return s;
}
-void DumpTile(int x, int y)
+int correctLevelPosX_EM(int lx)
{
- int sx = SCREENX(x);
- int sy = SCREENY(y);
+ lx -= 1;
+ lx -= (BorderElement != EL_EMPTY ? 1 : 0);
- if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ return lx;
+}
+
+int correctLevelPosY_EM(int ly)
+{
+ ly -= 1;
+ ly -= (BorderElement != EL_EMPTY ? 1 : 0);
+
+ return ly;
+}
+
+static int getFieldbufferOffsetX_RND()
+{
+ int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
+ int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
+ int dx_var = dx * TILESIZE_VAR / TILESIZE;
+ int fx = FX;
+
+ if (EVEN(SCR_FIELDX))
+ {
+ int ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
+
+ if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
+ fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
+ else
+ fx += (dx_var > 0 ? TILEX_VAR : 0);
+ }
+ else
{
- x--;
- y--;
+ fx += dx_var;
+ }
+
+ if (full_lev_fieldx <= SCR_FIELDX)
+ {
+ if (EVEN(SCR_FIELDX))
+ fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
+ else
+ fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
+ }
+
+ return fx;
+}
+
+static int getFieldbufferOffsetY_RND()
+{
+ int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
+ int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
+ int dy_var = dy * TILESIZE_VAR / TILESIZE;
+ int fy = FY;
+
+ if (EVEN(SCR_FIELDY))
+ {
+ int ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
+
+ if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
+ fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
+ else
+ fy += (dy_var > 0 ? TILEY_VAR : 0);
}
+ else
+ {
+ fy += dy_var;
+ }
+
+ if (full_lev_fieldy <= SCR_FIELDY)
+ {
+ if (EVEN(SCR_FIELDY))
+ fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
+ else
+ fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
+ }
+
+ return fy;
+}
+
+static int getLevelFromScreenX_RND(int sx)
+{
+ int fx = getFieldbufferOffsetX_RND();
+ int dx = fx - FX;
+ int px = sx - SX;
+ int lx = LEVELX((px + dx) / TILESIZE_VAR);
+
+ return lx;
+}
+
+static int getLevelFromScreenY_RND(int sy)
+{
+ int fy = getFieldbufferOffsetY_RND();
+ int dy = fy - FY;
+ int py = sy - SY;
+ int ly = LEVELY((py + dy) / TILESIZE_VAR);
+
+ return ly;
+}
+
+static int getLevelFromScreenX_EM(int sx)
+{
+ int level_xsize = level.native_em_level->lev->width;
+ int full_xsize = level_xsize * TILESIZE_VAR;
+
+ sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
+
+ int fx = getFieldbufferOffsetX_EM();
+ int dx = fx;
+ int px = sx - SX;
+ int lx = LEVELX((px + dx) / TILESIZE_VAR);
+
+ lx = correctLevelPosX_EM(lx);
+
+ return lx;
+}
+
+static int getLevelFromScreenY_EM(int sy)
+{
+ int level_ysize = level.native_em_level->lev->height;
+ int full_ysize = level_ysize * TILESIZE_VAR;
+
+ sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
+
+ int fy = getFieldbufferOffsetY_EM();
+ int dy = fy;
+ int py = sy - SY;
+ int ly = LEVELY((py + dy) / TILESIZE_VAR);
+
+ ly = correctLevelPosY_EM(ly);
+
+ return ly;
+}
+
+static int getLevelFromScreenX_SP(int sx)
+{
+ int menBorder = setup.sp_show_border_elements;
+ int level_xsize = level.native_sp_level->width;
+ int full_xsize = (level_xsize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
+
+ sx += (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
+
+ int fx = getFieldbufferOffsetX_SP();
+ int dx = fx - FX;
+ int px = sx - SX;
+ int lx = LEVELX((px + dx) / TILESIZE_VAR);
+
+ return lx;
+}
+
+static int getLevelFromScreenY_SP(int sy)
+{
+ int menBorder = setup.sp_show_border_elements;
+ int level_ysize = level.native_sp_level->height;
+ int full_ysize = (level_ysize - (menBorder ? 0 : 1)) * TILESIZE_VAR;
+
+ sy += (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
+
+ int fy = getFieldbufferOffsetY_SP();
+ int dy = fy - FY;
+ int py = sy - SY;
+ int ly = LEVELY((py + dy) / TILESIZE_VAR);
+
+ return ly;
+}
+
+static int getLevelFromScreenX_MM(int sx)
+{
+#if 0
+ int level_xsize = level.native_mm_level->fieldx;
+ int full_xsize = level_xsize * TILESIZE_VAR;
+
+ sx -= (full_xsize < SXSIZE ? (SXSIZE - full_xsize) / 2 : 0);
+#endif
+
+ int px = sx - SX;
+ int lx = px / TILESIZE_VAR;
+
+ return lx;
+}
+
+static int getLevelFromScreenY_MM(int sy)
+{
+#if 0
+ int level_ysize = level.native_mm_level->fieldy;
+ int full_ysize = level_ysize * TILESIZE_VAR;
+
+ sy -= (full_ysize < SYSIZE ? (SYSIZE - full_ysize) / 2 : 0);
+#endif
+
+ int py = sy - SY;
+ int ly = py / TILESIZE_VAR;
+
+ return ly;
+}
+
+int getLevelFromScreenX(int x)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ return getLevelFromScreenX_EM(x);
+ if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ return getLevelFromScreenX_SP(x);
+ if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ return getLevelFromScreenX_MM(x);
+ else
+ return getLevelFromScreenX_RND(x);
+}
+
+int getLevelFromScreenY(int y)
+{
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ return getLevelFromScreenY_EM(y);
+ if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ return getLevelFromScreenY_SP(y);
+ if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ return getLevelFromScreenY_MM(y);
+ else
+ return getLevelFromScreenY_RND(y);
+}
+
+void DumpTile(int x, int y)
+{
+ int sx = SCREENX(x);
+ int sy = SCREENY(y);
+ char *token_name;
printf_line("-", 79);
printf("Field Info: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
return;
}
- printf(" Feld: %d\t['%s']\n", Feld[x][y],
- element_info[Feld[x][y]].token_name);
+ token_name = element_info[Feld[x][y]].token_name;
+
+ printf(" Feld: %d\t['%s']\n", Feld[x][y], token_name);
printf(" Back: %s\n", print_if_not_empty(Back[x][y]));
printf(" Store: %s\n", print_if_not_empty(Store[x][y]));
printf(" Store2: %s\n", print_if_not_empty(Store2[x][y]));
printf(" GfxElement: %d\n", GfxElement[x][y]);
printf(" GfxAction: %d\n", GfxAction[x][y]);
printf(" GfxFrame: %d [%d]\n", GfxFrame[x][y], FrameCounter);
+ printf(" Player x/y: %d, %d\n", local_player->jx, local_player->jy);
printf("\n");
}
+void DumpTileFromScreen(int sx, int sy)
+{
+ int lx = getLevelFromScreenX(sx);
+ int ly = getLevelFromScreenY(sy);
+
+ DumpTile(lx, ly);
+}
+
void SetDrawtoField(int mode)
{
if (mode == DRAW_TO_FIELDBUFFER)
RedrawPlayfield_EM(TRUE);
else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
RedrawPlayfield_SP(TRUE);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ RedrawPlayfield_MM();
else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
RedrawPlayfield_RND();
void BlitScreenToBitmap_RND(Bitmap *target_bitmap)
{
- int fx = FX, fy = FY;
- int full_lev_fieldx = lev_fieldx + (BorderElement != EL_EMPTY ? 2 : 0);
- int full_lev_fieldy = lev_fieldy + (BorderElement != EL_EMPTY ? 2 : 0);
-
- int dx = (ScreenMovDir & (MV_LEFT | MV_RIGHT) ? ScreenGfxPos : 0);
- int dy = (ScreenMovDir & (MV_UP | MV_DOWN) ? ScreenGfxPos : 0);
- int dx_var = dx * TILESIZE_VAR / TILESIZE;
- int dy_var = dy * TILESIZE_VAR / TILESIZE;
- int ffx, ffy;
-
- ffx = (scroll_x - SBX_Left) * TILEX_VAR + dx_var;
- ffy = (scroll_y - SBY_Upper) * TILEY_VAR + dy_var;
-
- if (EVEN(SCR_FIELDX))
- {
- if (ffx < SBX_Right * TILEX_VAR + TILEX_VAR / 2 + TILEX_VAR)
- fx += dx_var - MIN(ffx, TILEX_VAR / 2) + TILEX_VAR;
- else
- fx += (dx_var > 0 ? TILEX_VAR : 0);
- }
- else
- {
- fx += dx_var;
- }
-
- if (EVEN(SCR_FIELDY))
- {
- if (ffy < SBY_Lower * TILEY_VAR + TILEY_VAR / 2 + TILEY_VAR)
- fy += dy_var - MIN(ffy, TILEY_VAR / 2) + TILEY_VAR;
- else
- fy += (dy_var > 0 ? TILEY_VAR : 0);
- }
- else
- {
- fy += dy_var;
- }
-
- if (full_lev_fieldx <= SCR_FIELDX)
- {
- if (EVEN(SCR_FIELDX))
- fx = 2 * TILEX_VAR - (ODD(lev_fieldx) ? TILEX_VAR / 2 : 0);
- else
- fx = 2 * TILEX_VAR - (EVEN(lev_fieldx) ? TILEX_VAR / 2 : 0);
- }
-
- if (full_lev_fieldy <= SCR_FIELDY)
- {
- if (EVEN(SCR_FIELDY))
- fy = 2 * TILEY_VAR - (ODD(lev_fieldy) ? TILEY_VAR / 2 : 0);
- else
- fy = 2 * TILEY_VAR - (EVEN(lev_fieldy) ? TILEY_VAR / 2 : 0);
- }
+ int fx = getFieldbufferOffsetX_RND();
+ int fy = getFieldbufferOffsetY_RND();
BlitBitmap(drawto_field, target_bitmap, fx, fy, SXSIZE, SYSIZE, SX, SY);
}
BlitScreenToBitmap_EM(target_bitmap);
else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
BlitScreenToBitmap_SP(target_bitmap);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ BlitScreenToBitmap_MM(target_bitmap);
else if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
BlitScreenToBitmap_RND(target_bitmap);
char text[100];
int font_nr = FONT_TEXT_2;
int font_width = getFontWidth(font_nr);
+ int draw_deactivation_mask = GetDrawDeactivationMask();
+ boolean draw_masked = (draw_deactivation_mask == REDRAW_NONE);
+
+ /* draw FPS with leading space (needed if field buffer deactivated) */
+ sprintf(text, " %04.1f fps", global.frames_per_second);
- sprintf(text, "%04.1f fps", global.frames_per_second);
+ /* override draw deactivation mask (required for invisible warp mode) */
+ SetDrawDeactivationMask(REDRAW_NONE);
- DrawTextExt(backbuffer, WIN_XSIZE - font_width * strlen(text), 0, text,
- font_nr, BLIT_OPAQUE);
+ /* draw opaque FPS if field buffer deactivated, else draw masked FPS */
+ DrawTextExt(backbuffer, SX + SXSIZE - font_width * strlen(text), SY, text,
+ font_nr, (draw_masked ? BLIT_MASKED : BLIT_OPAQUE));
+
+ /* set draw deactivation mask to previous value */
+ SetDrawDeactivationMask(draw_deactivation_mask);
+
+ /* force full-screen redraw in this frame */
+ redraw_mask = REDRAW_ALL;
}
#if DEBUG_FRAME_TIME
y2 = MAX(y2, EY + EYSIZE);
}
+ // make sure that at least one pixel is blitted, and inside the screen
+ // (else nothing is blitted, causing the animations not to be updated)
+ x1 = MIN(MAX(0, x1), WIN_XSIZE - 1);
+ y1 = MIN(MAX(0, y1), WIN_YSIZE - 1);
+ x2 = MIN(MAX(1, x2), WIN_XSIZE);
+ y2 = MIN(MAX(1, y2), WIN_YSIZE);
+
BlitBitmap(backbuffer, window, x1, y1, x2 - x1, y2 - y1, x1, y1);
}
FADE_SXSIZE = FULL_SXSIZE;
FADE_SYSIZE = FULL_SYSIZE;
+ if (game_status == GAME_MODE_PLAYING &&
+ strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
+ SetOverlayActive(TRUE);
+
SetScreenStates_AfterFadingIn();
// force update of global animation status in case of rapid screen changes
SetScreenStates_BeforeFadingOut();
+ SetOverlayActive(FALSE);
+
#if 0
DrawMaskedBorder(REDRAW_ALL);
#endif
BorderElement = EL_EMPTY;
+ /* the MM game engine does not use a visible border element */
+ if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ return;
+
for (y = 0; y < lev_fieldy && BorderElement == EL_EMPTY; y++)
{
for (x = 0; x < lev_fieldx; x++)
*y = *y * tilesize / g->tile_size;
}
-void getFixedGraphicSourceExt(int graphic, int frame, Bitmap **bitmap,
- int *x, int *y, boolean get_backside)
-{
- getSizedGraphicSourceExt(graphic, frame, TILESIZE, bitmap, x, y,
- get_backside);
-}
-
void getSizedGraphicSource(int graphic, int frame, int tilesize,
Bitmap **bitmap, int *x, int *y)
{
MarkTileDirty(x / tilesize, y / tilesize);
}
+void DrawSizedGraphicThruMask(int x, int y, int graphic, int frame,
+ int tilesize)
+{
+ DrawSizedGraphicThruMaskExt(drawto, SX + x * tilesize, SY + y * tilesize,
+ graphic, frame, tilesize);
+ MarkTileDirty(x / tilesize, y / tilesize);
+}
+
void DrawSizedGraphicExt(DrawBuffer *d, int x, int y, int graphic, int frame,
int tilesize)
{
BlitBitmap(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
}
+void DrawSizedGraphicThruMaskExt(DrawBuffer *d, int x, int y, int graphic,
+ int frame, int tilesize)
+{
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+
+ getSizedGraphicSource(graphic, frame, tilesize, &src_bitmap, &src_x, &src_y);
+ BlitBitmapMasked(src_bitmap, d, src_x, src_y, tilesize, tilesize, x, y);
+}
+
void DrawMiniGraphic(int x, int y, int graphic)
{
DrawMiniGraphicExt(drawto, SX + x * MINI_TILEX,SY + y * MINI_TILEY, graphic);
element = TILE_GFX_ELEMENT(x, y);
- /* crumble field itself */
- if (IS_CRUMBLED_TILE(x, y, element))
+ if (IS_CRUMBLED_TILE(x, y, element)) /* crumble field itself */
{
if (!IN_SCR_FIELD(sx, sy))
return;
+ /* crumble field borders towards direct neighbour fields */
for (i = 0; i < 4; i++)
{
int xx = x + xy[i][0];
DrawLevelFieldCrumbledBorders(x, y, graphic, frame, i);
}
+ /* crumble inner field corners towards corner neighbour fields */
if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
graphic_info[graphic].anim_frames == 2)
{
MarkTileDirty(sx, sy);
}
- else /* center field not crumbled -- crumble neighbour fields */
+ else /* center field is not crumbled -- crumble neighbour fields */
{
+ /* crumble field borders of direct neighbour fields */
for (i = 0; i < 4; i++)
{
int xx = x + xy[i][0];
MarkTileDirty(sxx, syy);
}
+
+ /* crumble inner field corners of corner neighbour fields */
+ for (i = 0; i < 4; i++)
+ {
+ int dx = (i & 1 ? +1 : -1);
+ int dy = (i & 2 ? +1 : -1);
+ int xx = x + dx;
+ int yy = y + dy;
+ int sxx = sx + dx;
+ int syy = sy + dy;
+
+ if (!IN_LEV_FIELD(xx, yy) ||
+ !IN_SCR_FIELD(sxx, syy))
+ continue;
+
+ if (Feld[xx][yy] == EL_ELEMENT_SNAPPING)
+ continue;
+
+ element = TILE_GFX_ELEMENT(xx, yy);
+
+ if (!IS_CRUMBLED_TILE(xx, yy, element))
+ continue;
+
+ graphic = el_act2crm(element, ACTION_DEFAULT);
+
+ if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
+ graphic_info[graphic].anim_frames == 2)
+ DrawLevelFieldCrumbledInnerCorners(xx, yy, -dx, -dy, graphic);
+
+ MarkTileDirty(sxx, syy);
+ }
}
}
};
int i;
+ /* crumble direct neighbour fields (required for field borders) */
for (i = 0; i < 4; i++)
{
int xx = x + xy[i][0];
DrawLevelField(xx, yy);
}
+
+ /* crumble corner neighbour fields (required for inner field corners) */
+ for (i = 0; i < 4; i++)
+ {
+ int dx = (i & 1 ? +1 : -1);
+ int dy = (i & 2 ? +1 : -1);
+ int xx = x + dx;
+ int yy = y + dy;
+ int sxx = sx + dx;
+ int syy = sy + dy;
+
+ if (!IN_LEV_FIELD(xx, yy) ||
+ !IN_SCR_FIELD(sxx, syy) ||
+ !GFX_CRUMBLED(Feld[xx][yy]) ||
+ IS_MOVING(xx, yy))
+ continue;
+
+ int element = TILE_GFX_ELEMENT(xx, yy);
+ int graphic = el_act2crm(element, ACTION_DEFAULT);
+
+ if ((graphic_info[graphic].style & STYLE_INNER_CORNERS) &&
+ graphic_info[graphic].anim_frames == 2)
+ DrawLevelField(xx, yy);
+ }
}
static int getBorderElement(int x, int y)
int newly = ly + (dir == MV_UP ? -1 : dir == MV_DOWN ? +1 : 0);
DrawLevelElementThruMask(newlx, newly, EL_ACID);
+
+ // prevent target field from being drawn again (but without masking)
+ // (this would happen if target field is scanned after moving element)
+ Stop[newlx][newly] = TRUE;
}
}
else if (IS_BLOCKED(lx, ly))
}
}
+static void DrawSizedWallExt_MM(int dst_x, int dst_y, int element, int tilesize,
+ int (*el2img_function)(int), boolean masked)
+{
+ int element_base = map_mm_wall_element(element);
+ int element_bits = (IS_DF_WALL(element) ?
+ element - EL_DF_WALL_START :
+ element - EL_MM_WALL_START) & 0x000f;
+ int graphic = el2img_function(element_base);
+ int tilesize_draw = tilesize / 2;
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int i;
+
+ getSizedGraphicSource(graphic, 0, tilesize_draw, &src_bitmap, &src_x, &src_y);
+
+ for (i = 0; i < 4; i++)
+ {
+ int dst_draw_x = dst_x + (i % 2) * tilesize_draw;
+ int dst_draw_y = dst_y + (i / 2) * tilesize_draw;
+
+ if (element_bits & (1 << i))
+ {
+ if (masked)
+ BlitBitmapMasked(src_bitmap, drawto, src_x, src_y,
+ tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
+ else
+ BlitBitmap(src_bitmap, drawto, src_x, src_y,
+ tilesize_draw, tilesize_draw, dst_draw_x, dst_draw_y);
+ }
+ else
+ {
+ if (!masked)
+ ClearRectangle(drawto, dst_draw_x, dst_draw_y,
+ tilesize_draw, tilesize_draw);
+ }
+ }
+}
+
+void DrawSizedWall_MM(int dst_x, int dst_y, int element, int tilesize,
+ int (*el2img_function)(int))
+{
+ DrawSizedWallExt_MM(dst_x, dst_y, element, tilesize, el2img_function, FALSE);
+}
+
+void DrawSizedElementExt(int x, int y, int element, int tilesize,
+ boolean masked)
+{
+ if (IS_MM_WALL(element))
+ {
+ DrawSizedWallExt_MM(SX + x * tilesize, SY + y * tilesize,
+ element, tilesize, el2edimg, masked);
+ }
+ else
+ {
+ int graphic = el2edimg(element);
+
+ if (masked)
+ DrawSizedGraphicThruMask(x, y, graphic, 0, tilesize);
+ else
+ DrawSizedGraphic(x, y, graphic, 0, tilesize);
+ }
+}
+
void DrawSizedElement(int x, int y, int element, int tilesize)
{
- int graphic;
+ DrawSizedElementExt(x, y, element, tilesize, FALSE);
+}
- graphic = el2edimg(element);
- DrawSizedGraphic(x, y, graphic, 0, tilesize);
+void DrawSizedElementThruMask(int x, int y, int element, int tilesize)
+{
+ DrawSizedElementExt(x, y, element, tilesize, TRUE);
}
void DrawMiniElement(int x, int y, int element)
boolean no_delay = (tape.warp_forward);
unsigned int anim_delay = 0;
int frame_delay_value = (ffwd_delay ? FfwdFrameDelay : GameFrameDelay);
- int anim_delay_value = (no_delay ? 0 : frame_delay_value) / 2;
+ int anim_delay_value = MAX(1, (no_delay ? 0 : frame_delay_value) / 2);
int font_nr = FONT_ENVELOPE_1 + envelope_nr;
int font_width = getFontWidth(font_nr);
int font_height = getFontHeight(font_nr);
boolean ffwd_delay = (tape.playing && tape.fast_forward);
boolean no_delay = (tape.warp_forward);
int delay_value = (ffwd_delay ? delay_value_fast : delay_value_normal);
- int anim_delay_value = (no_delay ? 0 : delay_value + 500 * 0) / 2;
+ int anim_delay_value = MAX(1, (no_delay ? 0 : delay_value + 500 * 0) / 2);
unsigned int anim_delay = 0;
int tile_size = MAX(request.step_offset, 1);
void DrawPreviewElement(int dst_x, int dst_y, int element, int tilesize)
{
- Bitmap *src_bitmap;
- int src_x, src_y;
- int graphic = el2preimg(element);
+ if (IS_MM_WALL(element))
+ {
+ DrawSizedWall_MM(dst_x, dst_y, element, tilesize, el2preimg);
+ }
+ else
+ {
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int graphic = el2preimg(element);
- getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
- BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize, dst_x,dst_y);
+ getSizedGraphicSource(graphic, 0, tilesize, &src_bitmap, &src_x, &src_y);
+ BlitBitmap(src_bitmap, drawto, src_x, src_y, tilesize, tilesize,
+ dst_x, dst_y);
+ }
}
void DrawLevel(int draw_background_mask)
redraw_mask |= REDRAW_FIELD;
}
-static void DrawPreviewLevelPlayfieldExt(int from_x, int from_y)
+static void DrawPreviewLevelPlayfield(int from_x, int from_y)
{
boolean show_level_border = (BorderElement != EL_EMPTY);
int level_xsize = lev_fieldx + (show_level_border ? 2 : 0);
return max_text_width / font_width;
}
-static void DrawPreviewLevelLabelExt(int mode)
+static void DrawPreviewLevelLabelExt(int mode, struct TextPosInfo *pos)
{
- struct TextPosInfo *pos = &menu.main.text.level_info_2;
char label_text[MAX_OUTPUT_LINESIZE + 1];
int max_len_label_text;
int font_nr = pos->font;
redraw_mask |= REDRAW_FIELD;
}
+static void DrawPreviewLevelLabel(int mode)
+{
+ DrawPreviewLevelLabelExt(mode, &menu.main.text.level_info_2);
+}
+
+static void DrawPreviewLevelInfo(int mode)
+{
+ if (mode == MICROLABEL_LEVEL_NAME)
+ DrawPreviewLevelLabelExt(mode, &menu.main.text.level_name);
+ else if (mode == MICROLABEL_LEVEL_AUTHOR)
+ DrawPreviewLevelLabelExt(mode, &menu.main.text.level_author);
+}
+
static void DrawPreviewLevelExt(boolean restart)
{
static unsigned int scroll_delay = 0;
label_state = 1;
label_counter = 0;
- DrawPreviewLevelPlayfieldExt(from_x, from_y);
- DrawPreviewLevelLabelExt(label_state);
+ DrawPreviewLevelPlayfield(from_x, from_y);
+ DrawPreviewLevelLabel(label_state);
+
+ DrawPreviewLevelInfo(MICROLABEL_LEVEL_NAME);
+ DrawPreviewLevelInfo(MICROLABEL_LEVEL_AUTHOR);
/* initialize delay counters */
DelayReached(&scroll_delay, 0);
break;
}
- DrawPreviewLevelPlayfieldExt(from_x, from_y);
+ DrawPreviewLevelPlayfield(from_x, from_y);
}
/* !!! THIS ALL SUCKS -- SHOULD BE CLEANLY REWRITTEN !!! */
label_state = (label_state == MICROLABEL_IMPORTED_FROM_HEAD ?
MICROLABEL_IMPORTED_BY_HEAD : MICROLABEL_IMPORTED_BY);
- DrawPreviewLevelLabelExt(label_state);
+ DrawPreviewLevelLabel(label_state);
}
}
{
boolean still_wait = TRUE;
+ if (program.headless)
+ return;
+
/* simulate releasing mouse button over last gadget, if still pressed */
if (button_status)
HandleGadgets(-1, -1, 0);
while (still_wait)
{
- if (PendingEvent())
- {
- Event event;
-
- NextEvent(&event);
+ Event event;
+ if (NextValidEvent(&event))
+ {
switch (event.type)
{
case EVENT_BUTTONPRESS:
case EVENT_KEYPRESS:
+#if defined(TARGET_SDL2)
+ case SDL_CONTROLLERBUTTONDOWN:
+#endif
+ case SDL_JOYBUTTONDOWN:
still_wait = FALSE;
break;
break;
}
+#if defined(TARGET_SDL2)
+ case SDL_WINDOWEVENT:
+ HandleWindowEvent((WindowEvent *) &event);
+ break;
+
+ case SDL_APP_WILLENTERBACKGROUND:
+ case SDL_APP_DIDENTERBACKGROUND:
+ case SDL_APP_WILLENTERFOREGROUND:
+ case SDL_APP_DIDENTERFOREGROUND:
+ HandlePauseResumeEvent((PauseResumeEvent *) &event);
+ break;
+#endif
+
case EVENT_KEYPRESS:
{
Key key = GetEventKey((KeyEvent *)&event, TRUE);
case KSYM_Return:
#if defined(TARGET_SDL2)
+ case KSYM_Select:
case KSYM_Menu:
+#if defined(KSYM_Rewind)
+ case KSYM_Rewind: /* for Amazon Fire TV remote */
+#endif
#endif
result = 1;
break;
case KSYM_Escape:
#if defined(TARGET_SDL2)
case KSYM_Back:
+#if defined(KSYM_FastForward)
+ case KSYM_FastForward: /* for Amazon Fire TV remote */
+#endif
#endif
result = 0;
break;
ClearPlayerAction();
break;
+#if defined(TARGET_SDL2)
+ case SDL_CONTROLLERBUTTONDOWN:
+ switch (event.cbutton.button)
+ {
+ case SDL_CONTROLLER_BUTTON_A:
+ case SDL_CONTROLLER_BUTTON_X:
+ case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
+ result = 1;
+ break;
+
+ case SDL_CONTROLLER_BUTTON_B:
+ case SDL_CONTROLLER_BUTTON_Y:
+ case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
+ case SDL_CONTROLLER_BUTTON_BACK:
+ result = 0;
+ break;
+ }
+
+ if (req_state & REQ_PLAYER)
+ result = 0;
+
+ break;
+
+ case SDL_CONTROLLERBUTTONUP:
+ HandleJoystickEvent(&event);
+ ClearPlayerAction();
+ break;
+#endif
+
default:
HandleOtherEvents(&event);
break;
boolean Request(char *text, unsigned int req_state)
{
+ boolean overlay_active = GetOverlayActive();
+ boolean result;
+
+ SetOverlayActive(FALSE);
+
if (global.use_envelope_request)
- return RequestEnvelope(text, req_state);
+ result = RequestEnvelope(text, req_state);
else
- return RequestDoor(text, req_state);
+ result = RequestDoor(text, req_state);
+
+ SetOverlayActive(overlay_active);
+
+ return result;
}
static int compareDoorPartOrderInfo(const void *object1, const void *object2)
SkipUntilDelayReached(&door_delay, door_delay_value, &k, last_frame);
current_move_delay += max_step_delay;
+
+ /* prevent OS (Windows) from complaining about program not responding */
+ CheckQuitEvent();
}
if (door_part_done_all)
}
}
+int map_element_RND_to_MM(int element_rnd)
+{
+ return (element_rnd >= EL_MM_START_1 &&
+ element_rnd <= EL_MM_END_1 ?
+ EL_MM_START_1_NATIVE + element_rnd - EL_MM_START_1 :
+
+ element_rnd >= EL_MM_START_2 &&
+ element_rnd <= EL_MM_END_2 ?
+ EL_MM_START_2_NATIVE + element_rnd - EL_MM_START_2 :
+
+ element_rnd >= EL_CHAR_START &&
+ element_rnd <= EL_CHAR_END ?
+ EL_MM_CHAR_START_NATIVE + element_rnd - EL_CHAR_START :
+
+ element_rnd >= EL_MM_RUNTIME_START &&
+ element_rnd <= EL_MM_RUNTIME_END ?
+ EL_MM_RUNTIME_START_NATIVE + element_rnd - EL_MM_RUNTIME_START :
+
+ element_rnd >= EL_MM_DUMMY_START &&
+ element_rnd <= EL_MM_DUMMY_END ?
+ EL_MM_DUMMY_START_NATIVE + element_rnd - EL_MM_DUMMY_START :
+
+ EL_MM_EMPTY_NATIVE);
+}
+
+int map_element_MM_to_RND(int element_mm)
+{
+ return (element_mm == EL_MM_EMPTY_NATIVE ||
+ element_mm == EL_DF_EMPTY_NATIVE ?
+ EL_EMPTY :
+
+ element_mm >= EL_MM_START_1_NATIVE &&
+ element_mm <= EL_MM_END_1_NATIVE ?
+ EL_MM_START_1 + element_mm - EL_MM_START_1_NATIVE :
+
+ element_mm >= EL_MM_START_2_NATIVE &&
+ element_mm <= EL_MM_END_2_NATIVE ?
+ EL_MM_START_2 + element_mm - EL_MM_START_2_NATIVE :
+
+ element_mm >= EL_MM_CHAR_START_NATIVE &&
+ element_mm <= EL_MM_CHAR_END_NATIVE ?
+ EL_CHAR_START + element_mm - EL_MM_CHAR_START_NATIVE :
+
+ element_mm >= EL_MM_RUNTIME_START_NATIVE &&
+ element_mm <= EL_MM_RUNTIME_END_NATIVE ?
+ EL_MM_RUNTIME_START + element_mm - EL_MM_RUNTIME_START_NATIVE :
+
+ element_mm >= EL_MM_DUMMY_START_NATIVE &&
+ element_mm <= EL_MM_DUMMY_END_NATIVE ?
+ EL_MM_DUMMY_START + element_mm - EL_MM_DUMMY_START_NATIVE :
+
+ EL_EMPTY);
+}
+
+int map_mm_wall_element(int element)
+{
+ return (element >= EL_MM_STEEL_WALL_START &&
+ element <= EL_MM_STEEL_WALL_END ?
+ EL_MM_STEEL_WALL :
+
+ element >= EL_MM_WOODEN_WALL_START &&
+ element <= EL_MM_WOODEN_WALL_END ?
+ EL_MM_WOODEN_WALL :
+
+ element >= EL_MM_ICE_WALL_START &&
+ element <= EL_MM_ICE_WALL_END ?
+ EL_MM_ICE_WALL :
+
+ element >= EL_MM_AMOEBA_WALL_START &&
+ element <= EL_MM_AMOEBA_WALL_END ?
+ EL_MM_AMOEBA_WALL :
+
+ element >= EL_DF_STEEL_WALL_START &&
+ element <= EL_DF_STEEL_WALL_END ?
+ EL_DF_STEEL_WALL :
+
+ element >= EL_DF_WOODEN_WALL_START &&
+ element <= EL_DF_WOODEN_WALL_END ?
+ EL_DF_WOODEN_WALL :
+
+ element);
+}
+
+int map_mm_wall_element_editor(int element)
+{
+ switch (element)
+ {
+ case EL_MM_STEEL_WALL: return EL_MM_STEEL_WALL_START;
+ case EL_MM_WOODEN_WALL: return EL_MM_WOODEN_WALL_START;
+ case EL_MM_ICE_WALL: return EL_MM_ICE_WALL_START;
+ case EL_MM_AMOEBA_WALL: return EL_MM_AMOEBA_WALL_START;
+ case EL_DF_STEEL_WALL: return EL_DF_STEEL_WALL_START;
+ case EL_DF_WOODEN_WALL: return EL_DF_WOODEN_WALL_START;
+
+ default: return element;
+ }
+}
+
int get_next_element(int element)
{
switch (element)
}
}
+int el2img_mm(int element_mm)
+{
+ return el2img(map_element_MM_to_RND(element_mm));
+}
+
int el_act_dir2img(int element, int action, int direction)
{
element = GFX_ELEMENT(element);
return InitEngineRandom_EM(seed);
else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
return InitEngineRandom_SP(seed);
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ return InitEngineRandom_MM(seed);
else
return InitEngineRandom_RND(seed);
}
void CheckSingleStepMode_SP(boolean murphy_is_waiting,
boolean murphy_is_dropping)
{
+ boolean murphy_starts_dropping = FALSE;
+ int i;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ if (stored_player[i].force_dropping)
+ murphy_starts_dropping = TRUE;
+
if (tape.single_step && tape.recording && !tape.pausing)
- if (murphy_is_waiting)
+ if (murphy_is_waiting && !murphy_starts_dropping)
TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
CheckSaveEngineSnapshot_SP(murphy_is_waiting, murphy_is_dropping);
void PlayMenuMusic()
{
- PlayMenuMusicExt(menu.music[game_status]);
+ char *curr_music = getCurrentlyPlayingMusicFilename();
+ char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
+
+ if (!strEqual(curr_music, next_music))
+ PlayMenuMusicExt(menu.music[game_status]);
+}
+
+void PlayMenuSoundsAndMusic()
+{
+ PlayMenuSound();
+ PlayMenuMusic();
+}
+
+static void FadeMenuSounds()
+{
+ FadeSounds();
+}
+
+static void FadeMenuMusic()
+{
+ char *curr_music = getCurrentlyPlayingMusicFilename();
+ char *next_music = getMusicInfoEntryFilename(menu.music[game_status]);
+
+ if (!strEqual(curr_music, next_music))
+ FadeMusic();
+}
+
+void FadeMenuSoundsAndMusic()
+{
+ FadeMenuSounds();
+ FadeMenuMusic();
}
void PlaySoundActivating()
{
if (anim_status_new == GAME_MODE_MAIN)
anim_status_new = GAME_MODE_PSEUDO_MAINONLY;
+ else if (anim_status_new == GAME_MODE_SCORES)
+ anim_status_new = GAME_MODE_PSEUDO_SCORESOLD;
global.anim_status_next = anim_status_new;
void SetGameStatus(int game_status_new)
{
+ if (game_status_new != game_status)
+ game_status_last_screen = game_status;
+
game_status = game_status_new;
SetAnimStatus(game_status_new);