y, width, height);