* tools.c *
***********************************************************/
+#include <math.h>
+
#include "libgame/libgame.h"
#include "tools.h"
#define NUM_TOOL_BUTTONS 7
+/* constants for number of doors and door parts */
+#define NUM_DOORS 2
+#define NUM_PANELS NUM_DOORS
+// #define NUM_PANELS 0
+#define MAX_PARTS_PER_DOOR 8
+#define MAX_DOOR_PARTS (NUM_DOORS * MAX_PARTS_PER_DOOR + NUM_PANELS)
+#define DOOR_PART_IS_PANEL(i) ((i) >= NUM_DOORS * MAX_PARTS_PER_DOOR)
+
+
+struct DoorPartOrderInfo
+{
+ int nr;
+ int sort_priority;
+};
+
+static struct DoorPartOrderInfo door_part_order[MAX_DOOR_PARTS];
+
+struct DoorPartControlInfo
+{
+ int door_token;
+ int graphic;
+ struct DoorPartPosInfo *pos;
+};
+
+static struct DoorPartControlInfo door_part_controls[] =
+{
+ {
+ DOOR_1,
+ IMG_DOOR_1_GFX_PART_1,
+ &door_1.part_1
+ },
+ {
+ DOOR_1,
+ IMG_DOOR_1_GFX_PART_2,
+ &door_1.part_2
+ },
+ {
+ DOOR_1,
+ IMG_DOOR_1_GFX_PART_3,
+ &door_1.part_3
+ },
+ {
+ DOOR_1,
+ IMG_DOOR_1_GFX_PART_4,
+ &door_1.part_4
+ },
+ {
+ DOOR_1,
+ IMG_DOOR_1_GFX_PART_5,
+ &door_1.part_5
+ },
+ {
+ DOOR_1,
+ IMG_DOOR_1_GFX_PART_6,
+ &door_1.part_6
+ },
+ {
+ DOOR_1,
+ IMG_DOOR_1_GFX_PART_7,
+ &door_1.part_7
+ },
+ {
+ DOOR_1,
+ IMG_DOOR_1_GFX_PART_8,
+ &door_1.part_8
+ },
+
+ {
+ DOOR_2,
+ IMG_DOOR_2_GFX_PART_1,
+ &door_2.part_1
+ },
+ {
+ DOOR_2,
+ IMG_DOOR_2_GFX_PART_2,
+ &door_2.part_2
+ },
+ {
+ DOOR_2,
+ IMG_DOOR_2_GFX_PART_3,
+ &door_2.part_3
+ },
+ {
+ DOOR_2,
+ IMG_DOOR_2_GFX_PART_4,
+ &door_2.part_4
+ },
+ {
+ DOOR_2,
+ IMG_DOOR_2_GFX_PART_5,
+ &door_2.part_5
+ },
+ {
+ DOOR_2,
+ IMG_DOOR_2_GFX_PART_6,
+ &door_2.part_6
+ },
+ {
+ DOOR_2,
+ IMG_DOOR_2_GFX_PART_7,
+ &door_2.part_7
+ },
+ {
+ DOOR_2,
+ IMG_DOOR_2_GFX_PART_8,
+ &door_2.part_8
+ },
+
+ {
+ DOOR_1,
+ IMG_BACKGROUND_PANEL,
+ &door_1.panel
+ },
+ {
+ DOOR_2,
+ IMG_BACKGROUND_TAPE,
+ &door_2.panel
+ },
+
+ {
+ -1,
+ -1,
+ NULL
+ }
+};
+
+
/* forward declaration for internal use */
static void UnmapToolButtons();
static void HandleToolButtons(struct GadgetInfo *);
#endif
#if 1
+
+#if 1
+ if (IN_GFX_FIELD_FULL(x, y))
+ redraw_mask |= REDRAW_FIELD;
+ else if (IN_GFX_DOOR_1(x, y))
+ redraw_mask |= REDRAW_DOOR_1;
+ else if (IN_GFX_DOOR_2(x, y))
+ redraw_mask |= REDRAW_DOOR_2;
+ else if (IN_GFX_DOOR_3(x, y))
+ redraw_mask |= REDRAW_DOOR_3;
+#else
/* (this only works for the current arrangement of playfield and panels) */
if (x < gfx.dx)
redraw_mask |= REDRAW_FIELD;
redraw_mask |= REDRAW_DOOR_1;
else
redraw_mask |= REDRAW_DOOR_2;
+#endif
+
#else
/* (this is just wrong (when drawing to one of the two door panel areas)) */
redraw_mask |= REDRAW_FIELD;
int preview_height = preview.ysize * tile_size;
int real_preview_xsize = MIN(level_xsize, preview.xsize);
int real_preview_ysize = MIN(level_ysize, preview.ysize);
+ int real_preview_width = real_preview_xsize * tile_size;
+ int real_preview_height = real_preview_ysize * tile_size;
int dst_x = SX + ALIGNED_XPOS(preview.x, preview_width, preview.align);
int dst_y = SY + ALIGNED_YPOS(preview.y, preview_height, preview.valign);
int x, y;
+#if 1
+ if (!IN_GFX_FIELD_FULL(dst_x, dst_y + preview_height - 1))
+ return;
+#endif
+
+#if 0
+ dst_x += (preview_width - real_preview_width) / 2;
+ dst_y += (preview_height - real_preview_height) / 2;
+
+ DrawBackground(dst_x, dst_y, real_preview_width, real_preview_height);
+#else
DrawBackground(dst_x, dst_y, preview_width, preview_height);
- dst_x += (preview_width - real_preview_xsize * tile_size) / 2;
- dst_y += (preview_height - real_preview_ysize * tile_size) / 2;
+ dst_x += (preview_width - real_preview_width) / 2;
+ dst_y += (preview_height - real_preview_height) / 2;
+#endif
for (x = 0; x < real_preview_xsize; x++)
{
int font_nr = pos->font;
int i;
+ if (!IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
+ return;
+
if (mode == MICROLABEL_LEVEL_AUTHOR_HEAD ||
mode == MICROLABEL_IMPORTED_FROM_HEAD ||
mode == MICROLABEL_IMPORTED_BY_HEAD)
label_text[max_len_label_text] = '\0';
#if 1
- DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
+ if (IN_GFX_FIELD_FULL(pos->x, pos->y + getFontHeight(pos->font)))
+ DrawTextSAligned(pos->x, pos->y, label_text, font_nr, pos->align);
#else
lxpos = SX + (SXSIZE - getTextWidth(label_text, font_nr)) / 2;
lypos = SY + MICROLABEL1_YPOS;
CloseDoor(DOOR_CLOSE_1);
/* save old door content */
+#if 1
+ BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
+ 0 * DXSIZE, 0, DXSIZE, DYSIZE, 1 * DXSIZE, 0);
+#else
BlitBitmap(bitmap_db_door, bitmap_db_door,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1);
+#endif
}
SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
}
/* copy request gadgets to door backbuffer */
+#if 1
+ BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
+#else
BlitBitmap(drawto, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+#endif
OpenDoor(DOOR_OPEN_1);
#endif
+static int compareDoorPartOrderInfo(const void *object1, const void *object2)
+{
+ const struct DoorPartOrderInfo *dpo1 = (struct DoorPartOrderInfo *)object1;
+ const struct DoorPartOrderInfo *dpo2 = (struct DoorPartOrderInfo *)object2;
+ int compare_result;
+
+ if (dpo1->sort_priority != dpo2->sort_priority)
+ compare_result = dpo1->sort_priority - dpo2->sort_priority;
+ else
+ compare_result = dpo1->nr - dpo2->nr;
+
+ return compare_result;
+}
+
+void InitGraphicCompatibilityInfo_Doors()
+{
+ struct
+ {
+ int door_token;
+ int part_1, part_8;
+ struct DoorInfo *door;
+ }
+ doors[] =
+ {
+ { DOOR_1, IMG_DOOR_1_GFX_PART_1, IMG_DOOR_1_GFX_PART_8, &door_1 },
+ { DOOR_2, IMG_DOOR_2_GFX_PART_1, IMG_DOOR_2_GFX_PART_8, &door_2 },
+
+ { -1, -1, -1, NULL }
+ };
+ struct Rect door_rect_list[] =
+ {
+ { DX, DY, DXSIZE, DYSIZE },
+ { VX, VY, VXSIZE, VYSIZE }
+ };
+ int i, j;
+
+ for (i = 0; doors[i].door_token != -1; i++)
+ {
+ int door_token = doors[i].door_token;
+ int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
+ int part_1 = doors[i].part_1;
+ int part_8 = doors[i].part_8;
+ int part_2 = part_1 + 1;
+ int part_3 = part_1 + 2;
+ struct DoorInfo *door = doors[i].door;
+ struct Rect *door_rect = &door_rect_list[door_index];
+ boolean door_gfx_redefined = FALSE;
+
+ /* check if any door part graphic definitions have been redefined */
+
+ for (j = 0; door_part_controls[j].door_token != -1; j++)
+ {
+ struct DoorPartControlInfo *dpc = &door_part_controls[j];
+ struct FileInfo *fi = getImageListEntryFromImageID(dpc->graphic);
+
+ if (dpc->door_token == door_token && fi->redefined)
+ door_gfx_redefined = TRUE;
+ }
+
+ /* check for old-style door graphic/animation modifications */
+
+ if (!door_gfx_redefined)
+ {
+ if (door->anim_mode & ANIM_STATIC_PANEL)
+ {
+ door->panel.step_xoffset = 0;
+ door->panel.step_yoffset = 0;
+ }
+
+ if (door->anim_mode & (ANIM_HORIZONTAL | ANIM_VERTICAL))
+ {
+ struct GraphicInfo *g_part_1 = &graphic_info[part_1];
+ struct GraphicInfo *g_part_2 = &graphic_info[part_2];
+ int num_door_steps, num_panel_steps;
+
+ /* remove door part graphics other than the two default wings */
+
+ for (j = 0; door_part_controls[j].door_token != -1; j++)
+ {
+ struct DoorPartControlInfo *dpc = &door_part_controls[j];
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
+
+ if (dpc->graphic >= part_3 &&
+ dpc->graphic <= part_8)
+ g->bitmap = NULL;
+ }
+
+ /* set graphics and screen positions of the default wings */
+
+ g_part_1->width = door_rect->width;
+ g_part_1->height = door_rect->height;
+ g_part_2->width = door_rect->width;
+ g_part_2->height = door_rect->height;
+ g_part_2->src_x = door_rect->width;
+ g_part_2->src_y = g_part_1->src_y;
+
+ door->part_2.x = door->part_1.x;
+ door->part_2.y = door->part_1.y;
+
+ if (door->width != -1)
+ {
+ g_part_1->width = door->width;
+ g_part_2->width = door->width;
+
+ // special treatment for graphics and screen position of right wing
+ g_part_2->src_x += door_rect->width - door->width;
+ door->part_2.x += door_rect->width - door->width;
+ }
+
+ if (door->height != -1)
+ {
+ g_part_1->height = door->height;
+ g_part_2->height = door->height;
+
+ // special treatment for graphics and screen position of bottom wing
+ g_part_2->src_y += door_rect->height - door->height;
+ door->part_2.y += door_rect->height - door->height;
+ }
+
+ /* set animation delays for the default wings and panels */
+
+ door->part_1.step_delay = door->step_delay;
+ door->part_2.step_delay = door->step_delay;
+ door->panel.step_delay = door->step_delay;
+
+ /* set animation draw order for the default wings */
+
+ door->part_1.sort_priority = 2; /* draw left wing over ... */
+ door->part_2.sort_priority = 1; /* ... right wing */
+
+ /* set animation draw offset for the default wings */
+
+ if (door->anim_mode & ANIM_HORIZONTAL)
+ {
+ door->part_1.step_xoffset = door->step_offset;
+ door->part_1.step_yoffset = 0;
+ door->part_2.step_xoffset = door->step_offset * -1;
+ door->part_2.step_yoffset = 0;
+
+ num_door_steps = g_part_1->width / door->step_offset;
+ }
+ else // ANIM_VERTICAL
+ {
+ door->part_1.step_xoffset = 0;
+ door->part_1.step_yoffset = door->step_offset;
+ door->part_2.step_xoffset = 0;
+ door->part_2.step_yoffset = door->step_offset * -1;
+
+ num_door_steps = g_part_1->height / door->step_offset;
+ }
+
+ /* set animation draw offset for the default panels */
+
+ if (door->step_offset > 1)
+ {
+ num_panel_steps = 2 * door_rect->height / door->step_offset;
+ door->panel.start_step = num_panel_steps - num_door_steps;
+ }
+ else
+ {
+ num_panel_steps = door_rect->height / door->step_offset;
+ door->panel.start_step = num_panel_steps - num_door_steps / 2;
+ door->panel.step_delay *= 2;
+ }
+ }
+ }
+ }
+}
+
+void InitDoors()
+{
+ int i;
+
+ for (i = 0; door_part_controls[i].door_token != -1; i++)
+ {
+ struct DoorPartControlInfo *dpc = &door_part_controls[i];
+ struct DoorPartOrderInfo *dpo = &door_part_order[i];
+
+ /* initialize "start_step_opening" and "start_step_closing", if needed */
+ if (dpc->pos->start_step_opening == 0 &&
+ dpc->pos->start_step_closing == 0)
+ {
+ // dpc->pos->start_step_opening = dpc->pos->start_step;
+ dpc->pos->start_step_closing = dpc->pos->start_step;
+ }
+
+ /* fill structure for door part draw order (sorted below) */
+ dpo->nr = i;
+ dpo->sort_priority = dpc->pos->sort_priority;
+
+#if 0
+ struct DoorPartPosInfo *pos = dpc->pos;
+
+ printf(":0: step_xoffset == %d, step_yoffset == %d\n",
+ pos->step_xoffset, pos->step_yoffset);
+#endif
+ }
+
+ /* sort door part controls according to sort_priority and graphic number */
+ qsort(door_part_order, MAX_DOOR_PARTS,
+ sizeof(struct DoorPartOrderInfo), compareDoorPartOrderInfo);
+}
+
unsigned int OpenDoor(unsigned int door_state)
{
if (door_state & DOOR_COPY_BACK)
{
+#if 1
+ if (door_state & DOOR_OPEN_1)
+ BlitBitmap(bitmap_db_door_1, bitmap_db_door_1,
+ 1 * DXSIZE, 0, DXSIZE, DYSIZE, 0 * DXSIZE, 0);
+
+ if (door_state & DOOR_OPEN_2)
+ BlitBitmap(bitmap_db_door_2, bitmap_db_door_2,
+ 1 * VXSIZE, 0, VXSIZE, VYSIZE, 0 * VXSIZE, 0);
+#else
if (door_state & DOOR_OPEN_1)
BlitBitmap(bitmap_db_door, bitmap_db_door,
DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE,
BlitBitmap(bitmap_db_door, bitmap_db_door,
DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY2, VXSIZE, VYSIZE,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
+#endif
door_state &= ~DOOR_COPY_BACK;
}
if (!(door_state & DOOR_NO_COPY_BACK))
{
+#if 1
+ if (old_door_state & DOOR_OPEN_1)
+ BlitBitmap(backbuffer, bitmap_db_door_1,
+ DX, DY, DXSIZE, DYSIZE, 0, 0);
+
+ if (old_door_state & DOOR_OPEN_2)
+ BlitBitmap(backbuffer, bitmap_db_door_2,
+ VX, VY, VXSIZE, VYSIZE, 0, 0);
+#else
if (old_door_state & DOOR_OPEN_1)
BlitBitmap(backbuffer, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
if (old_door_state & DOOR_OPEN_2)
BlitBitmap(backbuffer, bitmap_db_door,
VX, VY, VXSIZE, VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2);
+#endif
door_state &= ~DOOR_NO_COPY_BACK;
}
return MoveDoor(door_state | DOOR_SET_STATE);
}
+#if 1
+
+// ========== TEST 1 ===========================================================
+
+int euclid(int a, int b)
+{
+ return (b ? euclid(b, a % b) : a);
+}
+
unsigned int MoveDoor(unsigned int door_state)
{
+#if 0
+ struct XY panel_pos_list[] =
+ {
+ { DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 },
+ { DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY2 },
+ };
+#endif
+ struct Rect door_rect_list[] =
+ {
+ { DX, DY, DXSIZE, DYSIZE },
+ { VX, VY, VXSIZE, VYSIZE }
+ };
static int door1 = DOOR_OPEN_1;
static int door2 = DOOR_CLOSE_2;
unsigned int door_delay = 0;
unsigned int door_delay_value;
- int stepsize = 1;
+ int i;
-#if 0
+#if 1
if (door_1.width < 0 || door_1.width > DXSIZE)
door_1.width = DXSIZE;
if (door_1.height < 0 || door_1.height > DYSIZE)
door_state &= ~DOOR_CLOSE_2;
}
+#if 0
door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
door_2.step_delay);
stepsize = 20; /* must be chosen to always draw last frame */
door_delay_value = 0;
}
+#endif
if (global.autoplay_leveldir)
{
if (door_state & DOOR_ACTION)
{
- boolean handle_door_1 = (door_state & DOOR_ACTION_1);
- boolean handle_door_2 = (door_state & DOOR_ACTION_2);
- boolean door_1_done = (!handle_door_1);
- boolean door_2_done = (!handle_door_2);
- boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL);
- boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL);
-#if 1
- int door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
- int door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
-#else
- int door_size_1 = (door_1_vertical ? door_1.height : door_1.width);
- int door_size_2 = (door_2_vertical ? door_2.height : door_2.width);
-#endif
- int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
- int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
- int door_size = (handle_door_1 ? door_size_1 : door_size_2);
- int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2);
- int door_skip = max_door_size - door_size;
- int end = door_size;
- int start = ((door_state & DOOR_NO_DELAY) ? end : 0);
+ boolean door_panel_drawn[NUM_DOORS];
+ boolean panel_has_doors[NUM_DOORS];
+ boolean door_part_skip[MAX_DOOR_PARTS];
+ boolean door_part_done[MAX_DOOR_PARTS];
+ boolean door_part_done_all;
+ int num_steps[MAX_DOOR_PARTS];
+ int max_move_delay = 0; // delay for complete animations of all doors
+ int max_step_delay = 0; // delay (ms) between two animation frames
+ int num_move_steps = 0; // number of animation steps for all doors
+ int current_move_delay = 0;
int k;
- if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors)
+ for (i = 0; i < NUM_DOORS; i++)
+ panel_has_doors[i] = FALSE;
+
+ for (i = 0; i < MAX_DOOR_PARTS; i++)
{
- /* opening door sound has priority over simultaneously closing door */
- if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
- PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
- else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
- PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
+ struct DoorPartControlInfo *dpc = &door_part_controls[i];
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
+ int door_token = dpc->door_token;
+
+ door_part_done[i] = FALSE;
+ door_part_skip[i] = (!(door_state & door_token) ||
+ !g->bitmap);
}
- for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
+#if 0
+ for (i = 0; i < MAX_DOOR_PARTS; i++)
{
- int x = k;
- Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
- GC gc = bitmap->stored_clip_gc;
+ struct DoorPartControlInfo *dpc = &door_part_controls[i];
+ struct DoorPartPosInfo *pos = dpc->pos;
+ int start_step = pos->start_step;
- if (door_state & DOOR_ACTION_1)
- {
- int a = MIN(x * door_1.step_offset, end);
- int p = (door_state & DOOR_OPEN_1 ? end - a : a);
- int i = p + door_skip;
+ printf("::: ---> %d: start_step == %d [%d]\n",
+ i, start_step, door_part_done[i]);
+ }
+#endif
- if (door_1.anim_mode & ANIM_STATIC_PANEL)
- {
- BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1,
- DXSIZE, DYSIZE, DX, DY);
- }
- else if (x <= a)
- {
- BlitBitmap(bitmap_db_door, drawto,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2,
- DXSIZE, DYSIZE - p / 2, DX, DY);
+ for (i = 0; i < MAX_DOOR_PARTS; i++)
+ {
+ int nr = door_part_order[i].nr;
+ struct DoorPartControlInfo *dpc = &door_part_controls[nr];
+ struct DoorPartPosInfo *pos = dpc->pos;
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
+ int door_token = dpc->door_token;
+ int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
+ boolean is_panel = DOOR_PART_IS_PANEL(nr);
+ int step_xoffset = ABS(pos->step_xoffset);
+ int step_yoffset = ABS(pos->step_yoffset);
+ int step_delay = pos->step_delay;
+ int current_door_state = door_state & door_token;
+ boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
+ boolean door_closing = ((current_door_state & DOOR_CLOSE) != 0);
+ boolean part_opening = (is_panel ? door_closing : door_opening);
+ int start_step = (part_opening ? pos->start_step_opening :
+ pos->start_step_closing);
+ float move_xsize = (step_xoffset ? g->width : 0);
+ float move_ysize = (step_yoffset ? g->height : 0);
+ int move_xsteps = (step_xoffset ? ceil(move_xsize / step_xoffset) : 0);
+ int move_ysteps = (step_yoffset ? ceil(move_ysize / step_yoffset) : 0);
+ int move_steps = (move_xsteps && move_ysteps ?
+ MIN(move_xsteps, move_ysteps) :
+ move_xsteps ? move_xsteps : move_ysteps) - start_step;
+ int move_delay = move_steps * step_delay;
+
+ if (door_part_skip[nr])
+ continue;
- ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2);
- }
+ if (!is_panel)
+ panel_has_doors[door_index] = TRUE;
- if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE)
- {
- int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
- int dst1_x = DX + DXSIZE - i, dst1_y = DY;
- int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
- int dst2_x = DX, dst2_y = DY;
- int width = i, height = DYSIZE;
+ max_move_delay = MAX(max_move_delay, move_delay);
+ max_step_delay = (max_step_delay == 0 ? step_delay :
+ euclid(max_step_delay, step_delay));
+ num_steps[nr] = move_steps;
+
+#if 0
+#if 0
+ printf("::: %d: move_delay == %d, start_step == %d [%d]\n",
+ i, move_delay, start_step, door_part_order[i].nr);
+#else
+ if (DOOR_PART_IS_PANEL(i))
+ printf("::: %d: move_delay == %d, start_step == %d\n",
+ i, move_delay, start_step);
+#endif
+#endif
+ }
+
+ num_move_steps = max_move_delay / max_step_delay;
+
+ door_delay_value = max_step_delay;
+
+#if 0
+ door_delay_value *= 10;
+#endif
+
+#if 0
+ printf("::: num_move_steps == %d, max_move_delay == %d, max_step_delay == %d\n", num_move_steps, max_move_delay, max_step_delay);
+#endif
+
+ for (k = 0; k < num_move_steps; k++)
+ {
+ door_part_done_all = TRUE;
+
+ for (i = 0; i < NUM_DOORS; i++)
+ door_panel_drawn[i] = FALSE;
+
+ for (i = 0; i < MAX_DOOR_PARTS; i++)
+ {
+ int nr = door_part_order[i].nr;
+ struct DoorPartControlInfo *dpc = &door_part_controls[nr];
+ struct DoorPartPosInfo *pos = dpc->pos;
+ struct GraphicInfo *g = &graphic_info[dpc->graphic];
+ int door_token = dpc->door_token;
+ int door_index = DOOR_INDEX_FROM_TOKEN(door_token);
+ boolean is_panel = DOOR_PART_IS_PANEL(nr);
+#if 0
+ struct XY *panel_pos = &panel_pos_list[door_index];
+#endif
+ struct Rect *door_rect = &door_rect_list[door_index];
+ Bitmap *bitmap_db_door = (door_token == DOOR_1 ? bitmap_db_door_1 :
+ bitmap_db_door_2);
+ Bitmap *bitmap = (is_panel ? bitmap_db_door : g->bitmap);
+ int current_door_state = door_state & door_token;
+ boolean door_opening = ((current_door_state & DOOR_OPEN) != 0);
+ boolean door_closing = !door_opening;
+ boolean part_opening = (is_panel ? door_closing : door_opening);
+ boolean part_closing = !part_opening;
+ int start_step = (part_opening ? pos->start_step_opening :
+ pos->start_step_closing);
+ int step_delay = pos->step_delay;
+ int step_factor = step_delay / max_step_delay;
+ int k1 = (step_factor ? k / step_factor + 1 : k);
+ int k2 = (part_opening ? k1 + start_step : num_steps[nr] - k1);
+ int kk = (k2 < 0 ? 0 : k2);
+ int src_x, src_y, src_xx, src_yy;
+ int dst_x, dst_y, dst_xx, dst_yy;
+ int width, height;
+
+#if 0
+ if (k == 0 && is_panel && door_token == DOOR_2)
+ printf("::: %d, %d\n", g->width, g->height);
+#endif
+
+#if 0
+ if (DOOR_PART_IS_PANEL(nr))
+ {
+ int start_step = pos->start_step;
+
+ k2 = (door_closing ? k1 : num_steps[nr] - k1);// - start_step;
+ kk = (k2 < 0 ? 0 : k2);
+ }
+#endif
+
+#if 0
+ // !!! TEST !!!
+ if (nr != 16 && nr != 0)
+ continue;
+#endif
+
+#if 0
+ // !!! TEST !!!
+ if (!is_panel)
+ continue;
+#endif
+
+#if 1
+ if (door_part_skip[nr])
+ continue;
+#endif
+
+ if (!(door_state & door_token))
+ continue;
+
+ if (!g->bitmap)
+ continue;
+
+#if 0
+ if (current_move_delay % step_delay)
+ continue;
+#endif
+
+ // draw door panel
+
+ if (!door_panel_drawn[door_index])
+ {
+#if 1
+ ClearRectangle(drawto, door_rect->x, door_rect->y,
+ door_rect->width, door_rect->height);
+#else
+ BlitBitmap(bitmap_db_door, drawto, panel_pos->x, panel_pos->y,
+ door_rect->width, door_rect->height,
+ door_rect->x, door_rect->y);
+#endif
+
+ door_panel_drawn[door_index] = TRUE;
+ }
+
+ // draw opening or closing door parts
+
+ if (pos->step_xoffset < 0) // door part on right side
+ {
+ src_xx = 0;
+ dst_xx = pos->x + ABS(kk * pos->step_xoffset);
+ width = g->width;
+
+ if (dst_xx + width > door_rect->width)
+ width = door_rect->width - dst_xx;
+ }
+ else // door part on left side
+ {
+ src_xx = 0;
+ dst_xx = pos->x - kk * pos->step_xoffset;
+
+ if (dst_xx < 0)
+ {
+ src_xx = ABS(dst_xx);
+ dst_xx = 0;
+ }
+
+ width = g->width - src_xx;
+
+ // printf("::: k == %d [%d] \n", k, start_step);
+ }
+
+ if (pos->step_yoffset < 0) // door part on bottom side
+ {
+ src_yy = 0;
+ dst_yy = pos->y + ABS(kk * pos->step_yoffset);
+ height = g->height;
+
+ if (dst_yy + height > door_rect->height)
+ height = door_rect->height - dst_yy;
+ }
+ else // door part on top side
+ {
+ src_yy = 0;
+ dst_yy = pos->y - kk * pos->step_yoffset;
+
+ if (dst_yy < 0)
+ {
+ src_yy = ABS(dst_yy);
+ dst_yy = 0;
+ }
+
+ height = g->height - src_yy;
+ }
+
+ if (is_panel)
+ {
+#if 1
+ src_x = src_xx;
+ src_y = src_yy;
+#else
+ src_x = panel_pos->x + src_xx;
+ src_y = panel_pos->y + src_yy;
+#endif
+ }
+ else
+ {
+ src_x = g->src_x + src_xx;
+ src_y = g->src_y + src_yy;
+ }
+
+ dst_x = door_rect->x + dst_xx;
+ dst_y = door_rect->y + dst_yy;
+
+#if 0
+ if (DOOR_PART_IS_PANEL(nr))
+ {
+ printf("::: width == %d, height == %d [%d, %d] [%d, %d]\n",
+ width, height, g->width, g->height, src_x, src_y);
+ }
+#endif
+
+ if (width >= 0 && width <= g->width &&
+ height >= 0 && height <= g->height)
+ {
+ if (is_panel || !pos->draw_masked)
+ BlitBitmap(bitmap, drawto, src_x, src_y, width, height,
+ dst_x, dst_y);
+ else
+ BlitBitmapMasked(bitmap, drawto, src_x, src_y, width, height,
+ dst_x, dst_y);
+ }
+
+#if 0
+ if (DOOR_PART_IS_PANEL(nr))
+ {
+ bitmap = bitmap_db_door;
+ src_x = panel_pos->x + src_xx;
+ src_y = panel_pos->y + src_yy;
+
+ printf("::: width == %d, height == %d [%d, %d] [%d, %d]\n",
+ width, height, g->width, g->height, src_x, src_y);
+
+ if (width >= 0 && width <= g->width &&
+ height >= 0 && height <= g->height)
+ BlitBitmap(bitmap, drawto, src_x, src_y,
+ width, height,
+ dst_x, dst_y);
+ }
+#endif
+
+ redraw_mask |= REDRAW_DOOR_FROM_TOKEN(door_token);
+
+#if 1
+ if ((part_opening && (width < 0 || height < 0)) ||
+ (part_closing && (width >= g->width && height >= g->height)))
+ door_part_done[nr] = TRUE;
+#else
+ if ((door_opening && (width < 0 || height < 0)) ||
+ (door_closing && (width >= g->width && height >= g->height)))
+ door_part_done[nr] = TRUE;
+#endif
+
+#if 1
+ // continue door part animations, but not panel after door has closed
+ if (!door_part_done[nr] &&
+ !(is_panel && door_closing && panel_has_doors[door_index]))
+ door_part_done_all = FALSE;
+#else
+ // continue door part animations, but not panel after door has closed
+ if (!door_part_done[nr] && !(is_panel && door_closing))
+ door_part_done_all = FALSE;
+#endif
+
+#if 0
+ if (!door_part_done[nr])
+ printf("::: k == %d, nr == %d\n", k, nr);
+#endif
+ }
+
+ if (!(door_state & DOOR_NO_DELAY))
+ {
+ BackToFront();
+
+ if (game_status == GAME_MODE_MAIN)
+ DoAnimation();
+
+ WaitUntilDelayReached(&door_delay, door_delay_value);
+
+ current_move_delay += max_step_delay;
+ }
+
+#if 0
+ door_part_done_all = TRUE;
+
+ for (i = 0; i < MAX_DOOR_PARTS; i++)
+ if (!door_part_done[i] &&
+ !(DOOR_PART_IS_PANEL(i) && door_closing))
+ door_part_done_all = FALSE;
+#endif
+#if 1
+ if (door_part_done_all)
+ break;
+#endif
+ }
+ }
+
+ if (door_state & DOOR_ACTION_1)
+ door1 = door_state & DOOR_ACTION_1;
+ if (door_state & DOOR_ACTION_2)
+ door2 = door_state & DOOR_ACTION_2;
+
+#if 0
+ printf("::: DOORS DONE %08x\n", door_state);
+ Delay(3000);
+ printf("::: GO!\n");
+#endif
+
+ return (door1 | door2);
+}
+
+#else
+
+// ========== OLD ==============================================================
+
+unsigned int MoveDoor(unsigned int door_state)
+{
+ static int door1 = DOOR_OPEN_1;
+ static int door2 = DOOR_CLOSE_2;
+ unsigned int door_delay = 0;
+ unsigned int door_delay_value;
+ int stepsize = 1;
+
+#if 1
+ if (door_1.width < 0 || door_1.width > DXSIZE)
+ door_1.width = DXSIZE;
+ if (door_1.height < 0 || door_1.height > DYSIZE)
+ door_1.height = DYSIZE;
+ if (door_2.width < 0 || door_2.width > VXSIZE)
+ door_2.width = VXSIZE;
+ if (door_2.height < 0 || door_2.height > VYSIZE)
+ door_2.height = VYSIZE;
+#endif
+
+ if (door_state == DOOR_GET_STATE)
+ return (door1 | door2);
+
+ if (door_state & DOOR_SET_STATE)
+ {
+ if (door_state & DOOR_ACTION_1)
+ door1 = door_state & DOOR_ACTION_1;
+ if (door_state & DOOR_ACTION_2)
+ door2 = door_state & DOOR_ACTION_2;
+
+ return (door1 | door2);
+ }
+
+ if (!(door_state & DOOR_FORCE_REDRAW))
+ {
+ if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1)
+ door_state &= ~DOOR_OPEN_1;
+ else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1)
+ door_state &= ~DOOR_CLOSE_1;
+ if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2)
+ door_state &= ~DOOR_OPEN_2;
+ else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2)
+ door_state &= ~DOOR_CLOSE_2;
+ }
+
+ door_delay_value = (door_state & DOOR_ACTION_1 ? door_1.step_delay :
+ door_2.step_delay);
+
+ // door_delay_value *= 4; // !!! TEST ONLY !!!
+
+ if (setup.quick_doors)
+ {
+ stepsize = 20; /* must be chosen to always draw last frame */
+ door_delay_value = 0;
+ }
+
+ if (global.autoplay_leveldir)
+ {
+ door_state |= DOOR_NO_DELAY;
+ door_state &= ~DOOR_CLOSE_ALL;
+ }
+
+#if 1
+ if (game_status == GAME_MODE_EDITOR)
+ door_state |= DOOR_NO_DELAY;
+#endif
+
+ if (door_state & DOOR_ACTION)
+ {
+#if 1
+ struct GraphicInfo *g1_left = &graphic_info[IMG_DOOR_1_WING_LEFT];
+ struct GraphicInfo *g1_right = &graphic_info[IMG_DOOR_1_WING_RIGHT];
+ struct GraphicInfo *g2_left = &graphic_info[IMG_DOOR_2_WING_LEFT];
+ struct GraphicInfo *g2_right = &graphic_info[IMG_DOOR_2_WING_RIGHT];
+ int door_1_left_width = g1_left->width;
+ int door_1_left_height = g1_left->height;
+ int door_1_right_width = g1_right->width;
+ int door_1_right_height = g1_right->height;
+ int door_2_left_width = g2_left->width;
+ int door_2_left_height = g2_left->height;
+ int door_2_right_width = g2_right->width;
+ int door_2_right_height = g2_right->height;
+ int door_1_width = MAX(door_1_left_width, door_1_right_width);
+ int door_1_height = MAX(door_1_left_height, door_1_right_height);
+ int door_2_width = MAX(door_2_left_width, door_2_right_width);
+ int door_2_height = MAX(door_2_left_height, door_2_right_height);
+#endif
+ boolean handle_door_1 = (door_state & DOOR_ACTION_1);
+ boolean handle_door_2 = (door_state & DOOR_ACTION_2);
+ boolean door_1_done = (!handle_door_1);
+ boolean door_2_done = (!handle_door_2);
+ boolean door_1_vertical = (door_1.anim_mode & ANIM_VERTICAL);
+ boolean door_2_vertical = (door_2.anim_mode & ANIM_VERTICAL);
+#if 1
+#if 1
+ int door_size_1 = (door_1_vertical ? door_1_height : door_1_width);
+ int door_size_2 = (door_2_vertical ? door_2_height : door_2_width);
+#else
+ int door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
+ int door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
+#endif
+#else
+ int door_size_1 = (door_1_vertical ? door_1.height : door_1.width);
+ int door_size_2 = (door_2_vertical ? door_2.height : door_2.width);
+#endif
+ int max_door_size_1 = (door_1_vertical ? DYSIZE : DXSIZE);
+ int max_door_size_2 = (door_2_vertical ? VYSIZE : VXSIZE);
+ // int door_size = (handle_door_1 ? door_size_1 : door_size_2);
+ int door_size = (handle_door_2 ? door_size_2 : door_size_1);
+ int max_door_size = (handle_door_1 ? max_door_size_1 : max_door_size_2);
+ int door_skip = max_door_size - door_size;
+ int end = door_size;
+ int start = ((door_state & DOOR_NO_DELAY) ? end : 0);
+ int k;
+
+ if (!(door_state & DOOR_NO_DELAY) && !setup.quick_doors)
+ {
+ /* opening door sound has priority over simultaneously closing door */
+ if (door_state & (DOOR_OPEN_1 | DOOR_OPEN_2))
+ PlayMenuSoundStereo(SND_DOOR_OPENING, SOUND_MIDDLE);
+ else if (door_state & (DOOR_CLOSE_1 | DOOR_CLOSE_2))
+ PlayMenuSoundStereo(SND_DOOR_CLOSING, SOUND_MIDDLE);
+ }
+
+ for (k = start; k <= end && !(door_1_done && door_2_done); k += stepsize)
+ {
+ int x = k;
+#if 0
+ Bitmap *bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
+ GC gc = bitmap->stored_clip_gc;
+#endif
+
+ if (door_state & DOOR_ACTION_1 &&
+ x * door_1.step_offset <= door_size_1)
+ {
+ int a = MIN(x * door_1.step_offset, end);
+ int p = (door_state & DOOR_OPEN_1 ? end - a : a);
+#if 1
+ int i = p;
+#else
+ int i = p + door_skip;
+#endif
+
+#if 1
+ struct GraphicInfo *g_left = &graphic_info[IMG_DOOR_1_WING_LEFT];
+ struct GraphicInfo *g_right = &graphic_info[IMG_DOOR_1_WING_RIGHT];
+ Bitmap *bm_left = g_left->bitmap;
+ Bitmap *bm_right = g_right->bitmap;
+ GC gc_left = bm_left->stored_clip_gc;
+ GC gc_right = bm_right->stored_clip_gc;
+#endif
+
+ int classic_dxsize = 100;
+ int classic_dysize = 280;
+ boolean classic_door_1_size = (DXSIZE == classic_dxsize &&
+ DYSIZE == classic_dysize);
+
+ if (door_1.anim_mode & ANIM_STATIC_PANEL)
+ {
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1,
+ DXSIZE, DYSIZE, DX, DY);
+ }
+ else if (x <= a)
+ {
+ BlitBitmap(bitmap_db_door, drawto,
+ DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + p / 2,
+ DXSIZE, DYSIZE - p / 2, DX, DY);
+
+#if 1
+ // printf("::: p == %d\n", p);
+ ClearRectangle(drawto, DX, DY + DYSIZE - p / 2, DXSIZE, p / 2);
+#endif
+ }
+
+ if (door_1.anim_mode & ANIM_HORIZONTAL && x <= DXSIZE)
+ {
+#if 1
+ int src1_x = g_right->src_x;
+ int src1_y = g_right->src_y;
+ int src2_x = g_left->src_x + g_left->width - i;
+ int src2_y = g_left->src_y;
+ int dst1_x = DX + DXSIZE - i;
+ int dst1_y = DY;
+ int dst2_x = DX;
+ int dst2_y = DY;
+ int width = i;
+ int height = DYSIZE;
+
+ SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+#else
+ int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
+ int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
+ int dst1_x = DX + DXSIZE - i, dst1_y = DY;
+ int dst2_x = DX, dst2_y = DY;
+ int width = i, height = DYSIZE;
SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y);
BlitBitmapMasked(bitmap, drawto, src1_x, src1_y, width, height,
SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
dst2_x, dst2_y);
+#endif
}
else if (door_1.anim_mode & ANIM_VERTICAL && x <= DYSIZE)
{
+#if 1
+ int src1_x = g_right->src_x;
+ int src1_y = g_right->src_y;
+ int src2_x = g_left->src_x;
+ int src2_y = g_left->src_y + g_left->height - i;
+ int dst1_x = DX;
+ int dst1_y = DY + DYSIZE - i;
+ int dst2_x = DX;
+ int dst2_y = DY;
+ int width = DXSIZE;
+ int height = i;
+
+ SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+#else
int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
- int dst1_x = DX, dst1_y = DY + DYSIZE - i;
int src2_x = 0, src2_y = DOOR_GFX_PAGEY1 + DYSIZE - i;
+ int dst1_x = DX, dst1_y = DY + DYSIZE - i;
int dst2_x = DX, dst2_y = DY;
int width = DXSIZE, height = i;
SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
dst2_x, dst2_y);
+#endif
}
- else if (x <= DXSIZE) /* ANIM_DEFAULT */
+ else if (classic_door_1_size && x <= DXSIZE) /* ANIM_DEFAULT */
{
int j = (door_1.anim_mode == ANIM_DEFAULT ? (DXSIZE - i) / 3 : 0);
+#if 1
+ int src1_x = g_right->src_x;
+ int src1_y = g_right->src_y;
+ int src2_x = g_left->src_x + g_left->width - i;
+ int src2_y = g_left->src_y;
+ int dst1_x = DX + DXSIZE - i;
+ int dst1_y = DY;
+ int dst2_x = DX;
+ int dst2_y = DY;
+ int width = i;
+ int height1 = 63, height2 = DYSIZE / 2 - height1;
+ int ypos1 = 0, ypos2 = height2;
+ int ypos3 = DYSIZE / 2, ypos4 = DYSIZE - height2;
+
+ SetClipOrigin(bm_right, gc_right,
+ dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bm_right, drawto,
+ src1_x, src1_y + ypos1, width, height2,
+ dst1_x, dst1_y + ypos1 + j);
+ BlitBitmapMasked(bm_right, drawto,
+ src1_x, src1_y + ypos3, width, height1,
+ dst1_x, dst1_y + ypos3 + j);
+ SetClipOrigin(bm_left, gc_left,
+ dst2_x - src2_x, dst2_y - src2_y - j);
+ BlitBitmapMasked(bm_left, drawto,
+ src2_x, src2_y + ypos1 + j, width, height2 - j,
+ dst2_x, dst2_y + ypos1);
+ BlitBitmapMasked(bm_left, drawto,
+ src2_x, src2_y + ypos3, width, height1,
+ dst2_x, dst2_y + ypos3 - j);
+
+ SetClipOrigin(bm_left, gc_left,
+ dst2_x - src2_x, dst2_y - src2_y - j);
+ BlitBitmapMasked(bm_left, drawto,
+ src2_x, src2_y + ypos2, width, height1,
+ dst2_x, dst2_y + ypos2 - j);
+ BlitBitmapMasked(bm_left, drawto,
+ src2_x, src2_y + ypos4, width, height2,
+ dst2_x, dst2_y + ypos4 - j);
+ SetClipOrigin(bm_right, gc_right,
+ dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bm_right, drawto,
+ src1_x, src1_y + ypos2, width, height1,
+ dst1_x, dst1_y + ypos2 + j);
+ BlitBitmapMasked(bm_right, drawto,
+ src1_x, src1_y + ypos4, width, height2 - j,
+ dst1_x, dst1_y + ypos4 + j);
+
+#else
+ int src1_x = DXSIZE, src1_y = DOOR_GFX_PAGEY1;
+ int src2_x = DXSIZE - i, src2_y = DOOR_GFX_PAGEY1;
+ int dst1_x = DX + DXSIZE - i, dst1_y = DY;
+ int dst2_x = DX, dst2_y = DY;
+ int width = i, height = DYSIZE;
+ int ypos1 = 63, ypos2 = 77, ypos3 = 140, ypos4 = 203;
+
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bitmap, drawto,
+ src1_x, src1_y, width, ypos2,
+ dst1_x, dst1_y + j);
+ BlitBitmapMasked(bitmap, drawto,
+ src1_x, src1_y + ypos3, width, ypos1,
+ dst1_x, dst1_y + ypos3 + j);
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j);
+ BlitBitmapMasked(bitmap, drawto,
+ src2_x, src2_y + j, width, ypos2 - j,
+ dst2_x, dst2_y);
+ BlitBitmapMasked(bitmap, drawto,
+ src2_x, src2_y + ypos3, width, ypos1,
+ dst2_x, dst2_y + ypos3 - j);
+
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y - j);
+ BlitBitmapMasked(bitmap, drawto,
+ src2_x, src2_y + ypos2, width, ypos1,
+ dst2_x, dst2_y + ypos2 - j);
+ BlitBitmapMasked(bitmap, drawto,
+ src2_x, src2_y + ypos4, width, ypos2,
+ dst2_x, dst2_y + ypos4 - j);
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bitmap, drawto,
+ src1_x, src1_y + ypos2, width, ypos1,
+ dst1_x, dst1_y + ypos2 + j);
+ BlitBitmapMasked(bitmap, drawto,
+ src1_x, src1_y + ypos4, width, ypos2 - j,
+ dst1_x, dst1_y + ypos4 + j);
+
+ /*
SetClipOrigin(bitmap, gc, DX - i, (DY + j) - DOOR_GFX_PAGEY1);
BlitBitmapMasked(bitmap, drawto,
DXSIZE, DOOR_GFX_PAGEY1, i, 77,
BlitBitmapMasked(bitmap, drawto,
DXSIZE, DOOR_GFX_PAGEY1 + 203, i, 77 - j,
DX + DXSIZE - i, DY + 203 + j);
+ */
+#endif
}
redraw_mask |= REDRAW_DOOR_1;
door_1_done = (a == end);
}
- if (door_state & DOOR_ACTION_2)
+ if (door_state & DOOR_ACTION_2 &&
+ x * door_2.step_offset <= door_size_2)
{
int a = MIN(x * door_2.step_offset, door_size);
int p = (door_state & DOOR_OPEN_2 ? door_size - a : a);
int i = p + door_skip;
+#if 1
+ struct GraphicInfo *g_left = &graphic_info[IMG_DOOR_2_WING_LEFT];
+ struct GraphicInfo *g_right = &graphic_info[IMG_DOOR_2_WING_RIGHT];
+ Bitmap *bm_left = g_left->bitmap;
+ Bitmap *bm_right = g_right->bitmap;
+ GC gc_left = bm_left->stored_clip_gc;
+ GC gc_right = bm_right->stored_clip_gc;
+#endif
+
+ int classic_vxsize = 100;
+ int classic_vysize = 100;
+ boolean classic_door_2_size = (VXSIZE == classic_vxsize &&
+ VYSIZE == classic_vysize);
+
if (door_2.anim_mode & ANIM_STATIC_PANEL)
{
BlitBitmap(bitmap_db_door, drawto,
if (door_2.anim_mode & ANIM_HORIZONTAL && x <= VXSIZE)
{
+#if 1
+ int src1_x = g_right->src_x;
+ int src1_y = g_right->src_y;
+ int src2_x = g_left->src_x + g_left->width - i;
+ int src2_y = g_left->src_y;
+ int dst1_x = VX + VXSIZE - i;
+ int dst1_y = VY;
+ int dst2_x = VX;
+ int dst2_y = VY;
+ int width = i;
+ int height = VYSIZE;
+
+ SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+#else
int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
- int dst1_x = VX + VXSIZE - i, dst1_y = VY;
int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
+ int dst1_x = VX + VXSIZE - i, dst1_y = VY;
int dst2_x = VX, dst2_y = VY;
int width = i, height = VYSIZE;
SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
dst2_x, dst2_y);
+#endif
}
else if (door_2.anim_mode & ANIM_VERTICAL && x <= VYSIZE)
{
+#if 1
+ int src1_x = g_right->src_x;
+ int src1_y = g_right->src_y;
+ int src2_x = g_left->src_x;
+ int src2_y = g_left->src_y + g_left->height - i;
+ int dst1_x = VX;
+ int dst1_y = VY + VYSIZE - i;
+ int dst2_x = VX;
+ int dst2_y = VY;
+ int width = VXSIZE;
+ int height = i;
+
+ SetClipOrigin(bm_right, gc_right, dst1_x - src1_x, dst1_y - src1_y);
+ BlitBitmapMasked(bm_right, drawto, src1_x, src1_y, width, height,
+ dst1_x, dst1_y);
+
+ SetClipOrigin(bm_left, gc_left, dst2_x - src2_x, dst2_y - src2_y);
+ BlitBitmapMasked(bm_left, drawto, src2_x, src2_y, width, height,
+ dst2_x, dst2_y);
+#else
int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
- int dst1_x = VX, dst1_y = VY + VYSIZE - i;
int src2_x = 0, src2_y = DOOR_GFX_PAGEY2 + VYSIZE - i;
+ int dst1_x = VX, dst1_y = VY + VYSIZE - i;
int dst2_x = VX, dst2_y = VY;
int width = VXSIZE, height = i;
SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src2_y);
BlitBitmapMasked(bitmap, drawto, src2_x, src2_y, width, height,
dst2_x, dst2_y);
+#endif
}
- else if (x <= VXSIZE) /* ANIM_DEFAULT */
+ else if (classic_door_2_size && x <= VXSIZE) /* ANIM_DEFAULT */
{
int j = (door_2.anim_mode == ANIM_DEFAULT ? (VXSIZE - i) / 3 : 0);
+#if 1
+ int src1_x = g_right->src_x;
+ int src1_y = g_right->src_y;
+ int src2_x = g_left->src_x + g_left->width - i;
+ int src2_y = g_left->src_y;
+ int dst1_x = VX + VXSIZE - i;
+ int dst1_y = VY;
+ int dst2_x = VX;
+ int dst2_y = VY;
+ int width = i;
+ int height = VYSIZE / 2;
+ int ypos1 = 0, ypos2 = VYSIZE / 2;
+
+ SetClipOrigin(bm_right, gc_right,
+ dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bm_right, drawto,
+ src1_x, src1_y + ypos1, width, height,
+ dst1_x, dst1_y + ypos1 + j);
+ SetClipOrigin(bm_left, gc_left,
+ dst2_x - src2_x, dst2_y - src2_y - j);
+ BlitBitmapMasked(bm_left, drawto,
+ src2_x, src2_y + ypos1 + j, width, height - j,
+ dst2_x, dst2_y + ypos1);
+
+ SetClipOrigin(bm_left, gc_left,
+ dst2_x - src2_x, dst2_y - src2_y - j);
+ BlitBitmapMasked(bm_left, drawto,
+ src2_x, src2_y + ypos2, width, height,
+ dst2_x, dst2_y + ypos2 - j);
+ SetClipOrigin(bm_right, gc_right,
+ dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bm_right, drawto,
+ src1_x, src1_y + ypos2, width, height - j,
+ dst1_x, dst1_y + ypos2 + j);
+#else
+ int src1_x = VXSIZE, src1_y = DOOR_GFX_PAGEY2;
+ int src2_x = VXSIZE - i, src2_y = DOOR_GFX_PAGEY2;
+ int dst1_x = VX + VXSIZE - i, dst1_y = VY;
+ int dst2_x = VX, dst2_y = VY;
+ int width = i, height = VYSIZE;
+ int ypos = VYSIZE / 2;
+
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bitmap, drawto,
+ src1_x, src1_y, width, ypos,
+ dst1_x, dst1_y + j);
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src1_y - j);
+ BlitBitmapMasked(bitmap, drawto,
+ src2_x, src2_y + j, width, ypos - j,
+ dst2_x, dst2_y);
+
+ SetClipOrigin(bitmap, gc, dst2_x - src2_x, dst2_y - src1_y - j);
+ BlitBitmapMasked(bitmap, drawto,
+ src2_x, src2_y + ypos, width, ypos,
+ dst2_x, dst2_y + ypos - j);
+ SetClipOrigin(bitmap, gc, dst1_x - src1_x, dst1_y - src1_y + j);
+ BlitBitmapMasked(bitmap, drawto,
+ src1_x, src1_y + ypos, width, ypos - j,
+ dst1_x, dst1_y + ypos + j);
+
+ /*
SetClipOrigin(bitmap, gc, VX - i, (VY + j) - DOOR_GFX_PAGEY2);
BlitBitmapMasked(bitmap, drawto,
VXSIZE, DOOR_GFX_PAGEY2, i, VYSIZE / 2,
VXSIZE, DOOR_GFX_PAGEY2 + VYSIZE / 2,
i, VYSIZE / 2 - j,
VX + VXSIZE - i, VY + VYSIZE / 2 + j);
+ */
+#endif
}
redraw_mask |= REDRAW_DOOR_2;
return (door1 | door2);
}
+#endif
+
void DrawSpecialEditorDoor()
{
#if 1
struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
+ int top_border_width = gfx1->width;
+ int top_border_height = gfx1->height;
int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
-
- /* draw bigger toolbox window */
- BlitBitmap(gfx1->bitmap, drawto,
- gfx1->src_x, gfx1->src_y, gfx1->width, gfx1->height,
- EX - outer_border, EY - outer_border - gfx1->height);
- BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
- EX - outer_border, VY - outer_border,
- EXSIZE + 2 * outer_border, EYSIZE - VYSIZE + outer_border,
- EX - outer_border, EY - outer_border);
+ int ex = EX - outer_border;
+ int ey = EY - outer_border;
+ int vy = VY - outer_border;
+ int exsize = EXSIZE + 2 * outer_border;
+
+ CloseDoor(DOOR_CLOSE_2);
+
+ /* draw bigger level editor toolbox window */
+ BlitBitmap(gfx1->bitmap, drawto, gfx1->src_x, gfx1->src_y,
+ top_border_width, top_border_height, ex, ey - top_border_height);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto, ex, vy,
+ exsize, EYSIZE - VYSIZE + outer_border, ex, ey);
#else
- /* draw bigger toolbox window */
+ /* draw bigger level editor toolbox window */
BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
DOOR_GFX_PAGEX7, 0, EXSIZE + 8, 8,
EX - 4, EY - 12);
{
#if 1
struct GraphicInfo *gfx1 = &graphic_info[IMG_DOOR_2_TOP_BORDER_CORRECTION];
+ int top_border_width = gfx1->width;
+ int top_border_height = gfx1->height;
int outer_border = viewport.door_2[GAME_MODE_EDITOR].border_size;
- int top_border = gfx1->height;
+ int ex = EX - outer_border;
+ int ey = EY - outer_border;
+ int ey_top = ey - top_border_height;
+ int exsize = EXSIZE + 2 * outer_border;
+ int eysize = EYSIZE + 2 * outer_border;
/* draw normal tape recorder window */
- BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
- EX - outer_border, EY - outer_border - top_border,
- EXSIZE + 2 * outer_border,
- EYSIZE - VYSIZE + outer_border + top_border,
- EX - outer_border, EY - outer_border - top_border);
+ if (graphic_info[IMG_GLOBAL_BORDER].bitmap)
+ {
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ ex, ey_top, top_border_width, top_border_height,
+ ex, ey_top);
+ BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
+ ex, ey, exsize, eysize, ex, ey);
+ }
+ else
+ {
+ // if screen background is set to "[NONE]", clear editor toolbox window
+ ClearRectangle(drawto, ex, ey_top, top_border_width, top_border_height);
+ ClearRectangle(drawto, ex, ey, exsize, eysize);
+ }
#else
/* draw normal tape recorder window */
BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, drawto,
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_INFO_TEXT, toolbutton_info[i].infotext,
- GDI_X, dx + pos->x,
- GDI_Y, dy + pos->y,
+ GDI_X, dx + GDI_ACTIVE_POS(pos->x),
+ GDI_Y, dy + GDI_ACTIVE_POS(pos->y),
GDI_WIDTH, gfx->width,
GDI_HEIGHT, gfx->height,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_INFO_TEXT, toolbutton_info[i].infotext,
- GDI_X, DX + toolbutton_info[i].x,
- GDI_Y, DY + toolbutton_info[i].y,
+ GDI_X, DX + GDI_ACTIVE_POS(toolbutton_info[i].x),
+ GDI_Y, DY + GDI_ACTIVE_POS(toolbutton_info[i].y),
GDI_WIDTH, toolbutton_info[i].width,
GDI_HEIGHT, toolbutton_info[i].height,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
return getBeltSwitchElementFromBeltNrAndBeltDirNr(belt_nr, belt_dir_nr);
}
+#if 1
+boolean getTeamMode_EM()
+{
+ return game.team_mode;
+}
+#else
int getNumActivePlayers_EM()
{
+#if 1
int num_players = 0;
int i;
+ if (!tape.playing)
+ return (setup.team_mode ? MAX_PLAYERS : 1);
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (tape.player_participates[i])
+ num_players++;
+
+ return (num_players > 1 ? MAX_PLAYERS : 1);
+
+#else
+
+ int num_players = 0;
+ int i;
+
+ /* when recording game, activate all connected players */
if (!tape.playing)
return -1;
num_players++;
return num_players;
+#endif
}
+#endif
int getGameFrameDelay_EM(int native_em_game_frame_delay)
{
int *door_2_x = (game_status == GAME_MODE_EDITOR ? &EX : &VX);
int *door_2_y = (game_status == GAME_MODE_EDITOR ? &EY : &VY);
#endif
+#if 1
+ int gfx_game_mode = game_status;
+#else
int gfx_game_mode = (game_status == GAME_MODE_PLAYING ||
game_status == GAME_MODE_EDITOR ? game_status :
GAME_MODE_MAIN);
+#endif
int gfx_game_mode2 = (game_status == GAME_MODE_EDITOR ? GAME_MODE_DEFAULT :
game_status);
struct RectWithBorder *vp_playfield = &viewport.playfield[gfx_game_mode];
InitGfxBuffers();
#endif
+#if 0
if (gfx_game_mode == GAME_MODE_MAIN)
+#endif
{
#if 1
init_gadgets_and_toons = TRUE;