EL_EMPTY, -1, -1
},
{
- Yacid_splash_eB, FALSE, FALSE,
+ Xacid_splash_e, FALSE, FALSE,
EL_ACID_SPLASH_RIGHT, -1, -1
},
{
- Yacid_splash_wB, FALSE, FALSE,
+ Xacid_splash_w, FALSE, FALSE,
EL_ACID_SPLASH_LEFT, -1, -1
},
#ifdef EM_ENGINE_BAD_ROLL
{
- Xstone_force_e, FALSE, FALSE,
+ Xpush_stone_e, FALSE, FALSE,
EL_ROCK, -1, MV_BIT_RIGHT
},
{
- Xstone_force_w, FALSE, FALSE,
+ Xpush_stone_w, FALSE, FALSE,
EL_ROCK, -1, MV_BIT_LEFT
},
{
- Xnut_force_e, FALSE, FALSE,
+ Xpush_nut_e, FALSE, FALSE,
EL_NUT, -1, MV_BIT_RIGHT
},
{
- Xnut_force_w, FALSE, FALSE,
+ Xpush_nut_w, FALSE, FALSE,
EL_NUT, -1, MV_BIT_LEFT
},
{
- Xspring_force_e, FALSE, FALSE,
+ Xpush_spring_e, FALSE, FALSE,
EL_SPRING, -1, MV_BIT_RIGHT
},
{
- Xspring_force_w, FALSE, FALSE,
+ Xpush_spring_w, FALSE, FALSE,
EL_SPRING, -1, MV_BIT_LEFT
},
{
- Xemerald_force_e, FALSE, FALSE,
+ Xpush_emerald_e, FALSE, FALSE,
EL_EMERALD, -1, MV_BIT_RIGHT
},
{
- Xemerald_force_w, FALSE, FALSE,
+ Xpush_emerald_w, FALSE, FALSE,
EL_EMERALD, -1, MV_BIT_LEFT
},
{
- Xdiamond_force_e, FALSE, FALSE,
+ Xpush_diamond_e, FALSE, FALSE,
EL_DIAMOND, -1, MV_BIT_RIGHT
},
{
- Xdiamond_force_w, FALSE, FALSE,
+ Xpush_diamond_w, FALSE, FALSE,
EL_DIAMOND, -1, MV_BIT_LEFT
},
{
- Xbomb_force_e, FALSE, FALSE,
+ Xpush_bomb_e, FALSE, FALSE,
EL_BOMB, -1, MV_BIT_RIGHT
},
{
- Xbomb_force_w, FALSE, FALSE,
+ Xpush_bomb_w, FALSE, FALSE,
EL_BOMB, -1, MV_BIT_LEFT
},
#endif // EM_ENGINE_BAD_ROLL
EL_NUT, ACTION_MOVING, MV_BIT_LEFT
},
{
- Xbug_n, TRUE, FALSE,
+ Xbug_1_n, TRUE, FALSE,
EL_BUG_UP, -1, -1
},
{
- Xbug_e, TRUE, FALSE,
+ Xbug_1_e, TRUE, FALSE,
EL_BUG_RIGHT, -1, -1
},
{
- Xbug_s, TRUE, FALSE,
+ Xbug_1_s, TRUE, FALSE,
EL_BUG_DOWN, -1, -1
},
{
- Xbug_w, TRUE, FALSE,
+ Xbug_1_w, TRUE, FALSE,
EL_BUG_LEFT, -1, -1
},
{
- Xbug_gon, FALSE, FALSE,
+ Xbug_2_n, FALSE, FALSE,
EL_BUG_UP, -1, -1
},
{
- Xbug_goe, FALSE, FALSE,
+ Xbug_2_e, FALSE, FALSE,
EL_BUG_RIGHT, -1, -1
},
{
- Xbug_gos, FALSE, FALSE,
+ Xbug_2_s, FALSE, FALSE,
EL_BUG_DOWN, -1, -1
},
{
- Xbug_gow, FALSE, FALSE,
+ Xbug_2_w, FALSE, FALSE,
EL_BUG_LEFT, -1, -1
},
{
EL_BUG, ACTION_SMASHED_BY_SPRING, -1
},
{
- Xtank_n, TRUE, FALSE,
+ Xtank_1_n, TRUE, FALSE,
EL_SPACESHIP_UP, -1, -1
},
{
- Xtank_e, TRUE, FALSE,
+ Xtank_1_e, TRUE, FALSE,
EL_SPACESHIP_RIGHT, -1, -1
},
{
- Xtank_s, TRUE, FALSE,
+ Xtank_1_s, TRUE, FALSE,
EL_SPACESHIP_DOWN, -1, -1
},
{
- Xtank_w, TRUE, FALSE,
+ Xtank_1_w, TRUE, FALSE,
EL_SPACESHIP_LEFT, -1, -1
},
{
- Xtank_gon, FALSE, FALSE,
+ Xtank_2_n, FALSE, FALSE,
EL_SPACESHIP_UP, -1, -1
},
{
- Xtank_goe, FALSE, FALSE,
+ Xtank_2_e, FALSE, FALSE,
EL_SPACESHIP_RIGHT, -1, -1
},
{
- Xtank_gos, FALSE, FALSE,
+ Xtank_2_s, FALSE, FALSE,
EL_SPACESHIP_DOWN, -1, -1
},
{
- Xtank_gow, FALSE, FALSE,
+ Xtank_2_w, FALSE, FALSE,
EL_SPACESHIP_LEFT, -1, -1
},
{
EL_SPRING, ACTION_MOVING, MV_BIT_LEFT
},
{
- Yspring_kill_e, FALSE, FALSE,
+ Yspring_alien_e, FALSE, FALSE,
EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
},
{
- Yspring_kill_eB, FALSE, TRUE,
+ Yspring_alien_eB, FALSE, TRUE,
EL_SPRING, ACTION_EATING, MV_BIT_RIGHT
},
{
- Yspring_kill_w, FALSE, FALSE,
+ Yspring_alien_w, FALSE, FALSE,
EL_SPRING, ACTION_EATING, MV_BIT_LEFT
},
{
- Yspring_kill_wB, FALSE, TRUE,
+ Yspring_alien_wB, FALSE, TRUE,
EL_SPRING, ACTION_EATING, MV_BIT_LEFT
},
{
EL_EMERALD, ACTION_MOVING, MV_BIT_LEFT
},
{
- Yemerald_eat, FALSE, FALSE,
+ Yemerald_blank, FALSE, FALSE,
EL_EMERALD, ACTION_COLLECTING, -1
},
{
- Yemerald_stone, FALSE, FALSE,
+ Ynut_stone, FALSE, FALSE,
EL_NUT, ACTION_BREAKING, -1
},
{
EL_DIAMOND, ACTION_MOVING, MV_BIT_LEFT
},
{
- Ydiamond_eat, FALSE, FALSE,
+ Ydiamond_blank, FALSE, FALSE,
EL_DIAMOND, ACTION_COLLECTING, -1
},
{
EL_AMOEBA_DROP, ACTION_FALLING, -1
},
{
- Xdrip_eat, FALSE, FALSE,
+ Xdrip, FALSE, FALSE,
EL_AMOEBA_DROP, ACTION_GROWING, -1
},
{
- Ydrip_s1, FALSE, FALSE,
+ Ydrip_1_s, FALSE, FALSE,
EL_AMOEBA_DROP, ACTION_FALLING, -1
},
{
- Ydrip_s1B, FALSE, TRUE,
+ Ydrip_1_sB, FALSE, TRUE,
EL_AMOEBA_DROP, ACTION_FALLING, -1
},
{
- Ydrip_s2, FALSE, FALSE,
+ Ydrip_2_s, FALSE, FALSE,
EL_AMOEBA_DROP, ACTION_FALLING, -1
},
{
- Ydrip_s2B, FALSE, TRUE,
+ Ydrip_2_sB, FALSE, TRUE,
EL_AMOEBA_DROP, ACTION_FALLING, -1
},
{
EL_BOMB, ACTION_MOVING, MV_BIT_LEFT
},
{
- Ybomb_eat, FALSE, FALSE,
+ Ybomb_blank, FALSE, FALSE,
EL_BOMB, ACTION_ACTIVATING, -1
},
{
EL_EMC_MAGIC_BALL, -1, -1
},
{
- Xball_1B, FALSE, FALSE,
+ Yball_1, FALSE, FALSE,
EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
},
{
EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
},
{
- Xball_2B, FALSE, FALSE,
+ Yball_2, FALSE, FALSE,
EL_EMC_MAGIC_BALL, ACTION_ACTIVE, -1
},
{
- Yball_eat, FALSE, FALSE,
+ Yball_blank, FALSE, FALSE,
EL_EMC_MAGIC_BALL, ACTION_DROPPING, -1
},
{
- Ykey_1_eat, FALSE, FALSE,
+ Ykey_1_blank, FALSE, FALSE,
EL_EM_KEY_1, ACTION_COLLECTING, -1
},
{
- Ykey_2_eat, FALSE, FALSE,
+ Ykey_2_blank, FALSE, FALSE,
EL_EM_KEY_2, ACTION_COLLECTING, -1
},
{
- Ykey_3_eat, FALSE, FALSE,
+ Ykey_3_blank, FALSE, FALSE,
EL_EM_KEY_3, ACTION_COLLECTING, -1
},
{
- Ykey_4_eat, FALSE, FALSE,
+ Ykey_4_blank, FALSE, FALSE,
EL_EM_KEY_4, ACTION_COLLECTING, -1
},
{
- Ykey_5_eat, FALSE, FALSE,
+ Ykey_5_blank, FALSE, FALSE,
EL_EMC_KEY_5, ACTION_COLLECTING, -1
},
{
- Ykey_6_eat, FALSE, FALSE,
+ Ykey_6_blank, FALSE, FALSE,
EL_EMC_KEY_6, ACTION_COLLECTING, -1
},
{
- Ykey_7_eat, FALSE, FALSE,
+ Ykey_7_blank, FALSE, FALSE,
EL_EMC_KEY_7, ACTION_COLLECTING, -1
},
{
- Ykey_8_eat, FALSE, FALSE,
+ Ykey_8_blank, FALSE, FALSE,
EL_EMC_KEY_8, ACTION_COLLECTING, -1
},
{
- Ylenses_eat, FALSE, FALSE,
+ Ylenses_blank, FALSE, FALSE,
EL_EMC_LENSES, ACTION_COLLECTING, -1
},
{
- Ymagnify_eat, FALSE, FALSE,
+ Ymagnify_blank, FALSE, FALSE,
EL_EMC_MAGNIFIER, ACTION_COLLECTING, -1
},
{
- Ygrass_eat, FALSE, FALSE,
+ Ygrass_blank, FALSE, FALSE,
EL_EMC_GRASS, ACTION_SNAPPING, -1
},
{
- Ydirt_eat, FALSE, FALSE,
+ Ydirt_blank, FALSE, FALSE,
EL_SAND, ACTION_SNAPPING, -1
},
{
- Xgrow_ns, TRUE, FALSE,
+ Xslidewall_ns, TRUE, FALSE,
EL_EXPANDABLE_WALL_VERTICAL, -1, -1
},
{
- Ygrow_ns_eat, FALSE, FALSE,
+ Yslidewall_ns_blank, FALSE, FALSE,
EL_EXPANDABLE_WALL_VERTICAL, ACTION_GROWING, -1
},
{
- Xgrow_ew, TRUE, FALSE,
+ Xslidewall_ew, TRUE, FALSE,
EL_EXPANDABLE_WALL_HORIZONTAL, -1, -1
},
{
- Ygrow_ew_eat, FALSE, FALSE,
+ Yslidewall_ew_blank, FALSE, FALSE,
EL_EXPANDABLE_WALL_HORIZONTAL, ACTION_GROWING, -1
},
{
EL_BALLOON_SWITCH_LEFT, -1, -1
},
{
- Xwind_nesw, TRUE, FALSE,
+ Xwind_any, TRUE, FALSE,
EL_BALLOON_SWITCH_ANY, -1, -1
},
{
EL_EM_DYNAMITE, -1, -1
},
{
- Ydynamite_eat, FALSE, FALSE,
+ Ydynamite_blank, FALSE, FALSE,
EL_EM_DYNAMITE, ACTION_COLLECTING, -1
},
{
EL_EMC_MAGNIFIER, -1, -1
},
{
- Xdripper, TRUE, FALSE,
+ Xfake_amoeba, TRUE, FALSE,
EL_EMC_DRIPPER, -1, -1
},
{
- XdripperB, FALSE, FALSE,
+ Xfake_amoebaB, FALSE, FALSE,
EL_EMC_DRIPPER, ACTION_ACTIVE, -1
},
{
EL_EMC_WALL_16, -1, -1
},
{
- Xround_wall_1, TRUE, FALSE,
+ Xroundwall_1, TRUE, FALSE,
EL_WALL_SLIPPERY, -1, -1
},
{
- Xround_wall_2, TRUE, FALSE,
+ Xroundwall_2, TRUE, FALSE,
EL_EMC_WALL_SLIPPERY_2, -1, -1
},
{
- Xround_wall_3, TRUE, FALSE,
+ Xroundwall_3, TRUE, FALSE,
EL_EMC_WALL_SLIPPERY_3, -1, -1
},
{
- Xround_wall_4, TRUE, FALSE,
+ Xroundwall_4, TRUE, FALSE,
EL_EMC_WALL_SLIPPERY_4, -1, -1
},
{
EL_EMPTY, -1, -1
},
{
- ZBORDER, FALSE, FALSE,
+ Zborder, FALSE, FALSE,
EL_EMPTY, -1, -1
},
em_player_mapping_list[] =
{
{
- SPR_walk + 0, 0,
+ PLY_walk_n, 0,
EL_PLAYER_1, ACTION_MOVING, MV_BIT_UP,
},
{
- SPR_walk + 1, 0,
+ PLY_walk_e, 0,
EL_PLAYER_1, ACTION_MOVING, MV_BIT_RIGHT,
},
{
- SPR_walk + 2, 0,
+ PLY_walk_s, 0,
EL_PLAYER_1, ACTION_MOVING, MV_BIT_DOWN,
},
{
- SPR_walk + 3, 0,
+ PLY_walk_w, 0,
EL_PLAYER_1, ACTION_MOVING, MV_BIT_LEFT,
},
{
- SPR_push + 0, 0,
+ PLY_push_n, 0,
EL_PLAYER_1, ACTION_PUSHING, MV_BIT_UP,
},
{
- SPR_push + 1, 0,
+ PLY_push_e, 0,
EL_PLAYER_1, ACTION_PUSHING, MV_BIT_RIGHT,
},
{
- SPR_push + 2, 0,
+ PLY_push_s, 0,
EL_PLAYER_1, ACTION_PUSHING, MV_BIT_DOWN,
},
{
- SPR_push + 3, 0,
+ PLY_push_w, 0,
EL_PLAYER_1, ACTION_PUSHING, MV_BIT_LEFT,
},
{
- SPR_spray + 0, 0,
+ PLY_shoot_n, 0,
EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_UP,
},
{
- SPR_spray + 1, 0,
+ PLY_shoot_e, 0,
EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_RIGHT,
},
{
- SPR_spray + 2, 0,
+ PLY_shoot_s, 0,
EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_DOWN,
},
{
- SPR_spray + 3, 0,
+ PLY_shoot_w, 0,
EL_PLAYER_1, ACTION_SNAPPING, MV_BIT_LEFT,
},
{
- SPR_walk + 0, 1,
+ PLY_walk_n, 1,
EL_PLAYER_2, ACTION_MOVING, MV_BIT_UP,
},
{
- SPR_walk + 1, 1,
+ PLY_walk_e, 1,
EL_PLAYER_2, ACTION_MOVING, MV_BIT_RIGHT,
},
{
- SPR_walk + 2, 1,
+ PLY_walk_s, 1,
EL_PLAYER_2, ACTION_MOVING, MV_BIT_DOWN,
},
{
- SPR_walk + 3, 1,
+ PLY_walk_w, 1,
EL_PLAYER_2, ACTION_MOVING, MV_BIT_LEFT,
},
{
- SPR_push + 0, 1,
+ PLY_push_n, 1,
EL_PLAYER_2, ACTION_PUSHING, MV_BIT_UP,
},
{
- SPR_push + 1, 1,
+ PLY_push_e, 1,
EL_PLAYER_2, ACTION_PUSHING, MV_BIT_RIGHT,
},
{
- SPR_push + 2, 1,
+ PLY_push_s, 1,
EL_PLAYER_2, ACTION_PUSHING, MV_BIT_DOWN,
},
{
- SPR_push + 3, 1,
+ PLY_push_w, 1,
EL_PLAYER_2, ACTION_PUSHING, MV_BIT_LEFT,
},
{
- SPR_spray + 0, 1,
+ PLY_shoot_n, 1,
EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_UP,
},
{
- SPR_spray + 1, 1,
+ PLY_shoot_e, 1,
EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_RIGHT,
},
{
- SPR_spray + 2, 1,
+ PLY_shoot_s, 1,
EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_DOWN,
},
{
- SPR_spray + 3, 1,
+ PLY_shoot_w, 1,
EL_PLAYER_2, ACTION_SNAPPING, MV_BIT_LEFT,
},
{
- SPR_still, 0,
+ PLY_still, 0,
EL_PLAYER_1, ACTION_DEFAULT, -1,
},
{
- SPR_still, 1,
+ PLY_still, 1,
EL_PLAYER_2, ACTION_DEFAULT, -1,
},
{
- SPR_walk + 0, 2,
+ PLY_walk_n, 2,
EL_PLAYER_3, ACTION_MOVING, MV_BIT_UP,
},
{
- SPR_walk + 1, 2,
+ PLY_walk_e, 2,
EL_PLAYER_3, ACTION_MOVING, MV_BIT_RIGHT,
},
{
- SPR_walk + 2, 2,
+ PLY_walk_s, 2,
EL_PLAYER_3, ACTION_MOVING, MV_BIT_DOWN,
},
{
- SPR_walk + 3, 2,
+ PLY_walk_w, 2,
EL_PLAYER_3, ACTION_MOVING, MV_BIT_LEFT,
},
{
- SPR_push + 0, 2,
+ PLY_push_n, 2,
EL_PLAYER_3, ACTION_PUSHING, MV_BIT_UP,
},
{
- SPR_push + 1, 2,
+ PLY_push_e, 2,
EL_PLAYER_3, ACTION_PUSHING, MV_BIT_RIGHT,
},
{
- SPR_push + 2, 2,
+ PLY_push_s, 2,
EL_PLAYER_3, ACTION_PUSHING, MV_BIT_DOWN,
},
{
- SPR_push + 3, 2,
+ PLY_push_w, 2,
EL_PLAYER_3, ACTION_PUSHING, MV_BIT_LEFT,
},
{
- SPR_spray + 0, 2,
+ PLY_shoot_n, 2,
EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_UP,
},
{
- SPR_spray + 1, 2,
+ PLY_shoot_e, 2,
EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_RIGHT,
},
{
- SPR_spray + 2, 2,
+ PLY_shoot_s, 2,
EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_DOWN,
},
{
- SPR_spray + 3, 2,
+ PLY_shoot_w, 2,
EL_PLAYER_3, ACTION_SNAPPING, MV_BIT_LEFT,
},
{
- SPR_walk + 0, 3,
+ PLY_walk_n, 3,
EL_PLAYER_4, ACTION_MOVING, MV_BIT_UP,
},
{
- SPR_walk + 1, 3,
+ PLY_walk_e, 3,
EL_PLAYER_4, ACTION_MOVING, MV_BIT_RIGHT,
},
{
- SPR_walk + 2, 3,
+ PLY_walk_s, 3,
EL_PLAYER_4, ACTION_MOVING, MV_BIT_DOWN,
},
{
- SPR_walk + 3, 3,
+ PLY_walk_w, 3,
EL_PLAYER_4, ACTION_MOVING, MV_BIT_LEFT,
},
{
- SPR_push + 0, 3,
+ PLY_push_n, 3,
EL_PLAYER_4, ACTION_PUSHING, MV_BIT_UP,
},
{
- SPR_push + 1, 3,
+ PLY_push_e, 3,
EL_PLAYER_4, ACTION_PUSHING, MV_BIT_RIGHT,
},
{
- SPR_push + 2, 3,
+ PLY_push_s, 3,
EL_PLAYER_4, ACTION_PUSHING, MV_BIT_DOWN,
},
{
- SPR_push + 3, 3,
+ PLY_push_w, 3,
EL_PLAYER_4, ACTION_PUSHING, MV_BIT_LEFT,
},
{
- SPR_spray + 0, 3,
+ PLY_shoot_n, 3,
EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_UP,
},
{
- SPR_spray + 1, 3,
+ PLY_shoot_e, 3,
EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_RIGHT,
},
{
- SPR_spray + 2, 3,
+ PLY_shoot_s, 3,
EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_DOWN,
},
{
- SPR_spray + 3, 3,
+ PLY_shoot_w, 3,
EL_PLAYER_4, ACTION_SNAPPING, MV_BIT_LEFT,
},
{
- SPR_still, 2,
+ PLY_still, 2,
EL_PLAYER_3, ACTION_DEFAULT, -1,
},
{
- SPR_still, 3,
+ PLY_still, 3,
EL_PLAYER_4, ACTION_DEFAULT, -1,
},
}
static struct Mapping_EM_to_RND_object object_mapping[TILE_MAX];
-static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][SPR_MAX];
+static struct Mapping_EM_to_RND_player player_mapping[MAX_PLAYERS][PLY_MAX];
static int get_effective_element_EM(int tile, int frame_em)
{
{
switch (tile)
{
- case Yacid_splash_eB:
- case Yacid_splash_wB:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
return (frame_em > 5 ? EL_EMPTY : element);
default:
{
switch (tile)
{
- case Yacid_splash_eB:
- case Yacid_splash_wB:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
return EL_EMPTY;
- case Yemerald_stone:
+ case Ynut_stone:
return EL_EMERALD;
case Ydiamond_stone:
case Xdrip_stretch:
case Xdrip_stretchB:
- case Ydrip_s1:
- case Ydrip_s1B:
- case Xball_1B:
+ case Ydrip_1_s:
+ case Ydrip_1_sB:
+ case Yball_1:
case Xball_2:
- case Xball_2B:
- case Yball_eat:
- case Ykey_1_eat:
- case Ykey_2_eat:
- case Ykey_3_eat:
- case Ykey_4_eat:
- case Ykey_5_eat:
- case Ykey_6_eat:
- case Ykey_7_eat:
- case Ykey_8_eat:
- case Ylenses_eat:
- case Ymagnify_eat:
- case Ygrass_eat:
- case Ydirt_eat:
+ case Yball_2:
+ case Yball_blank:
+ case Ykey_1_blank:
+ case Ykey_2_blank:
+ case Ykey_3_blank:
+ case Ykey_4_blank:
+ case Ykey_5_blank:
+ case Ykey_6_blank:
+ case Ykey_7_blank:
+ case Ykey_8_blank:
+ case Ylenses_blank:
+ case Ymagnify_blank:
+ case Ygrass_blank:
+ case Ydirt_blank:
case Xsand_stonein_1:
case Xsand_stonein_2:
case Xsand_stonein_3:
case Ytank_s_e:
case Ytank_w_s:
case Ytank_n_w:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Yemerald_stone:
+ case Xacid_splash_e:
+ case Xacid_splash_w:
+ case Ynut_stone:
return TRUE;
}
// always start with reliable default values
for (p = 0; p < MAX_PLAYERS; p++)
{
- for (i = 0; i < SPR_MAX; i++)
+ for (i = 0; i < PLY_MAX; i++)
{
player_mapping[p][i].element_rnd = EL_UNKNOWN;
player_mapping[p][i].action = ACTION_DEFAULT;
int effective_action = (j < 7 ? action :
i == Xdrip_stretch ? action :
i == Xdrip_stretchB ? action :
- i == Ydrip_s1 ? action :
- i == Ydrip_s1B ? action :
- i == Xball_1B ? action :
+ i == Ydrip_1_s ? action :
+ i == Ydrip_1_sB ? action :
+ i == Yball_1 ? action :
i == Xball_2 ? action :
- i == Xball_2B ? action :
- i == Yball_eat ? action :
- i == Ykey_1_eat ? action :
- i == Ykey_2_eat ? action :
- i == Ykey_3_eat ? action :
- i == Ykey_4_eat ? action :
- i == Ykey_5_eat ? action :
- i == Ykey_6_eat ? action :
- i == Ykey_7_eat ? action :
- i == Ykey_8_eat ? action :
- i == Ylenses_eat ? action :
- i == Ymagnify_eat ? action :
- i == Ygrass_eat ? action :
- i == Ydirt_eat ? action :
+ i == Yball_2 ? action :
+ i == Yball_blank ? action :
+ i == Ykey_1_blank ? action :
+ i == Ykey_2_blank ? action :
+ i == Ykey_3_blank ? action :
+ i == Ykey_4_blank ? action :
+ i == Ykey_5_blank ? action :
+ i == Ykey_6_blank ? action :
+ i == Ykey_7_blank ? action :
+ i == Ykey_8_blank ? action :
+ i == Ylenses_blank ? action :
+ i == Ymagnify_blank ? action :
+ i == Ygrass_blank ? action :
+ i == Ydirt_blank ? action :
i == Xsand_stonein_1 ? action :
i == Xsand_stonein_2 ? action :
i == Xsand_stonein_3 ? action :
g->anim_mode & ANIM_LINEAR);
int sync_frame = (i == Xdrip_stretch ? 7 :
i == Xdrip_stretchB ? 7 :
- i == Ydrip_s2 ? j + 8 :
- i == Ydrip_s2B ? j + 8 :
+ i == Ydrip_2_s ? j + 8 :
+ i == Ydrip_2_sB ? j + 8 :
i == Xacid_1 ? 0 :
i == Xacid_2 ? 10 :
i == Xacid_3 ? 20 :
i == Xfake_acid_7 ? 60 :
i == Xfake_acid_8 ? 70 :
i == Xball_2 ? 7 :
- i == Xball_2B ? j + 8 :
- i == Yball_eat ? j + 1 :
- i == Ykey_1_eat ? j + 1 :
- i == Ykey_2_eat ? j + 1 :
- i == Ykey_3_eat ? j + 1 :
- i == Ykey_4_eat ? j + 1 :
- i == Ykey_5_eat ? j + 1 :
- i == Ykey_6_eat ? j + 1 :
- i == Ykey_7_eat ? j + 1 :
- i == Ykey_8_eat ? j + 1 :
- i == Ylenses_eat ? j + 1 :
- i == Ymagnify_eat ? j + 1 :
- i == Ygrass_eat ? j + 1 :
- i == Ydirt_eat ? j + 1 :
+ i == Yball_2 ? j + 8 :
+ i == Yball_blank ? j + 1 :
+ i == Ykey_1_blank ? j + 1 :
+ i == Ykey_2_blank ? j + 1 :
+ i == Ykey_3_blank ? j + 1 :
+ i == Ykey_4_blank ? j + 1 :
+ i == Ykey_5_blank ? j + 1 :
+ i == Ykey_6_blank ? j + 1 :
+ i == Ykey_7_blank ? j + 1 :
+ i == Ykey_8_blank ? j + 1 :
+ i == Ylenses_blank ? j + 1 :
+ i == Ymagnify_blank ? j + 1 :
+ i == Ygrass_blank ? j + 1 :
+ i == Ydirt_blank ? j + 1 :
i == Xamoeba_1 ? 0 :
i == Xamoeba_2 ? 1 :
i == Xamoeba_3 ? 2 :
effective_action == ACTION_EMPTYING ? MV_DOWN : direction);
int dx = (move_dir == MV_LEFT ? -1 : move_dir == MV_RIGHT ? 1 : 0);
int dy = (move_dir == MV_UP ? -1 : move_dir == MV_DOWN ? 1 : 0);
- int num_steps = (i == Ydrip_s1 ? 16 :
- i == Ydrip_s1B ? 16 :
- i == Ydrip_s2 ? 16 :
- i == Ydrip_s2B ? 16 :
+ int num_steps = (i == Ydrip_1_s ? 16 :
+ i == Ydrip_1_sB ? 16 :
+ i == Ydrip_2_s ? 16 :
+ i == Ydrip_2_sB ? 16 :
i == Xsand_stonein_1 ? 32 :
i == Xsand_stonein_2 ? 32 :
i == Xsand_stonein_3 ? 32 :
i == Xsand_stoneout_2 ? 16 : 8);
int cx = ABS(dx) * (TILEX / num_steps);
int cy = ABS(dy) * (TILEY / num_steps);
- int step_frame = (i == Ydrip_s2 ? j + 8 :
- i == Ydrip_s2B ? j + 8 :
+ int step_frame = (i == Ydrip_2_s ? j + 8 :
+ i == Ydrip_2_sB ? j + 8 :
i == Xsand_stonein_2 ? j + 8 :
i == Xsand_stonein_3 ? j + 16 :
i == Xsand_stonein_4 ? j + 24 :
for (p = 0; p < MAX_PLAYERS; p++)
{
- for (i = 0; i < SPR_MAX; i++)
+ for (i = 0; i < PLY_MAX; i++)
{
int element = player_mapping[p][i].element_rnd;
int action = player_mapping[p][i].action;